Hull Designations | |
LAC | Light Attack Craft |
FAC | Fast Attack Craft |
PP | Pod |
DD | Destroyer |
CL | Light Cruiser |
CC | Cruiser |
CA | Heavy Cruiser |
BC | Battlecruiser |
BB | Battleship |
DN | Dreadnought |
SD | Superdreadnought |
Mission Designations | |
L | Leader |
P | Parasite Carrier |
AM | Anti-missile (Typically hybrid beam\missile, or miscellaneous like CIWS) |
AMB | Anti-missile beam |
AMM | Anti-missile missile |
R | Recon |
M | Missile |
EW | Electronic Warfare |
J | Jump ship |
I've been working on diversifying my naming systems. In my current game, one faction uses a 'farscape-like' classifying system based around a handful of multi-purpose Command Carriers. All the small craft are called 'Strikers', and there are a few Escort Cruisers purely for defending the larger vessels.
Another faction currently eschews a traditional navy entirely, and simply uses high-powered short-ranged small vessels launched from planetary bases. The largest - @ 5kt - are 'Paladins' and the FACs are classed as 'Knights'.