Aurora 4x
New Players => The Academy => Topic started by: Rawb on November 16, 2011, 10:51:29 AM
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^ Topic Title ;D
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I believe Star Swarm are, but Precursors always stay in the system you find them in
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Damn I've only seen SS with small ships how big can they get?
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I've had Precursors use jump points when they have been pursuing my ships
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As far as I know all spoiler races are jump capable.
Not all of their ships are, however, and I think Precursor are the one race with the fewest jump capable ships. This is solely based on my personal experience, but I'd say the Swarm has the most jump capable ships (all but the FACs are jump capable), followed by the Invaders, whom employ their own grav survey ships and a braod range of jump capable ships. I think seeing Precursors jump is quite rare, but very well possible.
To answer your question about swarm sizes, they come in three larger sizes and various FACs. Their matriarchs range 200kt, motherships 60kt, some 6kt class and their FACs all at 800 tons with 10kkm/s speed, as far as my observations go. These FACs are then either worker drones or warriors.
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Just had a precursor attack on Sol, total genocide :/
Thank you for all the information people :)
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The 6kton class is the worker.
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I have a precursor ship/thing/whatever flying about but it's tagged Ground Forces, how is that possible, did they grow wings?
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I have a precursor ship/thing/whatever flying about but it's tagged Ground Forces, how is that possible, did they grow wings?
Heh, I had the same problem. I ended up just nuking the chunk it was 'stationed' on. I'd landed ground forces there, but that did nothing, and they didn't secure anything from the Thermal Sig-5 on the chunk either.
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They landed on a planet and I had 30% of my ground forces waiting there, poor bastards.
Still don't know how they were flying about, lol
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I think that is that when the planet orbits its primary the ground force contact gets 'left behind' until the next sensor update
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Here was I thinking my 30% super soldiers could deal with those precursors...But, they won't attack...
I thought it would be automatic at first but then I noticed some attack button on the ground forces screen. Tried that but it says something about attack bla bla = 0 so nothing really happens.
How can I get those things off my planet?
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You have to select _who_ they are to attack (drop-down left from the attack button). There might be both friendly and hostile races on one planet after all.
Edit:
If that ain´t it, have your troops actually an attack rating (Garrison and Replacemtent battalions don´t)
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I did select them, and I saw in the upper left corner they were set to attack.
Marine and Engineer battalions btw.
I´m really confused, they also keep disappearing and then reappearing a couple in game hours later. :s
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I know that engineers don't have an attack value... Marines do. Are the Engineers + Marines yours? Or do you just have engineers and your fighting marines? Because if so, you'll get a divide by 0 error, since engineers have no attack strength (although when I made the same mistake, they actually managed to damage the enemy... I guess it was on the defensive? I don't remember).
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I did get a divide by zero twice
Was that it? Should I get rid of the engineer brigades and attack with only the 3 marine brigades?
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I don't know... I only got it when I set an attack with engineers only - As soon as I added a mobile infantry batallion it stopped the error and started killing the pesky robo-guards. Maybe it's to do with the number of enemy units? I don't know really, but you could try attacking with just the marines, see if it helps.
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I don't know how I can only attack with the marines, It seems to me that all of my forces are being used, should I just get rid of these engineers and only have these marines left on the surface or can I select which units to use?
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Engineers CAN fight, if they're on the defensive they will damage enemies. They aren't good, however, and you will lose them by the brigades to a couple enemy battalions.
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God this is so annoying.
I can't fight these forces and I'm stuck on a 6 hour increment for some reason.
Perhaps they're connected? Well, gotta solve one thing in that case!
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Ground forces fight every 5 days, so don't expect to see combat take place immediately if you're on 6 hour increments.