Aurora 4x

New Players => The Academy => Topic started by: Jacob/Lee on July 01, 2011, 12:12:21 AM

Title: Do Xeno teams start work as soon as they touch down on the planet?
Post by: Jacob/Lee on July 01, 2011, 12:12:21 AM
Specifically, do they do it automatically or is there a way to make them do it?

EDIT: Gravedigging some old posts scored me the answer, thanks to you 2 random people that viewed the topic.
Title: Re: Do Xeno teams start work as soon as they touch down on the planet?
Post by: Jacob/Lee on July 01, 2011, 01:27:03 AM
Wait, smeg, how am I supposed to move engineer brigades? I don't have anything big enough to hold the entire formation.
Title: Re: Do Xeno teams start work as soon as they touch down on the planet?
Post by: Tarran on July 01, 2011, 02:24:08 AM
Brigade=2-5 Battalions (http://en.wikipedia.org/wiki/Brigade). And since the game tends to do multiples of 4, I'd assume you'd need 4 Battalion bays. Can't remember completely, but I'm pretty sure it requires quite a few Transport Bays (I.e more than one each) to carry them.
Title: Re: Do Xeno teams start work as soon as they touch down on the planet?
Post by: Thiosk on July 01, 2011, 02:48:36 AM
I'm reasonably certain its 5's.  Engineers are a fairly special case, they can't be split up.  I just built an Engineering Corps transport vessel.  Mostly engine and 25 engineering bays to move them in groups of five.  Its civilian, which is a lifesaver for maintenance.  For roleplaying purposes, it unloads slowly.  No need for it to go so fast but the empires gettin' large these days.

Code: [Select]
Corps of Engineers Transport class Troop Transport    97,300 tons     956 Crew     4464.5 BP      TCS 1946  TH 10000  EM 0
5138 km/s     Armour 4-188     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Capacity 29 MSP    Max Repair 100 MSP
Troop Capacity: 25 Battalions    Cargo Handling Multiplier 5    

Commercial ICF Drive (25)    Power 400    Fuel Use 5%    Signature 400    Armour 0    Exp 1%
Fuel Capacity 600,000 Litres    Range 222.0 billion km   (500 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
Title: Re: Do Xeno teams start work as soon as they touch down on the planet?
Post by: Hawkeye on July 01, 2011, 08:44:35 AM
Yep, you need 5 battalion bays for an engineering brigade.

Hint:
Open the Population and Productions window (F2)
Open the "GU Training" Tab
Down, where you select which type of troop to train, is also listed the size of the unit
All regular battalions are size 5 (which is also the room a battalion bay offers), Engineers size is 25, marine companies are size 1 and conventional divisions are size 50