Aurora 4x
New Players => The Academy => Topic started by: andrea69 on August 01, 2013, 07:25:18 PM
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I just designed this:
Missile Size: 1 MSP (0.05 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 22
Speed: 18000 km/s Engine Endurance: 6 minutes Range: 6.8m km
Cost Per Missile: 0.7054
Chance to Hit: 1k km/s 396% 3k km/s 132% 5k km/s 79.2% 10k km/s 39.6%
The engine is 0.5 MSP based on Ion Tech, power is maximized.
Few questions:
1) Why put more than 1 engine on a missile?
2) Can you get better hit chance at this tech level?
3) Even maximizing the power of the engine the fuel consumption is not an issue; I used just 0.01 MSP for fuel obtaining a range of 6.8 m km, more than enough for a AMM. Looks like for missiles there is no reason to design fuel efficient engines. Is that so?
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Tech is a bit past yours by two or three levels, but this is an AMM I designed.
Missile Size: 1 MSP (0.05 HS) Warhead: 2 Armour: 0 Manoeuvre Rating: 82
Speed: 30000 km/s Engine Endurance: 49 minutes Range: 88.2m km
Cost Per Missile: 2.315
Chance to Hit: 1k km/s 2460% 3k km/s 820% 5k km/s 492% 10k km/s 246%
Materials Required: 0.5x Tritanium 1.815x Gallicite Fuel x1250
Development Cost for Project: 232RP
Engine size is .1, Warhead is .1, Fuel is .5, and Agility is .3
Just for smegs & grins, I designed a 4 MSP light ASM with the same tech and same engine.
Missile Size: 4 MSP (0.2 HS) Warhead: 20 Armour: 0 Manoeuvre Rating: 70
Speed: 75000 km/s Engine Endurance: 10 minutes Range: 44.1m km
Cost Per Missile: 13.55
Chance to Hit: 1k km/s 5250% 3k km/s 1750% 5k km/s 1050% 10k km/s 525%
Materials Required: 5x Tritanium 8.55x Gallicite Fuel x2500
Development Cost for Project: 1355RP
Warhead, fuel, agility and engines are all 1 MSP.
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1: You can't make an engine bigger than 5 MSP, so for some wierdo giant missiles, you may need multiple engines. Otherwise, no good reason.
2: I don't actually know what your techs are, so I can't say.
3: Yup. Unless you intend to shoot them at ships, you're best off with top multiplier and very little fuel.
The general AMM to-hit optimization formula is E = 5/A + S/2, where E = engine size, A = agility tech, and S is the space left over after you subtract warhead and fuel. If I had to guess, you might be better off with 0.6 engine instead of 0.5.
Erik> That has to be the worst designed AMM I have ever seen. Congrats.
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Erik> That has to be the worst designed AMM I have ever seen. Congrats.
Considering I spent a total of about 1 minute to design it, I wouldn't expect much. ;)
And after building the ASM (which also received approximately 1 minute of design time), the ASM is woefully subpar.
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The general AMM to-hit optimization formula is E = 5/A + S/2, where E = engine size, A = agility tech, and S is the space left over after you subtract warhead and fuel. If I had to guess, you might be better off with 0.6 engine instead of 0.5.
Interesting; I don't like using formulas, but I'm curious, so: E=(5/48)+(1-0.25-0.01)/2=0.474, so the closest is 0.5. Indeed before choosing I designed a 0.4, a 0.5 and a 0.6 engine, tried all of them, and at the end I chose the 0.5.
Thanks to both