Aurora 4x
New Players => The Academy => Topic started by: Antmf on January 09, 2014, 09:19:04 AM
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For a total complete noob and I meet complete noob which do you guys recommend for my first play through or attempt there of? A TN or Conventional start and why? I am watching Alfapiomega lets play/tutorial on you tube and it is great. He started with conventional and it seems like you pretty much start with nothing whihc I would assume translates into a slower start which also translates that due to a slower start it would be more noob friendly? Let me know. Thanks. . .
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For a total complete noob and I meet complete noob which do you guys recommend for my first play through or attempt there of? A TN or Conventional start and why? I am watching Alfapiomega lets play/tutorial on you tube and it is great. He started with conventional and it seems like you pretty much start with nothing whihc I would assume translates into a slower start which also translates that due to a slower start it would be more noob friendly? Let me know. Thanks. . .
First off thank you for the compliment! :) I am glad you are enjoying yourself. If you ever have any questions, just go ahead and ask, I check every comment ;)
Now to your second question, I'd probably say (especially if you watch my videos) go conventional with 0 NPR's, no (or very low NPR generation chance) no invaders and no Swarm. You will have peace that you need and as you start conventional, you will have a chance to test everything on your own pace while following me do the same. But trust me, after a few years and attempts you will be better than I when I started the LP ;)
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Wow so good that you are still active in this community trying to help noobs out like myself. So, should I go for the same start as you had when you set game up? Follow exact same setup steps?
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Wow so good that you are still active in this community trying to help noobs out like myself. So, should I go for the same start as you had when you set game up? Follow exact same setup steps?
I wouldn't. I played two or three times (some thirty years into the game) before I started the LP so that I could test out everything. It depends on you but remember that I have invaders on in the LP (they can come at ANY time and destroy you), so I would do exactly the same as I have with Invaders and Swarm off and 0 NPR's. You can do a restart when you think you got the hang of it and make it harder for yourself if you wish :)
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Thank you so much. Your video's are very intellectual, and very entertaining ( with your little funny text pop ups from time to time) at the same time. Would love to see more LP's and maybe even an LP for a complete noob like me :)
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A couple points to note about a conventional vs TN start.
1. Conventional means you start with basically zero tech. Any NPRs generated at start won't. They will have basic TN tech.
2. Once you have achieved TN and are exploring, any NPRs encountered will be generated using the elapsed game time as a key for building up their tech. So you might be the equivalent of year 5 TN, but have played 30 years total. Any NPRs will be generated with 30 years of equivalent tech.
3. Any of the spoiler races will chew you up more so than usual. :)
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A couple points to note about a conventional vs TN start.
1. Conventional means you start with basically zero tech. Any NPRs generated at start won't. They will have basic TN tech.
2. Once you have achieved TN and are exploring, any NPRs encountered will be generated using the elapsed game time as a key for building up their tech. So you might be the equivalent of year 5 TN, but have played 30 years total. Any NPRs will be generated with 30 years of equivalent tech.
3. Any of the spoiler races will chew you up more so than usual. :)
Hence why I said he should start with no spoilers, no NPR's and run a peacful campaign first time around before venturing in the depths of space :)
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Thank you so much. Your video's are very intellectual, and very entertaining ( with your little funny text pop ups from time to time) at the same time. Would love to see more LP's and maybe even an LP for a complete noob like me :)
Well I made the first (only) LP of Aurora for new players. If I didn't I would lose viewers after first episode as they would get so confused it wouldn't be possible for them to continue. But I have plans for another campaign when this one ends.
As I said - any questions regarding the game just post them here and people will help you or if it's a video specific just ask me there ;)
BTW: Erik is not kidding so once again, for the first playthrough disable all the AI's. It would be frustrating if they bullied you before you got the controls down.
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In all honesty, your first dozen or so plays will end after just a few years due to some thing you overlooked, or zigging when you should have zagged. Don't let it discourage you. Just start a new game and play on.
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In all honesty, your first dozen or so plays will end after just a few years due to some thing you overlooked, or zigging when you should have zagged. Don't let it discourage you. Just start a new game and play on.
?truth
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I wouldn't. I played two or three times (some thirty years into the game) before I started the LP so that I could test out everything. It depends on you but remember that I have invaders on in the LP (they can come at ANY time and destroy you), so I would do exactly the same as I have with Invaders and Swarm off and 0 NPR's. You can do a restart when you think you got the hang of it and make it harder for yourself if you wish :)
1-Ok when I start a new game what do I set the NPR generation chance to?
2- What do I set the NON NPR computer opponents to? What do I leave checked or not checked?
3-And in the computer controlled empires box what is checked on of off?
4- Starting system jump point leave default of up it to 6? Thanks guys.
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ad 1) 0
ad 2) 0
ad 3) swarm and invaders both unclicked
ad 4) yes, six are fine
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3 last questions
1- Number of computer controlled opponents at the start of the game. Should I set that to 0 as well?
2- Create 1 or more computer controlled opponents clicked or unclicked?
3-Generate empires as NPR's checked or unchecked? Thanks for all the help :)
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3 last questions
1- Number of computer controlled opponents at the start of the game. Should I set that to 0 as well?
2- Create 1 or more computer controlled opponents clicked or unclicked?
3-Generate empires as NPR's checked or unchecked? Thanks for all the help :)
ad 1) 0
ad 2) unchecked
ad 3) unchecked
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I think I did the tutorial from the forums as a TN start in my first game, then did a conventional start for my second. The first tutorial game let me try out most of the main features right away. The conventional start game helped me fill in a lot of the gaps of my game knowledge, but a conventional start is pretty darn slow, so be careful.
One thing I would do with a conventional start is give yourself extra research labs. At least 20 is a good start.
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I think I did the tutorial from the forums as a TN start in my first game, then did a conventional start for my second. The first tutorial game let me try out most of the main features right away. The conventional start game helped me fill in a lot of the gaps of my game knowledge, but a conventional start is pretty darn slow, so be careful.
One thing I would do with a conventional start is give yourself extra research labs. At least 20 is a good start.
I personaly like the pace of an un buffed Conventional game it allowed me following Alfa's lets play to get the main gyst of the game (still havnt got ship design down yet ;P) but yeh I find that unbuffed conventional starts are pretty good to help you learn the fundamentals especially in terms of what you need to research for what.
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I started out as a n00b or whatever the kids are calling it these days but I'm something of a veteran now, at least I'd like to think so.
The most important things to consider are
#1: The first 10 games you play will be total disasters. You'll have ships running out of fuel and engaging enemies without and missiles armed and stuff
#2: the 11th game you play will be awesome but crash due to some unforseen error, so back it up.
#3: even when you get to game #30, weird things will still happen, like you'll forget to direct a single wing of a battle fleet to attack, or an allied alien race will spontaneously attack you. Or you'll accidentally blow up 1 million people on your own planet because you didn't realize that's what missiles did...RP these moments and you will have fun.
I would reccommend you do what I did: conventional start for a while until you understand economics: when you know how to create a research project, get minerals from other worlds, design ship components, and build a basic spaceship, start experimenting with ridiculously accelerated transnewtonian starts...just to make cool ships. Make some Supercruisers from teh year 2300 that have 20 particle beams and suites of antimatter torpedoes...this gives you something to work toward.
Aurora is unique in that you can get a really good, deep history going, so in general when its time to start playing your first "really serious game", I think it's best to do conventional start. Otherwise your fiction or whatever is going to start with "In the year 2020, humanity was pretty much like now, but within a decade we had shields and lepton cannons and stuff, it was awesome." Plus it makes finding aliens cooler: "For a century, we had plumed the nighted depths of space alone, and then, we saw it...a single pulse of heat in the cold...an unmistakeable sign of intelligence."
Course this is all just my opinion.