Aurora 4x

Fiction => Aurora => Panopticon's Fiction => Topic started by: Vynadan on August 25, 2011, 10:04:49 AM

Title: Game discussion
Post by: Vynadan on August 25, 2011, 10:04:49 AM
I don't think this fits into the rules discussion thread and as Panopticon seems to have quite the story outline prepared for us, so we might have incentive to discuss various stuff in the future that's not the rules.

As of the conventioin that I created this thread for: I'd actually try to write a good looking kind of treaty or convention for us to 'sign' if this thing ever comes to be. Just like the geneva convention and most other international treaties not everyone signs them or is bound to them - but I'd think it nice stuff to post it in the RP forum in a new thread with its creation year (e.x. "2040 - International Sol Space Regulation Treaty") because it both looks fitting for campaign 'progress' and makes it easy to look up for anyone.
What do you guys think? If this finds general acceptance (regardless of whether you'd want to sign or hold up to it ;) ) I'd start posting drafts either / both here and in the RP subforum.
Title: Re: Game discussion
Post by: FGRaptor on August 25, 2011, 10:58:45 AM
Sounds good, I think we need to get some treaties started in here.  Since they are each unique and individual treaties, a unique thread for each would be nice.  Should it be just one post though listing the treaty and all nations, or should post 1 be the treaty, then every nation posts if they sign it or not?
Title: Re: Game discussion
Post by: Elouda on August 25, 2011, 11:02:11 AM
I think the second option is better, to make sure everyones had a chance to look over it.

Suggest we only post finished treaties in the RP section though, better to hash them out here and in PM/Email land.
Title: Re: Game discussion
Post by: Vynadan on August 25, 2011, 11:02:44 AM
If the others and Panopticon agrees, I'd prefer the latter.

*edit*
Only the finished treaties should get their own thread, yes. I'm pondering though whether we debate the specifics with flavour textes - which means either in the Chicxulub debate or PMs - or here.
Title: Re: Game discussion
Post by: FGRaptor on August 25, 2011, 11:14:45 AM
Since we switched to mails pretty much, I would prefer mails and not pms. However, I wonder if the Chicxulub crater debate thread will suffice for everything. It's already quite crowded and that is just with general statements and debates.

Maybe we should have threads for more specific debates, were it is focused on that. So for example right now, have a sub thread if the Chicxulub debates concerning the ownership of our solar system.
Title: Re: Game discussion
Post by: mavikfelna on August 25, 2011, 11:43:33 AM
I'd love to see a treaty thread. We could do it as a treaty convention and post the final treaty in it's own thread to be signed by those interested.

--Mav
Title: Re: Game discussion
Post by: Naismith on August 25, 2011, 06:03:30 PM
One thread to discuss a treaty, and one thread to sign it sounds good to me. 
Perhaps with a separate sub forum for the signed copies. 
Title: Re: Game discussion
Post by: Panopticon on August 30, 2011, 01:45:48 AM
Treaties threads are good ideas, I think I'll spin the Debates thread into its own sub forum and you guys can go wild.

One treaty you might want to think of when the issue comes up is what to do with active sensors on Earth. My previous groups didn't particularly like the idea of other groups spying on them and ended up enforcing a ban on Earth and in orbit.

I know active sensors don't actually tell a ton about your stuff in game, but for RP purposes they will let you get advance warning of troop movements and such, as well as more detail about ships than just speed and emissions, you won't get any specific tech knowledge, but it will give you some clues as to the ships design philosophy.
Title: Re: Game discussion
Post by: shadenight123 on August 30, 2011, 02:31:27 AM
uhhhh goodie goodie. i now know where do go with research then. goood.
*winks winks*
Title: Re: Game discussion
Post by: procyon on August 31, 2011, 04:21:40 AM
Just a small request.

A place for those of us who would like to comment and say how cool this group of threads is, without mucking up your game....  ;)

'Cause I have really enjoyed following this one.
Title: Re: Game discussion
Post by: Panopticon on August 31, 2011, 04:33:48 AM
I can figure something out for that, heck if you want to be part of the RP you can also just hop in a discussion, call yourself a private citizen, representative from a non TN power, news reporter, or whatever. Community game doesn't need to be just those with empires.
Title: Re: Game discussion
Post by: shadenight123 on September 04, 2011, 06:44:32 AM
is it normal i still don't have your emails with what happened in this turn? :3
>.>
Title: Re: Game discussion
Post by: Panopticon on September 04, 2011, 02:03:28 PM
Nothing particularly interesting happened involving you, unless you had some big amusing plans that I have forgotten (entirely possible) You are simply researching and building your ship.
Title: Re: Game discussion
Post by: Vynadan on September 12, 2011, 02:39:22 AM
It's not too clear what gender Japanese names have, and seeing Naismiths recent post in Chicxulub I thought I'd just state that Tanabe is a female japanese name, hence the 'his' is not exactly appropiate. =)
Title: Re: Game discussion
Post by: Panopticon on September 12, 2011, 02:41:57 AM
Heh, I've noticed Aurora doesn't make a distinction between female and male names, they always get called "He" in the event log.

I've considered reporting it or something, but I imagine someone already has and it is probably a PITA to give each name a gender tag or whatever in the db.
Title: Re: Game discussion
Post by: Naismith on September 12, 2011, 07:03:37 AM
Sorry about that.  I've fixed my post. 
Title: Re: Game discussion
Post by: Erik L on September 12, 2011, 09:27:58 AM
Heh, I've noticed Aurora doesn't make a distinction between female and male names, they always get called "He" in the event log.

I've considered reporting it or something, but I imagine someone already has and it is probably a PITA to give each name a gender tag or whatever in the db.

Actually, the names already are flagged male/female in the db. The program just doesn't make any distinction.
Title: Re: Game discussion
Post by: Vynadan on September 12, 2011, 01:48:56 PM
A detail slipped me while posting this quite lengthy contribution to the Chicxulub Crater Debates (namely the union between the Japanese Alliance and the Northern Kingdom), which I have now added in an edit. I'm sorry for any inconviniences caused to the other players, especially FGRaptor and shadenight, as I saw both of them reading the post and the latter even responding to it while doing the edit.

As a small note: The union is a formal one of cooperation between our two factions, not a merging.

*edit* De-k'ed the night =)

*edit* Fixed a couple typos. Can't get rid of the [./list] at the end of the post. It wasn't there at the first time, dammit. Gotta check the entire post for tags tomorrow. I must not write international treaties during class breaks, oh well.
Title: Re: Game discussion
Post by: shadenight123 on September 12, 2011, 02:19:06 PM
why do people always, always add the K? it's shadenight.
shade of the night shortened down.
ç_ç
*goes crying in a corner* XD
Title: Re: Game discussion
Post by: Dutchling on September 12, 2011, 02:43:46 PM
I've been reading this and I saw in the rules that anyone could join in at any time.
Could I be allowed to join :3? I know I'll be in a major disadvantage but it might be fun..
Title: Re: Game discussion
Post by: Panopticon on September 12, 2011, 04:43:11 PM
This is correct, people may join at any time, however I think I am gonna cap the main factions pretty soon, I am in discussions with one other person at the moment, if you want to join that puts us to 9 or 10 I think depending on how things fall out. That is probably as much stress as I want to put on my processor at the moment.

To reiterate, you can join, but I think that is about the limit for main players, come up with a faction idea and don't claim any land that is already taken, then send me a PM.

For any others who want to join in, you can do so in a few ways:
1. Via RP in the debate thread or even make your own for other announcements, you can take on the role of private citizens, news networks, corporations, or even government officials with permission of the player running the government. Have a conversation, propose a treaty or ban on something, threaten sanctions or propose a shift in policy.

2. Write fiction, most of the empires only have general notes on origins, you could flesh those out with permission from the creator, or write your own story in the setting, perhaps I'll even steal ideas to use in future plot elements.

3. Answer a casting call, at various times I might create a small faction and want another player to do something with it, for instance the NZDL is annexing California in a month in game and has announced it to the world. Their attack plans are set but I have decided that California is ruled by a few factions of murderous warlords, they will join forces in an attempt to stave off their assault. Someone could take the role of the head warlord and give me some ideas about how they want to defend themselves, perhaps even appeal to other factions for aid.
I might create a pirate empire at some point and want a pirate king to tell me what they want done. Little things like this could be run by someone answering the casting call, it is unlikely to be a permanent gig, but could be fun anyway.
Title: Re: Game discussion
Post by: Dutchling on September 12, 2011, 11:59:50 PM
Ok thanks.
You'll receive my country and fiction idea later today.
Title: Re: Game discussion
Post by: Naismith on September 19, 2011, 03:13:50 PM
It's not really a Game question. But does anyone know a better font then cursive for a signature.
Title: Re: Game discussion
Post by: Father Tim on September 19, 2011, 10:19:22 PM
Take a picture and post it with an [ img ] tag?
Title: Re: Game discussion
Post by: Vynadan on September 20, 2011, 04:17:11 AM
I gotta admit, I'm a tabletop roleplayer and had my fair deal of online roleplaying in various RPGs. Sometimes I can be quite a nuisance. But am I the only one who doesn't take bright red OOC messages as a good thing in the RP subforum?  ::)
Title: Re: Game discussion
Post by: Panopticon on September 20, 2011, 04:36:05 AM
I try to use them to explain my thought processes, or lack thereof, behind why I did something or wrote something up in a specific way. But I acknowledge that too many posts like that in an RP subforum can be a bit distracting.
Title: Re: Game discussion
Post by: Vynadan on September 23, 2011, 07:12:44 PM
I wonder if you could patch the game to 5.53, Panopticon? Steve says it's compatible with saved games and I've just tried it on my Aurora. Works like a charm for all five save games.
Just mentioning this 'caus the civilian vessel buildtimes were really annoying the fork out of me :S
Title: Re: Game discussion
Post by: Panopticon on September 23, 2011, 07:36:40 PM
Oh I'll patch it, don't you worry.

Though so far our civilian ships are building at the rates I would expect, possibly cause they are all small and stuff.
Title: Re: Game discussion
Post by: ardem on September 26, 2011, 09:29:34 PM
did you get over your turn  issue, not seen much progress how it working ok.
Title: Re: Game discussion
Post by: Panopticon on September 26, 2011, 11:22:44 PM
Yep, issues resolved so far as that goes. Turns out I shouldn't run video editing stuff and play Aurora at the same time. There was an update out last week and I should get another one done either late tonight or tomorrow (I play on US Pacific Standard Time)
Title: Re: Game discussion
Post by: ardem on October 03, 2011, 11:52:24 PM
I received Logan email, if he has the mdb file I am happy to continue in his place. If not I am happy to restart or recreate based on where people are at.

You can see by my fiction I tend to stay the course, and I do think this community game has some great prospects. They do say 3rd time is a charm. I will wait what Logan comes back with before a great deal of input or discussion but I would be happy to GM if people think that is acceptable. Not to try and step on Logan toes as he may come up with another solution yet.
Title: Re: Game discussion
Post by: Vynadan on October 04, 2011, 01:41:53 AM
Quote from: Panopticon
You may have noticed the promised update never happened. Long story short, I don't have a functioning computer any more. The hard drive should be salvageable but I won't be able to afford a new comp for who knows how long. So yeah, I'll make a post in the forum about it too and hopefully try to pick the game up again at a later date if there is still interest. Sorry folks, this couldn't have come at a worse time.
@ 02.10.11 06:20:10 GMT+1

So I guess we can consider the community game as on suspension for the time being.  ::)
Title: Re: Game discussion
Post by: ardem on October 04, 2011, 01:57:57 AM
As I said if I can get the mdb we can continue where left off. I would not give up yet. Need to wait for Panopticon on this. I don't want to treat on his toes

If not I will put it to you guys whether to redo or remake where you are at. I think remake at this early stage is a fairly easy option. Again need to wait for Panopticon for the final approval or go ahead. I can easily do 2 turns a week. I have scope for that. Although my own fiction games may suffer but then again I do't think too many people will be in an uproar about that.
Title: Re: Game discussion
Post by: Vynadan on October 04, 2011, 04:06:49 AM
I guess Panopticon won't be online (or if so, only for short periods of time) since he couldn't even make the forum post he mentioned in his mail. Though considering his information policy (*cough*) I'd veto a remake - we just can't be sure what exists or doesn't. With the database I'd still be unsure how far ahead Panopticon planned a plot.

Anyway, with the word 'salvagable' I guess it'll be hard to get the database before he gets a new computer or some friend's he can plug it in for a moment.
Title: Re: Game discussion
Post by: ardem on October 04, 2011, 05:08:19 AM
I did send him an email, so hoping he replies to that. If not how many would be interested in a restart, but atleast using to a degree the same background of countries. Perhaps with a technology leap of say 10000, and a build cost of 1 or 2 ships.


Some changes I would like to make for ease of GM would be

1/ Can we be trusted for me to share the mdb file as a public link, so you with your password review your own status at the end of the turn. Or would I need to make screenies on each request.

2/ Also there would be job opportunity for a news reporter, as I will send them public information to broadcast. To keep some of the RP elements down.

3/ Some realistic freeform Rping where in a given situation where there is no hard doctrine then the commander or administrator follows his natural traits until ordered otherwise. So I will not be delayed by players.


Title: Re: Game discussion
Post by: shadenight123 on October 04, 2011, 05:32:12 AM
1) trust is never an issue. we are all players and playing aurora, therefore we are all trusted individual with a nice IQ and should be considered mature persons ... just because we can play it!
2) yup, like i had told the news reporter of the precedent game, news should be of all countries, except when a country, for rp reasons, asks the starmaster that she has inserted oppressive propaganda or closed the mouth of reporters of outside countries (like neo-italy did, not oppressively...just by limiting free movement, maybe i'll pm you all the things i had pmed to panopticon if you start starmastering)
3)that were the case, remember neo-italy is a country of Clones. Creepy clones, but clones nevertheless. (cloning not in the sense of "every three month, fishtanks come out" like in star wars, more like a more modernised cloning system, where you inject *you know what* into Ovules to then fecond a being who has been genetically engineered to be as similar as possible as the original one. or even made better always through genetically engineering while still keeping a majority of resemblance
Title: Re: Game discussion
Post by: ardem on October 04, 2011, 05:58:35 AM
are personality traits the same in a clone or are these different. I guess not all our personality traits are dna based, some are behavioural. So perhaps you could go either two ways with this.

1) you pick 3 personality traits that apply to everyone.
2) you pick 2 dna personality traits and then the top 1 in Aurora is a behavioural trait.

Either way out of the 3 you could only have 1 good, 1 neutral and 1 bad.



Again I don't want to get to far ahead of myself, it still panp's game unless I hear otherwise, but I am making these changes for the sake of a free flowing game more so then my own personal spin.
Title: Re: Game discussion
Post by: Dutchling on October 04, 2011, 08:22:48 AM
If we would restart I wouldt prefer w full conventional restart. The shared database sons like great idea as well.

Edit: stupid autocorrection
Title: Re: Game discussion
Post by: shadenight123 on October 04, 2011, 09:20:02 AM
no need to go all that complicated, the clone thing was just to state that some personality traits shouldn't be considered. (like i don't know if it exists, Treacherous?, clones aren't treacherous. they can be lazy, but not treacherous)
Title: Re: Game discussion
Post by: Vynadan on October 04, 2011, 10:37:51 AM
Oh well, writing time ...

Quote
From ardem:
1/ Can we be trusted for me to share the mdb file as a public link, so you with your password review your own status at the end of the turn. Or would I need to make screenies on each request.

From shadenight:
1) trust is never an issue. we are all players and playing aurora, therefore we are all trusted individual with a nice IQ and should be considered mature persons ... just because we can play it!
I don't know how well you can adjust an aurora installation to viewings from the public. Can each faction be assigned a password or is there only one SM password? I'm all for maturity, integrity, overview and direct access, but I'm unsure about who can keep a clear line between personal knowledge and that of their faction. And playing a game is never an assured symptom of anything.

Quote
From ardem:
2/ Also there would be job opportunity for a news reporter, as I will send them public information to broadcast. To keep some of the RP elements down.

From shadenight:
2) yup, like i had told the news reporter of the precedent game, news should be of all countries, except when a country, for rp reasons, asks the starmaster that she has inserted oppressive propaganda or closed the mouth of reporters of outside countries (like neo-italy did, not oppressively...just by limiting free movement, maybe i'll pm you all the things i had pmed to panopticon if you start starmastering)
What exactly do you mean by 'keeping some of the RP elements down'? I certainly enjoy writing the year entries for the JA and I'd rather not stop them so someone else can write official RP publications about my nation based on second-hand information. I'm not against such a reporter or more RP-ish yearly updates compared to what Panopticon's currently doing (note the tense) and I'd even go so far to answer on inquiries about specific stuff which they might include in their posts in any way they like - having multiple versions and perhaps even contradictions or revelations would add to the RP and its feel if you ask me.
Though, I'd like most or all of this information flowing to the reporter from my nation to come from me - I have no problem with even writing up multiple sources of varying detail, truth and topic - but I'd rather give those information out myself. Of course, other nations, players, factions or whatever you can think of can disclosue information they somehow aquired or made up ... Yet I'd feel incomplete without the former information sources coming from myself, too. Technically, though post and person ehavy would be having multiple reporters or at least international news stations that have varying methods or ethics on how and where they aquire their information from.

Quote
From ardem:
3/ Some realistic freeform Rping where in a given situation where there is no hard doctrine then the commander or administrator follows his natural traits until ordered otherwise. So I will not be delayed by players.
Now that's an intersting thought ... That'd make my current assignment of officers much more complicated and intersting. I'm all for it, but this'd likely result in much larger amounts of data flowing hither and yon. With a direct database access this wouldn't be much of a problem, though. On the other hand I'd write up doctrines, training procedures for vacuum navy, ground forces and and and ... Technically the potential for a lot of more detail, but it requires work (fine by me).

I don't want to go into the cloning and personality traits, as I have nothing to do with shadenight's faction, but this has potential to spaz out into a huge philosophical deabte (and my point of view would be that there are no genetical personality traits, but nevermind ;) ).

Quote from: ardem
If not how many would be interested in a restart, but atleast using to a degree the same background of countries. Perhaps with a technology leap of say 10000, and a build cost of 1 or 2 ships.
Depending on the players and setup / rules this is ending up going to use I'd be easily convinced to play, but I personally wouldn't make a Japanese Alliance that time - I don't like repetition or imitation of myself. I guess you can read out of that how I view a restart (though perhaps I just do a different nation if there's a restart, hmm ...); But I'd be fine with a new or even another game should Panopticon return in due time.
Title: Re: Game discussion
Post by: Dutchling on October 04, 2011, 11:34:52 AM
1)
I saw some option for the SM to assign every nation a password. If this works the way I think it does, it should be able to make every player only see his own nation. I would really like an open databse as designing ship classes and stuff like that would be a lot easier.

2)
Restriction of RP is ofc a bad idea. I do like news reporters though, and I would like it if they would occasionally send me an email asking me what is going on.

3)
I REALLY like this to be honest. As long as we can see our countries with the officers of course. I 1) isn't like I think it is, I wouldn't want this at all.
We should still be able to give general orders though. So a ship captains wouldn't do whatever the hell he wants just because he is on the other side of a jump point.
I assume we'll use the communication system Steve used in his fiction (more people might use it, but I primarily read his fiction).
Title: Re: Game discussion
Post by: shadenight123 on October 04, 2011, 11:35:55 AM
vynadan i think you misunderstood the "keep rp down thing" its not about preventing one from doing it, but from making sure it's kept on going.
so more of a "to continue and keep the RP which is currently there, and, if possible, to add also the general news" like "italy news" and then also "europe news" is present
Title: Re: Game discussion
Post by: Panopticon on October 04, 2011, 08:35:14 PM
Hi there! You folks correctly guessed my net access is intermittent at best right now, and mostly needs to be dominated by school stuff, as that is where I am using the computers mostly these days.

My hard drive is fine and I can possibly arrange for the save game to be transferred to someone else, but it may be somewhat daunting for someone to pick it up mid game. Also there are a few idiosyncrasies that I did that would need to be explained, otherwise I hope to get a new comp as an early Christmas present, though things being what they are who knows.

If someone wanted to restart the game in some form I'd be up for joining as a player perhaps and turning this forum over to that person, depending on the time investment needed of course.
Title: Re: Game discussion
Post by: Destra on October 05, 2011, 02:05:25 PM
Darn replies via cell phone, can't see the reply button :p

 Anyhoof, I'm all for either, I'm still working on fleet doctrines for the veil but I could easily adapt to any faction if we restart, I just wana play! But I'd rather we keep with the trans newt start just for a quicker start to space if we restarted, and I'd love to be able to see what's going on in my empire by sharing the file if its password protected, otherwise I've no problem gettin the intel from the SM, either way I like a hands on approach and ill be quite active with orders and so forth.  Again when I'm done writing the doctrine the SM will or should have all the infop needed to deal with any situation. 
Title: Re: Game discussion
Post by: Dutchling on October 05, 2011, 02:49:15 PM
I think I agree with Destra. A restart would probably be a lot less repetitive if we'd just start with basic trans newtonian tech. We could start with less bonus starting tech though? Basic trans newtonian start (0 RP) already gives you the basic tech of everything which might be 3x or 4x the tech of what we already researched in our few turns in the current game.
I don't really care though. Playing will be fun anyway. I think I'll keep playing as the NDR though, as the only other 'nation' I'd like to play as would be the EU, and I doubt shadownight would let me have Italy ;)
Title: Re: Game discussion
Post by: shadenight123 on October 05, 2011, 03:04:19 PM
I think I agree with Destra. A restart would probably be a lot less repetitive if we'd just start with basic trans newtonian tech. We could start with less bonus starting tech though? Basic trans newtonian start (0 RP) already gives you the basic tech of everything which might be 3x or 4x the tech of what we already researched in our few turns in the current game.
I don't really care though. Playing will be fun anyway. I think I'll keep playing as the NDR though, as the only other 'nation' I'd like to play as would be the EU, and I doubt shadownight would let me have Italy ;)

SHADENIGHT!
you just earned yourself a most probably future purge of your civilization from the universe -.-''
and i'm scomunicating you! having control of the vatican city!
there you go. You evil hellish spawn of hell!.
that said yeah, i'm keeping italy or should i say neo-italy.
(and unknown to all i had to start reaping benefit from my invasive tourism method this turn by assimilating albania without fighting)
Title: Re: Game discussion
Post by: Dutchling on October 05, 2011, 03:20:45 PM
Shadow, shade. Whatever.
And who wants Albania anyway :P The only reason I vaguely know where it is is Europa Universalis. Well, I obviously knew before that it was somewhere in eastern Europa but where.?

Title: Re: Game discussion
Post by: Destra on October 05, 2011, 03:53:50 PM
Ok we should take a vote, who votes to continue the current game?

Who votes to restart?

Simply because the general feeling I'm getting is restart but who knows,

 Myself in some ways I wana keep goin cuzz I like my researchers and a few other things that I got going for me :p also if we do restart, would we keep the same fluff or would we create a new one?
Title: Re: Game discussion
Post by: Dutchling on October 05, 2011, 03:55:59 PM
If we can keep the old database and panopticon will tell the new GM what he was plotting and why, I'd like to continue.
Restarting is fine with me as well.
I actually don't really care, playing will be fun anyway :P
Title: Re: Game discussion
Post by: shadenight123 on October 05, 2011, 04:38:52 PM
If we can keep the old database and panopticon will tell the new GM what he was plotting and why, I'd like to continue.
Restarting is fine with me as well.
I actually don't really care, playing will be fun anyway :P

same here.

Shadow, shade. Whatever.
And who wants Albania anyway :P The only reason I vaguely know where it is is Europa Universalis. Well, I obviously knew before that it was somewhere in eastern Europa but where.?

the land is the land. it's people have already been removed from the scenery by the neo-italian shrewd politics of house buying and workplace mobbings.
only neo-italians are in albania right nows.
my clones will rule the world...one TOURIST at a time. MWUAHUAHUAHAU MWUHAUHAUHA.
Title: Re: Game discussion
Post by: Destra on October 05, 2011, 06:31:54 PM
One reason we don't accept tourists :p also on a side note, should we restart I claim germany or the area around it where it used to be :p

So ya, we just need to get going soon, I'm itchen to continue :p
Title: Re: Game discussion
Post by: Vynadan on October 06, 2011, 03:40:31 AM
Claiming Germany on a restart might bring you troubles with the Northern Kingdom xD

I'd veto a restart.
I'm all for continuing and making a new game (both if panopticon returns / you guys want to).
Title: Re: Game discussion
Post by: Destra on October 06, 2011, 11:09:48 AM
Well that's if we have different fluff as in no invasion, though if we restart with same fluff then ill keep same starting lands :p
Title: Re: Game discussion
Post by: FGRaptor on October 06, 2011, 06:56:00 PM
Well, this is an interesting thing to see when checking the forum again.

I don't really mind what we do. Restart or new game, whatever. Just reserve my current regions for me as I'm not sure yet what I would play on a new game.
Title: Re: Game discussion
Post by: ardem on October 07, 2011, 04:35:58 PM
I put up a poll. For you guys

But to answer the rp question.

I do not mean to remove or lessen RP, just the amount of time the SM spends on RP writing, if a new reporter can do some of the public RP where I give them an outline and they can make it flowery. Then this is a bonus to the SM, otherwise the SM has to carry the whole load, if I have to I have to but it is a way I can farm some public domain flowerly work out.

Hope this satisfies you concerns on this matter.

....

I been in touch with panopticon and it could be some time before we got the mdb file. SO..... it is a restart.

Question is do people want to restart, I be using the same history but since panopticon maybe a player. I put a poll up with restart options. Please select this and I get the file working as soon as I can.

Title: Re: Game discussion
Post by: shadenight123 on October 07, 2011, 05:17:17 PM
fine by me. neo italy is taken.
it's italy+piece of cote d'azur+switzerland+(it should have been added this turn) albania.
Title: Re: Game discussion
Post by: Destra on October 07, 2011, 08:41:03 PM
Well, if we use the same fluff again, course im recreating the veil.
Title: Re: Game discussion
Post by: ardem on October 07, 2011, 10:35:58 PM
On file sharing:

I been able to test my idea, I able to put a separate password each player, but I need a default dummy race (which I just called the Terran Federation) the reason is if I exit out while in another persons race it will not ask for the password on entry.

To gain access to your file you will launch in as the Terran Federation and then you select default race from the menu choose your race and then your off and going to review all that information.

The file will be shared on a link which I will update each turn posted, it will give you all the details you need to make orders. I am also thinking it be nice to have some sort of word or excel document you send me in regard to orders which you continually add too. This so details do not going missing. (Similar I guess to a starfire turn sheet)

Not sure how many of you have access to dropbox but this could be a good way to sort it. I leave it open fr discussion. The reason for this processes is a) I am process driven and b) I can get on with the job instead of worrying about peoples mistakes.
Title: Re: Game discussion
Post by: mavikfelna on October 07, 2011, 11:24:17 PM
I have a dropbox account, I use it with some other games and it works pretty well.
Title: Re: Game discussion
Post by: Vynadan on October 08, 2011, 01:07:04 AM
If people can access the last used race when they log into the database, we should all pay attention to log back to the default Terran Federation at the end of our viewings?
What happens if two people try to simultanously access the database?

I do not have dropbox, but afaik you need to isntall something in order to access it?
Does dropbox provide access on the same file in their storage (e.g. multiple accesses would lead to multiple people viewing the same file) or would you download the database every time (e.g. multiple accesses are no problem beacause the file is duplicated each time)?
Can these excel documents be password protected? And how about people (like me) that do not have nor use MSOffice but Open Office (I can open .xls and .doc documents without problem, but the style information (tables, lists, graphics, etc) sometimes get screwed up and I'm unable to open or work with .docx and other special formats of MSOffice)?

And do we have any Linux or Mac users participating here? I have absolutly no clue about compatibility there.
Title: Re: Game discussion
Post by: Panopticon on October 08, 2011, 02:22:30 AM
I would like to play, though with my comp access being how it is dropbox might not work too well for me, on the other hand I am usually a pretty hands off player, and would not need to give very complex orders.

I would play the American Protectorate, a military dictatorship with a capitol in Colorado and controlling much of the midwestern USA.
Title: Re: Game discussion
Post by: ardem on October 08, 2011, 07:29:22 AM
If people can access the last used race when they log into the database, we should all pay attention to log back to the default Terran Federation at the end of our viewings?
Not needed as the mdb will link for you to download, it not to be saved to or changed, after you view you can delete your copy, you never be able to delete the link as it be a http link.

Quote
What happens if two people try to simultanously access the database?

As above


Quote
I do not have dropbox, but afaik you need to isntall something in order to access it?
Does dropbox provide access on the same file in their storage (e.g. multiple accesses would lead to multiple people viewing the same file) or would you download the database every time (e.g. multiple accesses are no problem beacause the file is duplicated each time)?
Can these excel documents be password protected? And how about people (like me) that do not have nor use MSOffice but Open Office (I can open .xls and .doc documents without problem, but the style information (tables, lists, graphics, etc) sometimes get screwed up and I'm unable to open or work with .docx and other special formats of MSOffice)?

Alright I will keep it simple,
- for 'ordering' players orders are separate
- those that have dropbox and wish to use that to hold there orders for me to view, then use this email address to share that folder (adam@nanosphere.com.au) and put your word or excel file there.
- those without or do not want to use dropbox then email me a word or excel document each time you submit orders, and next time you add orders add it to the file and send it to me.

Quote
And do we have any Linux or Mac users participating here? I have absolutly no clue about compatibility there.

For me viewing the file will not be a problem, I won't be editing it the reason why I prefer a file is for previous history all kept in one doc/excel, it up to you how you set it up. For me this is a way that you cannot lose emails or miss them amongst 1000 post sent to me, or counter orders from day to day.
Title: Re: Game discussion
Post by: ardem on October 08, 2011, 07:31:07 AM
I would like to play, though with my comp access being how it is dropbox might not work too well for me, on the other hand I am usually a pretty hands off player, and would not need to give very complex orders.

I would play the American Protectorate, a military dictatorship with a capitol in Colorado and controlling much of the midwestern USA.

No worries Panotpticon, as I said the extra info is mainly to help player without me screenie and type on all the small components, if your happy for me to manage the small stuff and you want to be a high level player there be no issue.
Title: Re: Game discussion
Post by: Vynadan on October 08, 2011, 07:53:47 AM
I asked the password stuff because without a regulation other players could download the orders from other factions and view them, not because I thought you'd let everyone write into the same file.

What nations will actually be present in the restart? If there's a summary of nations and territory taken I could work on a new faction for me to play ;)
Title: Re: Game discussion
Post by: ardem on October 08, 2011, 08:05:36 AM
So far emails from the shadowveil and nzdl, I am assuming they have the same land as before.

Also email from forum entry above from panp, but I am not sure if Colorado is in the nzdl zone, I got a feeling it is. I always though Colorado was in the Rockies for some reason.

That all that is confirmed at the moment of course people with existing territory have priority over them guess I am waiting on more emails yet.
Title: Re: Game discussion
Post by: Vynadan on October 08, 2011, 08:12:45 AM
I'd have ideas for Russia, but there's Shadowveil (whom initially wanted Russia and not the area they currently hold if I remember correctly?). Then there'd be ideas for South Africa, but there's the NZDL ... xD All the countries I know something about are at least partially taken xD Gotta think of something ... ^^
I wonder whether the Mediterranean Community and Inuk will go over to the new game?

Title: Re: Game discussion
Post by: ardem on October 08, 2011, 08:32:52 AM
China is freed up, you have Australia, also you have the Antarctic, which could be a clean slate as as you can set the history of emigration to it during the war, of a mix or people or a certain type of people. A lot of africa and south america is untapped. Also all the Arab states are untapped as well.

India, Pakistan, wealth of pieces there.


Title: Re: Game discussion
Post by: ardem on October 08, 2011, 08:50:08 AM
I would like to play, though with my comp access being how it is dropbox might not work too well for me, on the other hand I am usually a pretty hands off player, and would not need to give very complex orders.

I would play the American Protectorate, a military dictatorship with a capitol in Colorado and controlling much of the midwestern USA.

I was thinking how about the confederate states as your american protectorate it make a sort of an ideal block of countries.
Title: Re: Game discussion
Post by: Vynadan on October 08, 2011, 11:44:06 AM
I've pieced together an .ods spreadsheet with the goal in mind to convey all important orders to the SM with the best organisation possible.

It consists of two simple tables with several charts inside. The palyer would simply enter his changes and paste the correct notes into the changelog. The SM would receive this document by whatever means and opens them, he scans the changelog and switches over to the next table and has all orders of the empire in detailed form and easily recognisable. I've created a small example in this screenshot:
(http://img33.imageshack.us/img33/2684/aurora2t.jpg)
The upper portion shows the first table, containing a (very incomplete) list of notes to simply copy and enter a location name for. The lower portion displays the actual information with the colour applied. The SM would simply do these changes and turn all text on this table black when he's done, then insert the completion dates.
My current idea was that he'd update the changelog with copies from the right side of the notes, but this isn't really necessary I think, so he would simply wipe the changelist and send it back because of the completion dates.
I could send this spreadsheet to all players by mail - This would create a standardised means by which we send our updates

The problems I see:
The only information this easily conveys are completion dates. In a text document I'd think it's hard to properly attach completion dates to all tasks without writing a wall of text or making it incomprehensible. The downside, however, is that the SM still has to send a regular update text back, as well as all officers seperately.
Furthermore, this table isn't complete yet. You could easily copy the templates for other planets, so you could manage a whole empire with this kind of thing, but it yet lacks any ship orders and writing the 'changelist' with two words more per line would obsolete the entire second table if all necessary information is given.

Without a large empire there's just no need to abstain from writing ten lines in a text document to display the same information as in these two tables. As an example, all of the above changes could be said like this:
Quote
Convert X CI to Mines on Earth at 50%
Convert X CI to CF on Earth at 50%
Rename shipyard X to Y
Upgrade shipyard X to Y tonnage / slipways
Put a geology team together for Earth
Set officer X as administrator of Earth

What are your opinions? Although I've just made it in the last 10 minutes I'm rather against it when I realised the faults. This might come in handy once we all have several colonies and a hundred ships, though.
Title: Re: Game discussion
Post by: FGRaptor on October 08, 2011, 01:06:42 PM
Yeah not sure about it, the idea of having a neatly structured document is nice, but it does seem inconvenient to be honest. It will probably be easier just to have a word document (or equivalent), writing in your orders and then sending it to the SM. He writes in the results and sends it back.
Title: Re: Game discussion
Post by: Panopticon on October 08, 2011, 02:50:38 PM
I've pieced together an .ods spreadsheet with the goal in mind to convey all important orders to the SM with the best organisation possible.

This is an excellent point, I'll go with that.

It consists of two simple tables with several charts inside. The palyer would simply enter his changes and paste the correct notes into the changelog. The SM would receive this document by whatever means and opens them, he scans the changelog and switches over to the next table and has all orders of the empire in detailed form and easily recognisable. I've created a small example in this screenshot:
(http://img33.imageshack.us/img33/2684/aurora2t.jpg)
The upper portion shows the first table, containing a (very incomplete) list of notes to simply copy and enter a location name for. The lower portion displays the actual information with the colour applied. The SM would simply do these changes and turn all text on this table black when he's done, then insert the completion dates.
My current idea was that he'd update the changelog with copies from the right side of the notes, but this isn't really necessary I think, so he would simply wipe the changelist and send it back because of the completion dates.
I could send this spreadsheet to all players by mail - This would create a standardised means by which we send our updates

The problems I see:
The only information this easily conveys are completion dates. In a text document I'd think it's hard to properly attach completion dates to all tasks without writing a wall of text or making it incomprehensible. The downside, however, is that the SM still has to send a regular update text back, as well as all officers seperately.
Furthermore, this table isn't complete yet. You could easily copy the templates for other planets, so you could manage a whole empire with this kind of thing, but it yet lacks any ship orders and writing the 'changelist' with two words more per line would obsolete the entire second table if all necessary information is given.

Without a large empire there's just no need to abstain from writing ten lines in a text document to display the same information as in these two tables. As an example, all of the above changes could be said like this:
What are your opinions? Although I've just made it in the last 10 minutes I'm rather against it when I realised the faults. This might come in handy once we all have several colonies and a hundred ships, though.
Title: Re: Game discussion
Post by: ardem on October 08, 2011, 04:54:39 PM
I am flexible, with how each of you wish to order your instructions, and they all can be different. My main purpose is a document which can track your history and your orders are clearly understood.

You could if you want write them as diary excepts, to perhaps be released after the game has played out. I don't mind how it is, as long as it fulfills my objectives above. I am an IT Tech so viewing of files what ever it is will not be an issue.
Title: Re: Game discussion
Post by: Vynadan on October 09, 2011, 07:17:21 AM
Ardem asked whether I could make a new map for the new game, and I have no problem with that. I'll post it in the RP subforum on his request, so I'd rather leave OOC discussions out of that topic, but I have a few questions:

- I see New Canada in the DB, but no Inuk. Should I give entire Canada to NC, or is Father Tim still interested?
- So far I do not see Panopticon's faction, so I'll wait with drawing the NZDL.
- Is it correct that there is no NDL?
- FGRaptor claimed Australia, so should I incorporate Germany into Shadowveil or is this faction more interested in Russia since Inuk doesn't seem to continue over into the new game?

=)
Title: Re: Game discussion
Post by: ardem on October 09, 2011, 08:20:32 AM
I should be starting to see your orders in the next couple of days. Well before the start date would be nice to iron out some bugs.

I received a nice format order file which was very simple in a open office document. It was like the following

- Change Shipyard name to "Fishers Yard"
- Add acrobatic team with the following
    - T Jackson, L Jackson, M Jackson, K Jackson, A Jackson
- Change industry as follows
    - 30% make 400 fishcakes
    - 70% make 800 chips
- Make John Smith in charge of colony
- Promote a Lincoln to Commander
- Change Administrator title to Friar.
- Research
       K Banger to research Mash with 5 labs
       K Banger to research Gravy queued.
       

As you can see very simple to read and do, also next time they send me that document, the information will be a page down so I can refer to it if I need too.
Title: Re: Game discussion
Post by: ardem on October 09, 2011, 08:23:49 AM
Ardem asked whether I could make a new map for the new game, and I have no problem with that. I'll post it in the RP subforum on his request, so I'd rather leave OOC discussions out of that topic, but I have a few questions:

- I see New Canada in the DB, but no Inuk. Should I give entire Canada to NC, or is Father Tim still interested?
- So far I do not see Panopticon's faction, so I'll wait with drawing the NZDL.
- Is it correct that there is no NDL?
- FGRaptor claimed Australia, so should I incorporate Germany into Shadowveil or is this faction more interested in Russia since Inuk doesn't seem to continue over into the new game?

=)

The NDL has not contacted me by email so unsure of their status
Panopticon has not contacted me from his initial thoughts so also unsure of status
Title: Re: Game discussion
Post by: FGRaptor on October 09, 2011, 08:28:20 AM
Just contacted you. Forum PMs are bad, since I never see them really.
Title: Re: Game discussion
Post by: Dutchling on October 09, 2011, 09:04:09 AM
Emm, I was gone for a few days and things seemed to have worked out so far.
We are doing a restart with the same history right? I just copied my empire to the new thread.
Is there anything else important I'm missing? I'll try to read the discussion so far though.
Title: Re: Game discussion
Post by: ardem on October 09, 2011, 09:07:03 AM
Dutchling: Need you to contact me via email, so I know which address is yours and to send you the link and password to your db.
Title: Re: Game discussion
Post by: Dutchling on October 09, 2011, 09:24:44 AM
Could you PM me your email? I can't find it anywhere.
And do we need to give our orders already?
Title: Re: Game discussion
Post by: Vynadan on October 09, 2011, 11:33:33 AM
I have just significiantly updated the Antarctic Harbour introduction post (and polished the first paragraph a bit).
I think this is especially interesting to Ardem, because it contains information about society, mentality and military training unique to Antarctica.
Basically, the new content starts after the picture of the Antarctic territories.
Title: Re: Game discussion
Post by: Panopticon on October 09, 2011, 11:39:14 AM
I'll get my stuff up later today, I also wanted to say that the Antarctic faction is a damn cool idea and I liked the write up.
Title: Re: Game discussion
Post by: mavikfelna on October 09, 2011, 01:42:48 PM
For the NZDL location on the map, it's the states of Utah, Idaho, Arizona, eastern Washington & Oregon, northern California & Nevada, western Wyoming & Montana.

Thanks,
--Mav
Title: Re: Game discussion
Post by: Vynadan on October 09, 2011, 04:18:12 PM
Map's posted, though you'll notice the lack of Shadowveil. I'll paint them next weekend when their introduction post is in (as I don't have access to my desktop during the week) as well as any other faction that joins. I told the forum to display it in a third of its original size so smaller resolutions don't go awry when viewing it. To see all the smaller islands and areas or point out any incorrect borders view the image directly in its full size.
Title: Re: Game discussion
Post by: Destra on October 09, 2011, 05:01:21 PM
Ill post further updates later when I get home but I think if noone has germany ill take that over
Title: Re: Game discussion
Post by: ardem on October 10, 2011, 02:22:28 AM
People have said there pictures and race image does not look right, well this is due to my map and race pack being different.

I will release them when we are all ready to start.

I have created an c:\aurora4 folder and copied all my data files into that so it seperate from my other games and can launch it at a moments notice so if you do not wish to disturb you current map\race\planet details then feel free to do the same.
Title: Re: Game discussion
Post by: ardem on October 11, 2011, 10:05:03 PM
Wow what a first turn it took 4 hours to complete, lets hope in future its a bit easier. Queued research for a year is nice, please make sure you do this. Although research that relies on other research is a pain <smile>

Each turn was 5 day increments.

Also when everyone has there plans submitted I will make a go of it, even if it before deadline date, if you have last minutes changes that is fine, but once I start the turn that is it. So make sure of your orders. I would prefer if you have one go at it, the more complex it gets the harder for me it is.

If the excel file I gave everyone is good enough please say so, if you want the story that goes with it, it take more time. 8 stories take a while (although I would not call what I done a story but even so it takes time)

I have the ability to give a complete year log if you cannot view it in the excel file as a txt file. But would hope you can read the excel doc the log is under the race tab.

Title: Re: Game discussion
Post by: Vynadan on October 12, 2011, 06:29:09 AM
Just noticed that construction cycles are set to 80k instead of 400k. So that should make a construciton cycle each day? Never played around with that setting, so I'm not sure how much this impacts gameplay, but I don't mind either way.

The excel document was actually quite intersting, but I haven't done more than glanced at it yet.

*edit*
I just noticed that minerals are on HW level and not adjusted to eight factions like Panopticon did. Was this done on purpose, or an oversight? (I wouldn't mind either mineral level, it's just good to know)
Title: Re: Game discussion
Post by: ardem on October 12, 2011, 04:44:48 PM
On purpose, resources will be an issue on Earth, you should have enough to get off it, but if you don't leave enough you might be in trouble.
Title: Re: Game discussion
Post by: Destra on October 12, 2011, 05:14:33 PM
So in otherwords get your butts off earth asap :p gotcha will do cappo!
Title: Re: Game discussion
Post by: Vynadan on October 16, 2011, 06:11:42 AM
Updated the world map again:
Added AD but still left Shadowveil out because the intro post isn't finished ( :P ) and I don't know how much of Russia or Germany to include.
"East of Texas" means "not Texas itself" to me, but AD looks a bit small to me the way it is?
Also added the rest of the US west coast to NZDL as per ardem's request.
Title: Re: Game discussion
Post by: Panopticon on October 16, 2011, 01:44:41 PM
should be read "Texas and parts East" or something similar.
Title: Re: Game discussion
Post by: Destra on October 16, 2011, 03:33:29 PM
Sorry I'm currently away from my computer as its about 600km away at the moment, I will try to have the empire update put online asap when I get home, so probably sunday or monday ill have it done at the latest just been a bit busy :p
Title: Re: Game discussion
Post by: Vynadan on October 16, 2011, 03:53:13 PM
No biggy, it's just the map. Doesn't change anything about the actual game.
Won't be able to update the map until next weekend anyway as I'll be 100km away from my desktop, too. =)
Title: Re: Game discussion
Post by: Vynadan on November 20, 2011, 11:28:43 AM
Updated the world map as per request of shadenight.
Shadowveil location is based on what ardem mentioned to me, as they still don't have an introduction post.

Should I insert / mark the League nations?
Title: Re: Game discussion
Post by: Destra on November 20, 2011, 12:22:08 PM
Ya sorry i am slowly working on it but ive not been in a really good fiction writing mood (and sick for a week doesnt help much),  currently working on the year public update for ya guys.
Title: Re: Game discussion
Post by: Destra on November 27, 2011, 12:25:00 AM
At the moment it is too late for me to do the writeup and i wont be able to get to it till afternoon tomorrow, just wanted to let you all know to expect it tomorrow afternoon
Title: Re: Game discussion
Post by: Vynadan on December 03, 2011, 06:31:22 PM
I've updated the map again, though I have some questions (to ardem, mostly):

Whole of Russia to SV? (-> currently coloured so)

League:
- 2043 mentions Israel, France and Spain
- 2044 mentions Iran, Egypt, Afghanistan
Also, all of Korea, or North / South? (-> coloured neither in current version)
Your post in the map thread didn't mention those countries and I'm not sure what to do about Korea.
Also, they're all just enclaves with the fraction of the original country's size, so should I colour them fully or do you want to specify enclave locations? (-> currently fully coloured)
Title: Re: Game discussion
Post by: ardem on December 03, 2011, 08:17:26 PM
Whole of Russia was correct

2043-2044 you are correct forgot to include them in the list I gave you, I am glad someone is on the ball. All of Korea they are one unit now

Thanks for your work on this greatly appreciated.
Title: Re: Game discussion
Post by: Vynadan on December 03, 2011, 08:38:14 PM
Updated again.
Title: Re: Game discussion
Post by: Panopticon on December 03, 2011, 11:56:42 PM
Unless I fail at map reading it appears the AD is not marked as controlling Texas, but I do.
Title: Re: Game discussion
Post by: Vynadan on December 04, 2011, 04:56:15 AM
o_O True. No idea how I missed that, but it's added now. Also added Iraq to League
Title: Re: Game discussion
Post by: shadenight123 on December 05, 2011, 02:50:28 PM
i suppose for the "non tn" nation, since it's a vote and all, it should be conducted through a poll, with garancy of anonymous voting. once every tn nation has voted, we look the result.
if it's a no or a yes.
otherwise it's easy to bring forth pressure to change one's vote for another, before the time comes.
to say, the veil voted against. since we all now know that, if somebody were to be of contrary belief, attriction would eventually be born.
and intimidation while not proven could be used by the non tn nations to declare the vote unacceptable in case of their defeat.
since neo italy has declared complete neutrality on other states sovereignity and facts, we could have neo italians take care of votes being kept anonymous. until everyone has voted, and then to proceed to the scrutiny.
this is just to say that publicly announcing one vote isn't a problem, problem is if everyone is obliged to do so.
Title: Re: Game discussion
Post by: Vynadan on December 06, 2011, 02:54:19 AM
i suppose for the "non tn" nation, since it's a vote and all, it should be conducted through a poll, with garancy of anonymous voting. once every tn nation has voted, we look the result.
[...]
to say, the veil voted against. since we all now know that, if somebody were to be of contrary belief, attriction would eventually be born.
[...]
and intimidation while not proven could be used by the non tn nations to declare the vote unacceptable in case of their defeat.

I'm all for posts in the Chicxulub Crater Debates thread. How is all that not normal politics?
Title: Re: Game discussion
Post by: shadenight123 on December 06, 2011, 03:45:52 AM
the fact is that voting matters are conducted in anonymous.
to say, when the ONU makes a vote, everyone first presses the button, THEN the results are displayed.
this is to avoid having Russia intimidate a country like iceland (making example) by making russia vote first "against" and then those who do not have to choose attriction or bowing.
if the god emperor of mankind votes against, you vote against.
if you don't know his vote at the beginning, you are free to vote what you wish blessing ignorance.
every vote is made with anonymity.
or it's not a vote, it's a charade.
Title: Re: Game discussion
Post by: Vynadan on December 06, 2011, 03:58:52 AM
I disagree, but that might just come from my rebellious nature and weird understanding of votes 8) I must admit that I have no idea how the UNO votes (I guess that's what you mean by ONU :P), but in regards to politicial votes between nations, I'd say that you must know who voted for what to better judge how much weight each vote has.

Yeah, weighting votes goes against the more strict definitions of democratic votes, but it's international politics and not democracy xD
Title: Re: Game discussion
Post by: Panopticon on December 06, 2011, 05:23:59 AM
At the moment it is moot though, as we don't really have a governing body or even anyone with regulatory powers, the first step to this would be forming a UN style body of some variety like the organizations from the first game. Though I think a few of us are a lot less cooperative than we were in that one.

Could be fun, the AD is too Xenophobic to propose such a thing, but debate on the matter would be interesting if someone wanted to bring it up.
Title: Re: Game discussion
Post by: shadenight123 on December 06, 2011, 06:01:18 AM
thats the point of voting: removing weight of people.
vote is the same for everyone.
your vote must have the same weight and value of another individual, that is democracy.
which means that a little justin bieber girl fanatic will have the same vote at eighteen that a phd in maths has.
because democracy considers the masses of individual.
so if there are 2000 of bieber's girls, and only 200 phds in maths, if a bill has to pass to give funding to justin biebers concerts or to mathematics increase, then it's concerts.
because it's democracy, where the mass rules and the smart guys hope for dictatorship.
this is to say, i too prefer a meritocracy, neo italy IS a meritocracy, but if votes must be done, they must be done as they should.
and thats what i am suggesting, there is no need for a ONU or UNO, but a system to guarantee voting matters should be enacted and enabled.
so at the very least, nations could agree to disagree.
Title: Re: Game discussion
Post by: Destra on December 06, 2011, 11:51:53 AM
Whi says it has to be democratic? I know the veil isn't, yes I like hornets :d
Title: Re: Game discussion
Post by: shadenight123 on December 06, 2011, 01:04:49 PM
it's because we are an ensemble of embassies.
at the very least we understand that mutual destruction is assured.
to say, it's true pdc can shoot down missiles, but we share the same atmosphere.
if the nonspacefaring nations decide for mutual suicide they just need to shoot those missiles at THEMSELVES.
dust and radioactivity would spread around changing the climate and killing nearly everyone.
neo italians have vaults for a few of the population, but not all of it.
the veil is transferring outside of the world, saying that once left her territories could go to "first come first served".
so we could argue: why let her decide if she's going to no longer belong to earth?.
i too was thinking about leaving earth with the entirety of the neo italians, but until another system is discovered, and the technology to find said system are researched, i have to make sure nobody kills nobody.
because it would be a chain reaction for doom.
Title: Re: Game discussion
Post by: Destra on December 06, 2011, 02:07:56 PM
Indeed mutual destruction is assured, the viel itself has enough warheads to reduce the earth to a nuclear wasteland for probably thousands of years, and there are 7 other nations on planet with TN tech, everyone says, one warhead getting through, is bad, I say half my stock getting through will destroy the earth, and sure while I can't fire a thousand missiles in one volley, it will still be a fair amount. Now I imagine you all have similer abilities so, yes earth would be gone.
Title: Re: Game discussion
Post by: shadenight123 on December 06, 2011, 03:59:40 PM
it's not even a "if they make it through".
they just need to have their warheads explode in their countries.
200 warheads exploding all around the world would dust it to death.
and radioactions would be a world wide phenomon.
Title: Re: Game discussion
Post by: Destra on December 06, 2011, 05:06:57 PM
Hmmm true, they don't even have to fire their warheads then, thus they are infact a ticking timebomb potentially, this is good to know ... :p
Title: Re: Game discussion
Post by: Destra on January 31, 2012, 12:33:27 AM
had a very busy few days here, not really had much time ... well actually any time to myself, though for this section of time theres not much to report so dont hold your breathe for anything important, though i HOPEFULLY will have it up tomorow, just gotta write when its not 1030 pm :P