Aurora 4x

New Players => The Academy => Topic started by: bean on February 08, 2011, 06:32:10 PM

Title: Diplomatic incidents
Post by: bean on February 08, 2011, 06:32:10 PM
In my current game, I had an interesting situation.   An alien geosurvey ship came through a jump point I had mined.   The mines launched their missiles, but I caught them and destroyed them before they hit.   The question is, did I suffer diplomatic penalty because of that?  If so, how much?  I'm not against going to war with them, but I'd rather not do it earlier than I have to.   Still, if they think I committed an act of war, I might as well follow through and do the real thing.
Title: Re: Diplomatic incidents
Post by: Erik L on February 08, 2011, 07:36:43 PM
That would be an act of war, and they will know about it (I believe).

Besides, GFFP is well... profitable. :D
Title: Re: Diplomatic incidents
Post by: bean on February 08, 2011, 10:04:59 PM
Thanks.   Flying Wolfhounds, you may open fire.
Title: Re: Diplomatic incidents
Post by: sloanjh on February 08, 2011, 11:28:27 PM
That would be an act of war, and they will know about it (I believe).

Besides, GFFP is well... profitable. :D

I thought they only subtracted relationship points if you actually do damage....

John
Title: Re: Diplomatic incidents
Post by: Erik L on February 09, 2011, 12:09:08 AM
I thought they only subtracted relationship points if you actually do damage....

John

He did say the ship got blown. I'd think that rates as "doing damage"  ;)
Title: Re: Diplomatic incidents
Post by: Charlie Beeler on February 09, 2011, 07:43:25 AM
He did say the ship got blown. I'd think that rates as "doing damage"  ;)

Quote
The mines launched their missiles, but I caught them and destroyed them before they hit.

I read this as the missiles were aborted prior to hitting. 

I seem to recall Steve adding a feature to abort missiles in flight, (or is it for buoys only?) during the beginning of his current campaign.  But I don't recall were the control is.
Title: Re: Diplomatic incidents
Post by: bean on February 09, 2011, 09:57:53 AM
Charlie is right.  I blew the missiles before they hit.  The control is in the second tab of the combat summary window.  And it only works for buoys and buoy-launched missiles.  I already blew up the ship for real, so it's war anyway.
One other question related to this incident.  How far can you be from a jump point and still transit?  I ask because the survey ship in question snuck right past the buoys I had laid at the far end of the jump point in question.  It could have been because the ship had a thermal of 300 and was doing 6000 km/s, or it could have been it jumped from a distance.  (The buoy had about a size 6.5 thermal sensor.)
Title: Re: Diplomatic incidents
Post by: Charlie Beeler on February 09, 2011, 12:00:09 PM
If you are running too large a time increment this happens.  Too answer the question asked though, you can only transit at the jump point.  The tech for distance from jump point is only for emergence.
Title: Re: Diplomatic incidents
Post by: bean on February 09, 2011, 12:07:25 PM
I don't think that's it.  This was the first ship of that species I've detected.  The game generated an interrupt when it was first detected in the Sol system after transiting, as I was running a long increment and had no idea this would happen.
And if it helps I have thermal sensor 18.
Edit: On farther consideration, this seems more plausible.  Given the low range of the sensor, and the high speed of the ship, it's possible that the game might not check for detection before transit.  It's still annoying, though.  The only system my diplomats think they've been active in is Sol. 
Title: Re: Diplomatic incidents
Post by: Erik L on February 09, 2011, 01:44:27 PM
Some place on the boards, Mechanics I think, there is an order of how events are processed. This might help you a bit.
Title: Re: Diplomatic incidents
Post by: bean on February 09, 2011, 01:59:19 PM
Do you mean this?
http://aurora2.pentarch.org/index.php/topic,532.0.html (http://aurora2.pentarch.org/index.php/topic,532.0.html)
If so, that would explain what happened.  The sub-pulse ended when he transited, forcing a recheck of the sensors.  Thanks.
Of course, my original question remains unanswered.  Did I shoot him or not?
Title: Re: Diplomatic incidents
Post by: Erik L on February 09, 2011, 02:14:45 PM
Do you mean this?
http://aurora2.pentarch.org/index.php/topic,532.0.html (http://aurora2.pentarch.org/index.php/topic,532.0.html)
If so, that would explain what happened.  The sub-pulse ended when he transited, forcing a recheck of the sensors.  Thanks.
Of course, my original question remains unanswered.  Did I shoot him or not?

That's the one I mean. And if you blew him up, his race knows about it.
Title: Re: Diplomatic incidents
Post by: bean on February 09, 2011, 02:18:42 PM
Yes.  However, I prudently copied the databased before I ordered my fighters to open fire.  If I restored that one, would his race think I fired on him or not?