Aurora 4x
VB6 Aurora => Bureau of Ship Design => Topic started by: tryrar on September 14, 2012, 06:55:38 PM
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I'm well into my latest game, and doing pretty good all told. So, I got my first extrasolar colony(in a pretty DAMN good alpha centauri) when it comes under attack by some large missiles and some ground troops(granted I didn't actually have a pop there and had just landed some troops to exploit some ruins I found, but still...). So, these are the ships I threw together to help them out:
Essex class Frigate
Essex class Frigate 5,550 tons 582 Crew 1230 BP TCS 111 TH 360 EM 600
6486 km/s Armour 1-27 Shields 20-300 Sensors 1/1/0/0 Damage Control Rating 3 PPV 16
Maint Life 4.21 Years MSP 416 AFR 82% IFR 1.1% 1YR 38 5YR 565 Max Repair 115 MSP
Starbolt WT-8 Ion Engine (10) Power 72 Fuel Use 84% Signature 36 Armour 0 Exp 16%
Fuel Capacity 250,000 Litres Range 96.5 billion km (172 days at full power)
Lightbender QT2-2 Shield (10) Total Fuel Cost 120 Litres per day
Nulton Electronics 15cm Laser (2) Range 180,000km TS: 6486 km/s Power 6-4 RM 3 ROF 10 6 6 6 4 3 3 2 2 2 1
Single H.D.I. LTK-5 10cm Meson Cannon Turret (2x1) Range 45,000km TS: 16600 km/s Power 3-4 RM 4.5 ROF 5 1 1 1 1 0 0 0 0 0 0
KTI 48-16 Turret Sighting (2) Max Range: 96,000 km TS: 16000 km/s 90 79 69 58 48 38 27 17 6 0
KTI 128-5 Sighting (1) Max Range: 256,000 km TS: 5000 km/s 96 92 88 84 80 77 73 69 65 61
General Electric FR5-1 Reactor (3) Total Power Output 15.52 Armour 0 Exp 12%
This design is classed as a Military Vessel for maintenance purposes
Coontz class Frigate Leader
Coontz class Frigate Leader 5,000 tons 501 Crew 1209 BP TCS 100 TH 324 EM 600
6480 km/s Armour 1-26 Shields 20-300 Sensors 1/1/0/0 Damage Control Rating 3 PPV 8
Maint Life 4.71 Years MSP 453 AFR 66% IFR 0.9% 1YR 33 5YR 502 Max Repair 115 MSP
Starbolt WT-8 Ion Engine (9) Power 72 Fuel Use 84% Signature 36 Armour 0 Exp 16%
Fuel Capacity 250,000 Litres Range 107.1 billion km (191 days at full power)
Lightbender QT2-2 Shield (10) Total Fuel Cost 120 Litres per day
Nulton Electronics 15cm Laser (1) Range 180,000km TS: 6480 km/s Power 6-4 RM 3 ROF 10 6 6 6 4 3 3 2 2 2 1
Single H.D.I. LTK-5 10cm Meson Cannon Turret (1x1) Range 45,000km TS: 16600 km/s Power 3-4 RM 4.5 ROF 5 1 1 1 1 0 0 0 0 0 0
KTI 48-16 Turret Sighting (1) Max Range: 96,000 km TS: 16000 km/s 90 79 69 58 48 38 27 17 6 0
KTI 128-5 Sighting (1) Max Range: 256,000 km TS: 5000 km/s 96 92 88 84 80 77 73 69 65 61
General Electric FR5-1 Reactor (2) Total Power Output 10.35 Armour 0 Exp 12%
Arginal JLR 11-1 AMM Radar (1) GPS 105 Range 11.6m km Resolution 1
Arginal PTD 81-50 Radar (1) GPS 5250 Range 81.7m km Resolution 50
This design is classed as a Military Vessel for maintenance purposes
The way I usually do beam ships is to have two command ships followed by 8 or so main combatants, though I only have 4 Essex right now.
As a side note, didn't find any ships when I got there, but did find some loitering size 28 missile contacts, so that led me to believe what my scout ship encountered was a minefield around the planet. Oh well, I at least now have some offensive reach for those OHsmeg moments
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Interesting. Most people go with missiles at lower tech levels, but you've got speed for those ships, so it might work. At least you won't have resupply problems. However- you will need to be able to survive missile volleys to get close enough to use the lasers. Not much AMM tech on there. Plus, zero armor. Your shields go down, you're toast.
I also assume you've got jump gates? They won't be able to take the fight to an out-of-system enemy, since there's no jump engines.
Anyway, go ahead, give 'em a try and see what happens. That's half the fun of the game.
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yeah, these were just things I threw together quickly. If I had more time, I might have gone with more turrets and maybe actual armor, but they do work pretty well for something I just put together on the fly trying to relieve my trops...from what turned out to be a minefield. So, se la vie
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They are good for guarding and escort roles, but you'll have to design some bigger ships for offensive ops.
They will fare badly against a missile armed ship.
But I'm a newbie so maybe I'm not right. ;D
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I'm guessing that's 500 tons of shield generators you have there. For that you might get 4-5 armor layers, depending on tech levels.
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Ok, nice ships but how can you get these designs?
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??? Not sure I understand the question, and these designs are obsolete as of 6.1 anyways