Aurora 4x
New Players => The Academy => Topic started by: Atlantia on November 09, 2011, 08:21:30 PM
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The new Lightchaser AMM I designed is pretty good, range of 3 mil, speed of 40k. But that's not why I'm here.
Here's what one AMM (Size 1, naturally) costs to produce.
0.25 Tritanium
0.88 Gallicite
189 Uridium
Uhm, what's up with that? Shouldn't that be something closer to .189 Uridium?
Is this a common problem, or some kinda error? Thanks in advance!
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Never seen this before, but yeah, it sounds like a bug. I assume that you put sensors on it... missiles don't use Uridium for anything else, do they? What type and size of sensor?
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No, actually, this is a completely normal AMM, no sensor or anything. Well, whatever, I just made a copy of the missile and it didn't have the Uridium in it. Weirdness. Welp, I know for a fact that I didn't change anything between the new Mk II which doesn't use ANY Uridium and the Mk I. Strange.
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At first I wondered if you had accidentally stuck sensor tech on there, but thats gallicite isn't it?
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Uridium is sensors.
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Gallicite makes the boom.
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Well, colour me crazy, but it looks like I did somehow accidentally add on sensors without increasing the research cost of the missiles. That extra uridium was enough for 292 points of sensor. How in the world did I manage to do so...? Well, in any case, problem solved..