Aurora 4x
New Players => The Academy => Topic started by: Mormota on November 28, 2011, 12:10:57 PM
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I designed a fighter, which, of course, does not have any maintenace capacity. Even though they were orbiting Earth, they were suffering constant maintenance failures, so I designed them a PDC. I added tons of maintenance spaces on the PDC, but for some reason that doesn't appear on the class summary window, only on the component summary window. I put my fighters in 10-strong squadrons and assigned the squadrons to the PDC, but the damaged ones did not repair and they kept suffering maintenance failures, one even exploded! Even after I assigned them to the same TG as the PDC. Also, on the TG window, my PDC's maint supplies is displayed as N/A.
Scheer class Base 15 750 tons 375 Crew 1500.5 BP TCS 315 TH 0 EM 0
Armour 5-55 Sensors 1/0 Damage Control Rating 0 PPV 0
Hangar Deck Capacity 13000 tons
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 7 sections
That's my PDC design, if it helps.
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I put my fighters in 10-strong squadrons and assigned the squadrons to the PDC...
Did you actually LAND them on the PDC?
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Oh. I didn't. I never knew you could. Thanks!
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You don't really need those tons of maintenance spaces, by the way. Once you've caught up your backlog of maintenance failures, a single Engineering section in the PDC will do fine.
Like you, I tend to make my Sensor PDCs seperate from my Airfield or Missile Base PDCs. It's worth including a Barracks, though, if you expect the planet to ever come under direct assault.
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You can't add engineering sections to a PDC though.
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You can't add engineering sections to a PDC though.
(http://i11.photobucket.com/albums/a155/blueemu/PDC.jpg)
Try it and see.
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They don't appear for me.
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Ah... my bad. I was in SM-mode.
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I wonder if one could make that PDC then switch SM mode off and still have that PDC and its engineering module work.
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I usually abuse the "fighter storage" hull designation graciously. Since PDC incur no maintenance cost, supermassive stoage bases are very worthwhile.
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I searched everywhere and couldn't find this answer, and even found a couple threads that said it was impossible to repair fighters in non-space-based hangars (i. e. PDCs). Well, I can report that it is indeed possible to repair fighters and get their maintenance clock to 0. 0 with a PDC. It only needs to have hangar space. You do not need fuel tanks or maintenance modules of any kind on the PDC. Only hangar space is required. Don't forget to [Land] your fighters on the PDC, or they will not start decreasing their clock.
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That's more than likely old info. It was also said "you can only repair armor at shipyards" but this is no longer true - you can repair armor in a hangar anywhere.
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Actually. A lot of my fighters have damaged components, and they are now finally in my mothership, landed and everything, I checked in the fighter tab. But they're not getting repaired. So... how to repair them?
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Never having repaired fighters, my guess would be on the "Individual Ship" screen (F6), select the PDC/Carrier and look where damaged parts are listed.
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Fighters only use the damage control for repairs. As long as they are in a hanger they draw supplies from the host ship and can also repair armor.
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So the mothership needs to have a damage control module?
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So the mothership needs to have a damage control module?
No, but it does help. Absolute minimum is a hanger and engineering enough to provide the required maintenance supplies.
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So the mothership needs to have a damage control module?
When you design a ship it will have a Damage Control number assigned to it. Maintenance Facilities Engineering Sections (thanks Charlie) are multi-purpose equipment that lower breakdown chance, come with Maintenance Supplies, and provide a small amount of damage control, so just normal maintenance will allow repairing at a slow speed (and that may be sufficient for repairing light damage to small fighters).
The various types of Damage Control just increase the Damage Control ability of the ship, but they do so at a much higher rate than Maintenance Facilities Engineering Sections.
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Just a point of clarity and is not complete.
Maintenance Facilities are gound installations for maintaining ships in orbit, as long as there are the required minerals in the colonies stockpile.
Maintenance Modules are ship components that allow ships to function as Maintenance Facilities when in orbit of a colony that has the required minerals stockpile.
Engineering Sections are ship components that reduce maintenance failure chances, provide a limited storage of maintenance supplies and can use maintenance supplies for damage control to repair damage.
Damage Control are ship components that provide a higher rating for repairs.
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Just what do damage control modules do? Cost less supplies per repair job?
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They allow for faster repairs if I recall correctly, on the level of hours or minutes instead of days. Mostly useful if you have a speed advantage over an enemy obviously.
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They allow for faster repairs if I recall correctly, on the level of hours or minutes instead of days. Mostly useful if you have a speed advantage over an enemy obviously.
If you look at the damage control rating (speed of repairs), you'll see it goes up something like 10 per damage control, but only 1 per engineering.
John