Aurora 4x
VB6 Aurora => Bureau of Ship Design => Topic started by: DatAlien on May 22, 2012, 04:03:43 PM
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This are the classes which are used in the military branch of the Exploration Service a department of the ministry of education, research and exploration (additional there are the Naval Service and the Ground Defense Service of the Ministry of Defense and the Patrol and Escort Service of the Ministry of the Interior (rumor has it that the ministry of environment also tries to get there hands on a few ships)).
The main use at the moment is to search and destroy hostile ships before the survey ships jump in.
Surveillance-1/2136 class Surveillance Destroyer 9,000 tons 786 Crew 2144.65 BP TCS 180 TH 450 EM 360
5000 km/s Armour 7-38 Shields 12-750 Sensors 320/560/0/0 Damage Control Rating 6 PPV 0
Maint Life 3.29 Years MSP 1894 AFR 108% IFR 1.5% 1YR 264 5YR 3964 Max Repair 560 MSP
Magazine 106
MSD-2/2134 (9) Power 100 Fuel Use 80% Signature 50 Armour 0 Exp 5%
Fuel Capacity 200,000 Litres Range 50.0 billion km (115 days at full power)
Delta R750/20 Shields (5) Total Fuel Cost 100 Litres per day
AMM-1/2134 (106) Speed: 65,000 km/s End: 1.1m Range: 4.5m km WH: 1 Size: 1 TH: 303 / 182 / 91
ACAS-1/2134 (1) GPS 1920 Range 42.5m km Resolution 40
PTF-1/2135 (1) Sensitivity 320 Detect Sig Strength 1000: 320m km
PEF-1/2135 (1) Sensitivity 560 Detect Sig Strength 1000: 560m km
ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Reconnisance-1/2139 class Surveillance Destroyer 9,000 tons 780 Crew 2926.65 BP TCS 180 TH 450 EM 360
5000 km/s Armour 7-38 Shields 12-750 Sensors 1/1/0/0 Damage Control Rating 6 PPV 0
Maint Life 2.55 Years MSP 2219 AFR 108% IFR 1.5% 1YR 477 5YR 7149 Max Repair 840 MSP
Magazine 106
MSD-2/2134 (9) Power 100 Fuel Use 80% Signature 50 Armour 0 Exp 5%
Fuel Capacity 350,000 Litres Range 87.5 billion km (202 days at full power)
Delta R750/20 Shields (5) Total Fuel Cost 100 Litres per day
AMM-1/2134 (106) Speed: 65,000 km/s End: 1.1m Range: 4.5m km WH: 1 Size: 1 TH: 303 / 182 / 91
AR/MAF-3/2138 (1) GPS 840 Range 117.6m km Resolution 1
ASF-3/2138 (1) GPS 84000 Range 1,176.0m km Resolution 100
ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
The eye, ear and flashlight of the taskgroups, each taskfoce has one Surveillance-1/2136 and two Reconnisance-1/2139. The difference in the years come from the fact that the jumpships used to double as active sensor plattforms. (They also double as auxilar collier)
Jmp(Flag)-3.5/2139 class Jump Destroyer 9,000 tons 663 Crew 2047 BP TCS 180 TH 450 EM 360
5000 km/s JR 6-50 Armour 7-38 Shields 12-750 Sensors 1/1/0/0 Damage Control Rating 7 PPV 0
Maint Life 5.53 Years MSP 1995 AFR 92% IFR 1.3% 1YR 110 5YR 1643 Max Repair 380 MSP
Flag Bridge Hangar Deck Capacity 1000 tons Troop Capacity: 1 Company Cargo Handling Multiplier 40
MJD-3(6-9000)/2138 Max Ship Size 9000 tons Distance 50k km Squadron Size 6
MSD-2/2134 (9) Power 100 Fuel Use 80% Signature 50 Armour 0 Exp 5%
Fuel Capacity 790,000 Litres Range 197.5 billion km (457 days at full power)
Delta R750/20 Shields (5) Total Fuel Cost 100 Litres per day
ECM 20
This design is classed as a Military Vessel for maintenance purposes
This jumpship doubles as an flagship and assault carrier and carries one marine company and a FastDrop-1/2136 Assault Shuttle. Each taskforce has 4 of them.
MissleCom-2/2136 class Missile Destroyer 9,000 tons 608 Crew 1768.85 BP TCS 180 TH 450 EM 360
5000 km/s Armour 7-38 Shields 12-750 Sensors 1/1/0/0 Damage Control Rating 3 PPV 28
Maint Life 4.32 Years MSP 1369 AFR 216% IFR 3% 1YR 118 5YR 1772 Max Repair 75 MSP
Magazine 1010
MSD-2/2134 (9) Power 100 Fuel Use 80% Signature 50 Armour 0 Exp 5%
Fuel Capacity 200,000 Litres Range 50.0 billion km (115 days at full power)
Delta R750/20 Shields (5) Total Fuel Cost 100 Litres per day
ASML-3/2136 (14) Missile Size 4 Rate of Fire 150
ASMC-1/2134 (1) Range 240.4m km Resolution 80
ASM(L)-1/2134 (224) Speed: 50,000 km/s End: 18.7m Range: 56.2m km WH: 4 Size: 4 TH: 183 / 110 / 55
ASM(S)-2/2140 (28) Speed: 50,000 km/s End: 1.1m Range: 3.2m km WH: 9 Size: 4 TH: 183 / 110 / 55
ASAUXAS-1/2134 (1) GPS 6400 Range 89.6m km Resolution 100
ECCM-2 (1) ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
This class provides the majority of the taskgroups attack strength against enemies which are either slower than the fleet or closing into range. New missels are under development for better usage of the firecontrol range. Each standard task group has five of this.
RailCom-1.5/2136 class Destroyer 9,000 tons 1086 Crew 2091 BP TCS 180 TH 450 EM 1350
5000 km/s Armour 7-38 Shields 45-750 Sensors 1/1/0/0 Damage Control Rating 3 PPV 64
Maint Life 4.47 Years MSP 1436 AFR 216% IFR 3% 1YR 116 5YR 1743 Max Repair 192 MSP
MSD-2/2134 (9) Power 100 Fuel Use 80% Signature 50 Armour 0 Exp 5%
Fuel Capacity 200,000 Litres Range 50.0 billion km (115 days at full power)
Delta R750/20 Shields (18) Total Fuel Cost 360 Litres per day
SA/R25:15-1/2134 (8x4) Range 150,000km TS: 8000 km/s Power 15-5 RM 3 ROF 15 5 5 5 3 2 2 2 1 1 1
ASFC-2/2134 (1) Max Range: 320,000 km TS: 8000 km/s 97 94 91 88 84 81 78 75 72 69
SPP-1/2134 (10) Total Power Output 40 Armour 0 Exp 5%
ASAUXAS-1/2134 (1) GPS 6400 Range 89.6m km Resolution 100
ECCM-2 (1) ECM 20
This design is classed as a Military Vessel for maintenance purposes
The RailCom is intend to go into knife range detached from its taskgroup while the other ships fire their missles, but so far they were only used to thicken the PD fire and will be replaced by laser armed ships in the future. One ship is attached to each standard taskgroup.
MissleDef-2/2136 class Destroyer Escort 9,000 tons 829 Crew 2290.3 BP TCS 180 TH 450 EM 360
5000 km/s Armour 7-38 Shields 12-750 Sensors 1/1/0/0 Damage Control Rating 3 PPV 55
Maint Life 3.99 Years MSP 1477 AFR 216% IFR 3% 1YR 148 5YR 2221 Max Repair 192 MSP
Magazine 239
MSD-2/2134 (9) Power 100 Fuel Use 80% Signature 50 Armour 0 Exp 5%
Fuel Capacity 250,000 Litres Range 62.5 billion km (144 days at full power)
Delta R750/20 Shields (5) Total Fuel Cost 100 Litres per day
ST/G20-1/2134 (2x20) Range 50,000km TS: 14800 km/s Power 0-0 RM 5 ROF 5 1 1 1 1 1 0 0 0 0 0
AMFC-2/2134 (2) Max Range: 160,000 km TS: 16000 km/s 94 88 81 75 69 62 56 50 44 38
AMML-1/2134 (27) Missile Size 1 Rate of Fire 10
AMMC-1/2134 (3) Range 26.9m km Resolution 1
AMM-1/2134 (239) Speed: 65,000 km/s End: 1.1m Range: 4.5m km WH: 1 Size: 1 TH: 303 / 182 / 91
AMAUXAS-1/2134 (1) GPS 64 Range 9.0m km Resolution 1
ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Provides AM Cover and sandblasting capability, each standard taskforce has five.
Carrier-2/2136 class FAC Destroyer 9,000 tons 451 Crew 1619.65 BP TCS 180 TH 450 EM 360
5000 km/s Armour 7-38 Shields 12-750 Sensors 1/1/0/0 Damage Control Rating 3 PPV 0
Maint Life 3.83 Years MSP 1337 AFR 216% IFR 3% 1YR 143 5YR 2148 Max Repair 75 MSP
Hangar Deck Capacity 4000 tons Magazine 106
MSD-2/2134 (9) Power 100 Fuel Use 80% Signature 50 Armour 0 Exp 5%
Fuel Capacity 200,000 Litres Range 50.0 billion km (115 days at full power)
Delta R750/20 Shields (5) Total Fuel Cost 100 Litres per day
ASM(S)-2/2140 (26) Speed: 50,000 km/s End: 1.1m Range: 3.2m km WH: 9 Size: 4 TH: 183 / 110 / 55
ACAS-1/2134 (1) GPS 1920 Range 42.5m km Resolution 40
ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Carries a strikegroup consisting of 5 FastMissle-1/2134, one FastSen-1/2134 and one FastSen(LR)-1/2135. A standard taskgroup has two.
Collier-1.5/2136 class Fleet Support Vessel 9,000 tons 471 Crew 1644.75 BP TCS 180 TH 450 EM 360
5000 km/s Armour 7-38 Shields 12-750 Sensors 1/1/0/0 Damage Control Rating 3 PPV 0
Maint Life 3.88 Years MSP 1343 AFR 216% IFR 3% 1YR 141 5YR 2119 Max Repair 75 MSP
Magazine 1590
MSD-2/2134 (9) Power 100 Fuel Use 80% Signature 50 Armour 0 Exp 5%
Fuel Capacity 350,000 Litres Range 87.5 billion km (202 days at full power)
Delta R750/20 Shields (5) Total Fuel Cost 100 Litres per day
ASM(S)-2/2140 (24) Speed: 50,000 km/s End: 1.1m Range: 3.2m km WH: 9 Size: 4 TH: 183 / 110 / 55
ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Tender-1.5/2136 class Fleet Support Vessel 9,000 tons 426 Crew 1440 BP TCS 180 TH 450 EM 360
5000 km/s Armour 7-38 Shields 12-750 Sensors 1/1/0/0 Damage Control Rating 3 PPV 0
Maint Life 16.04 Years MSP 19300 AFR 216% IFR 3% 1YR 141 5YR 2119 Max Repair 75 MSP
MSD-2/2134 (9) Power 100 Fuel Use 80% Signature 50 Armour 0 Exp 5%
Fuel Capacity 350,000 Litres Range 87.5 billion km (202 days at full power)
Delta R750/20 Shields (5) Total Fuel Cost 100 Litres per day
ASM(S)-2/2140 (24) Speed: 50,000 km/s End: 1.1m Range: 3.2m km WH: 9 Size: 4 TH: 183 / 110 / 55
ECM 20
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
MilTanker-1.5/2136 class Fleet Support Vessel 9,000 tons 606 Crew 2070 BP TCS 180 TH 450 EM 360
5000 km/s Armour 7-38 Shields 12-750 Sensors 1/1/0/0 Damage Control Rating 3 PPV 0
Maint Life 6.99 Years MSP 1431 AFR 216% IFR 3% 1YR 51 5YR 769 Max Repair 75 MSP
MSD-2/2134 (9) Power 100 Fuel Use 80% Signature 50 Armour 0 Exp 5%
Fuel Capacity 4,850,000 Litres Range 1212.5 billion km (2806 days at full power)
Delta R750/20 Shields (5) Total Fuel Cost 100 Litres per day
ECM 20
This design is classed as a Military Vessel for maintenance purposes
A standard taskgroup has two collier and one tanker and tender
FastDrop-1/2136 class Fast Scout Craft 500 tons 33 Crew 125.5 BP TCS 10 TH 100 EM 0
20000 km/s Armour 4-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 9.31 Years MSP 78 AFR 4% IFR 0.1% 1YR 2 5YR 24 Max Repair 75 MSP
Drop Capacity: 1 Company
SCSD-2/2134 (1) Power 200 Fuel Use 800% Signature 100 Armour 0 Exp 15%
Fuel Capacity 10,000 Litres Range 4.5 billion km (62 hours at full power)
This design is classed as a Military Vessel for maintenance purposes
FastSen-1/2134 class Fast Scout Craft 500 tons 47 Crew 152.5 BP TCS 10 TH 100 EM 0
20000 km/s Armour 3-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 9.53 Years MSP 95 AFR 4% IFR 0.1% 1YR 2 5YR 28 Max Repair 75 MSP
SCSD-2/2134 (1) Power 200 Fuel Use 800% Signature 100 Armour 0 Exp 15%
Fuel Capacity 10,000 Litres Range 4.5 billion km (62 hours at full power)
ACAS-1/2134 (1) GPS 1920 Range 42.5m km Resolution 40
This design is classed as a Military Vessel for maintenance purposes
FastMissle-1/2134 class Fast Attack Craft 500 tons 34 Crew 116.4 BP TCS 10 TH 100 EM 0
20000 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 2.4
Maint Life 10.43 Years MSP 73 AFR 4% IFR 0.1% 1YR 1 5YR 18 Max Repair 75 MSP
Magazine 16
SCSD-2/2134 (1) Power 200 Fuel Use 800% Signature 100 Armour 0 Exp 15%
Fuel Capacity 10,000 Litres Range 4.5 billion km (62 hours at full power)
ASML(BOX)-1/2134 (4) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
SCASMC-2/2134 (1) Range 33.6m km Resolution 100
ASM(S)-1/2134 (4) Speed: 32,500 km/s End: 14.4m Range: 28.1m km WH: 10 Size: 4 TH: 119 / 71 / 35
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
FastSen-1(LR)/2135 class Fast Scout Craft 500 tons 50 Crew 151 BP TCS 10 TH 100 EM 0
20000 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 10.76 Years MSP 94 AFR 4% IFR 0.1% 1YR 1 5YR 22 Max Repair 75 MSP
SCSD-2/2134 (1) Power 200 Fuel Use 800% Signature 100 Armour 0 Exp 15%
Fuel Capacity 40,000 Litres Range 18.0 billion km (10 days at full power)
ACAS-1/2134 (1) GPS 1920 Range 42.5m km Resolution 40
This design is classed as a Military Vessel for maintenance purposes
A FastSen-1(LR)/2135 is normaly the first ship that will jump through a unexplored jumphole, once in the new system it will start moving toward the sun or a planet in range and activate its active sensor after 3 hours. If no body is in range it will scan the zone around the jumppoint and return to call in the taskgroup that wait on the other side.
Edit: They also serve as pickets on jump points for the patrol service
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The Surveillance Destroyer seem to have missiles, but no launchers nor fire controls? Are they to double as colliers? Why not two separate ships classes for tow separate tasks?
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Your collier appears to only have 24 size four missiles, with magazine space for a few hundred.
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Your collier appears to only have 24 size four missiles, with magazine space for a few hundred.
Left over from the design process, I used the Carrier-1/2134 as starting point, which used to have 24 ASM(S)-1 in stock.
The Surveillance Destroyer seem to have missiles, but no launchers nor fire controls? Are they to double as colliers? Why not two separate ships classes for tow separate tasks?
As I wrote they double as Auxiliary Collier.
Why? Because I had space left, so I filled it with what I think is the most useful in a longer missile exchange, more missiles
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If you only intend to use one marine company on your flagships you might as well use 2 boat bays instead of 1 hangar deck. Saves some space.
You have a lot more different warships than I would use personally, but I prefer multi roles. YMMV.
The overall speed is low for the tech level, but not too low, and you have the FACs to make up the difference. So that should work.
If you intend the FAC to be a jump scout it should probably mount a jump drive. While it can use the command ship's jump drive to enter an enemy system, if there is a hostile presence at the gate a standard transit stands no chance of getting any useful information before destruction. And if the jumpgate is clear, you can use the passive sensor destroyer to detect major threats. Throttle down its drives and it will have minimal signature.
The 50 BKM range on the missile destroyers will get annoying because you will have to refuel a lot. I realise you'll have tankers, but...
I'm not certain, but it looks like you are using Maintenance Storage on most of your ships. In my experience it's better to use engineering spaces unless its a supply ship or carrier. They do a better job of extending useful lifetime, are more supply-efficient, and provide combat ships with repair redundancy. A ship that loses all its engineering spaces either has to be scuttled or towed.
*EDIT*
Also, by looks, you are using default efficiency tech on the FACs. You could eke some more speed at them relatively cheaply with -10% or -20% fuel efficiency techs.
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If you only intend to use one marine company on your flagships you might as well use 2 boat bays instead of 1 hangar deck. Saves some space.
That is intentionally, with the free space on the carriers I can free one carrier if needed for captured ships
If you intend the FAC to be a jump scout it should probably mount a jump drive. While it can use the command ship's jump drive to enter an enemy system, if there is a hostile presence at the gate a standard transit stands no chance of getting any useful information before destruction. And if the jumpgate is clear, you can use the passive sensor destroyer to detect major threats. Throttle down its drives and it will have minimal signature.
The idea is to minimize the possible loss of life and material on this missions and a jump drive on board would slow the scout to much.
What I forgot in the first post, they are also the pickets that I station on jump points.
I'm not certain, but it looks like you are using Maintenance Storage on most of your ships. In my experience it's better to use engineering spaces unless its a supply ship or carrier. They do a better job of extending useful lifetime, are more supply-efficient, and provide combat ships with repair redundancy. A ship that loses all its engineering spaces either has to be scuttled or towed.
Mmmm, I know that I added some more in the design process, but I don't know anymore why I replaced them with MS.