Aurora 4x
VB6 Aurora => Aurora Chat => Topic started by: Thiosk on September 09, 2011, 06:19:03 PM
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I'm wondering how large of civilian vessels everyone uses. I stopped even trying to keep up with my own shipyards, the civilian industry has grown out of control. To stem the tide of ships, I've designed ever larger ones:
My current freighter, that are being pumped out incessently:
Freighter Mk 5 class Freighter 360,450 tons 2514 Crew 9989.8 BP TCS 7209 TH 28750 EM 0
3988 km/s Armour 4-451 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 17 Max Repair 90 MSP
Cargo 250000 Cargo Handling Multiplier 75
Supercharged Commercial Engine (80) Power 359.375 Fuel Use 7.8% Signature 359.375 Armour 0 Exp 2%
Fuel Capacity 800,000 Litres Range 51.2 billion km (148 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Thats 360,000 tons of freighter, carrying 50 cargo loads for a total of ten installations per haul. STILL they generate about one every 5-10 days. Im considering doubling the size again when I get the next tech level in drives
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I have a similar sized freighter and colony ship, but my civilians are still putting out the smaller sized ships. I also have freighter/colony ships with jump engines, the civies haven't bought any of those yet.
Don't know why you'd want to keep civilian industry under control, they generate taxes and money, and don't use any of your fuel or minerals.
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The more civvies you have the longer each interval takes.
That said, you know you can just obsolete designs and civvies stop making them right Thiosk?
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yeah i know I obsolete them as I develop new designs... I'd just rather they build 1 50-cargo hold freighter rather than 10 5-cargo hold freighters! Definitely don't forget to obsolete the smaller designs james, if you want to stop them building tiny freighters.
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The civvies go absolutely crazy with constructing ships if they have the cash, within a couple of years and 10 grand a civilian line threw up atleast 10 freighters that cost ~600 BP. It's definitely worth it to obsolete the ships eventually if you like your time.
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I had to double the design sizes again, as they were launching 3 or 4 10,000 bp ships per 5 day increment. bringing both the colony ship and freighter up to 22,000 bp; the latter clocking in at 760,000 tons with 100 cargo holds and a gaggle of CIWS and a 6kms speed. It appears I've finally slowed them down a bit ;) I have never been so rich. I'm sitting on a million bones (also known as a million pounds of cash money dollars), and the civilians have apparently satiated the industrial demand of... everyone.
Just need to let my mineral production capacity (currently galicite limited) go over a certain point and i'll be off to the races.
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Yeah, after my horde of 15 civilian ships satisfied the demands of Mars and Earth the sole shipping lane started going broke due to no trade left. Funny stuff. They have about half a million tons worth of ships, mostly freighters.
I'm currently waiting out one of the long interval limbos that you get from NPRs fighting. Steve, y u change designer password?!
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Steve, y u change designer password?!
Because someone on another forum was offering it to anyone who wanted it :(. If I have no idea who has it, then any bug report could be someone who inadverently screwed up their game in designer mode and doesn't realise it.
Steve
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Because someone on another forum was offering it to anyone who wanted it :(. If I have no idea who has it, then any bug report could be someone who inadverently screwed up their game in designer mode and doesn't realise it.
Steve
People who play around with the raw data of a game and then posts bug reports saying that this and that don't work are just morons. Unfortunatly, it's hard to tell that.
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Because someone on another forum was offering it to anyone who wanted it :(. If I have no idea who has it, then any bug report could be someone who inadverently screwed up their game in designer mode and doesn't realise it.
Steve
That's a shame. Ridiculous bugs were the first reason I wanted the dev password, too.
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My largest ship currently in service is the >600,000 ton Sulphuric class Super-Freighter:
Sulphuric class Heavy Freighter 636,150 tons 3515 Crew 11719 BP TCS 12723 TH 34375 EM 0
2701 km/s Armour 1-658 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 20 PPV 0
MSP 230 Max Repair 86 MSP
Cargo 500000 Cargo Handling Multiplier 300
Magnetic Confinement Fusion Drive Civ Mil (100) Power 343.75 Fuel Use 6% Signature 343.75 Armour 0 Exp 2%
Fuel Capacity 1,000,000 Litres Range 47.1 billion km (202 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Although a colony ship based on the same basic design is nearly finished, and it outweighs it by a hundred tons:
Hydrochloric class Super-Transporter 636,250 tons 5025 Crew 30749 BP TCS 12725 TH 34375 EM 0
2701 km/s Armour 1-658 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 20 PPV 0
MSP 604 Max Repair 86 MSP
Colonists 2000000 Cargo Handling Multiplier 300
Magnetic Confinement Fusion Drive Civ Mil (100) Power 343.75 Fuel Use 6% Signature 343.75 Armour 0 Exp 2%
Fuel Capacity 1,000,000 Litres Range 47.1 billion km (202 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
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are you running these ships yourself, or are civ industry producing them?
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are you running these ships yourself, or are civ industry producing them?
They are government run freighters, they're too expensive for any of my civilian lines yet. I wasn't sure from the OP whether you meant civilian run or civilian classed, so I guessed. The largest one in civilian ownership thus far is:
Dervish class Freighter 242,650 tons 1186 Crew 2626.5 BP TCS 4853 TH 6000 EM 0
1236 km/s Armour 1-346 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 15 PPV 0
MSP 101 Max Repair 50 MSP
Cargo 200000 Cargo Handling Multiplier 50
Magneto-plasma Drive E5 C (30) Power 200 Fuel Use 5% Signature 200 Armour 0 Exp 1%
Fuel Capacity 100,000 Litres Range 14.8 billion km (138 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
However, I believe they would have a larger class, but they had just purchased the Dervish when the new class was designed, which left them fairly low on money (the other company at that point was giving out more in dividends than it was making, so wasn't really in a situation to do anything) and by the time they had more money the larger design had been obsoleted (and I subsequently decided to offer smaller, cheaper, faster vessels for civilian lines, which they've so far been building instead). Although the military is sticking to running the larger freighters and my civilians haven't bought anything for a while despite having the funds, so they may end up with enough money to purchase one of those designs.
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Ah yes, i was most interested in which vessels the civilian industry were purchasing and using. My empire, before the universe crashed to desktop, was building about one of the largest 700kt+ vessels per month.
In my next game, I will aggressively scale up civ vessel size to circumvent the near exponential growth in number of civilian vessels.
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Launched a new largest government owned ship:
X-5M class Super-Transporter 2,399,450 tons 18455 Crew 97891.6 BP TCS 47989 TH 171875 EM 0
3581 km/s Armour 1-1596 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 5 PPV 0
MSP 127 Max Repair 100 MSP
Colonists 5000000 Habitation Capacity 100,000 Cargo Handling Multiplier 200 Tractor Beam
Magnetic Confinement Fusion Drive Civ Mil (500) Power 343.75 Fuel Use 6% Signature 343.75 Armour 0 Exp 2%
Fuel Capacity 5,000,000 Litres Range 62.5 billion km (202 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes
At ~98,000 build points I don't see either of my civilian lines buying it any time soon though (they're bringing in around 2k per year, giving out 750 in dividend).
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Largest civilian ship I've ever built. Design goal of 5000 km/s with enough armor to travel through any known nebula with no slowdown and enough CIWS to be virtually immune to missile attack in the hopes that if one of these does come under attack I'll have time to rescue it, although only civ shipping lines will be flying them unescorted. It should be noted that despite pouring sufficient money into civilian subsidies on 2 of my lines and obsoleting all other designs the civilian sector has yet to build one, so government only design atm. >:(
Jormungandr class Superfreighter 4,000,000 tons 31660 Crew 174844.8 BP TCS 80000 TH 400000 EM 0
5000 km/s Armour 20-2244 Shields 0-0 Sensors 18/18/0/0 Damage Control Rating 5 PPV 0
MSP 137 Max Repair 100 MSP
Cargo 2500000 Cargo Handling Multiplier 1000
Inertial Confinement Fusion Drive E0.4 (1000) Power 400 Fuel Use 4% Signature 400 Armour 0 Exp 1%
Fuel Capacity 16,000,000 Litres Range 180.0 billion km (416 days at full power)
CIWS-320 (250x12) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
Thermal Sensor TH1-18 (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
EM Detection Sensor EM1-18 (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
This design is classed as a Commercial Vessel for maintenance purposes
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4,000,000 tons
*faints*
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How many decades did it take to build this monster ? :o
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It shouldn't take more than five years. Probably below two.
Training all those crewmen should be a pain though, you don't want a ship like that stired by conscripts.
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I'm just waiting on the resources to build one of these:
Maria class Superfreighter 12,605,300 tons 60355 Crew 205084.6 BP TCS 252106 TH 687500 EM 0
2727 km/s Armour 1-4824 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 50 PPV 0
MSP 508 Max Repair 86 MSP
Cargo 5000000 Habitation Capacity 1,000,000
Magnetic Confinement Fusion Drive Civ Mil (2000) Power 343.75 Fuel Use 6% Signature 343.75 Armour 0 Exp 2%
Fuel Capacity 50,000,000 Litres Range 119.0 billion km (505 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as an Orbital Habitat for construction purposes
But for some reason I have a slight shortage of Duranium, Mercassium and Gallicite. I can't possibly think why that might be.
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Ah, an orbital habitat probably won't be constructed by Civ Industry. The 4 mil one will though-- just infrequently, thats a lot of BP for the civs to assign.
One thing I'm doing is using the supercharging tech line (reduced fuel efficiency) on civ-industry designs-- extra bang for the buck, and civs manage their own damn fuel ;)
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How many decades did it take to build this monster ? :o
The build time wasn't actually bad, the biggest time sink was waiting for one of my civilian shipyards to get large enough. Even that didn't take too long though.
There was one problem though... The shipyard for them originally had 4 slipways (I used SM to 'mothball' 2 of the slipways) and it requires so many workers that it's caused my homeworld with 2 billion citizens to be understaffed.
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What did you actually use this ship for? Could it be filled up?
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My empire is more of a conglomeration of pocket empires. I don't colonize a system that can't be self-sufficient. So I built a pair of them and when I find a new system I think would make a good addition I use them to quickly ship over 500 construction factories and 500-1000 mines.
Obviously I could have just built a large number of my previous 250kt design with 125k cargo space, but where's the fun in that?
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My empire is more of a conglomeration of pocket empires. I don't colonize a system that can't be self-sufficient. So I built a pair of them and when I find a new system I think would make a good addition I use them to quickly ship over 500 construction factories and 500-1000 mines.
Obviously I could have just built a large number of my previous 250kt design with 125k cargo space, but where's the fun in that?
Build the huge one, because why the hell not?
And will civilians not build orbital habitats? I was under the impression that if it had cargo bays and was designated as civilian, they would build it regardless of other components. Although as I say, I don't really intend those super designs for civilian use, I have smaller designs for them at the moment. Though it would certainly be... interesting to see a 12 million ton civilian freighter flying around.
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So long as it has at least 1 cargo bay, colonist transport or passenger area, civs will build it. And it is better fir the civs to build a few really large designs than a lot of small ones.
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Because someone on another forum was offering it to anyone who wanted it :(. If I have no idea who has it, then any bug report could be someone who inadverently screwed up their game in designer mode and doesn't realise it.
Steve
SIGH.
Well, at least it lasted for a good long time before someone screwed it up.
I had sent you an email, not knowing what had happened. Since I now do,
can you tell me which version you changed it? I can install the earlier version
alongside the latest, and still have my, ahem, voyeuristic, fun! ")
Eric
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How about SMALLEST Civilian vessels? Currently, my smallest is about 0.3 HS, costing 3.6 BP to produce. It's a jump-point camping sensor outpost.
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How about SMALLEST Civilian vessels? Currently, my smallest is about 0.3 HS, costing 3.6 BP to produce. It's a jump-point camping sensor outpost.
Blue, are you writing any fiction? I followed your Ad Astra campaign and really liked it - would read moar!
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Blue, are you writing any fiction? I followed your Ad Astra campaign and really liked it - would read moar!
Nothing since Ad Astra. The entire 7,752-post thread is on the Paradox forum... but that might have been the version you already read.
We will likely be starting a new forum game after Rendap finishes his game.