Aurora 4x
Fiction => Aurora => Topic started by: LoSboccacc on October 17, 2011, 03:30:10 PM
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Prepping up for a fun time: this is my third take on an aurora AAR. First one died of a thousand 5 second death, the second was on a empty and ultimately boring universe, so I’m setting up this one to be a bit more action oriented.
I’m starting up as a meritocracy, along with other four NPR. Yes, it will start badly, but the catch is there will be just 50 systems, so exponential expansion and system generation will hit a ceiling. Hard.
All enemies enabled and spoilers, of course. Planet and asteroids motion off, just as a precaution.
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Year 2055,
Commodore Natasha Coles’ office, Earth.
“And here’s our 5 year plan, for your approval, of course“
“I thought those were hings of the past, governor Whitehouse”
The last increment was a disappointment. The previous government was almost thrown out of office after the unrest for overcrowding and unemployment skyrocketed.
Natasha was at her desk, reviewing the papers. A quick peek around economy and budgeting, but her interest was on the military situation. Sophia Whitehouse was lost in her thoughts. “Those boffins. Lot of potential, but not a single accomplishment. What the hell are we supposed to do with that absurd naval shipyard” It was so big, it could be seen by naked eye, even from the commodore office in the polluted city of Fairfax. “But this is what you get for living in a utopia, I guess. Some mad scientist who lived under a mountain for dozen years discovers new elements and becomes the new megacorporations pop star; one second later he’s got so much credits to become the new Human Governor.”
“To be fair with the system” Natasha knew when to interrupt the governor - they knew each other from the years in the academy; pretty much everyone in the relevant positions on government was, in fact, from the Washington academy. Its courses gave good credits to attendant, boasting anyone career into politics, for a price - “those boffins where thrown out as fast as they got in. Credits for personal successes last shortly.”
They talked about this for a long time. The scientist stubbornness with research and development left Earth with a grave mineral shortage. Specially neutronium and mercassium, two of those new materials, were sought, dug and depleted for research purposes. The first part of the plan was to use those new technologies to get out this situation. The military branch was particularly vocal about neutronium shortage, while the private sector was on the verge of uprising for not getting a share of the new opportunities. Something had to be done; fast.
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Earth mineral situation is quite bad. Duranium is quite abundant, but everything except duranium and curundium is under 20kt. There are two commercial shipyard, at 48k and 40k capacity, plus a 6k military shipyard having three slipways. One military shipyard will be built for the manufacturing of a 1000 ton geosurvey ship. The two commercial shipyard will be put on producing a freighter and a colony ship to sustain commercial expansion. As we only have a scientist sensor we’ll start an improved gravitational sensor research. It will take a year or so to finish, meaning that the first line of gravitational ship are bound to start with the improved sensor variant. The useless (for now) geneticist will be put to research racial tech for the first line of ships.
Infrastructure will be put on all major planets regardless of suitability and mineral availability, to promote commercial expansion and accommodate the needs of the private sector.
Once there are sufficient reserves, fuel production is to be stopped along with every earth non essential service. We cannot afford a sorium crash right now.
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Year 2055, June
Ships of the Terran Federation, six month into the rebirth plan.
Discovery class Geological Survey Vessel 1,000 tons 93 Crew 204 BP TCS 20 TH 120 EM 0
6000 km/s Armour 1-8 Shields 0-0 Sensors 1/1/0/1 Damage Control Rating 1 PPV 0
Maint Life 8 Years MSP 128 AFR 8% IFR 0.1% 1YR 4 5YR 53 Max Repair 100 MSP
Ion Engine E8 (2) Power 60 Fuel Use 80% Signature 60 Armour 0 Exp 5%
Fuel Capacity 50,000 Litres Range 112.5 billion km (217 days at full power)
Geological Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
Two engines instead of two sensors, so maintenance failures don’t completely halt the ship in the midst of space.
Napoleon class Freighter 32,550 tons 201 Crew 420.6 BP TCS 651 TH 750 EM 0
1152 km/s Armour 1-90 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 8 Max Repair 38 MSP
Cargo 25000 Cargo Handling Multiplier 10
Ion Engine E0.8 (5) Power 150 Fuel Use 8% Signature 150 Armour 0 Exp 1%
Fuel Capacity 100,000 Litres Range 69.1 billion km (694 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Outreach class Colony Ship 45,500 tons 356 Crew 1923.4 BP TCS 910 TH 750 EM 0
824 km/s Armour 1-113 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 26 Max Repair 38 MSP
Colonists 150000 Cargo Handling Multiplier 25
Ion Engine E0.8 (5) Power 150 Fuel Use 8% Signature 150 Armour 0 Exp 1%
Fuel Capacity 100,000 Litres Range 49.4 billion km (694 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Standard colony/freighter configurations.