Aurora 4x

New Players => The Academy => Topic started by: icecoldblood on July 07, 2012, 09:03:49 PM

Title: Ground units
Post by: icecoldblood on July 07, 2012, 09:03:49 PM
Been playing aurora on and off for the past three months, i finally started playing seriously (Swarm, Invader, Precursors on) the past 3 weeks.
I have some questions about ground units in aurora as the rules subforum is completely out dated and searching gives me the mechanics from almost 2 years ago   :(

1. Unit bonus/special abilities
I know the engineer brigades function as construction factories, but are there any other bonuses for other units?

2.  Replacement Battalion
what does this do? seems to me like the most useless ground unit.

3. Cadres
Which TN ground unit uses the infantry or armor cadre? I'm a little lost as i have a conventional start and the only units avaliable for research were INF.

4. Combat drop module- company
what exactly is one company in aurora? do the units split up on their own into individual companys on their own? I've never used this, but then I've never been in ground combat (nukes FTW ;D)

Thanks in advance.
Title: Re: Ground units
Post by: wedgebert on July 07, 2012, 09:07:10 PM
This is all best explained on the wiki

http://aurorawiki.pentarch.org/index.php?title=Ground_units (http://aurorawiki.pentarch.org/index.php?title=Ground_units)
Title: Re: Ground units
Post by: o_O on July 07, 2012, 10:44:27 PM
You can build marine companies to use company drop pods.   The idea is to board ships with them.   

Replacement Battalions train new people to replace combat losses. 

Engineers also dig up alien ruins.   
Title: Re: Ground units
Post by: Brian Neumann on July 08, 2012, 09:10:29 AM
The TN units that use a conventional armor as a cadre are the heavy assault (ie armor), marine's and both the brigade and division hq units.  These are generally the most expensive units to build as well.  When you start on a conventional setup you will need to research several ground combat techs to get to these units.  don't remember the exact sequence right now but you will need the assault infantry before the armor for sure.

Brian
Title: Re: Ground units
Post by: Garfunkel on July 20, 2012, 01:41:46 PM
The order for conventional starts:
Replacement Bn
Garrison Bn

Mobile Infantry Bn
Engineer Brigade
Brigade HQ
Assault Infantry Bn

Heavy Assault Bn
Division HQ

Title: Re: Ground units
Post by: Nathan_ on July 20, 2012, 02:31:49 PM
any ground unit with a readiness loss will take readiness from a replacement battalion(0 readiness = dead battalion), so in a pitched combat situation they give more life to your more valuable TN ground forces, for much less of a price than an entirely new unit.
Title: Re: Ground units
Post by: Zook on August 23, 2012, 01:17:31 PM
Can some of you trench warfare experts have a look at the wiki and see if I've got the details right?

(It's not complete, but hopefully less of a mess now.)

http://aurorawiki.pentarch.org/index.php?title=Ground_Units
Title: Re: Ground units
Post by: Garfunkel on August 23, 2012, 01:39:51 PM
GFTF's cannot be moved, once built, IIRC, just like space ports. I've never even tried, to be honest.
Title: Re: Ground units
Post by: Nathan_ on August 23, 2012, 03:36:36 PM
"Load GFTF components" - thats the order for it, so its just spaceports, financial centers, academies that can't be moved.