Aurora 4x
New Players => The Academy => Topic started by: Kirkegaard on August 16, 2012, 09:27:26 AM
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Hey,
I have some problems with the entire war aspect. It seems there is a lot of micro management.
1) Is there a way to auto assign Fire controls to every weapon for instance so it is always so from they are build?
2) Is there a easy way to load missiles on a ship?
3) Should I put auto fire on? And can it be done for all ships at once?
4) When In war it seems all my ships are shooting on the same target. So the war always ends up with the enemy and me loose one ship pr. round. That can't be the correct way?
Regards
Kirkegaard
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Using that little combat overview screen (the target button)- Assign one ship, then copy assign across race.
Reload ordinance from a colony or a collier, using the fleet commands. (You need to design a ship with a large magazine and designate it as a collier.)
Don't use autofire. It's mainly for AI and doesn't optimize.
There's a great little button on the far right of the combat overview called "Multiple Targets (Same Loc)" which assigns a different target at the same location to each ship in the task group. It's very handy.
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Thank you, is looking forward to try it all out :)
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If you assign a default load-out to the ship's class, not only will it try to load that from planetary stockpiles upon building, but you can give it a reload at colony order to refill the magazines.
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If you assign a default load-out to the ship's class, not only will it try to load that from planetary stockpiles upon building, but you can give it a reload at colony order to refill the magazines.
Like this:
(http://puu.sh/VUqA) (http://puu.sh/VUqA)
(http://puu.sh/VUrT) (http://puu.sh/VUqA)
The "load ships" button on the ship class screen is an SM-style cheat way of doing it, it gives you free missiles IIRC.
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Using that little combat overview screen (the target button)- Assign one ship, then copy assign across race.
Reload ordinance from a colony or a collier, using the fleet commands. (You need to design a ship with a large magazine and designate it as a collier. )
Don't use autofire. It's mainly for AI and doesn't optimize.
There's a great little button on the far right of the combat overview called "Multiple Targets (Same Loc)" which assigns a different target at the same location to each ship in the task group. It's very handy.
Slightly OT, does a ship need a large magazine to have other ships reload from it, or can it just have a bunch of missiles sitting in a cargo bay instead?
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Slightly OT, does a ship need a large magazine to have other ships reload from it, or can it just have a bunch of missiles sitting in a cargo bay instead?
Cargo bays cannot hold missiles. Missiles can only be transported using magazines.
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Cargo bays cannot hold missiles. Missiles can only be transported using magazines.
Or in missile launchers (much less efficient and certainly not practical for a collier)
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Or in missile launchers (much less efficient and certainly not practical for a collier)
Oh the other hand, with a single fire control, it would make a MEAN alpha strike. . .
(Picture the arrow storm from 300, only with nuclear missiles)
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Oh the other hand, with a single fire control, it would make a MEAN alpha strike. . .
(Picture the arrow storm from 300, only with nuclear missiles)
Box Launchers.
(I hate it when I type too fast and then don't proof before posting) DOH
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Box Lauunchers.
Box Lauuuuuuuncherrrrs in Spaaaaaaace :)
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What is a box luncher? :)
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What is a box luncher? :)
Keeps your crew fed.
Also holds sandwiches to offer NPR ships you meet. Lots of explodey sandwiches.
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Meh. My survey ships carry specialized missiles so they can diplomatically greet new alien population centers with fruit baskets. Tasty tasty fruit baskets.
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I've discovered the joy of fighter-bombers. One carrier, 20 bombers, each with 4 long range (at least 50m km) ASM box launchers. Don't even need to send the bombers anywhere- just have them pile out, all launch simultaneously, and pile back on into the mothership. With a CO that has a high fighter ops rating on your carrier, the bombers will be reloaded and ready for another salvo by the time the first one hits.
(Keep some escourts with AMM launchers near the carrier, just in case- not only can they shoot down enemy missiles, but they work well against fighters and beam FAC, too.)
Build multiple carrier groups. Your first strike gets even bigger. Any enemy fleet with enough AMM to shoot down 60 salvos at once is probably an enemy fleet you should avoid.