Aurora 4x

New Players => The Academy => Topic started by: Thibaut on August 11, 2011, 01:24:46 PM

Title: Sector Command HQ
Post by: Thibaut on August 11, 2011, 01:24:46 PM
when built it shows :"Level 1 , radius 1".
Once 3 have been built it shows "Level 3, radius 2".

Is there any effect related to the level other than augmenting the radius ? I couldn't find any info in the forum related to that.
Title: Re: Sector Command HQ
Post by: welchbloke on August 11, 2011, 02:00:53 PM
IIRC, that is the only effect.  If you want your sector commader to provide bonuses to more than the system they are in you need to expand the sector command to the appropriate radius.
Title: Re: Sector Command HQ
Post by: Brian Neumann on August 11, 2011, 03:38:47 PM
Also to be clear the appropriate raduis is not the level of the headquarters, it is the square root of the headquarters level.  So more than a radius of three (9 levles of hq) gets to be very expensive.

Brian
Title: Re: Sector Command HQ
Post by: welchbloke on August 11, 2011, 03:39:31 PM
Also to be clear the appropriate raduis is not the level of the headquarters, it is the square root of the headquarters level.  So more than a radius of three (9 levles of hq) gets to be very expensive.

Brian
Thanks Brian, I wasn't very clear on that.
Title: Re: Sector Command HQ
Post by: Thibaut on August 11, 2011, 04:12:25 PM
hhmm are you sure of that ?

I have HQ lvl 4 and it's giving radius 3. (it was radius 2 for Lvl 2 and 3).
Title: Re: Sector Command HQ
Post by: welchbloke on August 11, 2011, 04:22:08 PM
hhmm are you sure of that ?

I have HQ lvl 4 and it's giving radius 3. (it was radius 2 for Lvl 2 and 3).
I've just checked an this is the same in my 5.42 game. Well that's odd.  It is definately non-linear but it not as simple the SQRT of the level.
Title: Re: Sector Command HQ
Post by: sloanjh on August 11, 2011, 08:10:38 PM
I've just checked an this is the same in my 5.42 game. Well that's odd.  It is definately non-linear but it not as simple the SQRT of the level.
Yeah - it's the delta to get to a new level that follows some progression.  The two possibilities that I vaguely remember are either N(R+1) - N(R) = R or N(R+1) - N(R) = 2^(R-1), but it might be something else.  The first one gives roughly quadratic behavior for N(R), and both match the quoted behavior for N=1-4. 

John
Title: Re: Sector Command HQ
Post by: Mini on August 11, 2011, 10:15:37 PM
What about roof(sqrt(level))?
Title: Re: Sector Command HQ
Post by: Herode on August 12, 2011, 03:39:28 AM
What about roof(sqrt(level))?
Still gives 2 for a level 4 HQ. Unless there's some rounding trick on the sqrt() function due to language/processor.

But it will be hard to guess with only 4 values. Do you know radius values for HQ levels 5+ ?
Title: Re: Sector Command HQ
Post by: ZimRathbone on August 12, 2011, 05:31:30 AM
I believe its actually Radius of control = 1 + int(sqrt(Level))
   Level    Radius
ie  1           2
    2           2
    3           2
    4           3
    9           4
   16          5  etc