Aurora 4x
VB6 Aurora => Bureau of Ship Design => Topic started by: Xkill on February 27, 2011, 09:57:05 PM
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Well, I've generated a Game today, and used the SpaceMaster to give all tech and stuff, I designed some weapons and components, then began to design some starships. I did not entered in any combat yet but I'm trying to get ready when it come. So I need help to know how will my ships fare against the precursors, the Invaders and also of any courageous NPR that ventures in my space.
So, Here they are: (Criticism is openly welcome. Also these are only military designs. )
The first is the Cronus, it will be the Workhorse of the fleet.
Cronus class Frigate 7.100 tons 559 Crew 20518,5 BP TCS 142 TH 3000 EM 3600
21126 km/s Armour 4-32 Shields 120-300 Sensors 300/300/0/0 Damage Control Rating 6 PPV 36
Annual Failure Rate: 67% IFR: 0,9% Maint Capacity 10837 MSP Max Repair 3938 MSP Est Time: 2,36 Years
Military Photon Drive (6) Power 500 Fuel Use 10% Signature 500 Armour 10 Exp 5% Hyper Capable
Fuel Capacity 300.000 Litres Range 760,5 billion km (416 days at full power)
Omega R300/15 Shields (8) Total Fuel Cost 120 Litres per day
Single S-Class: 15cm Laser Blaster Turret (4x1) Range 350.000km TS: 75000 km/s Power 6-25 RM 12 ROF 5 6 6 6 6 6 6 6 6 6 6
Single Gauss Cannon R6-100 (PD) Turret (1x8) Range 60.000km TS: 75000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
PD Fire Control (1) Max Range: 350.000 km TS: 50000 km/s 97 94 91 89 86 83 80 77 74 71
Normal Fire Control (2) Max Range: 350.000 km TS: 25000 km/s 97 94 91 89 86 83 80 77 74 71
Vacuum Energy Power Plant (SML) (1) Total Power Output 200 Armour 10 Exp 5%
Military AS (1) GPS 450000 Range 15.093,5m km Resolution 500
Military TS (1) Sensitivity 300 Detect Sig Strength 1000: 300m km
Military EM Sensors (1) Sensitivity 300 Detect Sig Strength 1000: 300m km
This design is classed as a Military Vessel for maintenance purposes
The Athena:
Athena class Destroyer 14.600 tons 1157 Crew 63520,5 BP TCS 292 TH 5000 EM 6750
17123 km/s Armour 12-53 Shields 225-300 Sensors 300/300/0/0 Damage Control Rating 7 PPV 92
Annual Failure Rate: 243% IFR: 3,4% Maint Capacity 19034 MSP Max Repair 31500 MSP Est Time: 0,25 Years
Military Photon Drive (10) Power 500 Fuel Use 10% Signature 500 Armour 10 Exp 5% Hyper Capable
Fuel Capacity 600.000 Litres Range 739,7 billion km (500 days at full power)
Omega R300/15 Shields (15) Total Fuel Cost 225 Litres per day
Single S-Class: 15cm Laser Blaster Turret (4x1) Range 720.000km TS: 75000 km/s Power 6-25 RM 12 ROF 5 6 6 6 6 6 6 6 6 6 6
Twin S-Class: 15cm Laser Blaster Turret (2x2) Range 720.000km TS: 75000 km/s Power 12-50 RM 12 ROF 5 6 6 6 6 6 6 6 6 6 6
Single M-Class: 30cm Laser Cannon Turret (1x1) Range 1.400.000km TS: 75000 km/s Power 24-25 RM 12 ROF 5 24 24 24 24 24 24 24 24 24 24
Single Gauss Cannon R6-100 (PD) Turret (3x8) Range 60.000km TS: 75000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Large Fire Control (1) Max Range: 1.400.000 km TS: 100000 km/s 99 99 98 97 96 96 95 94 94 93
PD Fire Control (1) Max Range: 350.000 km TS: 50000 km/s 97 94 91 89 86 83 80 77 74 71
Normal Fire Control (3) Max Range: 350.000 km TS: 25000 km/s 97 94 91 89 86 83 80 77 74 71
Vacuum Energy Power Plant (MDU) (1) Total Power Output 600 Armour 10 Exp 5%
Military AS (1) GPS 450000 Range 15.093,5m km Resolution 500
Military TS (1) Sensitivity 300 Detect Sig Strength 1000: 300m km
Military EM Sensors (1) Sensitivity 300 Detect Sig Strength 1000: 300m km
This design is classed as a Military Vessel for maintenance purposes
The Helios:
Helios class Cruiser 38.700 tons 2860 Crew 124380,75 BP TCS 774 TH 7500 EM 13500
9689 km/s Armour 21-101 Shields 450-300 Sensors 300/300/0/0 Damage Control Rating 30 PPV 302
Annual Failure Rate: 399% IFR: 5,5% Maint Capacity 60262 MSP Max Repair 31500 MSP Est Time: 0,48 Years
Troop Capacity: 1 Battalion Drop Capacity: 1 Battalion Magazine 583 Cargo Handling Multiplier 120
Military Photon Drive (15) Power 500 Fuel Use 10% Signature 500 Armour 10 Exp 5% Hyper Capable
Fuel Capacity 800.000 Litres Range 372,1 billion km (444 days at full power)
Omega R300/15 Shields (30) Total Fuel Cost 450 Litres per day
Twin S-Class: 15cm Laser Blaster Turret (2x2) Range 720.000km TS: 75000 km/s Power 12-50 RM 12 ROF 5 6 6 6 6 6 6 6 6 6 6
Single S-Class: 15cm Laser Blaster Turret (8x1) Range 720.000km TS: 75000 km/s Power 6-25 RM 12 ROF 5 6 6 6 6 6 6 6 6 6 6
Single L-Class: 50cm Laser Howitzer Turret (1x1) Range 1.400.000km TS: 75000 km/s Power 64-25 RM 12 ROF 15 64 64 64 64 64 64 64 64 64 64
Triple S-Class: 15cm Laser Blaster Turret (4x3) Range 720.000km TS: 75000 km/s Power 18-75 RM 12 ROF 5 6 6 6 6 6 6 6 6 6 6
Twin Gauss Cannon R6-100 (PD) Turret (4x16) Range 60.000km TS: 75000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Quad Gauss Cannon R6-100 (PD) Turret (1x32) Range 60.000km TS: 75000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
CIWS-6000 (2x16) Range 1000 km TS: 100000 km/s ROF 5 Base 50% To Hit
Normal Fire Control (4) Max Range: 350.000 km TS: 25000 km/s 97 94 91 89 86 83 80 77 74 71
PD Fire Control (2) Max Range: 350.000 km TS: 50000 km/s 97 94 91 89 86 83 80 77 74 71
Large Fire Control (2) Max Range: 1.400.000 km TS: 100000 km/s 99 99 98 97 96 96 95 94 94 93
Vacuum Energy Power Plant (SML) (1) Total Power Output 200 Armour 10 Exp 5%
Vacuum Energy Power Plant (MDU) (1) Total Power Output 600 Armour 10 Exp 5%
MS-Class Normal Missile Launcher (1) Missile Size 8 Rate of Fire 20
Normal Missile Fire Control (1) Range 45.280,4m km Resolution 500
MSE-150 (72) Speed: 37.500 km/s End: 100m Range: 225m km WH: 150 Size: 8 TH: 750 / 450 / 225
Military AS (1) GPS 450000 Range 15.093,5m km Resolution 500
Military TS (1) Sensitivity 300 Detect Sig Strength 1000: 300m km
Military EM Sensors (1) Sensitivity 300 Detect Sig Strength 1000: 300m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
The Protetus:
Protetus class Battlecruiser 93.300 tons 7152 Crew 285536,5 BP TCS 1866 TH 15000 EM 36000
8038 km/s Armour 61-183 Shields 1200-300 Sensors 300/300/0/0 Damage Control Rating 151 PPV 545
Annual Failure Rate: 461% IFR: 6,4% Maint Capacity 288829 MSP Max Repair 31500 MSP Est Time: 1,49 Years
Troop Capacity: 2 Battalions Magazine 4486 Cargo Handling Multiplier 120 Tractor Beam
Military Photon Drive (30) Power 500 Fuel Use 10% Signature 500 Armour 10 Exp 5% Hyper Capable
Fuel Capacity 1.500.000 Litres Range 289,4 billion km (416 days at full power)
Omega R300/15 Shields (80) Total Fuel Cost 1.200 Litres per day
H-Class: 80cm Laser Gigawatt Cannon (1) Range 1.400.000km TS: 25000 km/s Power 168-25 RM 12 ROF 35 168 168 168 168 168 168 168 168 168 168
Triple M-Class: 30cm Laser Cannon Turret (2x3) Range 1.400.000km TS: 75000 km/s Power 72-75 RM 12 ROF 5 24 24 24 24 24 24 24 24 24 24
Twin S-Class: 15cm Laser Blaster Turret (6x2) Range 720.000km TS: 75000 km/s Power 12-50 RM 12 ROF 5 6 6 6 6 6 6 6 6 6 6
Quad S-Class: 15cm Laser Blaster Turret (2x4) Range 720.000km TS: 75000 km/s Power 24-100 RM 12 ROF 5 6 6 6 6 6 6 6 6 6 6
Single M-Class: 30cm Laser Cannon Turret (6x1) Range 1.400.000km TS: 75000 km/s Power 24-25 RM 12 ROF 5 24 24 24 24 24 24 24 24 24 24
Twin L-Class: 50cm Laser Howitzer Turret (1x2) Range 1.400.000km TS: 75000 km/s Power 128-50 RM 12 ROF 15 64 64 64 64 64 64 64 64 64 64
Single L-Class: 50cm Laser Howitzer Turret (2x1) Range 1.400.000km TS: 75000 km/s Power 64-25 RM 12 ROF 15 64 64 64 64 64 64 64 64 64 64
Ion Cannon (1) Range 1.400.000km TS: 25000 km/s Power 24-25 RM 144 ROF 5 1 1 1 1 1 1 1 1 1 1
Quad Normal Gauss Cannon R6-100 Turret (2x32) Range 60.000km TS: 75000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
PD Fire Control (3) Max Range: 350.000 km TS: 50000 km/s 97 94 91 89 86 83 80 77 74 71
Normal Fire Control (6) Max Range: 350.000 km TS: 25000 km/s 97 94 91 89 86 83 80 77 74 71
Large Fire Control (5) Max Range: 1.400.000 km TS: 100000 km/s 99 99 98 97 96 96 95 94 94 93
Vacuum Energy Power Plant (MDU) (2) Total Power Output 1200 Armour 10 Exp 5%
MS-Class Normal Missile Launcher (2) Missile Size 8 Rate of Fire 20
AMM Launcher (1) Missile Size 2 Rate of Fire 5
Normal Missile Fire Control (2) Range 45.280,4m km Resolution 500
AMM Missile Fire Control (1) Range 45.280,4m km Resolution 500
MSE-150 (500) Speed: 37.500 km/s End: 100m Range: 225m km WH: 150 Size: 8 TH: 750 / 450 / 225
AMM-500 (243) Speed: 50.000 km/s End: 90m Range: 270m km WH: 45 Size: 2 TH: 166 / 100 / 50
Military AS (1) GPS 450000 Range 15.093,5m km Resolution 500
Military TS (1) Sensitivity 300 Detect Sig Strength 1000: 300m km
Military EM Sensors (1) Sensitivity 300 Detect Sig Strength 1000: 300m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Now here are the Fighters, the RF-17 and the RB-12. Production of both already begun:
RF-17 class Fighter 250 tons 12 Crew 1162,5 BP TCS 5 TH 300 EM 450
60000 km/s Armour 3-3 Shields 15-300 Sensors 1/1/0/0 Damage Control Rating 1 PPV 1,5
Annual Failure Rate: 0% IFR: 0% Maint Capacity 1744 MSP Max Repair 984 MSP Est Time: 20,13 Years
FTR Photon Drive (1) Power 300 Fuel Use 1000% Signature 300 Armour 0 Exp 25% Hyper Capable
Fuel Capacity 5.000 Litres Range 3,6 billion km (16 hours at full power)
Omega R300/15 Shields (1) Total Fuel Cost 15 Litres per day
FTR Gauss Cannon R6-25 (1x8) Range 60.000km TS: 60000 km/s Accuracy Modifier 25% RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
(FTR) Fire Control (1) Max Range: 175.000 km TS: 100000 km/s 94 89 83 77 71 66 60 54 49 43
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Fighter for production and combat purposes
RB-12 class Fighter-bomber 400 tons 6 Crew 455 BP TCS 8 TH 300 EM 900
37500 km/s Armour 6-4 Shields 30-300 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Annual Failure Rate: 12% IFR: 0,2% Maint Capacity 71 MSP Max Repair 180 MSP Est Time: 2,03 Years
Magazine 20
FTR Photon Drive (1) Power 300 Fuel Use 1000% Signature 300 Armour 0 Exp 25% Hyper Capable
Fuel Capacity 5.000 Litres Range 2,3 billion km (16 hours at full power)
Omega R300/15 Shields (2) Total Fuel Cost 30 Litres per day
BOXMS-Class: Box Missile Launcher (1) Missile Size 20 Hangar Reload 150 minutes MF Reload 25 hours
Box Launcher Fire Control (1) Range 9.056,1m km Resolution 500
BOX-100 (6) Speed: 50.000 km/s End: 60m Range: 180m km WH: 66 Size: 3 TH: 616 / 370 / 185
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Fighter for production and combat purposes
I very much like Aurora, its my favorite 4X Game, an I've played a lot.
Also sorry if my english is bad, I'm Brazilian, I was struggling to write all this in here.
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A couple of notes here from just a quick look. You have a VERY high tech start. You should not have any problems dealing with the precursors, ect. The one place you might have a problem will be the npr. It gets its tech and population based on where you are when it is created. This means that in general it will be fairly close to your tech. Sometimes ahead, sometimes behind. So just watch out.
Your ships all have different speeds. You will want to increase the speed of the bigger ships and make sure that the escorts that are designed to be part of a fleet are about the same speed or a little bit faster. Anything more than that tends to be wasted. This is not true for light ships you intend to scout around seperately of course. A minimum fleet speed of 12-14,000km/s would be appropriate given your tech.
Your beam weapons need to be adjusted somewhat. When designing them you need to change the capaciter level to match the power required for the weapon. For example it looks like you have reasearched capaciter level 25, and used that on your 15cm lasers. The 15cm laser only needs 6 points of power to fire every 5 seconds. You have a capaciter 25 on it. This means that your ships need to provide 25 points of power for each 15cm laser, not the 6 that they should actually use. If you take a little bit of damage and can only provide 24 points of power a turn (5seconds) then it will take 10 seconds to reacharge the lasers. In addition you are putting to many power plants on your ships because of this. Changing it will give you some more hull spaces to play with
Brian