Aurora 4x
VB6 Aurora => Bureau of Ship Design => Topic started by: CharonJr on May 07, 2013, 02:57:43 PM
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Hi,
in my resent game I have already meet a couple of WH-spoiler race ships, but always just two of them at a time was basically able to beat them by expending all of the missiles of one of my (carrier) task forces against them.
Now one of my jumpships entered a new system and was promptly blown to pieces by 7 WH-spoiler ships (mainly missile based it seems, the previous once were beam beased which surely did help in getting rid of them).
Any idea if my current navy (shown below) should be able to handle 7 of those spoiler ships?
The Königlich Preussische Marine (KPM - Royal Prussian Navy) is largely carrier based, but essentially the carriers are just glorified mobile hangars. The only exception is the flagship of each taskforce (currently there are 2 taskforces with a 3rd under construction).
Bismarck Mk2 class Flugzeugträger 20 000 tons 334 Crew 3237.8 BP TCS 400 TH 1600 EM 0
4000 km/s Armour 4-65 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 7 PPV 0
Maint Life 1.3 Years MSP 708 AFR 457% IFR 6.3% 1YR 442 5YR 6635 Max Repair 216 MSP
Intended Deployment Time: 12 months Flight Crew Berths 67
Flag Bridge Hangar Deck Capacity 7000 tons Magazine 960
200 EP Magneto-plasma Drive (8) Power 200 Fuel Use 110.05% Signature 200 Exp 12%
Fuel Capacity 2 085 000 Litres Range 17.1 billion km (49 days at full power)
Hellfire6-32/67 (160) Speed: 32 000 km/s End: 57.4m Range: 110.2m km WH: 9 Size: 6 TH: 224/134/67
Active Search Sensor MR300-R160 (1) GPS 34560 Range 300.5m km Resolution 160
Active Search Sensor MR18-R1 (1) GPS 168 Range 18.5m km Resolution 1
Active Search Sensor MR100-R18 (1) GPS 3888 Range 100.8m km Resolution 18
Strike Group
14x Ju-87C Bomber Speed: 6400 km/s Size: 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Each Bismarck is accompanied by 2 Graf Zeppelin class carriers
Graf Zeppelin Mk4 class Flugzeugträger 15 000 tons 241 Crew 2105.2 BP TCS 300 TH 1200 EM 0
4000 km/s Armour 4-54 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 5 PPV 0
Maint Life 1.16 Years MSP 439 AFR 360% IFR 5% 1YR 334 5YR 5005 Max Repair 150 MSP
Intended Deployment Time: 12 months Flight Crew Berths 49
Flag Bridge Hangar Deck Capacity 6000 tons Magazine 720
200 EP Magneto-plasma Drive (6) Power 200 Fuel Use 110.05% Signature 200 Exp 12%
Fuel Capacity 1 330 000 Litres Range 14.5 billion km (41 days at full power)
Hellfire6-32/67 (160) Speed: 32 000 km/s End: 57.4m Range: 110.2m km WH: 9 Size: 6 TH: 224/134/67
Strike Group
11x Ju-87C Bomber Speed: 6400 km/s Size: 10
1x Fi-156A Mk2 Aufklärer Speed: 7272 km/s Size: 8.8
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
and 2 Seydlitz class escort carriers
Seydlitz Mk3 class Begleitträger 10 000 tons 157 Crew 1339.1 BP TCS 200 TH 800 EM 0
4000 km/s Armour 3-41 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 4 PPV 0
Maint Life 1.4 Years MSP 314 AFR 213% IFR 3% 1YR 174 5YR 2612 Max Repair 100 MSP
Intended Deployment Time: 12 months Flight Crew Berths 43
Hangar Deck Capacity 5000 tons Magazine 240
200 EP Magneto-plasma Drive (4) Power 200 Fuel Use 110.05% Signature 200 Exp 12%
Fuel Capacity 785 000 Litres Range 12.8 billion km (37 days at full power)
Hellfire6-32/67 (40) Speed: 32 000 km/s End: 57.4m Range: 110.2m km WH: 9 Size: 6 TH: 224/134/67
Strike Group
7x FW-190B Fighter Speed: 10322 km/s Size: 9.3
1x Fi-156AS Mk2 Aufklärer Speed: 7272 km/s Size: 8.8
1x Fi-156AK Mk2 Aufklärer Speed: 7272 km/s Size: 8.8
2x Drone Mk2 Fighter Speed: 15238 km/s Size: 8.4
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Only one of the Seydlitz escorts has the strike craft mentioned above, the second one has 10 Me-109C fighters (more about those later) and no recon craft - the missiles are resupplies for the bombers/missile cruisers.
In addition each taskforce has 2 Scharnhorst missile cruisers
Scharnhorst Mk4 class Raketenkreuzer 10 000 tons 317 Crew 1812.6 BP TCS 200 TH 800 EM 0
4000 km/s Armour 4-41 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 3 PPV 72
Maint Life 1.42 Years MSP 340 AFR 266% IFR 3.7% 1YR 185 5YR 2778 Max Repair 144 MSP
Intended Deployment Time: 12 months Spare Berths 1
Magazine 552
200 EP Magneto-plasma Drive (4) Power 200 Fuel Use 110.05% Signature 200 Exp 12%
Fuel Capacity 880 000 Litres Range 14.4 billion km (41 days at full power)
Size 6 Missile Launcher (12) Missile Size 6 Rate of Fire 45
Missile Fire Control FC201-R18 (2) Range 201.6m km Resolution 18
Hellfire6-32/67 (92) Speed: 32 000 km/s End: 57.4m Range: 110.2m km WH: 9 Size: 6 TH: 224/134/67
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
2 Kobra missile based anti-missile destroyers (mostly unused till now, but they hopefully will be able to thin out the large number of spoiler missiles)
Kobra Mk3 class Anti-Raktenzerstörer 5 000 tons 150 Crew 817.9 BP TCS 100 TH 400 EM 0
4000 km/s Armour 3-26 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 30
Maint Life 1.33 Years MSP 128 AFR 160% IFR 2.2% 1YR 77 5YR 1153 Max Repair 100 MSP
Intended Deployment Time: 12 months Spare Berths 2
Magazine 270
200 EP Magneto-plasma Drive (2) Power 200 Fuel Use 110.05% Signature 200 Exp 12%
Fuel Capacity 395 000 Litres Range 12.9 billion km (37 days at full power)
Size 1 Missile Launcher (30) Missile Size 1 Rate of Fire 10
Missile Fire Control FC21-R1 (2) Range 21.1m km Resolution 1
Sidewinder1-32/96 (270) Speed: 32 000 km/s End: 5.1m Range: 9.7m km WH: 1 Size: 1 TH: 320/192/96
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
and finally 2 Mungo gauss based anti-missile destroyers
Mungo Mk2 class Anti-Raktenzerstörer 5 000 tons 111 Crew 859.6 BP TCS 100 TH 400 EM 0
4000 km/s Armour 2-26 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 2 PPV 58
Maint Life 1.32 Years MSP 161 AFR 133% IFR 1.9% 1YR 98 5YR 1468 Max Repair 100 MSP
Intended Deployment Time: 12 months Spare Berths 0
200 EP Magneto-plasma Drive (2) Power 200 Fuel Use 110.05% Signature 200 Exp 12%
Fuel Capacity 405 000 Litres Range 13.2 billion km (38 days at full power)
Quad Gauss Cannon R3-33 Turret (5x16) Range 30 000km TS: 25000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Fire Control S02 20-20000 (1) Max Range: 40 000 km TS: 20000 km/s 75 50 25 0 0 0 0 0 0 0
This design is classed as a Military Vessel for maintenance purposes
(currently working on the next level of tracking speed at the moment, but it will take a while before Mk3 will be ready)
Carrier based fighters:
Since only the Bismarcks have active sensors (which are usually turned off) the KPM relies on small recon craft to provide target information. Depending on the enemy they will either stay on their carriers or join/follow the fighters/bombers towards the enemy. Currently there are 3 different recon planes (based on range).
Short range (Res 1):
Fi-156AK Mk2 class Aufklärer 440 tons 9 Crew 209.8 BP TCS 8.8 TH 64 EM 0
7272 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 1.52 Years MSP 30 AFR 15% IFR 0.2% 1YR 15 5YR 220 Max Repair 168 MSP
Intended Deployment Time: 0.17 months Spare Berths 0
32 EP Magneto-plasma Drive (2) Power 32 Fuel Use 392.02% Signature 32 Exp 20%
Fuel Capacity 10 000 Litres Range 1.0 billion km (39 hours at full power)
Active Search Sensor MR18-R1 (1) GPS 168 Range 18.5m km Resolution 1
This design is classed as a Fighter for production, combat and maintenance purposes
Medium range (Res 18):
Fi-156AS Mk2 class Aufklärer 440 tons 9 Crew 257.8 BP TCS 8.8 TH 64 EM 0
7272 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 1.49 Years MSP 37 AFR 15% IFR 0.2% 1YR 19 5YR 280 Max Repair 216 MSP
Intended Deployment Time: 0.17 months Spare Berths 0
32 EP Magneto-plasma Drive (2) Power 32 Fuel Use 392.02% Signature 32 Exp 20%
Fuel Capacity 10 000 Litres Range 1.0 billion km (39 hours at full power)
Active Search Sensor MR100-R18 (1) GPS 3888 Range 100.8m km Resolution 18
This design is classed as a Fighter for production, combat and maintenance purposes
Long range (Res 160):
Fi-156A Mk2 class Aufklärer 440 tons 9 Crew 257.8 BP TCS 8.8 TH 64 EM 0
7272 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 1.49 Years MSP 37 AFR 15% IFR 0.2% 1YR 19 5YR 280 Max Repair 216 MSP
Intended Deployment Time: 0.17 months Spare Berths 0
32 EP Magneto-plasma Drive (2) Power 32 Fuel Use 392.02% Signature 32 Exp 20%
Fuel Capacity 10 000 Litres Range 1.0 billion km (39 hours at full power)
Active Search Sensor MR300-R160 (1) GPS 34560 Range 300.5m km Resolution 160
This design is classed as a Fighter for production, combat and maintenance purposes
The fighters are either used as missile protection for the fleet/bombers or to finish of heavily damaged enemies ships or unarmed transports. The beam fighters should be able to keep the other spoiler race in check (have not meet them in this game yet) and attack ground troups on low atmoshpere planets (took quite some shots - at 1 damage each - but it did work fairly well in the end).
FW-190B beam fighter/bomber:
FW-190B class Fighter 465 tons 4 Crew 172.8 BP TCS 9.3 TH 96 EM 0
10322 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 2.95 Years MSP 23 AFR 17% IFR 0.2% 1YR 4 5YR 59 Max Repair 60 MSP
Intended Deployment Time: 0.1 months Spare Berths 6
32 EP Magneto-plasma Drive (3) Power 32 Fuel Use 392.02% Signature 32 Exp 20%
Fuel Capacity 25 000 Litres Range 2.5 billion km (66 hours at full power)
15cm C1.25 Far Ultraviolet Laser (1) Range 300 000km TS: 10322 km/s Power 6-1.25 RM 5 ROF 25 6 6 6 6 6 5 4 3 3 3
Fire Control S02 160-2500 (FTR) (1) Max Range: 320 000 km TS: 10000 km/s 97 94 91 88 84 81 78 75 72 69
Tokamak Fusion Reactor Technology PB-1 (1) Total Power Output 1.6 Armour 0 Exp 5%
This design is classed as a Fighter for production, combat and maintenance purposes
Me-109C (should be Bf really, but I prefer Me ;) ) gauss fighter:
Me-109C class Fighter 465 tons 9 Crew 120.8 BP TCS 9.3 TH 128 EM 0
13763 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 4
Maint Life 3.44 Years MSP 16 AFR 17% IFR 0.2% 1YR 2 5YR 31 Max Repair 16 MSP
Intended Deployment Time: 0.17 months Spare Berths 0
32 EP Magneto-plasma Drive (4) Power 32 Fuel Use 392.02% Signature 32 Exp 20%
Fuel Capacity 10 000 Litres Range 1.0 billion km (19 hours at full power)
Gauss Cannon R3-33 (2x4) Range 30 000km TS: 13763 km/s Accuracy Modifier 33% RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Fire Control S00.5 20-5000 (FTR) (1) Max Range: 40 000 km TS: 20000 km/s 75 50 25 0 0 0 0 0 0 0
This design is classed as a Fighter for production, combat and maintenance purposes
And finally the bomber, the 6x6 box missile based Ju-87C:
Ju-87C class Bomber 500 tons 5 Crew 128.6 BP TCS 10 TH 64 EM 0
6400 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 5.4
Maint Life 2.89 Years MSP 16 AFR 20% IFR 0.3% 1YR 3 5YR 42 Max Repair 65 MSP
Intended Deployment Time: 0.5 months Spare Berths 1
Magazine 36
32 EP Magneto-plasma Drive (2) Power 32 Fuel Use 392.02% Signature 32 Exp 20%
Fuel Capacity 5 000 Litres Range 0.5 billion km (19 hours at full power)
Size 6 Box Launcher (6) Missile Size 6 Hangar Reload 45 minutes MF Reload 7.5 hours
Missile Fire Control FC213-R100 (1) Range 213.8m km Resolution 100
Hellfire6-32/67 (6) Speed: 32 000 km/s End: 57.4m Range: 110.2m km WH: 9 Size: 6 TH: 224/134/67
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
Each taskforce has usually 2 tankers and 2 colliers following around (at a speed of just 3k) and those will stay on the safe side of a jump-point/gate to provide resupply.
As can be seem there are no jumpships here - actually the only jump capable class in the KPM is the 6k ton Berlin explorer, mainly used to explore new jump points and also being used as a search and rescue ship at a speed of 6. 7k and with a 1,000 cryo bay.
4 jump gate builers (in addition to the helpfull NPRs) are essentially providing all the gates I could even want.
But this poses some real problems if the jump-exit is guarded by enemy ships (like it is the case now).
Normally the KPM has 2 special ships to deal with those defenders. First (mainly used if beam based enemies are expected is the Drone, a a fast decent armored fighter who's job it is to lure the enemies away for the jump exit, thus enableing the taskforce to jump into the system without facing initial opposition till the sensors/weapons are back online).
Drone Mk2 class Fighter 420 tons 2 Crew 111.6 BP TCS 8.4 TH 128 EM 0
15238 km/s Armour 6-4 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 4.47 Years MSP 17 AFR 14% IFR 0.2% 1YR 1 5YR 21 Max Repair 16 MSP
Intended Deployment Time: 0.1 months Spare Berths 8
32 EP Magneto-plasma Drive (4) Power 32 Fuel Use 392.02% Signature 32 Exp 20%
Fuel Capacity 5 000 Litres Range 0.5 billion km (9 hours at full power)
Active Search Sensor MR6-R18 (1) GPS 260 Range 6.7m km Resolution 18
This design is classed as a Fighter for production, combat and maintenance purposes
The active sensor is both for taking a look around and to lure enemies which might be close to the jump-point to close the range/attack. Essentially - as the name Drone implies - those fighters are fast/cheap to build and considered expendable. Each taskforce has 2 of those.
For missile based/larger/more advanced opponents there is a heavier version of the Drone which is usually not part of the taskforce but called whenever needed. The current situation with the WH-spoilers camping at the other side of the gate and being missile based will have me use those.
Schwere Drone Mk2 class Drone 2 500 tons 35 Crew 544.3 BP TCS 50 TH 400 EM 0
8000 km/s Armour 16-16 Shields 0-0 Sensors 8/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 0.95 Years MSP 61 AFR 111% IFR 1.5% 1YR 64 5YR 960 Max Repair 100 MSP
Intended Deployment Time: 6 months Spare Berths 0
200 EP Magneto-plasma Drive (2) Power 200 Fuel Use 110.05% Signature 200 Exp 12%
Fuel Capacity 215 000 Litres Range 14.1 billion km (20 days at full power)
Thermal Sensor TH1-8 (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
This design is classed as a Military Vessel for maintenance purposes
It should be able to outrun most large beam ships and its heavy armor might allow it to survive a couple of hits from normal missiles (most likely not from my spoiler friends). Vs. the spoilers I will most likely use 2 heavy and 2 light drones, hoping to pull away any beam ships and buying my main fleet enough time to fire their missiles and either stay in system or jump back to safety once the missile have hit.
I would appreciate any comments on those designs and especially if you think that 1 or (more likely) 2 of those CTFs might have a chance vs. those 7 WH-spoiler ships. Since they seem to be largely missile based I am fairly optimistic actually (due to the fairly large number of anti-missile ships/fighters), but just 2 beam based ships - or backup beams on those missile ships - could quickly ruin my day.
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Hi i am not very experience but i have met a similar situation before, form what i see you should be ale to take down the enermy but you might take some heavy damage. Your pd missile ship is equip to take down most mid-long range missle but i think your gauss ship need more fc to hadle all those turret also you might need a sensor on board too. Your beam bomber/fighter will most likely be shot down by amm if you try apporch the enermy so that might not be extreme effective. Also you might want to armor up your fighters abit so they wont be shot down by amms.
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Generally fighters aren't armored because
1. They're pretty cheap
2. Their main advantage is that they're small and fast
This applies for bomber fighters as well.
Now for your ships. The carriers seem good, though you might want some more armor or shields. The fuel isn't very good. Remember that you are also stocking fuel for the strike group and you won't always have a tanker nearby when the enemy appears. Your destroyers and cruisers seem fine.
Might be wrong on the fuel thing. Haven't used carriers since 6.0.
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Are we realy talking about wormhole aliens (i.e. Invaders) or regular spoilers (i.e. Precursors)?
Against Precursors, your setup should do fine, against Invaders (though I have not played with them since 6.0) you will get your head handed to you.
Yes, Invaders are insanely powerful at low/mid tech level.
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Thx for the feedback.
Concerning the additional FC for the gauss ship - I was under the (potentially wrong) impression that for final defensive fire it does not matter which flight the missiles were originally from, the weapons will target all enemy missiles even if they only have one fire control. Is this correct, or will my gauss turrets basically be limited to engaging just 1 flight of missiles?
Fuel has not been a problem yet, but before entering a system where I will most likely face enemies I usually wait for my tankers/colliers to catch up to top up my fuel/ordonance. But having had no problems might be due to me essentially waiting for the enemies to come to me instead of seeking them. This might not be possible all the time, but at the moment my main problem is that I can't see where to make some room for extra fuel/armor.
Armor is actually a bigger worry for me at the moment. With the "fighter combat bug" all my fighters are basically guaranteed to kill tons of missiles (600% to-hit chance before wepon modifications are fairly common), due to this usually none of my main ships is even getting a dent in its armor (except for the bug I keep running into where some of the fighters in a flight will not fire on approaching missiles while others in the same squad do shoot).
But with both - fuel and armor - the only way I see at the moment would be to lower speed in order to make some room here and I am not sure if this is worth it - any ideas?
And concerning the aliens, yes, WH aliens for sure, I met the regular spoilers earlier, giving me a decent tech boost (essentially my 4 salvagers were providing more tech than my labs ;) ). This is in-game year 13 with a 1 billion pop and 40 labs start, internal fusion research is about to be completed, I would never have gotten there this fast without my regular spoiler friends ;)
edit: internal, not inertial fusion. . . ;)
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Just a quick comment: The die has been cast - at least concerning the attack. . .
I am currently gathering my 2 CTFs. Basically I am hoping that being able to launch 450 S6 - warhead 9 - missiles at once while the fleet is being defended by 480 gauss cannons and 120 AMMs every 10sec should buy me enough time to get a better picture about the WH's capabilities against my fleet, with likely beam ships being primary targets.
The main question will most likely be if the drones give me enough time to get weapons/sensors back online. Once they are back up I am fairly confident that enemy missiles will not be the problem, but I will stay at the jump-point and jump out if things start going south. And even if a couple of ships (most likely fighters) are lost, most of them would have been replaced due to the new engines anyway (with the rest getting stationed as plantary defenders).
In addition attacking might have the additional advantage of getting rid of the annoying "overflow" errors which are most likely caused by my WH-friends from what I read here on the froums.
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Concerning the additional FC for the gauss ship - I was under the (potentially wrong) impression that for final defensive fire it does not matter which flight the missiles were originally from, the weapons will target all enemy missiles even if they only have one fire control. Is this correct, or will my gauss turrets basically be limited to engaging just 1 flight of missiles?
Fraid you're mistaken - if you have only 1 F/C then only 1 salvo of missiles will be targeted, and not necessarily the biggest - i don't recall the priority in selecting missile groups to fire at, but I have a sneaking suspicion that its done in the order that the missiles move.
I have used this to good effect against your expected opponents, where a group of bombers launched a number of single missile salvos (siz 20 Planetary Defence Missiles IIRC) against them and only one or two missiles were intercepted in the final fire stage before impact. This was in a previous version (v4.?) so the recent changes may have invalidated this tactic.
But with both - fuel and armor - the only way I see at the moment would be to lower speed in order to make some room here and I am not sure if this is worth it - any ideas?
If your not going to have to chase your opponents, then yes drop the fleet speed a little - perhaps to 3500 kms-1
I really wouldn't bother with armouring the drones though - in general their high speed is a better defence.
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The battle went smoother than anticipated, when my first heavy drone entered the system the WHs even started to move away from it, with just 1 heavy and 2 normal drones lost my fleet was able to enter the system with the enemy far enough away for the sensors/waepons to come online and not a single of the missiles managed to penetrate the PD.
After some salvage and research this is what the KPM's CTFs are currently being refitted to (incorporating some of the suggestions here):
1 Flagship:
Bismarck Mk3 class Flugzeugträger 22 000 tons 364 Crew 3864 BP TCS 440 TH 2000 EM 1500
4545 km/s Armour 6-69 Shields 50-300 Sensors 1/1/0/0 Damage Control Rating 8 PPV 0
Maint Life 1.32 Years MSP 878 AFR 484% IFR 6.7% 1YR 538 5YR 8067 Max Repair 216 MSP
Intended Deployment Time: 12 months Flight Crew Berths 57
Flag Bridge Hangar Deck Capacity 7000 tons Magazine 960
250 EP Internal Fusion Drive (8) Power 250 Fuel Use 94.33% Signature 250 Exp 12%
Fuel Capacity 2 435 000 Litres Range 21.1 billion km (53 days at full power)
Gamma R300/288 Shields (25) Total Fuel Cost 300 Litres per hour (7 200 per day)
Hellfire6-46.7/56-T80 (160) Speed: 46 700 km/s End: 49m Range: 137.3m km WH: 9 Size: 6 TH: 186/112/56
Active Search Sensor MR300-R160 (1) GPS 34560 Range 300.5m km Resolution 160
Active Search Sensor MR18-R1 (1) GPS 168 Range 18.5m km Resolution 1
Active Search Sensor MR100-R18 (1) GPS 3888 Range 100.8m km Resolution 18
Strike Group
14x Ju-87D Bomber Speed: 8080 km/s Size: 9.9
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
2 Carriers:
Graf Zeppelin Mk5 class Flugzeugträger 16 500 tons 266 Crew 2555 BP TCS 330 TH 1500 EM 1200
4545 km/s Armour 5-57 Shields 40-300 Sensors 1/1/0/0 Damage Control Rating 6 PPV 0
Maint Life 1.24 Years MSP 581 AFR 363% IFR 5% 1YR 391 5YR 5863 Max Repair 150 MSP
Intended Deployment Time: 12 months Flight Crew Berths 39
Flag Bridge Hangar Deck Capacity 6000 tons Magazine 720
250 EP Internal Fusion Drive (6) Power 250 Fuel Use 94.33% Signature 250 Exp 12%
Fuel Capacity 1 690 000 Litres Range 19.5 billion km (49 days at full power)
Gamma R300/288 Shields (20) Total Fuel Cost 240 Litres per hour (5 760 per day)
Hellfire6-46.7/56-T80 (120) Speed: 46 700 km/s End: 49m Range: 137.3m km WH: 9 Size: 6 TH: 186/112/56
Strike Group
12x Ju-87D Bomber Speed: 8080 km/s Size: 9.9
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
2 Escort Carriers:
Seydlitz Mk4 class Begleitträger 11 000 tons 169 Crew 1586.5 BP TCS 220 TH 1000 EM 600
4545 km/s Armour 4-44 Shields 20-300 Sensors 1/1/0/0 Damage Control Rating 4 PPV 0
Maint Life 1.38 Years MSP 406 AFR 215% IFR 3% 1YR 229 5YR 3441 Max Repair 125 MSP
Intended Deployment Time: 12 months Flight Crew Berths 31
Hangar Deck Capacity 5000 tons Magazine 240
250 EP Internal Fusion Drive (4) Power 250 Fuel Use 94.33% Signature 250 Exp 12%
Fuel Capacity 1 180 000 Litres Range 20.5 billion km (52 days at full power)
Gamma R300/288 Shields (10) Total Fuel Cost 120 Litres per hour (2 880 per day)
Hellfire6-46.7/56-T80 (40) Speed: 46 700 km/s End: 49m Range: 137.3m km WH: 9 Size: 6 TH: 186/112/56
Strike Group
8x FW-190C Fighter Speed: 10126 km/s Size: 7.9
1x Fi-156BL Aufklärer Speed: 9195 km/s Size: 8.7
1x Fi-156BM Aufklärer Speed: 9195 km/s Size: 8.7
1x Fi-156BK Aufklärer Speed: 9195 km/s Size: 8.7
2x Drone Mk3 Fighter Speed: 32653 km/s Size: 4.9
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
(the second carrier has 12 Me-109D fighters)
2 Missile-Cruisers:
Scharnhorst Mk5 class Raketenkreuzer 11 000 tons 332 Crew 2112.5 BP TCS 220 TH 1000 EM 900
4545 km/s Armour 4-44 Shields 30-300 Sensors 1/1/0/0 Damage Control Rating 3 PPV 72
Maint Life 1.23 Years MSP 360 AFR 322% IFR 4.5% 1YR 247 5YR 3699 Max Repair 144 MSP
Intended Deployment Time: 12 months Spare Berths 2
Magazine 552
250 EP Internal Fusion Drive (4) Power 250 Fuel Use 94.33% Signature 250 Exp 12%
Fuel Capacity 1 200 000 Litres Range 20.8 billion km (53 days at full power)
Gamma R300/288 Shields (15) Total Fuel Cost 180 Litres per hour (4 320 per day)
Size 6 Missile Launcher (12) Missile Size 6 Rate of Fire 40
Missile Fire Control FC201-R18 (2) Range 201.6m km Resolution 18
Hellfire6-46.7/56-T80 (92) Speed: 46 700 km/s End: 49m Range: 137.3m km WH: 9 Size: 6 TH: 186/112/56
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
2 AMM-Destroyers:
Kobra Mk4 class Anti-Raktenzerstörer 5 500 tons 161 Crew 974 BP TCS 110 TH 500 EM 600
4545 km/s Armour 3-27 Shields 20-300 Sensors 1/1/0/0 Damage Control Rating 2 PPV 30
Maint Life 1.46 Years MSP 166 AFR 161% IFR 2.2% 1YR 86 5YR 1296 Max Repair 125 MSP
Intended Deployment Time: 12 months Spare Berths 0
Magazine 270
250 EP Internal Fusion Drive (2) Power 250 Fuel Use 94.33% Signature 250 Exp 12%
Fuel Capacity 575 000 Litres Range 19.9 billion km (50 days at full power)
Gamma R300/288 Shields (10) Total Fuel Cost 120 Litres per hour (2 880 per day)
Size 1 Missile Launcher (30) Missile Size 1 Rate of Fire 10
Missile Fire Control FC21-R1 (2) Range 21.1m km Resolution 1
Sidewinder1-40/120 (270) Speed: 40 000 km/s End: 3.2m Range: 7.8m km WH: 1 Size: 1 TH: 400/240/120
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
2 AM Gauss-Destroyers:
Mungo Mk3 class Anti-Raktenzerstörer 5 500 tons 118 Crew 1044 BP TCS 110 TH 500 EM 180
4545 km/s Armour 3-27 Shields 6-300 Sensors 1/1/0/0 Damage Control Rating 2 PPV 58
Maint Life 1.24 Years MSP 178 AFR 161% IFR 2.2% 1YR 121 5YR 1808 Max Repair 125 MSP
Intended Deployment Time: 12 months Spare Berths 2
250 EP Internal Fusion Drive (2) Power 250 Fuel Use 94.33% Signature 250 Exp 12%
Fuel Capacity 570 000 Litres Range 19.8 billion km (50 days at full power)
Gamma R300/288 Shields (3) Total Fuel Cost 36 Litres per hour (864 per day)
Quad Gauss Cannon R3-33 Turret (5x16) Range 30 000km TS: 25000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Fire Control S02 20-20000 (2) Max Range: 40 000 km TS: 20000 km/s 75 50 25 0 0 0 0 0 0 0
This design is classed as a Military Vessel for maintenance purposes
(new TS will still need about 1 year of research and the shields are basically a placeholder for now)
Recon craft:
Fi-156BL class Aufklärer 435 tons 9 Crew 265.5 BP TCS 8.7 TH 80 EM 0
9195 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 1.53 Years MSP 38 AFR 15% IFR 0.2% 1YR 18 5YR 276 Max Repair 216 MSP
Intended Deployment Time: 0.17 months Spare Berths 0
40 EP Internal Fusion Drive (2) Power 40 Fuel Use 336.02% Signature 40 Exp 20%
Fuel Capacity 10 000 Litres Range 1.2 billion km (37 hours at full power)
Active Search Sensor MR300-R160 (1) GPS 34560 Range 300.5m km Resolution 160
This design is classed as a Fighter for production, combat and maintenance purposes
Fi-156BM class Aufklärer 435 tons 9 Crew 265.5 BP TCS 8.7 TH 80 EM 0
9195 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 1.53 Years MSP 38 AFR 15% IFR 0.2% 1YR 18 5YR 276 Max Repair 216 MSP
Intended Deployment Time: 0.17 months Spare Berths 0
40 EP Internal Fusion Drive (2) Power 40 Fuel Use 336.02% Signature 40 Exp 20%
Fuel Capacity 10 000 Litres Range 1.2 billion km (37 hours at full power)
Active Search Sensor MR100-R18 (1) GPS 3888 Range 100.8m km Resolution 18
This design is classed as a Fighter for production, combat and maintenance purposes
Fi-156BK class Aufklärer 435 tons 9 Crew 217.5 BP TCS 8.7 TH 80 EM 0
9195 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 1.57 Years MSP 31 AFR 15% IFR 0.2% 1YR 14 5YR 216 Max Repair 168 MSP
Intended Deployment Time: 0.17 months Spare Berths 0
40 EP Internal Fusion Drive (2) Power 40 Fuel Use 336.02% Signature 40 Exp 20%
Fuel Capacity 10 000 Litres Range 1.2 billion km (37 hours at full power)
Active Search Sensor MR18-R1 (1) GPS 168 Range 18.5m km Resolution 1
This design is classed as a Fighter for production, combat and maintenance purposes
Bomber:
Ju-87D class Bomber 495 tons 5 Crew 136.6 BP TCS 9.9 TH 80 EM 0
8080 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 5.4
Maint Life 2.96 Years MSP 17 AFR 19% IFR 0.3% 1YR 3 5YR 43 Max Repair 65 MSP
Intended Deployment Time: 0.5 months Spare Berths 1
Magazine 36
40 EP Internal Fusion Drive (2) Power 40 Fuel Use 336.02% Signature 40 Exp 20%
Fuel Capacity 5 000 Litres Range 0.5 billion km (18 hours at full power)
Size 6 Box Launcher (6) Missile Size 6 Hangar Reload 45 minutes MF Reload 7.5 hours
Missile Fire Control FC213-R100 (1) Range 213.8m km Resolution 100
Hellfire6-46.7/56-T80 (6) Speed: 46 700 km/s End: 49m Range: 137.3m km WH: 9 Size: 6 TH: 186/112/56
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
Gauss Fighter:
Me-109D class Fighter 465 tons 9 Crew 138 BP TCS 9.3 TH 160 EM 0
17204 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 4
Maint Life 3.57 Years MSP 19 AFR 17% IFR 0.2% 1YR 2 5YR 34 Max Repair 20 MSP
Intended Deployment Time: 0.17 months Spare Berths 0
40 EP Internal Fusion Drive (4) Power 40 Fuel Use 336.02% Signature 40 Exp 20%
Fuel Capacity 10 000 Litres Range 1.2 billion km (18 hours at full power)
Gauss Cannon R3-33 (2x4) Range 30 000km TS: 17204 km/s Accuracy Modifier 33% RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
Fire Control S00.5 20-5000 (FTR) (1) Max Range: 40 000 km TS: 20000 km/s 75 50 25 0 0 0 0 0 0 0
This design is classed as a Fighter for production, combat and maintenance purposes
Beam Fighter-Bomber:
FW-190C class Fighter 395 tons 10 Crew 159.5 BP TCS 7.9 TH 80 EM 0
10126 km/s Armour 1-4 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 3.31 Years MSP 25 AFR 12% IFR 0.2% 1YR 3 5YR 52 Max Repair 60 MSP
Intended Deployment Time: 0.12 months Spare Berths 0
40 EP Internal Fusion Drive (2) Power 40 Fuel Use 336.02% Signature 40 Exp 20%
Fuel Capacity 10 000 Litres Range 1.4 billion km (37 hours at full power)
15cm C1.25 Far Ultraviolet Laser (1) Range 300 000km TS: 10126 km/s Power 6-1.25 RM 5 ROF 25 6 6 6 6 6 5 4 3 3 3
Fire Control S02 160-2500 (FTR) (1) Max Range: 320 000 km TS: 10000 km/s 97 94 91 88 84 81 78 75 72 69
Tokamak Fusion Reactor Technology PB-1 (1) Total Power Output 1.6 Armour 0 Exp 5%
This design is classed as a Fighter for production, combat and maintenance purposes
And finally the light drones, which are faster than most of the enemy missiles I have seen now:
Drone Mk3 class Fighter 245 tons 2 Crew 101 BP TCS 4.9 TH 160 EM 0
32653 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 9.11 Years MSP 26 AFR 4% IFR 0.1% 1YR 1 5YR 8 Max Repair 20 MSP
Intended Deployment Time: 0.1 months Spare Berths 8
40 EP Internal Fusion Drive (4) Power 40 Fuel Use 336.02% Signature 40 Exp 20%
Fuel Capacity 5 000 Litres Range 1.1 billion km (9 hours at full power)
Active Search Sensor MR6-R18 (1) GPS 260 Range 6.7m km Resolution 18
This design is classed as a Fighter for production, combat and maintenance purposes
Overall I tried to get enough fuel for 50 days now with shields in addition to the armor, shield tech is still fairly low, but research on Delta Shields will be finished in around 3 months with a better recharge rate about 3 months after that.
I am currently working on a dedicated longer range beam destroyer or cruiser, but with not having really focused on lasers/recharge tech it will take some time, but those should come in handy for higher level atmossphere bombardments and area defense.
Any input about potential improvements is appreciated :)