Aurora 4x

New Players => The Academy => Topic started by: Person012345 on June 29, 2012, 05:03:49 PM

Title: Question relating to bug
Post by: Person012345 on June 29, 2012, 05:03:49 PM
So, I posted this in the bug thread a while back but recently found out what might be cause.

Basically, every 5 days I get:
Error in OrbitalMovement
Error 11 was generated by Aurora
Division by zero

Someone suggested that it might be a planet with an orbital period of less than 5 days, and behold I have one in my home system with a year that is 28 hours long. Now, I'm not sure that I had this error right from the beginning, but it occurred to me that it might have started around the time a civilian mining colony started up there.

So a few of questions for anyone who might know:
Is this likely to be the cause of the error message?
If yes, is it likely to be fixable by abandoning the colony and banning the body?
If not, is there any way to delete the specific planet?
Title: Re: Question relating to bug
Post by: Beersatron on June 29, 2012, 06:24:43 PM
So, I posted this in the bug thread a while back but recently found out what might be cause.

Basically, every 5 days I get:
Error in OrbitalMovement
Error 11 was generated by Aurora
Division by zero

Someone suggested that it might be a planet with an orbital period of less than 5 days, and behold I have one in my home system with a year that is 28 hours long. Now, I'm not sure that I had this error right from the beginning, but it occurred to me that it might have started around the time a civilian mining colony started up there.

So a few of questions for anyone who might know:
Is this likely to be the cause of the error message?
If yes, is it likely to be fixable by abandoning the colony and banning the body?
If not, is there any way to delete the specific planet?

Backup your database and remove the colony is my vote.

The problem is probably that the database or VB variable can't handle such a small float and it gets cut down to 0.
Title: Re: Question relating to bug
Post by: Thiosk on June 29, 2012, 07:22:27 PM
I've gotten t hese bugs before.  Do you have your display: passive sensors turned on?

Turn them off and see if that helps.  

This might be related to a separate issue, though, but I knew I had one related to drawing passive sensor ranges that were too gigantic.  I had the passive range set to maximum size, and then i built about 100 sensor arrays on my homeworld, which made the range somewhere out near the next star.  Make sure all task groups have correct orders-- no ships on weird loops.
Title: Re: Question relating to bug
Post by: Person012345 on June 30, 2012, 04:43:18 AM
I've gotten t hese bugs before.  Do you have your display: passive sensors turned on?

Turn them off and see if that helps.  

This might be related to a separate issue, though, but I knew I had one related to drawing passive sensor ranges that were too gigantic.  I had the passive range set to maximum size, and then i built about 100 sensor arrays on my homeworld, which made the range somewhere out near the next star.  Make sure all task groups have correct orders-- no ships on weird loops.
I don't have passive sensors displayed, and although I do have some fairly hefty sensors, I'm p. sure the error started before then. I don't have any weird orders, but the humans have some ships... there's a jump point in the cardiff system to another jump point in the cardiff system and they have ships going around in a circle, but that appears to be working normally.

Also, removing the colony did not seem to help.
Title: Re: Question relating to bug
Post by: Steve Walmsley on July 01, 2012, 12:19:24 PM
So, I posted this in the bug thread a while back but recently found out what might be cause.

Basically, every 5 days I get:
Error in OrbitalMovement
Error 11 was generated by Aurora
Division by zero

Someone suggested that it might be a planet with an orbital period of less than 5 days, and behold I have one in my home system with a year that is 28 hours long. Now, I'm not sure that I had this error right from the beginning, but it occurred to me that it might have started around the time a civilian mining colony started up there.

So a few of questions for anyone who might know:
Is this likely to be the cause of the error message?
If yes, is it likely to be fixable by abandoning the colony and banning the body?
If not, is there any way to delete the specific planet?

The only time I have seen this is when you have a planet or moon with a zero orbital distance. If you have Access I can explain how to look for one in the DB - otherwise you would have to search for it manually using the F9 window.

The 28 hour orbital period should not be a problem.

Steve
Title: Re: Question relating to bug
Post by: Person012345 on July 03, 2012, 02:06:38 AM
I don't have access, so I'll look for one later.