Aurora 4x

Fiction => Aurora => Steve's Fiction => Topic started by: Steve Walmsley on October 02, 2006, 08:31:30 AM

Title: Commonwealth Ground Units
Post by: Steve Walmsley on October 02, 2006, 08:31:30 AM
Here is the starting ground unit order of battle for the Commonwealth

I Armored Corps HQ-3
1st (US) Armored Division ARM-3
1st Cavalry Division ARM-3
Israeli 7th Armored Brigade ARM-3

II Corps HQ-3
1st (US) Infantry Division INF-3
2nd (US) Infantry Division INF-3
Canadian Mechanized Division INF-3

British I corps HQ-3
1st (UK) Armoured Division ARM-3
3rd (UK) Mechanized Division INF-3
UK Air Assault Division AST-3

XVIII Airborne Corps HQ-3
82nd Airborne Division AST-3
101st Airborne Division AST-3
106th Guards Airborne Division AST-3

Moscow Military District HQ-3
10th Guards Tank Division ARM-3
2nd Guards Motor Rifle Division INF-3
3rd Motor Rifle Division INF-3

Northern Group HQ (Japan) HQ-3
Sendai Division INF-3
Ichikawa Division INF-3
1st Australian Division INF-3

Corps of Engineers HQ-3
1st Engineer Division ENG-3
2nd Engineer Division ENG-3
3rd Engineer Division ENG-3

1st Strategic Missile Wing ICBM-3
2nd Strategic Missile Wing ICBM-3
3rd Strategic Missile Wing ICBM-3
4th Strategic Missile Wing ICBM-3

Due to the increased need for supplies, the Commonwealth also gains 50 additional supply factories (taking the total to 370)

Steve
Title:
Post by: Steve Walmsley on October 02, 2006, 08:52:02 AM
The Asian Alliance forces comprise:

10x HQ-2 Corps HQ units (known as Group Armies in the People's Liberation Army)
6x ARM-2 Armoured Division
21x INF-2 Infantry Division
3x AST-2 Assault Infantry Division
3x ICBM-2 Nuclear Artillery Units

The Alliance also gains fifty additional supply factories

Steve
Title: Terran Union Ground Forces
Post by: Steve Walmsley on October 02, 2006, 09:47:44 AM
Ground Forces for the Terran Union

1st Panzer Korps HQ-3
7th Panzer Division ARM-2
1st Panzergrenadier Division INF-3
3rd Panzergrenadier Division INF-3

2nd Panzer Korps HQ-3
1st Panzer Division ARM-2
2nd Panzergrenadier Division INF-3
Polish Infantry Division INF-3

Fallschirmj
Title: Islamic Alliance Ground Units
Post by: Steve Walmsley on October 02, 2006, 01:41:12 PM
Ground Order of Battle for the Islamic Alliance

Revolutionary Guards Corps HQ-1
Revolutionary Guards Armoured Division ARM-1
1st Revolutionary Guards Division INF-2
2nd Revolutionary Guards Division INF-2

Iranian Airmobile Forces Group HQ-1
23rd Special Forces Division AST-1
55th Paratroop Division AST-1
Pakistan Special Services Group AST-1

Egyptian Second Field Army HQ-1
Egyptian Republican Guard Division ARM-1
Egyptian 2nd Mechanized Division INF-2
1st Saudi Arabian Division INF-2

1st Syrian Corps HQ-1
Syrian Republican Guards Division ARM-1
Syrian 10th Mechanized Division INF-2
1st Jordanian Division INF-2

Pakistan I Corps HQ-1
6th Pakistan Armoured Division ARM-1
17th Pakistan Infantry Division INF-2
35th Pakistan Infantry Division INF-2

1st Revolutionary Guards Missile Division ICBM-1
2nd Revolutionary Guards Missile Division ICBM-1

The Islamic Alliance gains 30 supply factories, taking the total to 60. As this is such a dramatic increase, they also gain 30 mines as well to allow the new supply factories to function.

Steve
Title:
Post by: Shinanygnz on October 02, 2006, 01:59:27 PM
Would I be correct that the named Corps, e.g. British I corps, are the HQ units?
Title:
Post by: Steve Walmsley on October 02, 2006, 03:07:16 PM
Quote from: "Shinanygnz"
Would I be correct that the named Corps, e.g. British I corps, are the HQ units?


Yes, I should have added the abbreviation for each. The Commonwealth and Terrans have HQ-3, the Asian Alliance has HQ-2 and the Islamic Alliance has HQ-1.

Steve
Title:
Post by: Father Tim on October 02, 2006, 03:17:12 PM
I thought the number of units a Corps HQ could command went up with its level - or does the -1, -2, etc. of the HQ units refer to their combat capabilities only (in which case, how do you indicate the number of divisions a Corps HQ unit can command?)
Title: Re: Commonwealth Ground Units
Post by: cary_hocker on October 02, 2006, 03:43:10 PM
I would have thought that, equipment wise, the German Armorored Division was equal to the Commonwealth forces (ARM-3). Their tanks are undeniably state of the art. (Not counting ex-East German equipment, of course, which I believe is now out of service)
Title: Re: Commonwealth Ground Units
Post by: Steve Walmsley on October 02, 2006, 05:47:53 PM
Quote from: "cary_hocker"
I would have thought that, equipment wise, the German Armorored Division was equal to the Commonwealth forces (ARM-3). Their tanks are undeniably state of the art. (Not counting ex-East German equipment, of course, which I believe is now out of service)


I agree for modern day equivalents (and it will probably be the same in 2040 as well). However, I am trying to simulate a Europe that is not very military inclined, hence better INF tech than ARM tech, and I also have to set a level of armour tech for the Terran Union as a whole, rather than just the German part of it.

Steve
Title:
Post by: Steve Walmsley on October 02, 2006, 05:49:20 PM
Quote from: "Father Tim"
I thought the number of units a Corps HQ could command went up with its level - or does the -1, -2, etc. of the HQ units refer to their combat capabilities only (in which case, how do you indicate the number of divisions a Corps HQ unit can command?)


The -1, -2 etc refers to the tech level of the HQ (it goes up to -12). The first three levels of HQ can command three units, levels 4-6 can command four units, 7-9 five units and 10-12 six units.

Steve
Title:
Post by: rmcrowe on October 02, 2006, 05:54:17 PM
Would it be reasonable to edit in the HQ-x (and maybe the command span) information to the original posts?  Then we would have it all in one place.

robert
Title: Re: Commonwealth Ground Units
Post by: cary_hocker on October 02, 2006, 08:52:58 PM
Quote from: "Steve Walmsley"


I agree for modern day equivalents (and it will probably be the same in 2040 as well). However, I am trying to simulate a Europe that is not very military inclined, hence better INF tech than ARM tech, and I also have to set a level of armour tech for the Terran Union as a whole, rather than just the German part of it.


I thought about that after I posted - I've got to quit thinking in terms of current capabilities. In your future, the Asian Alliance needs to be more capable, the Terran Union less so, than their current counterparts. Maybe the Germans should still be higher relative to the French though? <ducks>

Cary
Title: ground forces
Post by: kdstubbs on October 02, 2006, 10:07:20 PM
Steve,
       I have a problem with the Commonwealth Armed Forces, since you've left out First Cavalry, First Armored Divisions , and Third Infantry Division (Mech)--The Rock of the Marne is a very proud Division in US Army Lineage, as is the Golani Brigade in Israeli Lineage.  I can see Giving the Commonwealth another Corps, as I would the Chinese and Terran Union.  

      Also, I think you left out the Indian Divisions nor given the Chinese a large enough army.  I would hope to see more Russian Guard Tank Divisions given their role in World War II.  

      China and India with two plus billion people can raise armed forces larger than what you're showing.  Not significant but just an observation

      Terrible being a military historian, I know its just a game but.....

Kevin
Title:
Post by: Michael Sandy on October 02, 2006, 10:23:40 PM
What minerals does "Supply" consume?

It would be a bummer if ground troops used up precious Gallicite.

If you are looking for suggestions on ground combat ideas, may I suggest that one of the roles for defensive forces is to hold out for a long time, and not necessarily to inflict huge damage.  So if fighting defensively or hiding allows them to preserve their force in terms of weeks or even months, that is a good option to have.
Title: Re: ground forces
Post by: Steve Walmsley on October 03, 2006, 07:09:48 AM
Quote from: "kdstubbs"
Steve,
       I have a problem with the Commonwealth Armed Forces, since you've left out First Cavalry, First Armored Divisions , and Third Infantry Division (Mech)--The Rock of the Marne is a very proud Division in US Army Lineage, as is the Golani Brigade in Israeli Lineage.  I can see Giving the Commonwealth another Corps, as I would the Chinese and Terran Union.  

      Also, I think you left out the Indian Divisions nor given the Chinese a large enough army.  I would hope to see more Russian Guard Tank Divisions given their role in World War II.  

      China and India with two plus billion people can raise armed forces larger than what you're showing.  Not significant but just an observation

      Terrible being a military historian, I know its just a game but.....

Kevin


All the ground forces have far fewer units than they would have in reality, just as the space forces are far fewer in number than current navies. If I had included every current division for every major world power, there would have been hundreds of divisions in the game. My experience has been though that if you triple the number of units in a game, you triple the management requirement but you don't triple the enjoyment. I am trying to provide enough units to create a flavour for ground combat without having huge number of divisions. I would also had to reduce the supply requirement of all the units to accomodate more of them

I could have used the Corps as the base unit instead of the division but I think players identify more with well known divisions than corps. Also with fewer units, each one is more meaningful. You may be concerned about the fate of the 101st Airborne, one of only four assault infantry divisions, but you wouldn't be concerned about it if you had twenty of them (or fifty)

In any event, over time the powers will build more units as their empire expands and the divisions that you named will come into existence.

By the way, the I Armored Corps  includes the 1st (US) Armored Division ARM-3 and the 1st Cavalry Division ARM-3

Steve
Title:
Post by: Steve Walmsley on October 03, 2006, 09:11:00 AM
Quote from: "rmcrowe"
Would it be reasonable to edit in the HQ-x (and maybe the command span) information to the original posts?  Then we would have it all in one place.

robert


I have edited the originals to include the HQ ratings

Steve
Title:
Post by: rmcrowe on October 04, 2006, 03:11:06 PM
Thank you.
Title:
Post by: Summercat on October 06, 2006, 07:53:05 AM
Where's the Russkies? O.o;
Title:
Post by: Charlie Beeler on October 06, 2006, 08:49:19 AM
Quote from: "Summercat"
Where's the Russkies? O.o;

These Russkies?

Quote
Moscow Military District HQ-3
10th Guards Tank Division ARM-3
2nd Guards Motor Rifle Division INF-3
3rd Motor Rifle Division INF-3
[/quote]
Title: Ground Forces
Post by: kdstubbs on October 08, 2006, 01:47:42 PM
Steve,
       I must have been tired when I made that last post, I thought I had checked to verify Ist Armd and Ist Cav, but I guess I missed them,  You are right the number of divisions does complicate game management.  But since the US only had ten and the Germans had only 12 these armies are that large.  I can see limiting them for game purposes.  

      So I stand corrected, and apologize for being silly, or is it stupid.  Oh well, I blew that one.  

Later,

Kevin
Title:
Post by: Steve Walmsley on October 09, 2006, 04:41:21 AM
Quote from: "Charlie Beeler"

These Russkies?

Moscow Military District HQ-3
10th Guards Tank Division ARM-3
2nd Guards Motor Rifle Division INF-3
3rd Motor Rifle Division INF-3


Also the 106th Guards Airborne is part of the XVIII Airborne Corps

Steve
Title:
Post by: ocie on October 14, 2006, 07:45:57 AM
What, no U.S.M.C !!
Somebodies gotta be the main assault spearhead
Title:
Post by: Steve Walmsley on October 14, 2006, 12:03:36 PM
Quote from: "ocie"
What, no U.S.M.C !!
Somebodies gotta be the main assault spearhead


Yes, it did occur to me afterwards that there were no marines :)

I'll bear that in mind when I start building new units

Steve