Aurora 4x
VB6 Aurora => Aurora Chat => Topic started by: Person012345 on November 22, 2011, 05:22:02 PM
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Ok, so in my game I've actually started bothering exploring beyond a couple of jump points. I've found what seems to me to be a mineral rich system in Vega. To give me some perspective, and also because I thought it would be interesting, I was wondering what the highest concentrations of minerals you guys had ever seen on a single planet were? Bonus points for high accessability too.
The Vega planet in question has the following:
Vega-A III
Duranium 282,268,800 Acc: 0.4
Corbomite 45,562,500 Acc: 0.1
Tritanium 6,579,225 Acc: 0.1
Mercassium 164,480,600 Acc: 0.1
Sorium 105,267,600 Acc: 0.8
Corundium 144,360,200 Acc: 0.1
Gallicite 8,820,900 Acc: 0.1
It's over 750,000,000 minerals on the single planet from just a basic orbital geosurvey. The most I've seen before was barely over 100,000,000, which is why it seems like a lot to me. So far I've surveyed 2 planets in this Vega. The other one had:
Vega-A V
Duranium 136,125,000 Acc: 0.1
Neutronium 54,390,620 Acc: 0.1
Tritanium 81,000,000 Acc: 0.1
Boronide 21,390,620 Acc: 0.1
Rocky Planets: 4 Surveyed: 2
Gas Giants: 1 Surveyed: 0
Moons: 3 Surveyed: 0
Asteroids: 0 Surveyed: 0
I'm hoping for more of the same (preferably with a little higher acc) with the rest.
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New biggest for me:
Vega-A II
Duranium 35,280,000 Acc: 0.1
Neutronium 144,961,600 Acc: 0.1
Corbomite 19,600 Acc: 0.1
Tritanium 90,630,400 Acc: 0.1
Boronide 85,377,600 Acc: 0.1
Vendarite 1,254,400 Acc: 0.4
Sorium 93,315,600 Acc: 0.1
Uridium 155,251,600 Acc: 0.6
Corundium 151,782,400 Acc: 0.8
Gallicite 36,240,400 Acc: 0.1
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Those kinds of planets have impressive numbers, and basically insure you cant totally run out of minerals. But the low accessibility makes them mediocre as mining worlds. They make great maintenance bases with enough mines though, since that requires a low amount of every mineral.
To put it another way - the total accessibility of that world is 2.5 for all minerals put together. And only Uridium and Corundium have enough accessibility to be worth maintaning mines if those are minerals you are short on. A world with a lot less impressive numbers but higher acessibility will be a lot more useful for your empire.
Unfortunately im not sure how to paste planet mineral data... >_>
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Click "mineral text" on the bottom of the mineral sidebar and it'll turn it into a copy-paste-able format.
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I don't have the exact numbers at hand... but in my Ad Astra interactive campaign on the Paradox forum, I found a Venus-like world only one jump from Earth that had enough minerals, at high accessibility, to keep my entire civilization running for about 300 years. That's with Mining 60, so the tonnages were in the tens-to-hundreds of millions of tons for each mineral. As I recall, it had all eleven.
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best in the current campaign (or any other from memory!) and this world was an empty col cost 0 world, with a ruin on it ;D
its currently being set up as the substitute capital.
Byzantium-A III
Duranium 368,823,300 Acc: 1
Neutronium 59,283,330 Acc: 0.7
Corbomite 75,336,700 Acc: 0.6
Tritanium 22,653,790 Acc: 0.4
Boronide 5,009,970 Acc: 0.8
Mercassium 68,220,910 Acc: 0.7
Sorium 797,970 Acc: 0.8
Uridium 39,684,280 Acc: 0.6
Corundium 45,152,680 Acc: 0.6
Gallicite 24,002,380 Acc: 0.8
Vendarite 224,280 Acc: 0.6
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best in the current campaign (or any other from memory!) and this world was an empty col cost 0 world, with a ruin on it ;D
its currently being set up as the substitute capital.
Byzantium-A III
Duranium 368,823,300 Acc: 1
Neutronium 59,283,330 Acc: 0.7
Corbomite 75,336,700 Acc: 0.6
Tritanium 22,653,790 Acc: 0.4
Boronide 5,009,970 Acc: 0.8
Mercassium 68,220,910 Acc: 0.7
Sorium 797,970 Acc: 0.8
Uridium 39,684,280 Acc: 0.6
Corundium 45,152,680 Acc: 0.6
Gallicite 24,002,380 Acc: 0.8
Vendarite 224,280 Acc: 0.6
You just suck. lol
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Over 700 million minerals plus 7-8 accesibility!?!?!?!?!?!?!?!
You either must be faking, or I want that planet.
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the best I've seen is this one:
(http://s4.postimage.org/a6sds7f5f/holygeeze.jpg)
I was rather proud of it at the time, though its been put to shame. This one was at alpha centauri, so aside from not helping the corundium situation, getting minerals means sending a freighter over to alpha centauri and then back to earth.
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The only time I can remember seeing something like this was in a nebula, and not on a habitable planet although it was one that could be terraformed with a bunch of work (gas giant moon).
Brian
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Over 700 million minerals plus 7-8 accesibility!?!?!?!?!?!?!?!
You either must be faking, or I want that planet.
No Fake ;D
I have been playing Aurora (& SA before it) since release, and as I say, I've never seen a planet as good as this. The downsides are that its 7-10 transits from the homeworld - three seperate routes, but of course the shortest runs thru a nebula with some unfreindly inhabitants which means that its about a year each way for my civs at 2900kms-1
Its probably making up for the truly appalling survey luck I had in the early game - from 4 WP in the home system I got out to ring 5 before I found anything suitable to colonise - and of course this is after my crack survey team (rating 272) had raised the accessability of Neutronium, Boronide, Vendarite, Gallicite and I think Duranium. They have since exhausted all finds but I'm happy to say the least ;D.
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Ok, this is slightly off topic, but I was wondering if this was normal or some sort of freak system:
Altair-A A7-IV Diameter: 4.5m Mass: 3.1 Luminosity: 36
Altair-A I: Colony Cost: 0.00, Temperature: 94.9, Gravity: 2.19, Orbit: 432m
Total Moons: 4
Altair-A II: Colony Cost: 1.90, Temperature: 41.1, Gravity: 0.65, Orbit: 880m
Nitrogen 96%, Carbon Dioxide 4.0%, Pressure: 0.42
Total Moons: 2
Altair-A III: Colony Cost: 1.90, Temperature: -1.2, Gravity: 1.10, Orbit: 1.60b
Nitrogen 80%, Carbon Dioxide 20.0%, Pressure: 1.22
Total Moons: 2
Altair-A IV: Temperature: -155.3, Gravity: 0.24, Orbit: 3.1b
Altair-A V: Temperature: -167.0, Gravity: 1.14, Orbit: 5.2b
Altair-A V - Moon 13: Colony Cost: 8.14, Temperature: -188.5, Gravity: 0.30, Orbit: 542k
Hydrogen 76%, Helium 17.0%, Nitrogen 7.0%, Pressure: 0.09
Total Moons: 22
Altair-A VI: Temperature: -198.6, Gravity: 0.02, Orbit: 6.3b
Altair-A VII: Temperature: -201.0, Gravity: 6.5, Orbit: 11.3b
Altair-A VII - Moon 3: Colony Cost: 8.36, Temperature: -193.6, Gravity: 0.38, Orbit: 309k
Nitrogen (F) 83%, Methane (F) 17.0%, Pressure: 0.01
Total Moons: 31
Altair-A VIII: Temperature: -212.2, Gravity: 2.33, Orbit: 15.8b
Total Moons: 10
Altair-A IX: Temperature: -219.7, Gravity: 2.96, Orbit: 20.6b
Altair-A IX - Moon 13: Colony Cost: 9.73, Temperature: -225.3, Gravity: 0.50, Orbit: 868k
Nitrogen (F) 79%, Methane (F) 21.0%, Pressure: 0.01
Altair-A IX - Moon 33: Colony Cost: 9.20, Temperature: -213.1, Gravity: 0.39, Orbit: 16.4m
Nitrogen (F) 84%, Methane (F) 16.0%, Pressure: 0.01
Total Moons: 35
Altair-A X: Temperature: -235.3, Gravity: 0.31, Orbit: 41b
Total Moons: 10
Altair-A XI: Temperature: -244.9, Gravity: 19.1, Orbit: 74b
Total Moons: 12
Altair-A XV: Temperature: -263.7, Gravity: 9.5, Orbit: 672b
Total Moons: 14
Altair-A XVI: Colony Cost: 11.39, Temperature: -263.8, Gravity: 0.64, Orbit: 874b
Hydrogen (F) 81%, Helium 19.0%, Pressure: 0.08
Total Moons: 1
Jump Points
1) Kruger 60: Distance: 1.29b Bearing: 50
The bit I'm wondering about is the planets with orbital distances of of 672b km and 874b km. The latter is about 8 times further out than the aphelion of even the longest distance comet in the system. I have to zoom so far out just to see them that the scale in the top left moves into fractions of a light year.
Edit: At 58,200km/s, it's going to take my geosurvey ship 176 days to reach the outer planets from where it is now. =.=
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I got something similar, but with a star and it was around 10 times farther out.
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This one's pretty bad, too:
(http://i11.photobucket.com/albums/a155/blueemu/OrbitalPeriod.jpg)
Orbital period: 600,000 years. Winter would be pretty depressing. Waiting 150,000 years until spring?
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This one's pretty bad, too:
(http://i11.photobucket.com/albums/a155/blueemu/OrbitalPeriod.jpg)
Orbital period: 600,000 years. Winter would be pretty depressing. Waiting 150,000 years until spring?
I was thinking about waiting for the Langrangian Point of the 600bil one (a gas giant) to come close to the 800 bil one so I could jump to it relatively quickly. Then I realised that for them to do that will take about 100,000 - 120,000 years.
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This one's pretty bad, too:
(http://i11.photobucket.com/albums/a155/blueemu/OrbitalPeriod.jpg)
Orbital period: 600,000 years. Winter would be pretty depressing. Waiting 150,000 years until spring?
I'm guessing you wouldn't be able to tell a difference between between summer and winter ;)
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Isn't that a star anyway? As in, a binary (well, trinary since there are at least 3 there)?
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Here's my survey of Venus.
Venus
Duranium 58,223,420 Acc: 1
Corbomite 14,604 Acc: 0. 1
Boronide 8,290,680 Acc: 0. 3
Uridium 5,860,198 Acc: 0. 1
Tritanium 99,953 Acc: 0. 1
I guess this makes up for Mars not having any minerals. . . aside from:
Mars
Mercassium 18,496 Acc: 0. 4
That's after a Team geological survey there.
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Yeah, I rarely get minerals on both planets. Usually Mars is utterly empty. I typically spawn a ruin there just to give me a reason to colonise the bloody place.
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I always colonize Mars just to give my civvies something to do.
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In my current game, Sol is pretty empty, though that makes for an interesting resource crisis. However, one jump away is a system with around five planets that have 20+ million for resources as .1-.3 accessability, though none of them have all 11.
I've also had a system where there were a few extreme outlying planets. Granted, it was also a trinary system and the star in question had something like 2 asteroid belts and eight planets before those two, but still...
(It was the most interesting system I ever generated, so much so that I tried to set it up in a gravity simulator. All 3 stars had planets and the orbits of the companions were inside the "inner system" of the primary)
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In my current game, Sol is pretty empty, though that makes for an interesting resource crisis. However, one jump away is a system with around five planets that have 20+ million for resources as .1-.3 accessability, though none of them have all 11.
I've also had a system where there were a few extreme outlying planets. Granted, it was also a trinary system and the star in question had something like 2 asteroid belts and eight planets before those two, but still...
(It was the most interesting system I ever generated, so much so that I tried to set it up in a gravity simulator. All 3 stars had planets and the orbits of the companions were inside the "inner system" of the primary)
I recently bought something on steam called universe sandbox. It was a few quid so I figured why not. You saying this makes me want to generate some of my aurora systems in it, just to see what they'd be like.
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Heh, there was also one where the third star orbited the B component at almost the exact same distance that B orbited A....
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In regards to huge orbits:
My current game's homeworld (and this is a colossally stupid thing to do, as I've noted in the other thread) is situated on the third star of a quaternary system.
Orbital distance (C to A) 15200 AU, for a 1. 5 million year orbit.
Huge resources on this planet, though, which is why I had to be here.
Glasstide-A G4-V Diameter: 1. 39m Mass: 0. 96 Luminosity: 1. 14
Glasstide-B G9-V Diameter: 1. 25m Mass: 0. 85 Luminosity: 0. 56. Orbits Glasstide-A at 80 AU.
Glasstide-C K4-V Diameter: 1. 11m Mass: 0. 69 Luminosity: 0. 23. Orbits Glasstide-A at 15200 AU.
Glasstide-D L4-VII Diameter: 125k Mass: 0. 06 Luminosity: 1. 00E-04. Orbits Glasstide-C at 24. 0 AU.
Glasstide-C IV: Colony Cost: 0. 00, Temperature: 20. 4, Gravity: 1. 59, Orbit: 176m
Nitrogen 61%, Oxygen (0. 32) 19. 9%, Carbon Dioxide 18. 4%, Argon 0. 40%, Pressure: 1. 63
Glasstide-C IV - Moon 1: Colony Cost: 2. 00, Temperature: 23. 5, Gravity: 1. 61, Orbit: 75k
Duranium 27,341,110 Acc: 0. 9
Neutronium 17,523,710 Acc: 0. 9
Corbomite 12,347,120 Acc: 0. 5
Tritanium 15,364,990 Acc: 0. 6
Boronide 33,512,630 Acc: 0. 9
Mercassium 13,230,390 Acc: 0. 5
Vendarite 41,255,800 Acc: 0. 8
Sorium 27,140,820 Acc: 0. 8
Uridium 91,495,530 Acc: 0. 4
Corundium 15,645,190 Acc: 0. 2
Gallicite 14,647,420 Acc: 0. 2
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Oh, that is a pretty good homeworld then! How is the moon's resources? And it looks like the D component is pretty close too...
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Oh, that is a pretty good homeworld then! How is the moon's resources? And it looks like the D component is pretty close too. . .
Eh, it's not as spectacular on its own. Tons of duranium, mostly. The other planets in C have a lot of resources, though.
Duranium 72,649,460 Acc: 0. 6
Neutronium 345,744 Acc: 0. 1
Boronide 100,000 Acc: 0. 1
Corbomite 100,000 Acc: 0. 1
The D star is just. . . there. There's nothing orbiting it.
However, I'm going to have to restart the campaign -- there's simply no way I can cross the 2. 25 trillion km to the main.
No super jovians, no hyperdrive. Lots and lots of fuel would do it, I guess, but it would still eat up seven to ten years of just one-way travel time.
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You at least deserve a medal for finding a situation where a civilization would stagnate from lack of exploration in a setting with casual interstellar travel ;)
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thats a pretty big distance i found an alien civ in one of my games 2 out from sol at least it was far enough away i could colonize one star and they were stuck on the other