Aurora 4x
VB6 Aurora => Bureau of Ship Design => Topic started by: Vynadan on March 06, 2013, 03:50:20 PM
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The Ilshao started in a system with abundant minerals - not enough to stay isolated in their corner of the galaxy, but large enough for them to flourish from the get-go. As such, their ship designs favour larger vessels rather than many smaller ones. Recently a new thread was detected in the otherwise surprisingly lifeless space around their home system, and in response a new generation of ships was designed to replace the decade old navy.
The encountered enemy seems to have ship speeds around the 4000 - 5000 km/s area and employs small 10,000 km/s corvette strikegroups to deliver missiles from close quarters. More information, or even the tonnage of their vessels, is unknown due to the civilian ships encountering them during a geosurvey weren't equipped with active sensors.
Beacon class Command Ship 40,000 tons 901 Crew 12969.5 BP TCS 800 TH 640 EM 600
5000 km/s JR 3-50 Armour 5-104 Shields 20-300 Sensors 900/1200/0/0 Damage Control Rating 28 PPV 0
Maint Life 1.12 Years MSP 5674 AFR 457% IFR 6.3% 1YR 4561 5YR 68415 Max Repair 2250 MSP
Intended Deployment Time: 12 months Spare Berths 0
Flag Bridge
Imperial Prototype Jump Engine Max Ship Size 40000 tons Distance 50k km Squadron Size 3
Imperial Prototype Fusion Drive (2) Power 2000 Fuel Use 48.57% Signature 320 Exp 16%
Fuel Capacity 15,100,000 Litres Range 139.9 billion km (323 days at full power)
Focus Xtal Class Theta (5) Total Fuel Cost 60 Litres per hour (1,440 per day)
Imperial Beacon Type-C (1) GPS 216000 Range 4,732.3m km Resolution 120
Imperial Beacon Type-A (1) GPS 1800 Range 432.0m km Resolution 1
Qiuxin High Performance Thermal Detector I (1) Sensitivity 900 Detect Sig Strength 1000: 900m km
Imperial Oracle-Class Electromagnetic Sensor (1) Sensitivity 1200 Detect Sig Strength 1000: 1200m km
ECM 30
This design is classed as a Military Vessel for maintenance purposes
The Beacon class Command Ship is the centre of the new envisioned Ilshaan fleet. It completely lacks weaponry and instead relies on its armour, shields and supporting fleet to prevent damage. Its main purpose is sensor coverage, providing the fleet with a central command and to offer the hostiles with an obvious target to fire their missiles against to force them into a predictable course of action.
The admirality forewent the inclusion of the Type-B Beacon sensor specialised against smallcraft as observed by the new thread as the Type-A should serve this purpose well enough given the known engagement ranges.
Strike class Battleship 20,000 tons 431 Crew 4707 BP TCS 400 TH 320 EM 0
5000 km/s Armour 3-65 Shields 0-0 Sensors 18/1/0/0 Damage Control Rating 16 PPV 64
Maint Life 1.18 Years MSP 2427 AFR 193% IFR 2.7% 1YR 1787 5YR 26809 Max Repair 2250 MSP
Intended Deployment Time: 12 months Spare Berths 1
Magazine 1330
Imperial Prototype Fusion Drive (1) Power 2000 Fuel Use 48.57% Signature 320 Exp 16%
Fuel Capacity 7,330,000 Litres Range 135.8 billion km (314 days at full power)
S-Type Standard Annihilator Missile Tube (16) Missile Size 4 Rate of Fire 20
Annihilator Missile Guidance System (4) Range 207.4m km Resolution 16
Annihilator Fus-01 (332) Speed: 37,500 km/s End: 40.3m Range: 90.7m km WH: 9 Size: 4 TH: 462/277/138
Imperial Smallcraft Backup Sensor (1) GPS 2880 Range 172.8m km Resolution 16
Qiuxin Civilian Thermal Detector I (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
ECM 30
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
The Strike is the offensive powerhouse of the new fleet. Equipped with over a dozen launch tubes for the newly adapated Annihilator series of ASMs and sufficient magazine space for 20 salvoes, at least two of these will escort a Beacon. They feature only a backup sensor should the large arrays of the Beacon class be damaged or stealth be considered more of a priority. The moderate armour of the Strike would allow them to be equipped with Defender series missiles as detailed below for short-range engagements.
Guardsman class Destroyer 10,000 tons 179 Crew 3152.1 BP TCS 200 TH 160 EM 0
5000 km/s Armour 2-41 Shields 0-0 Sensors 18/1/0/0 Damage Control Rating 4 PPV 12
Maint Life 1.13 Years MSP 788 AFR 200% IFR 2.8% 1YR 629 5YR 9428 Max Repair 1125 MSP
Intended Deployment Time: 12 months Spare Berths 0
Magazine 375
Imperial Miniature Prototype Fusion Drive (1) Power 1000 Fuel Use 72.86% Signature 160 Exp 16%
Fuel Capacity 4,515,000 Litres Range 111.5 billion km (258 days at full power)
S-Type Standard Hunter Missile Tube (12) Missile Size 1 Rate of Fire 5
Hunter Missile Guidance System (4) Range 181.4m km Resolution 1
Hunter Fus-01 (375) Speed: 90,000 km/s End: 2.4m Range: 12.8m km WH: 1 Size: 1 TH: 1020/612/306
Imperial Missile Backup Sensor (1) GPS 180 Range 43.2m km Resolution 1
Qiuxin Civilian Thermal Detector I (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
What the Strike is to the offensive capabilities of the fleet, the Guardsman is to its defenses. 31 salvoes of the newest generation AMMs can be fired out of 12 tubes at up to four different targets to provide long range PD fire for the entire fleet. Given the missile reliability of the enemy, up to four Guardsman will accompany each Beacon.
The relativly small size compared to the Beacon was the main argument for its thin armour. In hope the ship would never be targeted with sufficient force to penetrate the fleet defenses, and use of the Beacon's Type-A sensor to guide its missiles, neither ECM or other defenses were deemed necessary for this class.
Onslaught class Cruiser 20,000 tons 439 Crew 5977.75 BP TCS 400 TH 320 EM 0
5000 km/s Armour 4-65 Shields 0-0 Sensors 18/1/0/0 Damage Control Rating 15 PPV 66
Maint Life 1.12 Years MSP 2802 AFR 213% IFR 3% 1YR 2270 5YR 34045 Max Repair 2250 MSP
Intended Deployment Time: 12 months Spare Berths 2
Magazine 370
Imperial Prototype Fusion Drive (1) Power 2000 Fuel Use 48.57% Signature 320 Exp 16%
Fuel Capacity 7,440,000 Litres Range 137.9 billion km (319 days at full power)
Calibre 12 Point Defense Laser Battery (2x4) Range 120,000km TS: 25000 km/s Power 16-16 RM 3 ROF 5 4 4 4 3 2 2 1 1 1 1
Calibre 12 Point Defense Laser Targeting Computer (2) Max Range: 384,000 km TS: 25000 km/s 97 95 92 90 87 84 82 79 77 74
Prototype Fusion Reactor (7) Total Power Output 35 Armour 0 Exp 5%
S-Type Optimised Annihilator Missile Tube (4) Missile Size 4 Rate of Fire 40
S-Type Standard Hunter Missile Tube (4) Missile Size 1 Rate of Fire 5
Hunter Missile Guidance System (1) Range 181.4m km Resolution 1
Defender Backup Guidance System (1) Range 25.9m km Resolution 1
Hunter Fus-01 (82) Speed: 90,000 km/s End: 2.4m Range: 12.8m km WH: 1 Size: 1 TH: 1020/612/306
Annihilator Fus-01 (36) Speed: 37,500 km/s End: 40.3m Range: 90.7m km WH: 9 Size: 4 TH: 462/277/138
Defender Fus-01 (36) Speed: 75,000 km/s End: 4m Range: 18.2m km WH: 9 Size: 4 TH: 725/435/217
Imperial Missile Backup Sensor (1) GPS 180 Range 43.2m km Resolution 1
Qiuxin Civilian Thermal Detector I (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
ECCM-3 (3) ECM 30
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
The Onslaught is an odd design, somewhere between the Guardsman and the Strike. It's the only ship to carry the Defender series of QRMs (Quick Response Missiles) by default, although the missiles use the Annihilator's missile tubes. With the full size of a battleship and the only non-missile armament in the standard layout of the fleet, the Onslaught provides missile support both in offensive and defensive fire while its laser batteries are to be the fleet's final fire PD.
However, should the need arise the Onslaugh can advance closer to the front line than any other ship: It is heavier armoured than even the Strike class and its rapid-fire laser batteries were effective against weaker armour platings during tests. The QRM series of missiles was specifically designed to provide the Onslaught an edge over the hopefully surprised hostile beam combatant in close quarter engagements with its high speed and full-sized warhead.
Ideally, two Onslaughts would jump through any suspicious jump point together with a Beacon class and remain on the other side while the Beacon ferries the Strikes and Guardsman through.
The Ilshaan navy isn't designed to remain deployed for much longer than a year - newly designed prototype drives are difficult to repair (2250 MSP), but a necessity given their fuel conservation and the lack of easily accessible Sorium reserves in their home system. Their fuel reserves reflect these circumstances, and at least one small civilian tanker will accompany each fleet with surplus fuel and maintenance supplies should a deployment turn out to be longer than expected.
Given the fuel situation back home, the admirality thought the use of smallcraft similiar to those of the opponent as prohibitivly expensive.
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5 classes make up the current auxiliary division of the Imperial Navy:
Caravan II class Collier 20,000 tons 264 Crew 4068.3 BP TCS 400 TH 320 EM 0
5000 km/s Armour 2-65 Shields 0-0 Sensors 18/1/0/0 Damage Control Rating 17 PPV 0
Maint Life 1.16 Years MSP 2161 AFR 188% IFR 2.6% 1YR 1648 5YR 24723 Max Repair 2250 MSP
Intended Deployment Time: 12 months Spare Berths 0
Magazine 3174
Imperial Prototype Fusion Drive (1) Power 2000 Fuel Use 48.57% Signature 320 Exp 16%
Fuel Capacity 6,350,000 Litres Range 117.7 billion km (272 days at full power)
Imperial Civilian Standard Issue Sensor (1) GPS 5760 Range 109.3m km Resolution 160
Qiuxin Civilian Thermal Detector I (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
This design is classed as a Military Vessel for maintenance purposes
Reach class Tanker 20,000 tons 114 Crew 1733 BP TCS 400 TH 320 EM 0
5000 km/s Armour 2-65 Shields 0-0 Sensors 18/1/0/0 Damage Control Rating 5 PPV 0
MSP 271 Max Repair 225 MSP
Intended Deployment Time: 12 months Spare Berths 1
Navanti Large Commercial Fusion Drive (4) Power 500 Fuel Use 1.52% Signature 80 Exp 4%
Fuel Capacity 8,895,000 Litres Range 5266.8 billion km (12191 days at full power)
Imperial Civilian Standard Issue Sensor (1) GPS 5760 Range 109.3m km Resolution 160
Qiuxin Civilian Thermal Detector I (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
This design is classed as a Commercial Vessel for maintenance purposes
Both the Caravan II and the Reach are essential to most extrasolar fleet operations, extending both offensive arsenal and range of the main combat vessels. Both ships underwent considerable downsizings after the logistics wing brought up the initial designs with tonnages similiar to most civilian ships - But the admirality insisted the ships be reduced to navy tonnage ranges.
The majority of reductions were taken in their defenses, notably the complete lack of ECM and only marginally reinforced armour compared to civilian hulls.
Xorn class Gravitational Survey Vessel 8,000 tons 115 Crew 1575.8 BP TCS 160 TH 160 EM 0
6250 km/s Armour 3-35 Shields 0-0 Sensors 18/24/0/10 Damage Control Rating 2 PPV 0
MSP 320 Max Repair 225 MSP
Intended Deployment Time: 50 months Spare Berths 0
Navanti Large Commercial Fusion Drive (2) Power 500 Fuel Use 1.52% Signature 80 Exp 4%
Fuel Capacity 550,000 Litres Range 814.1 billion km (1507 days at full power)
Imperial Civilian Standard Issue Sensor (1) GPS 5760 Range 109.3m km Resolution 160
Qiuxin Civilian Thermal Detector I (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
Stellar Electronics Electromagnetic Sensor Unit (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Improved Geological Sensors (5) 10 Survey Points Per Hour
This design is classed as a Commercial Vessel for maintenance purposes
The Xorn represents the Empire's push for unknown space beyond today's borders. Equipped with the most fuel efficient engines available to the navy, small sensors for emergency situations should the passive capabilities proof insufficient and a reinforced hull this ship is the admirality's answer to the Iao Incident where a small survey flotilla was eradicated by an alien presence. Particular attention was paid to the final speed of the class, as a meager 16 km/s of lack in speed was what doomed the survey corps in Iao - As such, the Xorn is even faster than the main line navy ships.
Pegasus class Gravitational Survey Vessel 8,000 tons 136 Crew 1469.8 BP TCS 160 TH 160 EM 0
6250 km/s Armour 2-35 Shields 0-0 Sensors 18/24/8/0 Damage Control Rating 9 PPV 0
Maint Life 4.16 Years MSP 1033 AFR 56% IFR 0.8% 1YR 96 5YR 1436 Max Repair 225 MSP
Intended Deployment Time: 50 months Spare Berths 1
Navanti Large Commercial Fusion Drive (2) Power 500 Fuel Use 1.52% Signature 80 Exp 4%
Fuel Capacity 550,000 Litres Range 814.1 billion km (1507 days at full power)
Imperial Civilian Standard Issue Sensor (1) GPS 5760 Range 109.3m km Resolution 160
Qiuxin Civilian Thermal Detector I (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
Stellar Electronics Electromagnetic Sensor Unit (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Improved Gravitational Sensors (4) 8 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
The Pegasus is the sister class of the Xorn - with similiar capabilities but designed for gravitational surveys instead. As an alien presence is expected closer to planets, the Pegasus has a slightly lighter armour compared to the Xorn.
G-3 Elocator-M class Jump Tender 130,600 tons 939 Crew 10160.5 BP TCS 2612 TH 3200 EM 0
7656 km/s JR 5-25(C) Armour 1-229 Shields 0-0 Sensors 18/1/0/0 Damage Control Rating 6 PPV 0
MSP 292 Max Repair 236 MSP
Intended Deployment Time: 3 months Spare Berths 0
Tractor Beam
Imperial G-3 Elocation Engine Max Ship Size 131000 tons Distance 25k km Squadron Size 5
Navanti Large Commercial Fusion Drive (40) Power 500 Fuel Use 1.52% Signature 80 Exp 4%
Fuel Capacity 5,000,000 Litres Range 453.3 billion km (685 days at full power)
Imperial Civilian Standard Issue Sensor (1) GPS 5760 Range 109.3m km Resolution 160
Qiuxin Civilian Thermal Detector I (1) Sensitivity 18 Detect Sig Strength 1000: 18m km
This design is classed as a Commercial Vessel for maintenance purposes
Finally, the Elocator class is what gets all of the previously briefed classes through un-gated jump points. It was originally designed to ferry the Golem III imperial freighters to remote mining outposts every couple years, but has recently been repurposed for military duties as the G-4 series is in early production stages.
Of remarkable size compared to the military ships, the Elocators underwent a refit to the Elocator-M composition, adding a tractor beam to the ship's function to tow damaged navy vessels out of combat.
Since Caravan, Reach and Elocator all have little defensive capabilities, they are to remain outside of combat areas as much as possible. (Particularly the Elocator class is expensive to manufacture and a pain to lose, as the amount of engines was necessary back in their hey day to inflate them to freighter sizes and allow jumps. This circumstance will significiantly help them in their tractor function now, however.)
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Those look good and solid designs to me, however may I give you help with naming components?
To keep track with newest and older engine models, I use IRL naming conventions.
And since you have Empire thing going, I suggest you take some inspiration from the IRL Japanese Empire's tank design name conventions
Quoted from http://forum.worldoftanks.com/index.php?/topic/184829-wwii-japanese-tank-naming-conventions/
There were Two systems: Order System and Classification System, both of which are under the Army Imperial Year System
Army Imperial Year System
The Imperial Year was used as the standard for designating the type, based on the mystical founding of Japan in 660 BC. The accepted practice was to use the last two numbers of the year as a type number, as in the Type 89 medium tank of 1929, with Type 100 for items accepted in 1940. After 1940 only the last digit was used, so Type 2 equipment was accepted in 1942.
Order System
Each tank is given a separate name, based on the order in adapation. The Type 89 medium tank was the “I-Go”, or “first car/model” while the Type 95 light tank was the “Ha-Go”, or “third car/model” (no second model has been identified).
Classification System
Starting from the Type 97 Chi-Ha, the naming system was changed to incorporate the classification of the tank. Each tank would get a two letter name, with the first letter standing for the type of tank and the second for the order in which the tanks were developed.
The majority of tanks fell into three categories – Chi, Ke and Ho, or Medium, Light and Gun, with Chi and Ke used as single character abbreviations for Chiu (or Chui) and Kei. There seems to have been a category for Heavy (O, short for Oo), but this is only "confirmed" in the sense that it was the unofficial name given to the 120 ton tank O-I.
The numbering system used was based on the Iroha, a Japanese poem. This used every character from the Japanese syllabary once, and for a long time was used to put those characters in order (in a rather poetic version of the ABC). The first two lines of the poem, transliterated in roman letters, ran:
i ro ha ni ho he to
chi ri nu ru wo
If we summarize the naming system:
Chi: Medium
Ke: Light
Ho: Gun (Tank Destroyer)
O: Heavy
1- I or Yi
2 - Ro
3 - Ha
4 - Ni
5 - Ho
6 - He
7 - To
8 - Chi
9 - Ri
10 - Nu
11 - Ru
12 - O or Wo
Using the medium tanks as an example:
Chi-I (Medium First): None (most likely Experimental Type 1 Tank)
Chi-Ro (Medium Second): Type 89 I-Go
Chi-Ha (Medium Third): Type 97 Chi-Ha
Chi-Ni (Medium Fourth): Type 97 Chi-Ni (never got out of prototype status)
Chi-Ho (Medium Fifth) Type 98 Chi-Ho (never got out of prototype status)
Chi-He (Medium Sixth): Type 1 Chi-He
Chi-To (Medium Seventh): Type 4 Chi-To
Chi-Ri (Medium Ninth): Type 5 Chi-Ri
Chi-Nu (Medium Tenth): Type 3 Chi-Nu
So, for example:
Type-47 "H-IC" Fusion Engine
Type-(two last digits of current year) H("Heavy" meaning size 30)-IC(Internal Confinement) Fusion Engine
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It's a mixture of fantasy and japanese actually, but I always struggle with coming up with enough theme-apropiate names for all the components one has to build in aurora; I appreciate the input :) Thanks
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It's a mixture of fantasy and japanese actually, but I always struggle with coming up with enough theme-apropiate names for all the components one has to build in aurora; I appreciate the input :) Thanks
For me, naming conventions are very important to keep track which component are obsolete and which are new.
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Those ships look *very* frail. I would use a lot more armor.
I like the idea of a mega sensor ship. I do something like that as well, but with far less range.
Also, do you think you will need all that fuel/range?
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I hope my PD is strong enough to catch the vast majority of incoming missile fire so that armour isn't damaged in the first place. The Beacon has shields to prevent superficial leakers from damaging her armour, and all ships have fairly large surface areas so that even two lucky hits probably won't penetrate the hull.
Of course, that's just theory ;D
Noticed during task force training that the Guardsman doesn't have enough MSP to repair its own engine - a mere 0.18 months into training a Guardsman's only engine failed and interrupted the training. I made sure the civilian auxiliaries had enough MSP for their engines even when they were civilian, but I completely missed the Guardsman ... >.<
Guardsman-B class Destroyer 10,000 tons 182 Crew 3013.1 BP TCS 200 TH 160 EM 0
5000 km/s Armour 2-41 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 7 PPV 12
Maint Life 2.36 Years MSP 1318 AFR 114% IFR 1.6% 1YR 324 5YR 4857 Max Repair 1125 MSP
Intended Deployment Time: 12 months Spare Berths 1
Magazine 375
Imperial Miniature Prototype Fusion Drive (1) Power 1000 Fuel Use 72.86% Signature 160 Exp 16%
Fuel Capacity 4,655,000 Litres Range 115.0 billion km (266 days at full power)
S-Type Standard Hunter Missile Tube (12) Missile Size 1 Rate of Fire 5
Hunter Missile Guidance System (4) Range 181.4m km Resolution 1
Hunter Fus-01 (375) Speed: 90,000 km/s End: 2.4m Range: 12.8m km WH: 1 Size: 1 TH: 1020/612/306
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
A quick redesign of the Guardsman, now with sufficiant engineering capabilities to repair its own engine. If I pack only one engine into a military ship, it's a huge reliability I noticed ::) Posed with the problem of taking out either missile tubes and MFCs, to decrease its fuel even further below fleet ranges, or to take out its backup sensors I went with the last option. As escorts, they should never be alone anyway, and the Onslaught class provides the flotilla with a missile backup sensor as well.
Notes for the future generation of ships: At least two engines (which will require the next evolution in engine technology to go into efficiency mostly to keep the current consumptions and get more range), slightly thicker armour (which will require better armour technology or taking out a few components), more deployment time and fuel if possible.
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yes. it's even worse than you've said. if your engine is ever damaged, it's 2x the MSP to repair in the field. I consider having 2x the MSP of one of the engines the minimum for most military vessels.
you might consider taking some of the signature reduction off the Guardsman engines. If it's going to be escorting battleships most of the time it can afford to have more signature (2x what it has now to be specific). This will help keep costs down, and cost = MSP to repair.
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yes. it's even worse than you've said. if your engine is ever damaged, it's 2x the MSP to repair in the field.
Huh, I didn't even know that! Most of my ships that receive damage in combat don't make it out alive anyhow :(
A new engine and sensor generation came around a couple in-game years later, so I tried to incorporate some of the suggestions in the next generation. In general, the fleet underwent a slight speed increase of 1000 km/s and had its intended deployment time doubled so that not as many engines break while I'm still on the way to the combat zone ::) The old generation saw some combat against Precursor and was fairly successful - successful enough that they didn't take any damage so far and I can't tell how well their shield and armour distribution works in practice.
Flare class Command Ship 40,000 tons 891 Crew 14728 BP TCS 800 TH 1152 EM 750
6000 km/s JR 3-50 Armour 7-104 Shields 25-300 Sensors 1200/800/0/0 Damage Control Rating 42 PPV 0
Maint Life 2.06 Years MSP 9665 AFR 304% IFR 4.2% 1YR 3026 5YR 45385 Max Repair 2400 MSP
Intended Deployment Time: 24 months Spare Berths 1
Flag Bridge
Imperial M-1002 Elocation Engine Max Ship Size 42000 tons Distance 50k km Squadron Size 3
Type-903 Fusion Drive (2) Power 2400 Fuel Use 34.45% Signature 576 Exp 15%
Fuel Capacity 15,350,000 Litres Range 200.5 billion km (386 days at full power)
Focus Xtal Class Xi (5) Total Fuel Cost 63 Litres per hour (1,500 per day)
Imperial Beacon Type-D (1) GPS 2400 Range 768.0m km Resolution 1
Imperial Beacon Type-F (1) GPS 288000 Range 8,413.0m km Resolution 120
Qiuxin High Performance Thermal Detector Ro (1) Sensitivity 1200 Detect Sig Strength 1000: 1200m km
Seer-Class Electromagnetic Sensor Unit (1) Sensitivity 800 Detect Sig Strength 1000: 800m km
ECM 30
This design is classed as a Military Vessel for maintenance purposes
The Flare is an update to the Beacon, with slightly stronger shields and armour and packing twice the sensor range of the 12 year old Beacon. Passive sensor priorities were switched around to favour a larger thermal sensor, spending the free tonnage on armour, fuel and maintenance instead.
Bitra class Battleship 20,000 tons 457 Crew 5245.04 BP TCS 400 TH 576 EM 300
6000 km/s Armour 5-65 Shields 10-300 Sensors 24/1/0/0 Damage Control Rating 20 PPV 64
Maint Life 2.05 Years MSP 3360 AFR 156% IFR 2.2% 1YR 1067 5YR 16000 Max Repair 1200 MSP
Intended Deployment Time: 24 months Spare Berths 0
Magazine 1330
Type-503 Fusion Drive (2) Power 1200 Fuel Use 51.67% Signature 288 Exp 15%
Fuel Capacity 6,345,000 Litres Range 110.5 billion km (213 days at full power)
Focus Xtal Class Xi (2) Total Fuel Cost 25 Litres per hour (600 per day)
S-Type Standard Annihilator Missile Tube (16) Missile Size 4 Rate of Fire 20
Annihilator Missile Guidance System (4) Range 207.4m km Resolution 16
Annihilator-03 (332) Speed: 60,000 km/s End: 47.2m Range: 169.8m km WH: 9 Size: 4 TH: 840/504/252
Imperial Auxiliary Smallcraft Sensor (1) GPS 3840 Range 307.2m km Resolution 16
Qiuxin Civilian Thermal Detector Ro (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Compact ECCM-2 (4) ECM 30
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
The Bitra is the new Strike, although there weren't as many changes - They now feature two engines so if one should break down they're not immediately disabled. Small shields aid the armour, and the missiles underwent a slight range and speed increase thanks to the new fusion drive technologies.
Quarak class Cruiser 20,000 tons 430 Crew 6476.22 BP TCS 400 TH 576 EM 300
6000 km/s Armour 7-65 Shields 10-300 Sensors 24/1/0/0 Damage Control Rating 14 PPV 66
Maint Life 2.1 Years MSP 2833 AFR 228% IFR 3.2% 1YR 855 5YR 12825 Max Repair 1200 MSP
Intended Deployment Time: 24 months Spare Berths 3
Magazine 381
Type-503 Fusion Drive (2) Power 1200 Fuel Use 51.67% Signature 288 Exp 15%
Fuel Capacity 6,750,000 Litres Range 117.6 billion km (226 days at full power)
Focus Xtal Class Xi (2) Total Fuel Cost 25 Litres per hour (600 per day)
Calibre 12 Point Defense Laser Battery (2x4) Range 120,000km TS: 25000 km/s Power 16-16 RM 3 ROF 5 4 4 4 3 2 2 1 1 1 1
Calibre 12 Point Defense Laser Targeting Computer (2) Max Range: 384,000 km TS: 25000 km/s 97 95 92 90 87 84 82 79 77 74
Prototype Fusion Reactor (7) Total Power Output 35 Armour 0 Exp 5%
S-Type Optimised Annihilator Missile Tube (4) Missile Size 4 Rate of Fire 40
S-Type Standard Hunter Missile Tube (4) Missile Size 1 Rate of Fire 5
Hunter Missile Guidance System (1) Range 181.4m km Resolution 1
Defender Backup Guidance System (1) Range 25.9m km Resolution 1
Hunter-04 (93) Speed: 96,000 km/s End: 4.2m Range: 24.2m km WH: 1 Size: 1 TH: 1376/825/412
Annihilator-03 (36) Speed: 60,000 km/s End: 47.2m Range: 169.8m km WH: 9 Size: 4 TH: 840/504/252
Defender-02 (36) Speed: 96,000 km/s End: 3.8m Range: 21.9m km WH: 16 Size: 4 TH: 640/384/192
Imperial Auxiliary Missile Sensor (1) GPS 240 Range 76.8m km Resolution 1
Qiuxin Civilian Thermal Detector Ro (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
ECCM-4 (3) ECM 30
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
The Quarak, as the new Onslaught, was brought up to the Flare's level of armour and received some shields of its own, albeit weaker as those of the command ship. The two beam batteries didn't change at all, and neither did the reactors.
The missiles the class stocks are now a bit mismatched - I'm not at all happy how they turned out, but to make the Annihilators more useful when the class operates only among sister ships I'd need to develop a larger sensor suite that can pick up smallcraft and large ships at decent range, add an Annihilator-specific MFC (currently the class can only fire AMMs *or* ASMs, as they both use the same MFC in this case) ... and all that stuff would be virtually pointless in the routine case where they fly with a flotilla. Can someone help me out with how to handle that class? ;D It's an odd thing, I know, trying to mix beam PDs, ASMs, AMMs and short range missiles all in one ...
Warden class Destroyer 10,000 tons 183 Crew 2924.2 BP TCS 200 TH 420 EM 0
6000 km/s Armour 4-41 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 8 PPV 12
Maint Life 2.25 Years MSP 1462 AFR 100% IFR 1.4% 1YR 389 5YR 5839 Max Repair 525 MSP
Intended Deployment Time: 24 months Spare Berths 0
Magazine 384
Type-303 Fusion Drive (2) Power 600 Fuel Use 37.12% Signature 210 Exp 12%
Fuel Capacity 4,060,000 Litres Range 196.9 billion km (379 days at full power)
S-Type Standard Hunter Missile Tube (12) Missile Size 1 Rate of Fire 5
Hunter Missile Guidance System (4) Range 181.4m km Resolution 1
Hunter-04 (384) Speed: 96,000 km/s End: 4.2m Range: 24.2m km WH: 1 Size: 1 TH: 1376/825/412
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
The Warden replaces the Guardsman, with twice the armour to withstand stray fire and surprisingly good fuel efficiency despite the small Type-303 engines (HS 15). New AMMs have a 100% hit chance against missiles at up to 40,000 km/s - Right now I haven't encountered anything but Precursors, so I have no idea what to expect in terms of hostile missile speeds - I pondered changing the MFC-to-missile-tube ratio to 1:2, although this would be a net decrease in tubes due to the large MFCs.
I made sure to cut down on the thermal reduction and match the larger vessels as close as possible - the Flare has the largest thermal to attract attention, and the Warden has decent MSP per engine to repair when necessary.
The Auxiliary department of the Imperial Navy:
Long Arm class Tanker 40,000 tons 242 Crew 4517.2 BP TCS 800 TH 576 EM 0
6000 km/s JR 2-25(C) Armour 3-104 Shields 0-0 Sensors 24/1/0/0 Damage Control Rating 13 PPV 0
MSP 918 Max Repair 500 MSP
Intended Deployment Time: 24 months Spare Berths 0
Imperial M-6102 Elocation Engine Max Ship Size 40500 tons Distance 25k km Squadron Size 2
Derektor O-Ro Fusion Drive (6) Power 800 Fuel Use 2.21% Signature 96 Exp 5%
Fuel Capacity 18,130,000 Litres Range 3691.6 billion km (7121 days at full power)
Stellar Electronics Standard Issue Sensor (1) GPS 7680 Range 194.3m km Resolution 160
Qiuxin Civilian Thermal Detector Ro (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
This design is classed as a Commercial Vessel for maintenance purposes
The Long Arm is the tanker of the new generation, and doubles as a jump tender for the Short Arm class:
Short Arm class Tanker 40,000 tons 224 Crew 4694.2 BP TCS 800 TH 576 EM 0
6000 km/s Armour 3-104 Shields 0-0 Sensors 24/1/0/0 Damage Control Rating 13 PPV 0
MSP 954 Max Repair 500 MSP
Intended Deployment Time: 24 months Spare Berths 1
Derektor O-Ro Fusion Drive (6) Power 800 Fuel Use 2.21% Signature 96 Exp 5%
Fuel Capacity 22,680,000 Litres Range 4618.1 billion km (8908 days at full power)
Stellar Electronics Standard Issue Sensor (1) GPS 7680 Range 194.3m km Resolution 160
Qiuxin Civilian Thermal Detector Ro (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
This design is classed as a Commercial Vessel for maintenance purposes
One of each class should go with each new generation flotilla so that the offensive ships can actually stay deployed for longer than a year. The G-3 Elocator tenders will stay with the old fleets, as the new tankers are the only ones to even use commercial engines - so the small compact jump drive on the Long Arm suffices for all commercial ships in the war zone. They're lightly armoured to prevent any immediate disasters, but they should obviously stay a system behind the main combat force.
Circus class Troop Transport 122,350 tons 736 Crew 5939.6 BP TCS 2447 TH 16000 EM 0
6538 km/s Armour 6-219 Shields 0-0 Sensors 24/32/0/0 Damage Control Rating 1 PPV 0
MSP 30 Max Repair 128 MSP
Intended Deployment Time: 6 months Spare Berths 1
Troop Capacity: 21 Battalions Cargo Handling Multiplier 20
Navanti O-Ha Fusion Drive (25) Power 640 Fuel Use 1.26% Signature 640 Exp 4%
Fuel Capacity 2,000,000 Litres Range 233.5 billion km (413 days at full power)
Stellar Electronics Standard Issue Sensor (1) GPS 7680 Range 194.3m km Resolution 160
Qiuxin Civilian Thermal Detector Ro (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Stellar Electronics Electromagnetic Sensor Unit (1) Sensitivity 32 Detect Sig Strength 1000: 32m km
This design is classed as a Commercial Vessel for maintenance purposes
A new entry in the Navy registers is the Troop Transport. Initially used to storm planetary outposts in the past few years when a prototype was built, the new Circus class carries an entire division at once (or a brigade of engineers) and is heavily armoured for a civilian ship. CIWS might be a good idea - but I honestly don't want to send them into a system that hasn't been pacified before plus I have no gauss research whatsoever. Their armour should enable them to approach any supposedly-pacified planets and drop their troops while I stuffed enough engines in there to bring them to fleet speed (and a little above, should they need to run).
The Imperial Army released a statement where they made clear that they're "not amused" by this class' name ::) (The admirality didn't mind, tho)
Hauler class Collier 20,000 tons 288 Crew 3008.48 BP TCS 400 TH 2400 EM 0
6000 km/s Armour 2-65 Shields 0-0 Sensors 24/1/0/0 Damage Control Rating 23 PPV 0
Maint Life 2.03 Years MSP 2162 AFR 139% IFR 1.9% 1YR 702 5YR 10530 Max Repair 600 MSP
Intended Deployment Time: 24 months Spare Berths 1
Magazine 3354
Type-502 Fusion Drive (2) Power 1200 Fuel Use 51.67% Signature 1200 Exp 15%
Fuel Capacity 6,000,000 Litres Range 104.5 billion km (201 days at full power)
Stellar Electronics Standard Issue Sensor (1) GPS 7680 Range 194.3m km Resolution 160
Qiuxin Civilian Thermal Detector Ro (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
This design is classed as a Military Vessel for maintenance purposes
And lastly, the Hauler class, the new fleet collier. There really isn't much to say about it - light armour, fits with the Flare's jump drive and sticks together with the tankers far away from combat.
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Very specialized designs (not that it's bad) and all of them have considerably long range.
Also I noted that you implemented my advice, the engine names look good, giving sense of sturdy and powerful military designs.