Aurora 4x
New Players => The Academy => Topic started by: Icebird on March 01, 2011, 09:00:17 AM
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My game is now unplayable due to constant 1 minute interruptions.
The exact message I get when I look the log in SM mode is:
"Increment length adjusted as a ship is in firing range"
The problem is I have no enemy contact in sight. I've looked in all the systems I could think off, I've used SM mode to put huge numbers of Tracking station here and there to try to find those ships, but I find nothing.
Anyone have an idea how I can resolve the situation?
And no, waiting for it to go away will not work, I've let the program run all night long and it still is stuck at 1 minute increments.
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My game is now unplayable due to constant 1 minute interruptions.
The exact message I get when I look the log in SM mode is:
"Increment length adjusted as a ship is in firing range"
The problem is I have no enemy contact in sight. I've looked in all the systems I could think off, I've used SM mode to put huge numbers of Tracking station here and there to try to find those ships, but I find nothing.
Anyone have an idea how I can resolve the situation?
And no, waiting for it to go away will not work, I've let the program run all night long and it still is stuck at 1 minute increments.
If you send me the database I will try and fix the problem. Send the Stevefire.mdb to stevewalmsley at btinternet.com. When you send it, please include the text of your original post.
Steve
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By running spacetime-bubble for a few days I managed to get out of that loop.
However, since it started again a few months later, the rogue ship that cause this loop is still out there.
Right now I dont have the bug (used spacetime bubble again) but next time I have it, I will send you the database.
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On an unrelated note, I got the "ground forces disappearance" bug again. Each time I let the robot guardians attack me for a few cycles, they "surrender" and all my ground forces vanish. If I attack and eliminate them first, I instead get an additional empty colony.
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I've dug through spacemaster mode and this seems to be the same as the bug I'm getting with my game. endless 60 second rounds of 'increment length adjusted as a ship is within firing range'
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With the Robot soldiers bug - if you go to the list ground forces and change from this population only to all you will find your troops are still listed but with no colony placement - in SM mode you can magically place them where you want.... I have had this problem 3 times STEVE !!!
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My game is now unplayable due to constant 1 minute interruptions.
....
Anyone have an idea how I can resolve the situation?
Same problem, and you are luky because in my game the "adjusted increment" is 5 second...
it all started after a clash with an NPR, when their survivors retreated beyond the range of my active sensors; as read in similar cases I tried to unlock the last locked targets, reset all beam fire control (all green) and I also tried to disassociate the weapons from the BFCs. All useless, the time increase remains "adjusted" at 5 seconds.
Any suggest?
J.
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My game is now unplayable due to constant 1 minute interruptions.
....
Anyone have an idea how I can resolve the situation?
Same problem, and you are luky because in my game the "adjusted increment" is 5 second...
it all started after a clash with an NPR, when their survivors retreated beyond the range of my active sensors; as read in similar cases I tried to unlock the last locked targets, reset all beam fire control (all green) and I also tried to disassociate the weapons from the BFCs. All useless, the time increase remains "adjusted" at 5 seconds.
J.
This is a VB6 thread from ten years ago. It does not apply to the C# version, I recommend posting about this there - or better, search the sticky threads for the topic, as it has been discussed many times and a range of potential fixes exist.
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My game is now unplayable due to constant 1 minute interruptions.
....
Anyone have an idea how I can resolve the situation?
Same problem, and you are luky because in my game the "adjusted increment" is 5 second...
it all started after a clash with an NPR, when their survivors retreated beyond the range of my active sensors; as read in similar cases I tried to unlock the last locked targets, reset all beam fire control (all green) and I also tried to disassociate the weapons from the BFCs. All useless, the time increase remains "adjusted" at 5 seconds.
J.
This is a VB6 thread from ten years ago. It does not apply to the C# version, I recommend posting about this there - or better, search the sticky threads for the topic, as it has been discussed many times and a range of potential fixes exist.
VB6??? Uhhhh sorry, big mistake :-[