Aurora 4x

New Players => The Academy => Topic started by: LizardSF on October 17, 2011, 09:10:23 AM

Title: How Do I Get My Teams to WORK?
Post by: LizardSF on October 17, 2011, 09:10:23 AM
I think I'm doing something wrong.  I took my top scientists (which "broke" a project one of them was working, I got no warning she was otherwise occupied and I had to delete the project) and dumped them on a ruin I found.  They've been there over a year, the planet is listed as an "Archeological Dig" in the tree menu, which implies the system knows there's ruins and knows a Xenology team is there, but I've had no response about anything, no indication any kind of work is going on.

Also, do you dump Geology teams on planets, or do you put them on your surveyors?

It would be good, I think, if there was a "team progress" kind of box, similar to research/construction, so you knew how long it would be before you had a breakthrough (this could include random events to slow down/speed up  progress)
Title: Re: How Do I Get My Teams to WORK?
Post by: Erik L on October 17, 2011, 09:36:49 AM
It is a random chance each 5-day increment (I believe) for something to happen with your teams.

There is a checkbox near the team window which prevents assigned officers/scientists from being picked.

The chance of anything happening is related to the score of the team, i.e. a team with a score of 50 is less likely to find anything than one with a score of 100. And take longer doing it.

If you check the summary screen on the Economic window for your archaelogical dig, does it show a race name? Not your own race that is. It is possible the team finished and you missed the event. You can check the event log by hitting the Ctrl-F3 combo.

Geo teams need to be on the planet.
Title: Re: How Do I Get My Teams to WORK?
Post by: LizardSF on October 17, 2011, 09:44:00 AM
Quote from: Erik Luken link=topic=4225. msg41364#msg41364 date=1318862209


Geo teams need to be on the planet.

Well, then, mine's had three years of goofing off on their asses on a surveyor ship, unless that was the one that got blown up by aliens. . .  need to check. 

If I dump them on a ship-surveyed world, say, Mars, do they increase accessibility of resources or find new ones?
Title: Re: How Do I Get My Teams to WORK?
Post by: Dutchling on October 17, 2011, 09:48:24 AM
They can do both. Or neither if you are unlucky and/or the team is unskilled.
Title: Re: How Do I Get My Teams to WORK?
Post by: Owen Quillion on October 17, 2011, 09:59:28 AM
If I recall correctly, according to another thread a while back, when a geo survey team actually scores a 'hit' on the check where they actually do something, the game selects a mineral (equal chances except for Duranium, which is twice as likely), adds a random(?) amount, and then re-rolls the accessibility as if it was generating the stuff for the first time.  If it's higher than the current accessibility, it goes up, and if it's lower it remains the same.  I'm not sure how many additional tons are found is determined, but I most often seem to see an additional 100k or so. 

It's also worth noting that this means they can find minerals that weren't previously on the body - so say if Mars had Duranium, Sorium, Gallicite, they could find 100k tons of Corundium.  This includes bodies that were surveyed as barren, as well, so if there's a convenient planet with no minerals you can drop a geo team and see if they get lucky.  They'll keep attempting to make finds until they make a certain roll that makes them decide there's nothing left (which can be after one time if you're unlucky). 

The 'magic number' for maximizing success rates is 140 team skill, if I recall correctly; anything less makes it more likely they'll declare the survey over and anything more just makes it occur more often.  If I recall correctly, the gravity of a body also affects speed, so Venus will survey faster than Mars will survey faster than a random asteroid. 

So the short version is, yes, they can do both, even on a body that your geological ships said had no minerals at all. 

A note: This can take a lot of time, especially on small bodies.  I've had a team on Venus for a couple of years and they've only made a couple of discoveries. 
Title: Re: How Do I Get My Teams to WORK?
Post by: metalax on October 17, 2011, 11:18:31 AM
Perhaps I'm misremembering, but don't you need to have some engineering brigades on a world with ruins to investigate it, along with the xeno team?
Title: Re: How Do I Get My Teams to WORK?
Post by: Brian Neumann on October 17, 2011, 11:48:05 AM
Perhaps I'm misremembering, but don't you need to have some engineering brigades on a world with ruins to investigate it, along with the xeno team?
Not quite.  You need the engineering brigades to make use of what the xeno team finds on the world.  Think of the xeno team as the archeologists who figure out the language while the engineers go in and actually excavate everything, apply power to dead systems ect.

Brian
Title: Re: How Do I Get My Teams to WORK?
Post by: metalax on October 17, 2011, 11:56:28 AM
Ah right that's it, been a long time since I had dealt with ruins and I knew that the engineers were involved somehow.
Title: Re: How Do I Get My Teams to WORK?
Post by: Xelanthol on October 19, 2011, 12:23:02 AM
Quick question! Interesting thread (sorry to interrupt), but how do you use/setup these geo teams? I know the survey vessel, but if this is extra then awesome.  Thanks!
Title: Re: How Do I Get My Teams to WORK?
Post by: blue emu on October 19, 2011, 12:48:41 AM
Simplest method:

Establish an "empty" colony on the body you wish to survey. This can be done in several ways, most simply by opening the System Analysis window (yellow sun icon), selecting the body, and clicking "Add Colony". Then open the Industry window (top left icon, or the one beside it), select the new colony, go to the "Teams" page, and set the menu and check-box for "Geology Team, unassigned only". When you finish picking the officers and click "Create Team", the new Survey team will be created on the designated body, and will automatically set to work surveying.

Role-playing method:

Create the team on Earth instead and use a ship to transport it to the body and unload it there. Again, it will automatically start working.
Title: Re: How Do I Get My Teams to WORK?
Post by: LizardSF on October 19, 2011, 08:43:05 AM
Wait, you don't HAVE to transport them by ship? I never imagined that!

I've been lugging my geologists from Earth to Mars to Titan to some gods-forsaken asteroid. I think they hate me.

"Hey, Captain! Look! That's an outcropping of duranium!"

"Yeah, whatever. Don't report it, Carstairs, that's an order."

"But..."

"If we report what we find, we'll just get hauled off to somewhere EVEN WORSE. I hear he's looking at Venus. So we just sit here in our nice little habi-domes and watch holo-porn until he forgets we're out here. Got it?"
Title: Re: How Do I Get My Teams to WORK?
Post by: Xelanthol on October 19, 2011, 04:23:57 PM
Hey me again, I have the same problem.  My team is on the surface of the planet of mars, it has 5 members each at 15% survey, how long does it take for a survey?
Title: Re: How Do I Get My Teams to WORK?
Post by: Thiosk on October 19, 2011, 05:08:23 PM
15% is terrible.

Build some academies, and hire folks for your team whom are of skill 25% or higher.

Eventually you can get them all to 60% (there was no limit before the previous patches).  I'm not sure if thats my fault or not, I had one guy trained up to the neighborhood of 215% and made a post bragging about it.
Title: Re: How Do I Get My Teams to WORK?
Post by: Zed 6 on October 19, 2011, 06:50:16 PM
On Moving Teams:

http://aurora2.pentarch.org/index.php/topic,4051.msg39420.html#msg39420

Steve's Viewpoint on not using ships. Personally I use ships also.

"I think that comes under the heading of cheating at solitaire . I always move teams around using ships but if players don't want to do that in their own solitaire game, I am not going to force them. After all, you can already choose to have officers teleporting all over the cosmos rather than moving them individually and a team is just five officers. "
Steve

As for the teams themselves, just put them somewhere and forget about them until they report back. Don't expect quick results and if there are quick results, then take it as a good omen.

And yes, blame Thiosk  for the loss of all my super geo officers   :(
Title: Re: How Do I Get My Teams to WORK?
Post by: Xelanthol on October 19, 2011, 08:38:59 PM
*Pouts* I wuv my dumb officers. . .  Okay so I guess Academies allow officers to train up their skill levels? Or does it just produce higher level skilled officers? Also-Will my team every find anything? And if they do will it raise their survey skill? And yeah I prefer shuffling them from the planet, unless maybe they were born there or something. 
Title: Re: How Do I Get My Teams to WORK?
Post by: Din182 on October 19, 2011, 08:41:58 PM
If they find something, they get more skill points.
Title: Re: How Do I Get My Teams to WORK?
Post by: Xelanthol on October 19, 2011, 08:56:56 PM
Right on-So academies just train officers with a higher starting skill?
Title: Re: How Do I Get My Teams to WORK?
Post by: Din182 on October 19, 2011, 09:16:48 PM
Yes, I believe so.
Title: Re: How Do I Get My Teams to WORK?
Post by: sloanjh on October 19, 2011, 09:28:09 PM
Okay so I guess Academies allow officers to train up their skill levels? Or does it just produce higher level skilled officers?
They produce officers (and administrators and scientists).  Period.  But if you create enough of them, the luck of the draw will give you some good ones.

Also, officers in command of survey (both geo and warp) will gradually increase their survey skill level.  I tend to only have 1 or 2 geo survey teams active, and I only use the very best from all my operators (in other words they have top priority).  Once they start to find stuff, the entire teams bonus goes up with each find, so they'll eventually become VERY good.
Quote
Also-Will my team every find anything? And if they do will it raise their survey skill? And yeah I prefer shuffling them from the planet, unless maybe they were born there or something. 

Yes.  Yes.  The thing to be careful of is low-rating teams can "spoil" a planet by giving a "nothing left" result.

John
Title: Re: How Do I Get My Teams to WORK?
Post by: Xelanthol on October 19, 2011, 09:51:47 PM
Ahh I see. So it would probably be a good idea to drop my team off on some asteroids first for training :D

Two more quick questions-What benefit do you have to surveying a warp point? (If i am interpreting that correctly) Once it is grav-surveyed by a vessel doesn't it just lead somewhere?
   and
How much of a role do officers play in ship combat? If I have extra should I just give each ship a commander? Is there a "task force commander" similar to the sector command for planet administration or something? How do I train them in formations and all that? What do the officer traits do (Not the personality ones, I know they don't do any but the combat ones like logistics etc)?

Well I guess that one is not really quick, but every bit you guys are helping me really lets me enjoy the best aspects of the game-Gotta love the depth.
Title: Re: How Do I Get My Teams to WORK?
Post by: blue emu on October 19, 2011, 10:59:51 PM
Ahh I see. So it would probably be a good idea to drop my team off on some asteroids first for training :D

Two more quick questions-What benefit do you have to surveying a warp point? (If i am interpreting that correctly) Once it is grav-surveyed by a vessel doesn't it just lead somewhere?
   and
How much of a role do officers play in ship combat? If I have extra should I just give each ship a commander? Is there a "task force commander" similar to the sector command for planet administration or something? How do I train them in formations and all that? What do the officer traits do (Not the personality ones, I know they don't do any but the combat ones like logistics etc)?

Well I guess that one is not really quick, but every bit you guys are helping me really lets me enjoy the best aspects of the game-Gotta love the depth.

Asteroids take a very, very long time to survey by Team... not much good for training. Moons or junk (no minerals) planets are better for training.

Ships with jump engines can transit already-mapped warp points. Commercial ships need commercial jump engines, military ships need military jump engines. Or you can use a Jump Tender (a large, jump-drive-equipped ship that sits on the jump point and holds it open for other vessels), or build a jump gate.

All ships should have commanders, yes. Crew Training is a good trait, as is Fleet Movement Initiative. Other traits are more specialized... Factory Production for Jump Gate Constructors, Logistics fo Cargo/Colony ships, Survey for Geo/Grav scout ships, Intel for sensor ships, Terraforming for Terraformers, and so on.

You can include a Flag Bridge on a command ship if you want to bring some senior officers along, similar to what a a Sector Commander does for planets.
Title: Re: How Do I Get My Teams to WORK?
Post by: LizardSF on October 20, 2011, 09:27:28 AM
Somewhat related, I guess... I've had a fleet of 5 ships doing Task Force training for three years, and they're still at 0.0%. Most of the officers have a bonus to crew training. What else do I need? (Some have managed to get 1% to 3% in "grade", but TF Training is stuck at 0.0, with a side of 0.
Title: Re: How Do I Get My Teams to WORK?
Post by: LoSboccacc on October 20, 2011, 09:29:39 AM
Somewhat related, I guess... I've had a fleet of 5 ships doing Task Force training for three years, and they're still at 0.0%. Most of the officers have a bonus to crew training. What else do I need? (Some have managed to get 1% to 3% in "grade", but TF Training is stuck at 0.0, with a side of 0.

you need someone assigned to Operations in the task fleet command. better if you have all task fleet position assigned.

you can do that from the f4 screen.
http://aurorawiki.pentarch.org/index.php?title=Leaders
Title: Re: How Do I Get My Teams to WORK?
Post by: LizardSF on October 20, 2011, 01:36:01 PM
you need someone assigned to Operations in the task fleet command. better if you have all task fleet position assigned.

you can do that from the f4 screen.
http://aurorawiki.pentarch.org/index.php?title=Leaders

There was someone in Ops, but they didn't have Crew Training. I swapped them out for someone who did, and my fleets started to train! Woo hoo!

Do they need 100% training before they're any good? That could take a while, and the way the clumsy little idiots break engines and missile launchers during training exercises is astounding... of course, that's why we're training them, I guess. ("Ensign Jones, that missile launcher represents the work of one of our most brilliant biologists[1] controlling half the military research labs on Earth for the better part of a year. It cannot be made to 'work better' if you rub the loading mechanism with butter from the ships galley, even if DOES taste like motor oil!")

Do they retain the training if the TF composition changes? Or do they forget everything they've learned if the ship moves from Patrol Group One to Patrol Group Two?

[1]Hey, when your biologist has a bonus of 35%/25 labs and your "missile" scientist has a bonus of 0%/10 labs, your biologist gets to work in many fields. (I figure she's like Nathan Stark from 'Eureka': A brilliant scientist in her field, but also a good administrator.)
Title: Re: How Do I Get My Teams to WORK?
Post by: sloanjh on October 20, 2011, 10:03:52 PM
Do they need 100% training before they're any good?
No.  Note that TF training affects the time it takes them to respond to orders/recover from jump lag.  Crew training is what affects things like hit probability for those missile launchers they're busy breaking.

Quote
Do they retain the training if the TF composition changes? Or do they forget everything they've learned if the ship moves from Patrol Group One to Patrol Group Two?
Yes.  There used to be a penalty for moving around, but that went away.

John