Aurora 4x
New Players => The Academy => Topic started by: LizardSF on November 05, 2013, 02:12:10 PM
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Now that we don't have "fighter engines" or "FAC engines" any more, how do we say "This ship is as fighter"? I've tried building the smallest engine I can and/or setting hull type to "Fighter" (I know hull type doesn't normally mean anything mechanically...) and neither works.
Is there a technology I need to research to make something that will be recognized as a "fighter"?
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Don't think there is anything special to it.
Any craft I build at or below 500 ton automatically gets "This design is classed as a Fighter for production, combat and maintenance purposes" in the bottom of the summary.
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Yeah only limitation is the size of 500 tons max, something like this:
F-16 Raptor class Fighter 200 tons 1 Crew 77.2 BP TCS 4 TH 60 EM 0
15000 km/s Armour 1-3 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 1.8
Maint Life 13.57 Years MSP 24 AFR 3% IFR 0% 1YR 0 5YR 4 Max Repair 30 MSP
Intended Deployment Time: 0.1 months Spare Berths 9
Magazine 12
Pratt & Whitney 60 EP Internal Fusion Drive (1) Power 60 Fuel Use 617.3% Signature 60 Exp 30%
Fuel Capacity 10 000 Litres Range 1.5 billion km (26 hours at full power)
ML-4 Mod 1b Box Launcher (3) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
TF/APG-1 Fighter ASM Fire Control (1) Range 46.7m km Resolution 16
SS-4 Katana Anti-ship Missile (3) Speed: 60 000 km/s End: 28.4m Range: 102.4m km WH: 9 Size: 4 TH: 260/156/78
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
B-20 Thunder class Bomber 500 tons 2 Crew 159.6 BP TCS 10 TH 120 EM 0
12000 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 5.4
Maint Life 4.12 Years MSP 20 AFR 20% IFR 0.3% 1YR 2 5YR 28 Max Repair 30 MSP
Intended Deployment Time: 0.1 months Spare Berths 8
Magazine 36
Pratt & Whitney 60 EP Internal Fusion Drive (2) Power 60 Fuel Use 617.3% Signature 60 Exp 30%
Fuel Capacity 95 000 Litres Range 5.5 billion km (5 days at full power)
ML-4 Mod 1b Box Launcher (9) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
TF/APG-1 Fighter ASM Fire Control (1) Range 46.7m km Resolution 16
SS-4 Katana Anti-ship Missile (9) Speed: 60 000 km/s End: 28.4m Range: 102.4m km WH: 9 Size: 4 TH: 260/156/78
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
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Ah, I might not have gotten mine below 500 tons. Thanks.
Totally unrelated question: I noticed that my ships retain damage even after being overhauled, and when I try to use DC, it says, "Insufficient maintenance supplies". Shouldn't overhaul repair all damaged units, even if the ship doesn't have enough maintenance?
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Overhaul only resets maintenance clock, so your ships does not break so often.
To repair damaged components your ships needs maintenance supplies. Those can be made by your factories. Each ship carry some amount of maintenance supplies (depends on Engineering Spaces), but it is possible that amount your ship carry is not enough to repair damaged component.
To repair such damage you need to use your shipyards. Armour damage can only be repaired by shipyard, there is no other way to repair armour.