Aurora 4x
New Players => The Academy => Topic started by: ArchRylen on February 04, 2013, 09:38:04 AM
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Skirmishing with robo-spoilers, I crippled two of their ships with my fighters. I then sent boarding parties over to capture the ships. Both were successful.
I had my main fleet absorb the first ship. Since its engines were gone, I took it under tow. Then it blew up, killing the troops still aboard and the pilot of a destroyed fighter it had picked up.
I am pretty sure all the engineering spaces on the second craft have been destroyed. Are there any tips for getting it back to my spacedocks for dissection? Would abandoning and then salvaging it net me more info and components than just letting it blow up? Any other advice?
How could I have moved the pilot from the captured ships brig to one of my less rickety vessels?
Related questions: once I get salvage data, how do I control which world gets it? I have labs distributed across several planets, but only one planet seems to get the data.
Some of my ships are smacking things around with 15cm, V4 (range 120,000) Railguns. I want them to hold at a 50,000 range. I think I order them to "Follow <x> at . 5 k km". Is that correct?
Thanks.
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Some of my ships are smacking things around with 15cm, V4 (range 120,000) Railguns. I want them to hold at a 50,000 range. I think I order them to "Follow <x> at . 5 k km". Is that correct?
Thanks.
Ahhh... you want 50 for that value. .5 would be 500km.
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IMO, The best solution is to have a large carrier/spacedock vessel capable of holding a captured vessel internally.
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IMO, The best solution is to have a large carrier/spacedock vessel capable of holding a captured vessel internally.
Be sure to play the Imperial March and demand the location of your stolen plans from any aliens you capture.
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build one of those deathstar thingies with research labs, automated salave modules and faster than light telecommunication links tow it into the system in question and weird bug technology can be dissected etc (irrelvant humour)
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build one of those deathstar thingies with research labs, automated salave modules and faster than light telecommunication links tow it into the system in question and weird bug technology can be dissected etc (irrelvant humour)
Just to point out...
Research Labs are not ship systems, they are planetary installations.
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IMO, The best solution is to have a large carrier/spacedock vessel capable of holding a captured vessel internally.
I was afraid if would be something like that. I was nowhere near building 20k capacity carriers when the fight went down.
I was really hoping that I could build 20 ships, each with 1k maintenance capacity and they would stabilize things.
build one of those deathstar thingies with research labs, automated salave modules and faster than light telecommunication links tow it into the system in question and weird bug technology can be dissected etc (irrelvant humour)
That's an idea. Orbital Habitat + 20k capacity hangars + armor should do it and can be built with industry, not dependent on space docks.
Would that count as a military ship? Would I need to keep it mostly orbiting a world w/ N! maintenance capacity? (N! being quite large. )
What do the Telecom links do? I'm guessing that's a joke.
I don't think I can get multiple ships towing something. This is going to move slowly.
While I'm thinking about it, is there a way to get troops out of Drop Modules and captured ships besides landing them on a planet? I wound up with some troops ready for boarding who never got used and wanted to move them back onto their troop ships.
The same goes for survivors. In one fight, I sent a TG to pick up lifepods. They got nabbed by one vessel. Next time, I'd like to move them from there to a ship with Cyro storage.
I appreciate the advice.
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unfortunately not as far as I know.
You could do a bunch of ships/a PDC with Maintenance Modules if you can tow the wreck to a nearby body before it asplodes.