Aurora 4x

New Players => The Academy => Topic started by: Atlantia on November 09, 2011, 08:21:30 PM

Title: What's the deal with these AMMs?
Post by: Atlantia on November 09, 2011, 08:21:30 PM
The new Lightchaser AMM I designed is pretty good, range of 3 mil, speed of 40k. But that's not why I'm here.

Here's what one AMM (Size 1, naturally) costs to produce.

0.25 Tritanium
0.88 Gallicite
189 Uridium

Uhm, what's up with that? Shouldn't that be something closer to .189 Uridium?

Is this a common problem, or some kinda error? Thanks in advance!
Title: Re: What's the deal with these AMMs?
Post by: blue emu on November 09, 2011, 08:43:20 PM
Never seen this before, but yeah, it sounds like a bug. I assume that you put sensors on it... missiles don't use Uridium for anything else, do they? What type and size of sensor?
Title: Re: What's the deal with these AMMs?
Post by: Atlantia on November 09, 2011, 08:51:45 PM
No, actually, this is a completely normal AMM, no sensor or anything. Well, whatever, I just made a copy of the missile and it didn't have the Uridium in it. Weirdness. Welp, I know for a fact that I didn't change anything between the new Mk II which doesn't use ANY Uridium and the Mk I. Strange.
Title: Re: What's the deal with these AMMs?
Post by: Thiosk on November 10, 2011, 05:18:31 AM
At first I wondered if you had accidentally stuck sensor tech on there, but thats gallicite isn't it?
Title: Re: What's the deal with these AMMs?
Post by: HaliRyan on November 10, 2011, 05:49:48 AM
Uridium is sensors.
Title: Re: What's the deal with these AMMs?
Post by: metalax on November 10, 2011, 07:00:52 AM
Gallicite makes the boom.
Title: Re: What's the deal with these AMMs?
Post by: Atlantia on November 10, 2011, 07:18:09 AM
Well, colour me crazy, but it looks like I did somehow accidentally add on sensors without increasing the research cost of the missiles. That extra uridium was enough for 292 points of sensor. How in the world did I manage to do so...?  Well, in any case, problem solved..