Aurora 4x
VB6 Aurora => Bureau of Ship Design => Topic started by: dgibso29 on February 21, 2013, 12:20:44 AM
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Got inspired by Sublight's Alpha Centauri Arena to do some battle writing of my own... And I'm shuddering at the thought of facing this ship. So I thought I'd share!
Blucher class Battlecruiser 35,000 tons 956 Crew 32888.9 BP TCS 3.5 TH 48 EM 0
6857 km/s JR 9-2000 Armour 11-95 Shields 0-0 Sensors 400/1/0/0 Damage Control Rating 102 PPV 201.48
Maint Life 1.09 Years MSP 7048 AFR 816% IFR 11.3% 1YR 5991 5YR 89861 Max Repair 2625 MSP
Intended Deployment Time: 12 months Spare Berths 35
Magazine 240
Junkers J35250(9-2000) Military Jump Drive Max Ship Size 35250 tons Distance 2000k km Squadron Size 9
Daimler-Benz Solid-Core AM Drive P600-S1 (8) Power 600 Fuel Use 62% Signature 6 Exp 15%
Fuel Capacity 5,035,000 Litres Range 41.8 billion km (70 days at full power)
Particle Beam-20 (4) Range 800,000km TS: 25000 km/s Power 48-12 ROF 20 20 20 20 20 20 20 20 20 20 20
Quad Gauss Cannon R5-100 Turret (4x20) Range 50,000km TS: 25000 km/s Power 0-0 RM 5 ROF 5 1 1 1 1 1 0 0 0 0 0
Particle Cannon Fire Control S04 700-25000 (4) Max Range: 1,400,000 km TS: 25000 km/s 99 99 98 97 96 96 95 94 94 93
Gauss Defense System Fire Control S01 175-25000 (4) Max Range: 350,000 km TS: 25000 km/s 97 94 91 89 86 83 80 77 74 71
Kernkraft Gas-Core AM Power Plant Mark IV-O20 (10) Total Power Output 200 Armour 0 Exp 5%
Heavy Missile Racks (20) Missile Size 12 Hangar Reload 90 minutes MF Reload 15 hours
Heavy Missile Fire Control Center FC1440-R100 (1) Range 1,440.0m km Resolution 100
Drachen HM Mark III (20) Speed: 33,300 km/s End: 677.7m Range: 1366.1m km WH: 0 Size: 12 TH: 111/66/33
Standard Missile Detection Radar MR19-R1 (1) GPS 60 Range 19.2m km Resolution 1
Standard Ship-to-Ship Radar System MR960-R100 (1) GPS 30000 Range 960.0m km Resolution 100
Standard Thermal Telescope Labs & Observatory TH10-400 (1) Sensitivity 400 Detect Sig Strength 1000: 400m km
Cloaking Device: Class cross-section reduced to 0.5% of normal
I am aware that the Drachen's out-range my active sensor coverage, but even if I don't build a dedicated scout ship (Which I likely will; These guys are very much based on stealth and hit & run tactics - Note the TCS and Thermal emissions on the Blucher!), I've still got plenty of range to work with.
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Cool ship! I'm assuming the Drachens are MIRVs - I'm interested to know what their payload is.
One thing that jumps out at me though is that it doesn't seem designed to face contemporaries. Namely all that Res 100 stuff isn't going to work against any enemy with a cloaking device.
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Drachen Heavy Missile Mark III
Missile Size: 12 MSP (0.6 HS) Warhead: 0 Armour: 1 Manoeuvre Rating: 10
Speed: 33300 km/s Engine Endurance: 11.3 hours Range: 1,354.1m km
Cost Per Missile: 22.284
Second Stage: Drachen Feuer AM Mark III x3
Second Stage Separation Range: 12,000,000 km
Overall Endurance: 11 hours Overall Range: 1371.1m km
Chance to Hit: 1k km/s 333% 3k km/s 110% 5k km/s 66.6% 10k km/s 33.3%
Drachen Feuer Assault Missile Mark III
Missile Size: 2 MSP (0.1 HS) Warhead: 13 Armour: 0 Manoeuvre Rating: 21
Speed: 60000 km/s Engine Endurance: 5 minutes Range: 16.9m km
Active Sensor Strength: 0.3 Sensitivity Modifier: 320%
Note - Republic AMM sensors have a range of about 10mkm, so I'm not much worried about the actives giving the AMs away. I'd rather not waste ordnance. Knowing there are 60 missiles inbound from 12mkm away isn't much different than 10mkm.
Resolution: 100 Maximum Range vs 5000 ton object (or larger): 960,000 km
Cost Per Missile: 5.678
Chance to Hit: 1k km/s 1260% 3k km/s 420% 5k km/s 252% 10k km/s 126%
Well, for one, they won't be facing any cloaked vessels (for now, anyway). I also must admit that I've essentially never used cloaking tech before, and I've little idea of how to counter it - Which is going to be half the fun of playing the unsuspecting Terran Republic.
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Good design in my opinion.
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The obvious counter is box launched AMMs. 1k 2 warhead missiles should do the trick. Of course, without prior knowledge of its capabilities, that ship is hilarious.
A hundred microwave and meson armed superfast fighters would likely also win, though I'd recommend >50k range. To be used after the missiles are spent on their carriers. Given that the ship costs 30k, an equivalent fleet of lower tech ships is pretty big.
On the other hand... It's not that fast, and has rather poor missile capability. Kiting would be pretty simple, though you wouldn't get past those gauss guns. Any AMM sensor would spot it before it's in gun range, incredible cloak or not. It doesn't have any EM sensors for long range passive spotting. And besides all that, it gives up all stealth on using its actives.
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And that's why I designed this little guy here.
Orion class Scout Frigate 4,500 tons 117 Crew 1895.3 BP TCS 0.45 TH 6 EM 0
6666 km/s JR 3-2000 Armour 2-24 Shields 0-0 Sensors 400/1/0/0 Damage Control Rating 5 PPV 0
Maint Life 7.04 Years MSP 1474 AFR 28% IFR 0.4% 1YR 52 5YR 781 Max Repair 600 MSP
Intended Deployment Time: 120 months Spare Berths 4
Junkers J4500(3-2000) Military Jump Drive Max Ship Size 4500 tons Distance 2000k km Squadron Size 3
Walter Low-Emission Solid Core AM Drive P200-S1 (3) Power 200 Fuel Use 3.98% Signature 2 Exp 5%
Fuel Capacity 255,000 Litres Range 256.3 billion km (444 days at full power)
High-Sensitivy Ship-to-Ship Radar System MR1920-R100 (1) GPS 60000 Range 1,920.0m km Resolution 100
Standard Thermal Telescope Labs & Observatory TH10-400 (1) Sensitivity 400 Detect Sig Strength 1000: 400m km
Cloaking Device: Class cross-section reduced to 0.5% of normal
As for the other shortfalls, well, it has to have some disadvantages, doesn't it? My idea behind this design is convoy raiding - Chances are, your targets are either entirely unarmed, or so inadequately outfitted that it won't matter if they spot it before it closes to beam range - Assuming they survive the strike package. This ship is a squadron leader, but I'll save the other designs for when I write up the engagement. It should be interesting.
PS - These guys haven't realized what EM sensors are yet.
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Ah. Nice ship for raiding, though I'd prefer more speed. It can take anything short of a main battle group, which it can probably spot early enough to avoid.
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Deutschland class Battleship 52,000 tons 1622 Crew 56197.6 BP TCS 1040 TH 72 EM 0
6923 km/s JR 9-2000 Armour 16-124 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 20 PPV 402.96
Maint Life 1.23 Years MSP 13509 AFR 1081% IFR 15% 1YR 9302 5YR 139525 Max Repair 2625 MSP
Intended Deployment Time: 12 months Spare Berths 24
Flag Bridge
Junkers J52500(9-2000) Military Jump Drive Max Ship Size 52500 tons Distance 2000k km Squadron Size 9
Daimler-Benz Solid-Core AM Drive P600-S1 (12) Power 600 Fuel Use 62% Signature 6 Exp 15%
Fuel Capacity 5,650,000 Litres Range 31.5 billion km (52 days at full power)
40cm C12 Far X-Ray Laser (6) Range 1,400,000km TS: 25000 km/s Power 40-12 RM 8 ROF 20 40 40 40 40 40 40 40 40 35 32
Particle Beam-20 (8) Range 800,000km TS: 25000 km/s Power 48-12 ROF 20 20 20 20 20 20 20 20 20 20 20
Quad Gauss Cannon R5-100 Turret (8x20) Range 50,000km TS: 25000 km/s Power 0-0 RM 5 ROF 5 1 1 1 1 1 0 0 0 0 0
Gauss Defense System Fire Control S01 175-25000 (8) Max Range: 350,000 km TS: 25000 km/s 97 94 91 89 86 83 80 77 74 71
Heavy Laser Fire Control Suite S04 700-25000 (3) Max Range: 1,400,000 km TS: 25000 km/s 99 99 98 97 96 96 95 94 94 93
Particle Cannon Fire Control S04 700-25000 (4) Max Range: 1,400,000 km TS: 25000 km/s 99 99 98 97 96 96 95 94 94 93
Kernkraft Gas-Core AM Power Plant Mark IV-O20 (9) Total Power Output 180 Armour 0 Exp 5%
Standard Missile Detection Radar MR19-R1 (1) GPS 60 Range 19.2m km Resolution 1
Standard Ship-to-Ship Radar System MR960-R100 (1) GPS 30000 Range 960.0m km Resolution 100
More scareh German capital ships.
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Updated to include the correct lasers (Forgot to add the turrets for some reason)
Deutschland class Battleship 52,000 tons 1547 Crew 50220.6 BP TCS 1040 TH 72 EM 0
6923 km/s JR 9-2000 Armour 16-124 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 25 PPV 415.03
Maint Life 1.23 Years MSP 15090 AFR 865% IFR 12% 1YR 10304 5YR 154559 Max Repair 2625 MSP
Intended Deployment Time: 12 months Spare Berths 90
Flag Bridge
Junkers J52500(9-2000) Military Jump Drive Max Ship Size 52500 tons Distance 2000k km Squadron Size 9
Daimler-Benz Solid-Core AM Drive P600-S1 (12) Power 600 Fuel Use 62% Signature 6 Exp 15%
Fuel Capacity 5,215,000 Litres Range 29.1 billion km (48 days at full power)
Triple 40cm C12 Far X-Ray Laser Turret (3x3) Range 1,400,000km TS: 25000 km/s Power 120-36 RM 8 ROF 20 40 40 40 40 40 40 40 40 35 32
Particle Beam-20 (4) Range 800,000km TS: 25000 km/s Power 48-12 ROF 20 20 20 20 20 20 20 20 20 20 20
Quad Gauss Cannon R5-100 Turret (8x20) Range 50,000km TS: 25000 km/s Power 0-0 RM 5 ROF 5 1 1 1 1 1 0 0 0 0 0
Heavy Laser Fire Control Suite S04 700-25000 (3) Max Range: 1,400,000 km TS: 25000 km/s 99 99 98 97 96 96 95 94 94 93
Gauss Defense System Fire Control S01 175-25000 (8) Max Range: 350,000 km TS: 25000 km/s 97 94 91 89 86 83 80 77 74 71
Particle Cannon Fire Control S04 700-25000 (2) Max Range: 1,400,000 km TS: 25000 km/s 99 99 98 97 96 96 95 94 94 93
Kernkraft Gas-Core AM Power Plant Mark IV-O20 (9) Total Power Output 180 Armour 0 Exp 5%
Standard Ship-to-Ship Radar System MR960-R100 (1) GPS 30000 Range 960.0m km Resolution 100
Standard Missile Detection Radar MR19-R1 (1) GPS 60 Range 19.2m km Resolution 1
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Your ships reminds me of the time before I witnessed the righteous light of communism and the glory of the workers.
Even thought I try to avoid roleplaying too much, I sort of "sink" into it without noticing, trying to name things and do things what I think specific country would do.
Every single component of my Dritte Reich Kriegsmarine flotillen were in german and I went throught great deal of trouble digging through wikipedia and other internet archives for inspiration.
(http://www.1337upload.net/files/Dwm_2012-05-20_18-31-58-76.png)
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Easy on ze Umlauts, Kamerad! ;D
Edit: I'm planning an Austo-Hungarian scenario next, using their ship names, bolstered by a few Imperial German names.