Aurora 4x
VB6 Aurora => Advanced Tactical Command Academy => Topic started by: Xkill on December 24, 2011, 03:55:47 PM
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Hey guys, I'm back. After months of wait I finally got my new computer, and I've been thinking of something that can train the minds of new people to Aurora on the 'Combat Topic'.
It's very simple; Make two different empires, give them tech, design some ships, make fleets, then pit the two against each other. (They have to be Human Controlled thought)
I'm trying to test this teory right now. They have maximum tech since I'm too lazy to manually put it all together.
I made two empires, the Combat Race 1 and Combat Race 2, (Hum, very original eh?) Comrace 1 is on Earth and Comrace 2 on Mars I made three ship designs (2 For Comrace 1 and 1 for Comrace 2. I'll put the designs on the end of the post.)
Comrace 1 is mostly focused on Lasers and Shields, (Even thought I designed no shields yet) and Comrace 2 is focused on Plasma Carronades. I made everything so simple both because I'm lazy and because its more simple to make, Missiles are way too complex for a test this young thought I plan on making something more complex soon. It's kinda a must anyway.
The ship designs for Comrace 1:
Messo class Frigate 2.450 tons 364 Crew 5150,5 BP TCS 49 TH 1000 EM 0
20408 km/s Armour 4-16 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 2 PPV 24
Maint Life 7,49 Years MSP 2628 AFR 24% IFR 0,3% 1YR 82 5YR 1235 Max Repair 1969 MSP
Photonic Drive E1 (M) (2) Power 500 Fuel Use 10% Signature 500 Armour 0 Exp 5%
Fuel Capacity 100.000 Litres Range 734,7 billion km (416 days at full power)
20cm C3 Far Gamma Ray Laser (4) Range 1.050.000km TS: 25000 km/s Power 10-3 RM 12 ROF 20 10 10 10 10 10 10 10 10 10 10
Fire Control S03 525-25000 (2) Max Range: 1.050.000 km TS: 25000 km/s 99 98 97 96 95 94 93 92 91 90
Vacuum Energy Power Plant Technology PB-1 (1) Total Power Output 40 Armour 0 Exp 5%
This design is classed as a Military Vessel for maintenance purposes
Note: Frigate, main brawler, nothing special.
Sesoss class Command Ship 5.050 tons 606 Crew 7646 BP TCS 101 TH 2500 EM 0
24752 km/s Armour 2-26 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 46,26
Maint Life 1,44 Years MSP 946 AFR 204% IFR 2,8% 1YR 503 5YR 7538 Max Repair 1312 MSP
Photonic Drive E1 (M) (5) Power 500 Fuel Use 10% Signature 500 Armour 0 Exp 5%
Fuel Capacity 200.000 Litres Range 712,9 billion km (333 days at full power)
Twin 10cm C3 Far Gamma Ray Laser (PD) Turret (6x2) Range 350.000km TS: 75000 km/s Power 6-6 RM 12 ROF 5 3 3 3 3 3 3 3 3 3 3
Fire Control S02 175-50000 (PD) (2) Max Range: 350.000 km TS: 50000 km/s 97 94 91 89 86 83 80 77 74 71
Vacuum Energy Power Plant Technology PB-1 (1) Total Power Output 40 Armour 0 Exp 5%
Active Search Sensor MR4792-R140 (1) GPS 75600 Range 4.792,0m km Resolution 140
Active Search Sensor MR1207-R20 (1) GPS 7200 Range 1.207,5m km Resolution 20
Active Search Sensor MR270-R1 (1) GPS 360 Range 270,0m km Resolution 1
Active Search Sensor MR661-R6 (1) GPS 2160 Range 661,4m km Resolution 6
Active Search Sensor MR7636-R200 (1) GPS 144000 Range 7.636,8m km Resolution 200
Active Search Sensor MR2414-R80 (1) GPS 28800 Range 2.415,0m km Resolution 80
This design is classed as a Military Vessel for maintenance purposes
Note: The Sensor ship. Obviously they aren't going to the main fight, and are only needed to get the other ships to... well... fight.
Now for the Comrace 2:
Gomalol class Destroyer 8.700 tons 1360 Crew 11230,5 BP TCS 174 TH 2500 EM 0
14367 km/s Armour 10-37 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 108
Maint Life 0,42 Years MSP 807 AFR 605% IFR 8,4% 1YR 1919 5YR 28790 Max Repair 1477 MSP
Photonic Drive E1 (M) (5) Power 500 Fuel Use 10% Signature 500 Armour 0 Exp 5%
Fuel Capacity 300.000 Litres Range 620,7 billion km (500 days at full power)
40cm C25 Plasma Carronade (9) Range 400.000km TS: 25000 km/s Power 40-25 RM 1 ROF 10 40 20 13 10 8 6 5 5 4 4
Fire Control S01,5 262,5-25000 H50 (3) Max Range: 525.000 km TS: 25000 km/s 98 96 94 92 90 89 87 85 83 81
Vacuum Energy Power Plant Technology PB-1 (6) Total Power Output 240 Armour 0 Exp 5%
Active Search Sensor MR4050-R100 (1) GPS 54000 Range 4.050,0m km Resolution 100
Active Search Sensor MR330-R6 (1) GPS 1080 Range 330,7m km Resolution 6
Active Search Sensor MR2863-R50 (1) GPS 27000 Range 2.863,8m km Resolution 50
Active Search Sensor MR135-R1 (1) GPS 180 Range 135,0m km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
Note: The Comrace 2 main brawler, atleast for now. Looking for simplicity I made these ships to carry theyr own sensors and they are generally more powerful than the Comrace 1 ships.
Tell me what you guys think.
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Well, I tested this first battle. And I learned three things: that distance and armor are VERY important things, that Plasma Carronades are total overkill and why everyone always say that Beam Weapons put you on some very vulnerable ground. It may come obvious to everyone that Comrace 1 lost. Badly.
The Gomagols took more time to charge their guns, (Mostly because I forgot to assign the weapons to all of the ships even thought I assigned to one of them.) and in that time the Messos inflicted some damage to the Gomagols. But when the Gomagols got their guns back up... oh man.
No Gomagols were destroyed but the 6 Messos were. The entire battle probably took around 30-40 seconds of Gametime. The armor of the Gomagols took around 15 seconds of continuous laser fire and, everything got absorbed. but after that they started to take damage, then secondary explosions ensued and Gomagol 001 got detached from the main fleet. Then just as the other 3 Gomagols locked on their targets, BOOM! The 6 guys got blasted.
Atleast now I know that I should put more armor on my next ships, and distance myself from anyone that comes too near.
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What you say is true; however, if the ships from Comrace 1 manage to keep Comrace 2's ships at around 700-800,000km, they can pick them apart and remain out of reach due to their faster speed and longer range weapons.
My general impression is that plasma carronades need to be mounted on a ship that is faster than its oponents, or else they loose their usefulness except in warp point defence.
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What you say is true; however, if the ships from Comrace 1 manage to keep Comrace 2's ships at around 700-800,000km, they can pick them apart and remain out of reach due to their faster speed and longer range weapons.
My general impression is that plasma carronades need to be mounted on a ship that is faster than its oponents, or else they loose their usefulness except in warp point defence.
This is true of beam weapons in general, really.
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Tactical games will probably teach that missiles are generally superior to beams. For campaigns, that isn't always the case because of the logistical constraints on missiles.
Steve