Aurora 4x
VB6 Aurora => Bureau of Ship Design => Topic started by: Marski on June 27, 2012, 04:13:45 PM
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Keep in mind that these ships are geared towards countering size 1 missile spam and over 10K ships which one certain race currently fields.
These ships are intendet to be kept at maximum range along with the command ship, cover each other against missiles.
Sverdlov-L2 class Missile Frigate 26 700 tons 3004 Crew 11403.56 BP TCS 534 TH 450 EM 0
7022 km/s JR 3-50 Armour 5-79 Shields 0-0 Sensors 72/24/0/0 Damage Control Rating 149 PPV 110.96
Maint Life 20.34 Years MSP 23757 AFR 64% IFR 0.9% 1YR 109 5YR 1641 Max Repair 756 MSP
Magazine 617
J27500(3-50) Military Jump Drive Max Ship Size 27500 tons Distance 50k km Squadron Size 3
M-Class Supercharged Yakovlev Drive M-30 (25) Power 150 Fuel Use 60% Signature 18 Armour 0 Exp 35%
Fuel Capacity 650 000 Litres Range 73.0 billion km (120 days at full power)
Quad 150mm G.C. PD Turret (4x20) Range 60 000km TS: 60000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
AKM-850M10 (4x12) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
PD turret control (2) Max Range: 150 000 km TS: 32000 km/s 93 87 80 73 67 60 53 47 40 33
"Tor" MT-2 Missile System (4) Missile Size 1 Rate of Fire 5
Size 7 Missile Launcher (10) Missile Size 7 Rate of Fire 30
PD-2 Missile launch control (4) Range 69.1m km Resolution 1
OSA-H (120) Speed: 60 000 km/s End: 3.3m Range: 12m km WH: 1 Size: 1 TH: 840 / 504 / 252
Bloodhound - I (71) Speed: 42 900 km/s End: 50m Range: 128.7m km WH: 12 Size: 7 TH: 400 / 240 / 120
Nikolai Radar System MR230-R100 (1) GPS 9600 Range 230.4m km Resolution 100
Thermal Sensor TH3-72 (1) Sensitivity 72 Detect Sig Strength 1000: 72m km
EM Sensor M1-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
ECCM-4 (1) ECM 40
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
The next design is supposed to be the support of the fleet, and to swat out any hostiles that come too close.
Nanuchka class Frigate 27 500 tons 2785 Crew 14519.04 BP TCS 550 TH 468 EM 0
7090 km/s JR 3-50 Armour 5-81 Shields 0-0 Sensors 48/24/0/0 Damage Control Rating 144 PPV 122.08
Maint Life 19.1 Years MSP 27719 AFR 72% IFR 1% 1YR 144 5YR 2165 Max Repair 756 MSP
Magazine 384
J27500(3-50) Military Jump Drive Max Ship Size 27500 tons Distance 50k km Squadron Size 3
M-Class Supercharged Yakovlev Drive M-30 (26) Power 150 Fuel Use 60% Signature 18 Armour 0 Exp 35%
Fuel Capacity 500 000 Litres Range 54.5 billion km (89 days at full power)
Twin 400mm G.C. M2 Turret (4x10) Range 60 000km TS: 10000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
600mm G.C. M2H (2x5) Range 60 000km TS: 8000 km/s Accuracy Modifier 100% RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Quad 150mm G.C. PD Turret (2x20) Range 60 000km TS: 60000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
AKM-850M10 (4x12) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
20cm Railgun V7/C8 'Striker' (2x4) Range 280 000km TS: 8000 km/s Power 12-8 RM 7 ROF 10 4 4 4 4 4 4 4 3 3 2
Turret Firecontrol T9K R60K (2) Max Range: 120 000 km TS: 9375 km/s 92 83 75 67 58 50 42 33 25 17
PD turret control (4) Max Range: 150 000 km TS: 32000 km/s 93 87 80 73 67 60 53 47 40 33
Railgun targeting system T-02 (1) Max Range: 600 000 km TS: 8000 km/s 98 97 95 93 92 90 88 87 85 83
HGM-120 Fusion Reactor (1) Total Power Output 36 Armour 0 Exp 35%
"Tor" MT-2 Missile System (4) Missile Size 1 Rate of Fire 5
Size 9 Missile Launcher (2) Missile Size 9 Rate of Fire 40
MFC-48 (1) Range 138.2m km Resolution 16
PD-2 Missile launch control (4) Range 69.1m km Resolution 1
Nikolai Radar System MR230-R100 (1) GPS 9600 Range 230.4m km Resolution 100
Thermal Sensor TH2-48 (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
EM Sensor M1-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
ECCM-4 (1) ECM 40
This design is classed as a Military Vessel for maintenance purposes
And lastly, the command ship. Fitted with electronic warfare systems and numerous anti-missile defences, I intend to keep this far away from combat while disturbing the enemy's CIWS and missile targeting. Currently waiting for it's jumpdrive to be researched, will carry a handful of corvettes.
Kara - II class Command Ship 36 550 tons 4008 Crew 16058.24 BP TCS 731 TH 630 EM 0
7181 km/s Armour 8-98 Shields 0-0 Sensors 120/72/0/0 Damage Control Rating 310 PPV 129.92
Maint Life 42.46 Years MSP 52171 AFR 56% IFR 0.8% 1YR 57 5YR 848 Max Repair 336 MSP
Flag Bridge Magazine 372
M-Class Supercharged Yakovlev Drive M-30 (35) Power 150 Fuel Use 60% Signature 18 Armour 0 Exp 35%
Fuel Capacity 600 000 Litres Range 49.2 billion km (79 days at full power)
Quad 150mm G.C. PD Turret (8x20) Range 60 000km TS: 60000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
600mm G.C. M2H (4x5) Range 60 000km TS: 8000 km/s Accuracy Modifier 100% RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
AKM-850M10 (6x12) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
40cm Railgun V7/C8 'Skybreaker' (2x4) Range 480 000km TS: 8000 km/s Power 36-8 RM 7 ROF 25 12 12 12 12 12 12 12 10 9 8
Railgun targeting system T-01 (1) Max Range: 480 000 km TS: 6250 km/s 98 96 94 92 90 88 85 83 81 79
Turret Firecontrol T9K R60K (2) Max Range: 120 000 km TS: 9375 km/s 92 83 75 67 58 50 42 33 25 17
HGM-120 Fusion Reactor (2) Total Power Output 72 Armour 0 Exp 35%
"Tor" MT-2 Missile System (10) Missile Size 1 Rate of Fire 5
PD-2 Missile launch control (10) Range 69.1m km Resolution 1
OSA-H (372) Speed: 60 000 km/s End: 3.3m Range: 12m km WH: 1 Size: 1 TH: 840 / 504 / 252
Nikolai Radar System 144M1-4 (1) GPS 14400 Range 345.6m km Resolution 100
RS-1 Radar System (1) GPS 36 Range 8.6m km Resolution 1
Thermal Sensor TH5-120 (2) Sensitivity 120 Detect Sig Strength 1000: 120m km
EM Sensor M3-72 (1) Sensitivity 72 Detect Sig Strength 1000: 72m km
ECCM-4 (2) ECM 40
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
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One question I have is why do all three designs have jump drives? Assuming there are no other accompanying vessels, that's a lot of tonnage wasted.
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for AMM work and the sizes involved, both magazine size and number of launchers is surprisingly small in all cases. I would also cut the number of missile fire control systems to 1 per 2 or 3 launchers, unless you want a dedicated fire control system for each launcher for RP purposes.
Also agreed that the escorts don't really need their own jumpdrives unless you like having that for RP purposes.
What size will the command ship end up at? If it's already 36k tons, I can imagine it'll be around 50,000 tons with jump drives and hanger space for the corvettes.
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One question I have is why do all three designs have jump drives? Assuming there are no other accompanying vessels, that's a lot of tonnage wasted.
Because if the jump ship carrying them would be destroyed, the ships would be stranded in a hostile territory.
for AMM work and the sizes involved, both magazine size and number of launchers is surprisingly small in all cases. I would also cut the number of missile fire control systems to 1 per 2 or 3 launchers, unless you want a dedicated fire control system for each launcher for RP purposes.
Also agreed that the escorts don't really need their own jumpdrives unless you like having that for RP purposes.
What size will the command ship end up at? If it's already 36k tons, I can imagine it'll be around 50,000 tons with jump drives and hanger space for the corvettes.
There are control system for each pd launchers because the current pd missile designs hit their target most of the time, one pd missile per enemy missile. I want as many of them shot down before they reach my ships.
The command ship won't be getting hangar spaces, I am not going for a design like that. Just corvettes flying alongside it. (the corvettes will be probably 6000 tons or 9000 tons)
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Because if the jump shi(p) carrying them would be destroyed, the ships would be stranded in a hostile territory.
Wouldn't one jump-capable ship per three non-jump ships still afford you lots of redundancy plus lots of extra tonnage?
There are control system for each pd launchers because the current pd missile designs hit their target most of the time, one pd missile per enemy missile. I want as many of them shot down before they reach my ships.
The command ship won't be getting hangar spaces, I am not going for a design like that. Just corvettes flying alongside it. (the corvettes will be probably 6000 tons or 9000 tons)
But you don't SHOOT at incoming missiles... you shoot at incoming SALVOS. You only need one FC per incoming enemy salvo, not one per missile.
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The Sverdlov lacks a long-ranged firecontroll.
THe PD turrets have a tracking speed of 60,000 while the corresponding firecontroll only has 32,000. The "extra" bit is wasted and uses up tonnage (unless you want to upgrade later)
The Maintenance Lifetime is very very large. Do you seriously expect to stay away for decades?
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The Sverdlov lacks a long-ranged firecontroll.
THe PD turrets have a tracking speed of 60,000 while the corresponding firecontroll only has 32,000. The "extra" bit is wasted and uses up tonnage (unless you want to upgrade later)
The firecontroll will be upgraded later, researched the gauss technologies (well, for the velocity atleast, ROF just seems to go on and on) to the max. I currently have beam firecontroll range being researched, so yes, FC will be upgraded later on. That turret will be around for a while (untill I get decent laser technology to make point-defence out of them that is)
The Maintenance Lifetime is very very large. Do you seriously expect to stay away for decades?
Now that I think about it; probably not. I was thinking of upgrading to Carrier and Missile-focused battlecruisers doctrine (inspired by the irl soviet and russian navy). I am not sure what you consider huge or small tonnage for what class, but in my mind over 30K tons is something of a norm for a frigate by 2100 atleast. Lots of space to put lots of things into.
I also forgot to mention that these designs are a bit...unfinished. I am currently doing massive upgrades to most weapon techs and missiles due to recent breakthroughts in technologies.
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Fair enough on the command ship. My confusion came from your statement that it would 'carry a handful of corvettes', which to me indicates hanger space is needed.
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Here's the complete designs
Sverdlov-L2 class Missile Frigate 27 500 tons 3097 Crew 11509.82 BP TCS 550 TH 300 EM 0
6818 km/s JR 3-50 Armour 5-81 Shields 0-0 Sensors 72/24/0/0 Damage Control Rating 145 PPV 120
Maint Life 18.42 Years MSP 22237 AFR 71% IFR 1% 1YR 124 5YR 1863 Max Repair 756 MSP
Magazine 1174
J27500(3-50) Military Jump Drive Max Ship Size 27500 tons Distance 50k km Squadron Size 3
M-Class Supercharged Yakovlev Drive M-31 (25) Power 150 Fuel Use 60% Signature 12 Armour 0 Exp 35%
Fuel Capacity 300 000 Litres Range 32.7 billion km (55 days at full power)
Quad 150mm G.C. M1 PD Turret (4x24) Range 60 000km TS: 37000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
AKM-850M10 (4x12) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
PD turret control (2) Max Range: 150 000 km TS: 32000 km/s 93 87 80 73 67 60 53 47 40 33
"Tor" MT-2 Missile System (4) Missile Size 1 Rate of Fire 5
Size 7 Missile Launcher (12) Missile Size 7 Rate of Fire 30
PD-3 Missile launch control (2) Range 17.3m km Resolution 1
MFC-48 (1) Range 138.2m km Resolution 16
OSA-AM (124) Speed: 63 000 km/s End: 3.2m Range: 12m km WH: 1 Size: 1 TH: 882 / 529 / 264
Bloodhound - II (150) Speed: 50 000 km/s End: 28.6m Range: 85.7m km WH: 10 Size: 7 TH: 616 / 370 / 185
Nikolai Radar System MR230-R100 (1) GPS 9600 Range 230.4m km Resolution 100
Thermal Sensor TH3-72 (1) Sensitivity 72 Detect Sig Strength 1000: 72m km
EM Sensor M1-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
ECCM-4 (1) ECM 40
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Nanuchka class Frigate 27 500 tons 2791 Crew 13229.9 BP TCS 550 TH 312 EM 0
7090 km/s JR 3-50 Armour 5-81 Shields 0-0 Sensors 48/24/0/0 Damage Control Rating 148 PPV 138.4
Maint Life 18.7 Years MSP 26460 AFR 68% IFR 1% 1YR 144 5YR 2154 Max Repair 756 MSP
Magazine 440
J27500(3-50) Military Jump Drive Max Ship Size 27500 tons Distance 50k km Squadron Size 3
M-Class Supercharged Yakovlev Drive M-31 (26) Power 150 Fuel Use 60% Signature 12 Armour 0 Exp 35%
Fuel Capacity 450 000 Litres Range 49.1 billion km (80 days at full power)
Twin 600mm G.C. M3 Turret (2x12) Range 60 000km TS: 7000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Twin 400mm G.C. M3 Turret (4x12) Range 60 000km TS: 7000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Quad 150mm G.C. M1 PD Turret (2x24) Range 60 000km TS: 37000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
AKM-850M10 (4x12) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
20cm Railgun V7/C8 'Striker' (2x4) Range 280 000km TS: 8000 km/s Power 12-8 RM 7 ROF 10 4 4 4 4 4 4 4 3 3 2
Railgun targeting system T-02 (1) Max Range: 600 000 km TS: 8000 km/s 98 97 95 93 92 90 88 87 85 83
PD turret control (2) Max Range: 150 000 km TS: 32000 km/s 93 87 80 73 67 60 53 47 40 33
Turret Firecontrol T9K R60K (2) Max Range: 120 000 km TS: 9375 km/s 92 83 75 67 58 50 42 33 25 17
HGM-120 Fusion Reactor (1) Total Power Output 36 Armour 0 Exp 35%
Size 9 Missile Launcher (2) Missile Size 9 Rate of Fire 40
"Tor" MT-2 Missile System (4) Missile Size 1 Rate of Fire 5
PD-3 Missile launch control (2) Range 17.3m km Resolution 1
MFC-48 (1) Range 138.2m km Resolution 16
OSA-AM (116) Speed: 63 000 km/s End: 3.2m Range: 12m km WH: 1 Size: 1 TH: 882 / 529 / 264
Chaser - III (36) Speed: 38 900 km/s End: 42.8m Range: 100m km WH: 20 Size: 9 TH: 402 / 241 / 120
Nikolai Radar System MR230-R100 (1) GPS 9600 Range 230.4m km Resolution 100
Thermal Sensor TH2-48 (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
EM Sensor M1-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
ECCM-4 (1) ECM 40
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
And I also designed a Fast Attack Craft, do you guys think that it's going to make it to the launch range without being detected and obliterated?
T-2053 class Fast Attack Craft 1 850 tons 73 Crew 892 BP TCS 37 TH 24 EM 0
8108 km/s Armour 2-13 Shields 0-0 Sensors 48/1/0/0 Damage Control Rating 0 PPV 21
Maint Life 3.17 Years MSP 151 AFR 54% IFR 0.8% 1YR 23 5YR 340 Max Repair 206 MSP
Magazine 140
T-053-A Petrenko Drive (1) Power 300 Fuel Use 600% Signature 24 Armour 0 Exp 105%
Fuel Capacity 50 000 Litres Range 8.1 billion km (11 days at full power)
Size 7 Box Launcher (20) Missile Size 7 Hangar Reload 52.5 minutes MF Reload 8.7 hours
MFC-50 (1) Range 91.4m km Resolution 7
Bloodhound - II (20) Speed: 50 000 km/s End: 28.6m Range: 85.7m km WH: 10 Size: 7 TH: 616 / 370 / 185
Nikolai Radar System MR230-R100 (1) GPS 9600 Range 230.4m km Resolution 100
Thermal Sensor TH2-48 (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
Small Craft ECCM-1 (1) ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Feel free to ask questions, I am willing to explain the obvious oddities in these.
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I am not sure what's wrong with the Missile Frigate, but it's PD-missile launcher FC unit is unable to detect or target incoming missiles. This was noticed in the battle of Luyten Palomar 914-54. Enemy fleet consisting of 8 ships of various types were obliterated, and our fleet consisting of 3 missile frigates suffered only crew losses, but overall their armour took most of the damage.
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I am not sure what's wrong with the Missile Frigate, but it's PD-missile launcher FC unit is unable to detect or target incoming missiles. This was noticed in the battle of Luyten Palomar 914-54. Enemy fleet consisting of 8 ships of various types were obliterated, and our fleet consisting of 3 missile frigates suffered only crew losses, but overall their armour took most of the damage.
Might be a silly question, but do you have an active sensor with the appropriate size 1 resolution turned on?
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Might be a silly question, but do you have an active sensor with the appropriate size 1 resolution turned on?
I thought I saw you folks say that its useless save for RP purposes somewhere around here
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I don't remember seeing anyone say that, you need a res 1 active sensor to see missiles, this has never been an RP only thing.
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I don't remember seeing anyone say that, you need a res 1 active sensor to see missiles, this has never been an RP only thing.
Very well then
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Alrighty then, next up is the Fighters and a escort carrier. This is first time of me designing carriers and anti-ship/fighter type starfighters. So I am going to need little help with these.
First off, here's the MiG-49 Heavy fighter, slow but packs lots of things that hurt.
MiG-49 class Heavy Fighter 600 tons 54 Crew 735 BP TCS 12 TH 8.96 EM 0
9333 km/s Armour 1-6 Shields 0-0 Sensors 12/1/0/0 Damage Control Rating 0 PPV 3.25
Maint Life 2.65 Years MSP 77 AFR 28% IFR 0.4% 1YR 16 5YR 234 Max Repair 264 MSP
Magazine 15
Vladovsk 7500 M.C. Fusion thusters (1) Power 112.5 Fuel Use 6000% Signature 9 Armour 0 Exp 175%
Fuel Capacity 10 000 Litres Range 0.5 billion km (14 hours at full power)
VKR-925 50mm Autocannon (2x6) Range 60 000km TS: 9333 km/s Accuracy Modifier 8% RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Starfighter targeting system T-50 (1) Max Range: 120 000 km TS: 12000 km/s 92 83 75 67 58 50 42 33 25 17
Size 1 Box Launcher (6) Missile Size 1 Hangar Reload 7.5 minutes MF Reload 1.2 hours
Size 3 Box Launcher (3) Missile Size 3 Hangar Reload 22.5 minutes MF Reload 3.7 hours
Starfighter Missile FC-2L (1) Range 95.0m km Resolution 1
OSA-BM (6) Speed: 75 000 km/s End: 6.7m Range: 30m km WH: 1 Size: 1 TH: 1050 / 630 / 315
Killer - I (3) Speed: 53 000 km/s End: 14.3m Range: 45.4m km WH: 10 Size: 3 TH: 547 / 328 / 164
Starfighter radar system - RG-1M (1) GPS 768 Range 46.1m km Resolution 16
Thermal Sensor TH0.5-12 (1) Sensitivity 12 Detect Sig Strength 1000: 12m km
Small Craft ECCM-1 (1) ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Next up is the Su-140 Interceptor, main purpose is to deal mainly with the enemy ships.
Su-140 class Interceptor 550 tons 34 Crew 503 BP TCS 11 TH 8.96 EM 0
10181 km/s Armour 1-5 Shields 0-0 Sensors 12/1/0/0 Damage Control Rating 0 PPV 4.05
Maint Life 2.95 Years MSP 57 AFR 24% IFR 0.3% 1YR 10 5YR 146 Max Repair 264 MSP
Magazine 27
Vladovsk 7500 M.C. Fusion thusters (1) Power 112.5 Fuel Use 6000% Signature 9 Armour 0 Exp 175%
Fuel Capacity 30 000 Litres Range 1.6 billion km (44 hours at full power)
Size 3 Box Launcher (9) Missile Size 3 Hangar Reload 22.5 minutes MF Reload 3.7 hours
Starfighter Missile FC-2L (1) Range 95.0m km Resolution 1
Killer - I (9) Speed: 53 000 km/s End: 14.3m Range: 45.4m km WH: 10 Size: 3 TH: 547 / 328 / 164
Starfighter radar system - RG-1M (1) GPS 768 Range 46.1m km Resolution 16
Thermal Sensor TH0.5-12 (1) Sensitivity 12 Detect Sig Strength 1000: 12m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
And last of the starfighter designs, the Su-150MI multirole fighter. Should be able to deal with enemy fighters and FAC's
Su-150MI class Fighter 550 tons 44 Crew 707 BP TCS 11 TH 8.96 EM 0
10181 km/s Armour 1-5 Shields 0-0 Sensors 12/1/0/0 Damage Control Rating 0 PPV 2.75
Maint Life 3.13 Years MSP 80 AFR 24% IFR 0.3% 1YR 12 5YR 185 Max Repair 264 MSP
Magazine 15
Vladovsk 7500 M.C. Fusion thusters (1) Power 112.5 Fuel Use 6000% Signature 9 Armour 0 Exp 175%
Fuel Capacity 30 000 Litres Range 1.6 billion km (44 hours at full power)
VKR-925 50mm Autocannon (1x6) Range 60 000km TS: 10181 km/s Accuracy Modifier 8% RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Starfighter targeting system T-50 (1) Max Range: 120 000 km TS: 12000 km/s 92 83 75 67 58 50 42 33 25 17
Size 3 Box Launcher (3) Missile Size 3 Hangar Reload 22.5 minutes MF Reload 3.7 hours
Size 1 Box Launcher (6) Missile Size 1 Hangar Reload 7.5 minutes MF Reload 1.2 hours
Starfighter Missile FC-2L (1) Range 95.0m km Resolution 1
OSA-BM (6) Speed: 75 000 km/s End: 6.7m Range: 30m km WH: 1 Size: 1 TH: 1050 / 630 / 315
Killer - I (3) Speed: 53 000 km/s End: 14.3m Range: 45.4m km WH: 10 Size: 3 TH: 547 / 328 / 164
Starfighter radar system - RG-1M (1) GPS 768 Range 46.1m km Resolution 16
Thermal Sensor TH0.5-12 (1) Sensitivity 12 Detect Sig Strength 1000: 12m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
And now for the Escort Carrier: light, fast, and packed with a long-range radar.
Valour-II class Escort Carrier 33 000 tons 2634 Crew 11650.95 BP TCS 660 TH 375.04 EM 0
7103 km/s JR 3-50 Armour 5-91 Shields 0-0 Sensors 24/1/0/0 Damage Control Rating 171 PPV 6
Maint Life 19.18 Years MSP 24497 AFR 78% IFR 1.1% 1YR 127 5YR 1899 Max Repair 756 MSP
Hangar Deck Capacity 11000 tons Magazine 496
J33000(3-50) Military Jump Drive Max Ship Size 33000 tons Distance 50k km Squadron Size 3
M-Class Pokrovsky Fusion Drive - 1000 (25) Power 187.5 Fuel Use 60% Signature 15 Armour 0 Exp 35%
Fuel Capacity 750 000 Litres Range 68.2 billion km (111 days at full power)
AKM-850M10 (4x12) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
"Tor" MT-2 Missile System (6) Missile Size 1 Rate of Fire 5
PD-3 Missile launch control (3) Range 17.3m km Resolution 1
OSA-BM (130) Speed: 75 000 km/s End: 6.7m Range: 30m km WH: 1 Size: 1 TH: 1050 / 630 / 315
RS-2 Radar System (1) GPS 96 Range 23.0m km Resolution 1
Nikolai Radar System MR460-R100 (1) GPS 19200 Range 460.8m km Resolution 100
Thermal Sensor TH1-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
ECM 40
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Right now everything in these can be changed, so suggestions are appreciated
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Your fighters are way too heavy; a good rule of thumb is to have your fighters be 300 tons or less. At 300 tons a fighter will be equal in speed to a 1000 ton FAC assuming the same engines techs.
Also you've got very short range on those designs. With a 250mkm combat radius, you could actually get better standoff firepower out of two-stage drone missiles.
Next, you've got mixed weapon systems (two different sizes of missiles), this is generally more of a pain than it's worth on a fighter.
You've also got sensors on each fighter, these take up a lot of room. You can save a lot of space by designing a sensor variant fighter and putting one in each of your squadrons to provide coverage.
The Gauss fighter really needs to lose its missiles. If you want to use beam fighters they need every ounce of speed you can squeeze out of them to keep them alive.
The carrier has a couple small issues as well. Fighters don't often require much since their clocks don't go up while they're in the hangar and any damage they sustain on a mission will typically kill them outright, so you could probably dump the vast majority of that 19 years worth of maintenance. On the other side of the coin, you've got a very small amount of magazine space and fuel relative to your hangar deck size. Unless you've got a tanker and ordinance supply ship coming with your fleet you'll most likely want to increase both of those.
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The reason why the Escort Carrier is like that is because at this point designing a Jump Drive above 20K takes months, or even a year to develope. Lots of stuff are there just to make some use of the tonnage.
But anyway, changed the stuff in the fighters.
MiG-49 class Heavy Fighter 315 tons 9 Crew 327 BP TCS 6.3 TH 8.96 EM 0
17777 km/s Armour 1-4 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 2
Maint Life 6.13 Years MSP 65 AFR 7% IFR 0.1% 1YR 3 5YR 44 Max Repair 216 MSP
Vladovsk 7500 M.C. Fusion thusters (1) Power 112.5 Fuel Use 6000% Signature 9 Armour 0 Exp 175%
Fuel Capacity 40 000 Litres Range 3.8 billion km (59 hours at full power)
VKR-925 50mm Autocannon (4x6) Range 60 000km TS: 17777 km/s Accuracy Modifier 8% RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Starfighter targeting system T-50 (1) Max Range: 120 000 km TS: 12000 km/s 92 83 75 67 58 50 42 33 25 17
ECM 10
This design is classed as a Fighter for production, combat and maintenance purposes
Su-140 class Interceptor 310 tons 7 Crew 346.5 BP TCS 6.2 TH 8.96 EM 0
18064 km/s Armour 1-4 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.35
Maint Life 4.55 Years MSP 70 AFR 7% IFR 0.1% 1YR 5 5YR 82 Max Repair 264 MSP
Magazine 9
Vladovsk 7500 M.C. Fusion thusters (1) Power 112.5 Fuel Use 6000% Signature 9 Armour 0 Exp 175%
Fuel Capacity 30 000 Litres Range 2.9 billion km (44 hours at full power)
Size 3 Box Launcher (3) Missile Size 3 Hangar Reload 22.5 minutes MF Reload 3.7 hours
Starfighter Missile FC-2L (1) Range 95.0m km Resolution 1
Killer - I (3) Speed: 53 000 km/s End: 14.3m Range: 45.4m km WH: 10 Size: 3 TH: 547 / 328 / 164
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
Su-150MI class Fighter 373 tons 10 Crew 561 BP TCS 7.45 TH 8.96 EM 0
15033 km/s Armour 1-4 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.1
Maint Life 4.1 Years MSP 94 AFR 11% IFR 0.2% 1YR 9 5YR 135 Max Repair 264 MSP
Magazine 4
Vladovsk 7500 M.C. Fusion thusters (1) Power 112.5 Fuel Use 6000% Signature 9 Armour 0 Exp 175%
Fuel Capacity 30 000 Litres Range 2.4 billion km (44 hours at full power)
VKR-925 50mm Autocannon (1x6) Range 60 000km TS: 15033 km/s Accuracy Modifier 8% RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Starfighter targeting system T-50 (1) Max Range: 120 000 km TS: 12000 km/s 92 83 75 67 58 50 42 33 25 17
Size 1 Box Launcher (4) Missile Size 1 Hangar Reload 7.5 minutes MF Reload 1.2 hours
Starfighter Missile FC-2L (1) Range 95.0m km Resolution 1
OSA-BM (4) Speed: 75 000 km/s End: 6.7m Range: 30m km WH: 1 Size: 1 TH: 1050 / 630 / 315
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
And designed the fighter that is supposed to carry the sensors for the squadron
Tu-266 class Recon Fighter 330 tons 10 Crew 432 BP TCS 6.6 TH 8.96 EM 0
16969 km/s Armour 1-4 Shields 0-0 Sensors 12/1/0/0 Damage Control Rating 0 PPV 1
Maint Life 5.73 Years MSP 82 AFR 8% IFR 0.1% 1YR 4 5YR 63 Max Repair 216 MSP
Vladovsk 7500 M.C. Fusion thusters (1) Power 112.5 Fuel Use 6000% Signature 9 Armour 0 Exp 175%
Fuel Capacity 30 000 Litres Range 2.7 billion km (44 hours at full power)
VKR-925 50mm Autocannon (2x6) Range 60 000km TS: 16969 km/s Accuracy Modifier 8% RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Starfighter targeting system T-50 (1) Max Range: 120 000 km TS: 12000 km/s 92 83 75 67 58 50 42 33 25 17
Starfighter radar system - RG-1M (1) GPS 768 Range 46.1m km Resolution 16
Thermal Sensor TH0.5-12 (1) Sensitivity 12 Detect Sig Strength 1000: 12m km
ECM 10
This design is classed as a Fighter for production, combat and maintenance purposes
Aaaand the carrier
Valour-II class Escort Carrier 33 000 tons 2218 Crew 11321.3 BP TCS 660 TH 360 EM 0
6818 km/s JR 3-50 Armour 5-91 Shields 0-0 Sensors 24/1/0/0 Damage Control Rating 120 PPV 6
Maint Life 10.03 Years MSP 12865 AFR 145% IFR 2% 1YR 232 5YR 3486 Max Repair 756 MSP
Hangar Deck Capacity 8000 tons Magazine 2415
J33000(3-50) Military Jump Drive Max Ship Size 33000 tons Distance 50k km Squadron Size 3
M-Class Pokrovsky Fusion Drive - 1000 (24) Power 187.5 Fuel Use 60% Signature 15 Armour 0 Exp 35%
Fuel Capacity 1 500 000 Litres Range 136.4 billion km (231 days at full power)
AKM-850M10 (4x12) Range 1000 km TS: 32000 km/s ROF 5 Base 50% To Hit
"Tor" MT-2 Missile System (6) Missile Size 1 Rate of Fire 5
PD-3 Missile launch control (3) Range 17.3m km Resolution 1
OSA-BM (130) Speed: 75 000 km/s End: 6.7m Range: 30m km WH: 1 Size: 1 TH: 1050 / 630 / 315
Nikolai Radar System MR460-R100 (1) GPS 19200 Range 460.8m km Resolution 100
RS-2 Radar System (1) GPS 96 Range 23.0m km Resolution 1
Thermal Sensor TH1-24 (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
ECM 40
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
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First thing coming to mind for me - Slightly too large for fighters.
Since they are above 500 tons, they are technically FAC's and therefore needs to be built in your shipyards. You'd have to reduce their size a bit for them to be able to build them in the Fighter Factories,
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recon fighter will slow down the interceptors. dump the thermal, and maybe the ecm. If you can, increase the range of the sensor system.
You can still squeeze some weight out of these fighters. judging by the MSP you are using something larger than a single Fighter Engineering SPace - unnecssary. The long range on these fighters is much better, but perhaps unnecessary to have on every variant; that pretty much comes down to doctrine.
I do note that the tracking speed on the starfighter tracking system is very low, possibly indicating very low tracking speed tech. Given that you have fusion drives, it would be pretty easy to upgrade your beam fire control tech so you get at least 16k km/s tracking. If you want, you could also save some weight by reducing the range a little.
I'd really like to know what you are putting on these things that takes 200+ msp to repair though... O_o It might be whats driving up the cost so high... Ion drive fighters (my usual fare) run about 40-70 bp.
Speaking of doctrine, you should really visualize and figure out what exactly you want each of these ships to do and how that will fit into your doctrine. Then rework them with that doctrine in mind. If these were my ships, I'd do it this way.. The Interceptors are long range strike craft, ideally striking from outside the range of enemy sensors; they could sacrifice some speed for firepower and fuel if need be. The MiG-49s look like close range task force defence boats, for shooting missiles and fighters; I would set them up with minimum weight (no fuel, engineering, etc), maximum speed (for better tracking) and sophisticated targeting systems. And the SU-150MI .. is a Joint strike fighter kludge. Heh! I am a bit worried about that one. It is super expensive and looks like it mounts more tonnage of electronics than anything else. A Res1 100km range FC is expensive on a chassis that size, and you also have a beam FC on there. In one of my campaigns I do have a beam/missile fighter, but its designed to only need to be slightly faster than starships in close-range strike scenarios. It uses a completely minimum-size missile FC. To be fair, thats less workable on anti-fighter duty, but here's the thing about anti-fighter duty... its much harder to see fighters coming than to shoot at them generally. What is going to spot the enemy fighters for the Su-150MI to go to work? Certainly its not going to be the carrier or the recon fighter.
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Alrighty, cut some corners here and there, and re-designed a targeting system or two. All of the fighters are now pretty much as fast as the next one.
MiG-49 class Heavy Fighter 265 tons 8 Crew 304.5 BP TCS 5.3 TH 8.96 EM 0
21132 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 2
Maint Life 6.96 Years MSP 72 AFR 5% IFR 0.1% 1YR 3 5YR 39 Max Repair 216 MSP
Vladovsk 7500 M.C. Fusion thusters (1) Power 112.5 Fuel Use 6000% Signature 9 Armour 0 Exp 175%
Fuel Capacity 20 000 Litres Range 2.3 billion km (29 hours at full power)
VKR-925 50mm Autocannon (4x6) Range 60 000km TS: 21132 km/s Accuracy Modifier 8% RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Starfighter targeting system T-50 (1) Max Range: 120 000 km TS: 12000 km/s 92 83 75 67 58 50 42 33 25 17
This design is classed as a Fighter for production, combat and maintenance purposes
Su-140 class Interceptor 263 tons 5 Crew 202 BP TCS 5.25 TH 8.96 EM 0
21333 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 2.25
Maint Life 7.79 Years MSP 48 AFR 5% IFR 0.1% 1YR 1 5YR 21 Max Repair 115 MSP
Magazine 15
Vladovsk 7500 M.C. Fusion thusters (1) Power 112.5 Fuel Use 6000% Signature 9 Armour 0 Exp 175%
Fuel Capacity 20 000 Litres Range 2.3 billion km (29 hours at full power)
Size 3 Box Launcher (5) Missile Size 3 Hangar Reload 22.5 minutes MF Reload 3.7 hours
Starfighter MFC-3 (1) Range 92.7m km Resolution 5
Killer - I (5) Speed: 53 000 km/s End: 14.3m Range: 45.4m km WH: 10 Size: 3 TH: 547 / 328 / 164
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
Su-150MI class Fighter 258 tons 7 Crew 376 BP TCS 5.15 TH 8.96 EM 0
21747 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.25
Maint Life 9.86 Years MSP 91 AFR 5% IFR 0.1% 1YR 2 5YR 25 Max Repair 180 MSP
Magazine 5
Vladovsk 7500 M.C. Fusion thusters (1) Power 112.5 Fuel Use 6000% Signature 9 Armour 0 Exp 175%
Fuel Capacity 30 000 Litres Range 3.5 billion km (44 hours at full power)
VKR-925 50mm Autocannon (1x6) Range 60 000km TS: 21747 km/s Accuracy Modifier 8% RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Starfighter targeting system T-51B (1) Max Range: 100 000 km TS: 12000 km/s 90 80 70 60 50 40 30 20 10 0
Size 1 Box Launcher (5) Missile Size 1 Hangar Reload 7.5 minutes MF Reload 1.2 hours
Starfighter MFC-3 (1) Range 92.7m km Resolution 5
OSA-BM (4) Speed: 75 000 km/s End: 6.7m Range: 30m km WH: 1 Size: 1 TH: 1050 / 630 / 315
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
Tu-266 class Recon Fighter 265 tons 8 Crew 271.5 BP TCS 5.3 TH 8.96 EM 0
21132 km/s Armour 1-3 Shields 0-0 Sensors 48/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 7.11 Years MSP 64 AFR 5% IFR 0.1% 1YR 2 5YR 33 Max Repair 96 MSP
Vladovsk 7500 M.C. Fusion thusters (1) Power 112.5 Fuel Use 6000% Signature 9 Armour 0 Exp 175%
Fuel Capacity 20 000 Litres Range 2.3 billion km (29 hours at full power)
Starfighter radar system - RG-1M (1) GPS 768 Range 46.1m km Resolution 16
Thermal Sensor TH2-48 (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
ECM 10
This design is classed as a Fighter for production, combat and maintenance purposes
The high costs come mainly from the engine (50 cost), they are Internal confinement Fusion drives with fuel efficiency cramped up to -100% for the extra kick, and the thermal reduction pulled down to 8% for cover against sensors and missiles.
Also the purpose of these designs are largely to try to stay as far away from the enemy ships as possible while still being able to strike at them.
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The beam fire control tracking is way to low currently. If your base tracking speed is 5000km/s or better then you need to change it. Otherwise you really need to drop the whole idea. Currently the tracking speed is 12000km/s. This is the limiter on the system. There is a dedicated fighter beam fire control option. Look at the bottom of the tech design screen and there are a couple of pulldown options. On of these limits the design to only fighters. The benifit is you get the equivilent of x4 tracking speed without the mass penalty.
Brian
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The beam fire control tracking is way to low currently. If your base tracking speed is 5000km/s or better then you need to change it. Otherwise you really need to drop the whole idea. Currently the tracking speed is 12000km/s. This is the limiter on the system. There is a dedicated fighter beam fire control option. Look at the bottom of the tech design screen and there are a couple of pulldown options. On of these limits the design to only fighters. The benifit is you get the equivilent of x4 tracking speed without the mass penalty.
Brian
How does TS: 32000 km/s fancy you?