Aurora 4x
New Players => The Academy => Topic started by: GeaXle on January 23, 2012, 04:16:49 AM
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Dear community,
There is a thing I don't get with my anti-missile : they are costing me 84 uridium per missile... Which is HUGE!
Do you have any idea of what is going on here?
Here is the design :
Missile Size: 1 MSP (0.05 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 40
Speed: 50000 km/s Endurance: 1 minutes Range: 1.8m km
Cost Per Missile: 1.8333
Chance to Hit: 1k km/s 2000% 3k km/s 640% 5k km/s 400% 10k km/s 200%
Materials Required: 0.25x Tritanium 1.3233x Gallicite Fuel x12.5
Development Cost for Project: 183RP
And these are the parameter I have set :
0.125
0.5
0.005
0.37
0
0
0
0
...
I know it isn't showing the uridium consumption here, but I swear it is writen 84 on the industrial tab, and it requires 840000 uridium in total when I order 10k of them to be built. That's how I noticed.
Thanks a lot!
Cheers,
Gea
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The msisile design is bugged out... you're going to have to reresearch.
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Thanks!
Good to know, I'll SM design a new one.
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The msisile design is bugged out... you're going to have to reresearch.
Yes, I have seen this bug occasionally too. I still haven't figured out what is causing it though.
Steve
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Did you mistakenly input a value for a sensor on these bugged missile designs? Its conceivable that a certain sequence of inputting values and then removing them might leave the urudium "stuck" in the design...
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I've found that I can get around this bug if I manually go and zero out all the sensor values, even when they have zero to begin with.