Aurora 4x

New Players => The Academy => Topic started by: Ashery on September 22, 2011, 04:37:43 PM

Title: On ruins and infrastructure
Post by: Ashery on September 22, 2011, 04:37:43 PM
Is there a way to disable/prevent civilian vessels from dropping off colonists on planets with ruins that recently uncovered infrastructure?

I could always do a work around in SM mode, but I'm wondering if there's a legit method before doing that. Hell, would using SM mode to wipe out the infrastructure even remove the flag that enables civilian transport?
Title: Re: On ruins and infrastructure
Post by: Erik L on September 22, 2011, 05:18:29 PM
Is there a way to disable/prevent civilian vessels from dropping off colonists on planets with ruins that recently uncovered infrastructure?

I could always do a work around in SM mode, but I'm wondering if there's a legit method before doing that. Hell, would using SM mode to wipe out the infrastructure even remove the flag that enables civilian transport?

Set the colony as source.
Title: Re: On ruins and infrastructure
Post by: Elvang on September 22, 2011, 05:38:09 PM
Whenever I've needed to stop civilians from transporting colonists, I had to set all the source colonies to stable/destination.  If I try to change the state of a colony with less than 25m population from destination, it automatically changes it back to destination.   
Title: Re: On ruins and infrastructure
Post by: Ashery on September 22, 2011, 05:43:49 PM
Bingo.

The problem with cutting off the colonists at the source is that I'd be forced to stop the expansion of my mining colony, despite the fact that's currently my primary task (Including dumping 30k wealth into civilian subsidies).

Guess I'll just SM the 360 infrastructure I uncovered into duranium for the time being.
Title: Re: On ruins and infrastructure
Post by: voknaar on September 23, 2011, 08:06:35 PM
I use freighters to manually move infrastructure asap. Unless of course it is a planet I wanted to colonize in the first place.