Aurora 4x
VB6 Aurora => Bureau of Ship Design => Topic started by: caretsr on May 16, 2012, 10:46:54 AM
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And these are what I came up with. Can anyone give me any advice/constructive criticism or spot any flaws or any improvements I could make.
First up: frigates. these were designed to be lighter support craft that can operate independently or in small groups, or as support for my destroyers.
The missile frigate:
Wolf class Missile Frigate 5,000 tons 477 Crew 899 BP TCS 100 TH 500 EM 240
5000 km/s Armour 4-26 Shields 8-300 Sensors 11/11/0/0 Damage Control Rating 13 PPV 16
Maint Life 4. 82 Years MSP 337 AFR 66% IFR 0. 9% 1YR 24 5YR 358 Max Repair 70 MSP
Magazine 356
Internal Confinement Fusion Drive E3 (5) Power 100 Fuel Use 30% Signature 100 Armour 0 Exp 5%
Fuel Capacity 270,000 Litres Range 324. 0 billion km (750 days at full power)
Delta R300/7. 5 Shields (3) Total Fuel Cost 23 Litres per day
Size 4 Missile Launcher (4) Missile Size 4 Rate of Fire 30
Missile Fire Control FC64-R100 (1) Range 64. 7m km Resolution 100
Fireburst MK2 Anti Ship Missile Size-4 (89) Speed: 40,000 km/s End: 31. 2m Range: 75m km WH: 4 Size: 4 TH: 280 / 168 / 84
Active Search Sensor MR77-R100 (1) GPS 7000 Range 77. 0m km Resolution 100
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM Detection Sensor EM1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
ECCM-2 (1) ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
and the antimissile frigate, designed to support the above ships:
Winter class Frigate 5,000 tons 433 Crew 1019 BP TCS 100 TH 500 EM 450
5000 km/s Armour 4-26 Shields 15-300 Sensors 11/11/0/0 Damage Control Rating 13 PPV 8
Maint Life 4. 81 Years MSP 446 AFR 57% IFR 0. 8% 1YR 32 5YR 476 Max Repair 140 MSP
Magazine 348
Internal Confinement Fusion Drive E3 (5) Power 100 Fuel Use 30% Signature 100 Armour 0 Exp 5%
Fuel Capacity 255,000 Litres Range 306. 0 billion km (708 days at full power)
Delta R300/7. 5 Shields (6) Total Fuel Cost 45 Litres per day
Size 1 Counter-Missile Launcher (8) Missile Size 1 Rate of Fire 10
Missile Fire Control FC14-R1 (2) Range 14. 8m km Resolution 1
Defender MK2 Counter-Missile (352) Speed: 40,000 km/s End: 0. 5m Range: 1. 1m km WH: 1 Size: 1 TH: 386 / 232 / 116
Active Search Sensor MR15-R1 (1) GPS 140 Range 15. 4m km Resolution 1
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM Detection Sensor EM1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
ECCM-2 (1) ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
As well as these, I designed some destroyers, and a command/sensor ship
Mainline destroyer:
Warrior class Destroyer 10,000 tons 977 Crew 1745 BP TCS 200 TH 1000 EM 750
5000 km/s Armour 5-41 Shields 25-300 Sensors 11/11/0/0 Damage Control Rating 26 PPV 40
Maint Life 4. 75 Years MSP 654 AFR 133% IFR 1. 9% 1YR 48 5YR 714 Max Repair 70 MSP
Magazine 720
Internal Confinement Fusion Drive E3 (10) Power 100 Fuel Use 30% Signature 100 Armour 0 Exp 5%
Fuel Capacity 520,000 Litres Range 312. 0 billion km (722 days at full power)
Delta R300/7. 5 Shields (10) Total Fuel Cost 75 Litres per day
Size 4 Missile Launcher (10) Missile Size 4 Rate of Fire 30
Missile Fire Control FC64-R100 (2) Range 64. 7m km Resolution 100
Fireburst MK2 Anti Ship Missile Size-4 (180) Speed: 40,000 km/s End: 31. 2m Range: 75m km WH: 4 Size: 4 TH: 280 / 168 / 84
Active Search Sensor MR77-R100 (1) GPS 7000 Range 77. 0m km Resolution 100
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM Detection Sensor EM1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
ECCM-2 (1) ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Antimissile Destroyer:
Sentinel class Destroyer Escort 10,000 tons 931 Crew 1975 BP TCS 200 TH 1000 EM 660
5000 km/s Armour 5-41 Shields 22-300 Sensors 11/11/0/0 Damage Control Rating 26 PPV 30
Maint Life 4. 42 Years MSP 802 AFR 123% IFR 1. 7% 1YR 66 5YR 995 Max Repair 140 MSP
Magazine 710
Internal Confinement Fusion Drive E3 (10) Power 100 Fuel Use 30% Signature 100 Armour 0 Exp 5%
Fuel Capacity 520,000 Litres Range 312. 0 billion km (722 days at full power)
Delta R300/7. 5 Shields (9) Total Fuel Cost 68 Litres per day
Size 1 Counter-Missile Launcher (30) Missile Size 1 Rate of Fire 10
Missile Fire Control FC14-R1 (6) Range 14. 8m km Resolution 1
Defender MK2 Counter-Missile (710) Speed: 40,000 km/s End: 0. 5m Range: 1. 1m km WH: 1 Size: 1 TH: 386 / 232 / 116
Active Search Sensor MR15-R1 (1) GPS 140 Range 15. 4m km Resolution 1
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM Detection Sensor EM1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
ECCM-2 (1) ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
And a beam based Antimissile destroyer:
Phalanx class Destroyer Escort 10,000 tons 736 Crew 1910 BP TCS 200 TH 1000 EM 600
5000 km/s Armour 6-41 Shields 20-300 Sensors 11/11/0/0 Damage Control Rating 28 PPV 65. 28
Maint Life 3. 65 Years MSP 955 AFR 100% IFR 1. 4% 1YR 111 5YR 1664 Max Repair 235 MSP
Magazine 85
Internal Confinement Fusion Drive E3 (10) Power 100 Fuel Use 30% Signature 100 Armour 0 Exp 5%
Fuel Capacity 595,000 Litres Range 357. 0 billion km (826 days at full power)
Delta R300/7. 5 Shields (8) Total Fuel Cost 60 Litres per day
Phalanx Quad Gauss Turret (2x16) Range 20,000km TS: 20000 km/s Power 0-0 RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
Fire Control S02 16-16000 (2) Max Range: 32,000 km TS: 16000 km/s 69 37 6 0 0 0 0 0 0 0
Defender MK2 Counter-Missile (85) Speed: 40,000 km/s End: 0. 5m Range: 1. 1m km WH: 1 Size: 1 TH: 386 / 232 / 116
Active Search Sensor MR15-R1 (1) GPS 140 Range 15. 4m km Resolution 1
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM Detection Sensor EM1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
ECCM-2 (1) ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Finally, my command/sensor ship:
Watchman class Command Ship 22,000 tons 1981 Crew 6425 BP TCS 440 TH 2200 EM 750
5000 km/s Armour 8-69 Shields 25-300 Sensors 550/550/0/0 Damage Control Rating 32 PPV 0
Maint Life 2. 45 Years MSP 4016 AFR 176% IFR 2. 4% 1YR 923 5YR 13851 Max Repair 1400 MSP
Flag Bridge
Internal Confinement Fusion Drive E3 (22) Power 100 Fuel Use 30% Signature 100 Armour 0 Exp 5%
Fuel Capacity 1,100,000 Litres Range 300. 0 billion km (694 days at full power)
Delta R300/7. 5 Shields (10) Total Fuel Cost 75 Litres per day
Active Search Sensor MR1540-R100 (1) GPS 140000 Range 1,540. 0m km Resolution 100
Active Search Sensor MR154-R1 (1) GPS 1400 Range 154. 0m km Resolution 1
Thermal Sensor TH50-550 (1) Sensitivity 550 Detect Sig Strength 1000: 550m km
EM Detection Sensor EM50-550 (1) Sensitivity 550 Detect Sig Strength 1000: 550m km
ECM 20
This design is classed as a Military Vessel for maintenance purposes
Now for all the notes on design strategy/deployment intention:
All ships are designed to be able to operate without support or sensor coverage from another ship, if necessary.
Hull sizes will be in nice multiples or 1000.
All ships are equipped with shields, even if they may not be that effective at this tech level, both for RP purposes and because shields, even weak one's, reduce repair.
All fleet ships should have the same speed.
Frigates are for use as cheap defensive ships, or as support ships. they will mostly operate in small groups combining both frigate types.
Destroyers were intended to operate mostly with the support of a command ship, and with all three types of destroyers in a fleet.
The command ship is for;
A: The use of a flag bridge (by the way, could someone explain what this does. I think it involves officers, but am otherwise unsure)
B: To serve as a long range sensor during battles (the other ships are intended to have sensors matching their engagement ranges where possible)
C: To serve as a target for enemy ships, hence the relatively thick armor and shields
Any advice would be appreciated (including unrelated advice, but mostly to do with these ships). I want to iron out any major flaws before these start getting deployed. Also, by where I'm at in the game (20 years in), is my tech advancing slowly or fast compared to most peoples'?
Thanks.
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First thing I'd do is improve your missile reload rate tech. Lots.
Flag bridges are used to put task force command structures in. You create a task force command and put officers in it, you can then put them on a flag bridge. They give their bonuses to the fleet the flag bridge is in.
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All ships look quite nice, so I only found a few nitpicks :)
Personally, I don´t bother with ECCM on beam escorts. I have never used and have never seen the AI use ECM on missiles, so I don´t consider this necessary.
Your maintenance life is on the generous side, but not excessively so, your range (fuel capacity) however is quite a bit. I´d probably half that.
I´d probably use the saved mass to up the armor/shield a bit, cause they are a little light in that departement.
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Personally, I don´t bother with ECCM on beam escorts. I have never used and have never seen the AI use ECM on missiles, so I don´t consider this necessary.
-->you need eccm if you intend to dual-role as a beam warship.
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-->you need eccm if you intend to dual-role as a beam warship.
Yes, but the gauss turrets are soooo short ranged, I can´t realy envision them in a anti-ship role.
Yes, against a lower tech (read slower) enemy, they possibly could be used, but I would consider having to use a dedicated beam(gauss)-PD plattform in an anti-shipping role an act of desperation. Now, if those would be 15cm laser turrets, things would be quite different.
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so after reading your comments, I halved the range on the destroyers, added at least one layer to the armor on each, and in some cases added an extra shield. The command ship has had it's size increased to boost it's defensive abilities, and I designed two new destroyers for close-range beam work. I left the frigates as they were.
New command ship:
Watchman class Command Ship 25,000 tons 2128 Crew 7034 BP TCS 500 TH 2500 EM 1500
5000 km/s Armour 12-76 Shields 50-300 Sensors 550/550/0/0 Damage Control Rating 38 PPV 0
Maint Life 2. 87 Years MSP 4924 AFR 178% IFR 2. 5% 1YR 879 5YR 13192 Max Repair 1400 MSP
Flag Bridge
Internal Confinement Fusion Drive E3 (25) Power 100 Fuel Use 30% Signature 100 Armour 0 Exp 5%
Fuel Capacity 750,000 Litres Range 180. 0 billion km (416 days at full power)
Delta R300/7. 5 Shields (20) Total Fuel Cost 150 Litres per day
Active Search Sensor MR1540-R100 (1) GPS 140000 Range 1,540. 0m km Resolution 100
Active Search Sensor MR154-R1 (1) GPS 1400 Range 154. 0m km Resolution 1
Thermal Sensor TH50-550 (1) Sensitivity 550 Detect Sig Strength 1000: 550m km
EM Detection Sensor EM50-550 (1) Sensitivity 550 Detect Sig Strength 1000: 550m km
ECM 20
This design is classed as a Military Vessel for maintenance purposes
My new beam assault ship:
Cavalier class Destroyer 10,000 tons 1061 Crew 2048. 5 BP TCS 200 TH 2000 EM 750
10000 km/s Armour 5-41 Shields 25-300 Sensors 11/11/0/0 Damage Control Rating 15 PPV 30
Maint Life 3. 8 Years MSP 640 AFR 160% IFR 2. 2% 1YR 69 5YR 1042 Max Repair 154 MSP
Internal Confinement Fusion Drive E3 (20) Power 100 Fuel Use 30% Signature 100 Armour 0 Exp 5%
Fuel Capacity 275,000 Litres Range 165. 0 billion km (190 days at full power)
Delta R300/7. 5 Shields (10) Total Fuel Cost 75 Litres per day
20cm C4 Near Ultraviolet Laser (5) Range 256,000km TS: 10000 km/s Power 10-4 RM 3 ROF 15 10 10 10 7 5 5 4 3 3 3
Laser Fire Control S08 128-8000 (1) Max Range: 256,000 km TS: 8000 km/s 96 92 88 84 80 77 73 69 65 61
Magnetic Confinement Fusion Reactor Technology PB-1 (1) Total Power Output 20 Armour 0 Exp 5%
Active Search Sensor MR77-R100 (1) GPS 7000 Range 77. 0m km Resolution 100
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM Detection Sensor EM1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
ECCM-2 (1) ECM 20
This design is classed as a Military Vessel for maintenance purposes
And it's escort, made by modifying the Phalanx
Gunslinger class Destroyer Escort 10,000 tons 807 Crew 2013. 5 BP TCS 200 TH 2000 EM 750
10000 km/s Armour 6-41 Shields 25-300 Sensors 11/11/0/0 Damage Control Rating 14 PPV 32. 64
Maint Life 2. 08 Years MSP 503 AFR 200% IFR 2. 8% 1YR 156 5YR 2334 Max Repair 235 MSP
Internal Confinement Fusion Drive E3 (20) Power 100 Fuel Use 30% Signature 100 Armour 0 Exp 5%
Fuel Capacity 310,000 Litres Range 186. 0 billion km (215 days at full power)
Delta R300/7. 5 Shields (10) Total Fuel Cost 75 Litres per day
Phalanx Quad Gauss Turret (1x16) Range 20,000km TS: 20000 km/s Power 0-0 RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
Fire Control S02 16-16000 (1) Max Range: 32,000 km TS: 16000 km/s 69 37 6 0 0 0 0 0 0 0
Active Search Sensor MR15-R1 (1) GPS 140 Range 15. 4m km Resolution 1
Thermal Sensor TH1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
EM Detection Sensor EM1-11 (1) Sensitivity 11 Detect Sig Strength 1000: 11m km
ECCM-2 (1) ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
I'll also focus on boosting missile reload tech until I reach a decent value (6? so AMM launchers can fire every 5 seconds) before I design the next generation of warships.
Also, a question mostly unrelated to ships, but I'll put it here anyway, because it is partially related, and it's only one question: if you have enough scientists to literally have one researching everything (too many military academies), with one lab each, is it better to do that or to only have a few researching in each area, with more labs?
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As scientists increase their bonus a lot faster when they are actively researching, I usually have one in each field with a single lab. This one acts as a backup, in case the leading scientist in that field buys it.
The leading scientist gets as many labs as possible to do the actual research.