Cobra class Destroyer 57,150 tons 1651 Crew 84132 BP TCS 1143 TH 45000 EM 45000
39370 km/s Armour 10-132 Shields 1500-300 Sensors 3750/1/0/0 Damage Control Rating 49 PPV 193.12
Maint Life 2 Years MSP 45082 AFR 533% IFR 7.4% 1YR 15050 5YR 225744 Max Repair 10500 MSP
Intended Deployment Time: 30 months Spare Berths 1
Magazine 1288
7500 EP Photonic Drive (6) Power 7500 Fuel Use 13.78% Signature 7500 Exp 15%
Fuel Capacity 7,655,000 Litres Range 175.0 billion km (51 days at full power)
Void Shields (100) Total Fuel Cost 1,500 Litres per hour (36,000 per day)
Mars Pattern Broadside (4xcal 24a-r5-2880k-25e) (1x4) Range 1,400,000km TS: 50000 km/s Power 96-100 RM 12 ROF 5 24 24 24 24 24 24 24 24 24 24
Sunsear Laser Battery (4xcal 6-r5-720k-6.25e) (2x4) Range 720,000km TS: 100000 km/s Power 24-25 RM 12 ROF 5 6 6 6 6 6 6 6 6 6 6
Starbreaker Lance (cal 9-r5-1200k-25e) (2) Range 1,200,000km TS: 39370 km/s Power 22-25 ROF 5 9 9 9 9 9 9 9 9 9 9
CIWS-1000 (1x16) Range 1000 km TS: 100000 km/s ROF 5 Base 50% To Hit
Beam Tactical rated 700k-100k (2) Max Range: 1,400,000 km TS: 100000 km/s 99 99 98 97 96 96 95 94 94 93
Auxiliary Plasma Bank (PB1-5ex) (1) Total Power Output 400 Armour 0 Exp 5%
Fortis Pattern Torpedo Tubes (2) Missile Size 50 Rate of Fire 125
Missile Tactical rated 972m res9 (1) Range 972.0m km Resolution 9
Vortex Torpedo (24) Speed: 240,000 km/s End: 68m Range: 979.7m km WH: 450 Size: 50 TH: 1440/864/432
X-470 Ultimo Array (11.691g-R3) (1) GPS 27000 Range 11,691.3m km Resolution 3
Thermal Sensor TH50-3750 (1) Sensitivity 3750 Detect Sig Strength 1000: 3750m km
Compact ECCM-10 (3) ECM 100
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for "defensively wrecking stuff on response order" purposes
This thing only flies in formations of 3, and one of his predecessors was the first military ship in this game. Also the only good sized military vessel that uses engines with more than power factor x1. I like range over speed, and ships are overpowered in the antimatter age+ anyway. The Void Torpedoes fly at 80% light speed (if you haven't known already, the total max in the game is actually 299kkm/s, even if the engine is stronger), possess 10 ecm now, and have one single armor point to shield them from all too penny-pinching point defense measures.Firestorm class Frigate 60,000 tons 1591 Crew 96886.5 BP TCS 1200 TH 40000 EM 48150
33333 km/s Armour 16-136 Shields 1605-300 Sensors 3750/1/0/0 Damage Control Rating 54 PPV 212.24
Maint Life 2.2 Years MSP 54498 AFR 533% IFR 7.4% 1YR 15172 5YR 227574 Max Repair 10500 MSP
Intended Deployment Time: 60 months Spare Berths 0
5000 EP Photonic Drive (8) Power 5000 Fuel Use 5% Signature 5000 Exp 10%
Fuel Capacity 5,000,000 Litres Range 300.0 billion km (104 days at full power)
Void Shields (107) Total Fuel Cost 1,605 Litres per hour (38,520 per day)
Sunsear Laser Battery (4xcal 6-r5-720k-6.25e) (4x4) Range 720,000km TS: 100000 km/s Power 24-25 RM 12 ROF 5 6 6 6 6 6 6 6 6 6 6
Mars Pattern Broadside (4xcal 24a-r5-2880k-25e) (2x4) Range 1,400,000km TS: 50000 km/s Power 96-100 RM 12 ROF 5 24 24 24 24 24 24 24 24 24 24
Titanforge Lance (cal 50-r25-1200k-25e) (2) Range 1,200,000km TS: 33333 km/s Power 125-25 ROF 25 50 50 50 50 50 50 50 50 50 50
Starbreaker Lance (cal 9-r5-1200k-25e) (2) Range 1,200,000km TS: 33333 km/s Power 22-25 ROF 5 9 9 9 9 9 9 9 9 9 9
CIWS-1000 (1x16) Range 1000 km TS: 100000 km/s ROF 5 Base 50% To Hit
Beam Tactical rated 700k-100k (2) Max Range: 1,400,000 km TS: 100000 km/s 99 99 98 97 96 96 95 94 94 93
Auxiliary Plasma Bank (PB1-5ex) (1) Total Power Output 400 Armour 0 Exp 5%
X-470 Ultimo Array (11.691g-R3) (1) GPS 27000 Range 11,691.3m km Resolution 3
Thermal Sensor TH50-3750 (1) Sensitivity 3750 Detect Sig Strength 1000: 3750m km
Compact ECCM-10 (2) ECM 100
This design is classed as a Military Vessel for "escort and main reinforcement call answer craft" purposes
The only real military design here that doesn't utilize at least some torpedo capacity. Mainly because it was only planned as an escort or reinforcement in fighting zones where others with that capability would always also be present (well, and the official data forbids it too :P ). Perfect as point defense aid against missiles and small craft alike, but could easily also needle down larger ships with its lances from afar due to superior speed.Lunar class Cruiser 280,000 tons 7346 Crew 289297 BP TCS 5600 TH 140000 EM 247500
25000 km/s Armour 22-381 Shields 8250-300 Sensors 3750/3750/0/0 Damage Control Rating 508 PPV 843.12
Maint Life 4.41 Years MSP 328076 AFR 1234% IFR 17.1% 1YR 27201 5YR 408015 Max Repair 15291 MSP
Intended Deployment Time: 180 months Spare Berths 0
Flag Bridge Magazine 3676 Tractor Beam
5000 EP Photonic Drive (28) Power 5000 Fuel Use 5% Signature 5000 Exp 10%
Fuel Capacity 41,050,000 Litres Range 527.8 billion km (244 days at full power)
Void Shields (550) Total Fuel Cost 8,250 Litres per hour (198,000 per day)
Mars Pattern Broadside (4xcal 24a-r5-2880k-25e) (8x4) Range 1,400,000km TS: 50000 km/s Power 96-100 RM 12 ROF 5 24 24 24 24 24 24 24 24 24 24
Ryza Pattern Nova Cannon (cal 2598-r520-311.76m) (2) Range 1,400,000km TS: 25000 km/s Power 2598-25 RM 12 ROF 520 2598 2598 2598 2598 2598 2598 2598 2598 2598 2598
Sunsear Laser Battery (4xcal 6-r5-720k-6.25e) (4x4) Range 720,000km TS: 100000 km/s Power 24-25 RM 12 ROF 5 6 6 6 6 6 6 6 6 6 6
Starbreaker Lance (cal 9-r5-1200k-25e) (4) Range 1,200,000km TS: 25000 km/s Power 22-25 ROF 5 9 9 9 9 9 9 9 9 9 9
Titanforge Lance (cal 50-r25-1200k-25e) (4) Range 1,200,000km TS: 25000 km/s Power 125-25 ROF 25 50 50 50 50 50 50 50 50 50 50
CIWS-1000 (4x16) Range 1000 km TS: 100000 km/s ROF 5 Base 50% To Hit
Beam Tactical rated 700k-100k (3) Max Range: 1,400,000 km TS: 100000 km/s 99 99 98 97 96 96 95 94 94 93
Auxiliary Plasma Bank (PB1-5ex) (3) Total Power Output 1200 Armour 0 Exp 5%
Fortis Pattern Torpedo Tubes (2) Missile Size 50 Rate of Fire 125
Fortis Pattern Missile Launcher (1) Missile Size 12 Rate of Fire 30
Missile Tactical rated 60.75m res1 (1) Range 60.8m km Resolution 1
Missile Tactical rated 972m res9 (1) Range 972.0m km Resolution 9
Vortex Torpedo (48) Speed: 240,000 km/s End: 68m Range: 979.7m km WH: 450 Size: 50 TH: 1440/864/432
Vortex Missile (106) Speed: 250,000 km/s End: 4.1m Range: 61.2m km WH: 36 Size: 12 TH: 1833/1100/550
X-470 Ultimo Array (11.691g-R3) (1) GPS 27000 Range 11,691.3m km Resolution 3
Thermal Sensor TH50-3750 (1) Sensitivity 3750 Detect Sig Strength 1000: 3750m km
EM Detection Sensor EM50-3750 (1) Sensitivity 3750 Detect Sig Strength 1000: 3750m km
Compact ECCM-10 (5) ECM 100
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for "Massive Nova Cannon Annihilation!!" purposes
Yup, this Nova Cannon penetrates about 87 layers of armor. What? There aren't even nearly this much layers on enemies in the game? ..Well that's too bad, isn't it?Armageddon class Battlecruiser 300,000 tons 7843 Crew 283704 BP TCS 6000 TH 150000 EM 247500
25000 km/s Armour 22-399 Shields 8250-300 Sensors 3750/3750/0/0 Damage Control Rating 519 PPV 947.12
Maint Life 4.6 Years MSP 306773 AFR 1387% IFR 19.3% 1YR 40872 5YR 613079 Max Repair 10500 MSP
Intended Deployment Time: 180 months Spare Berths 0
Flag Bridge Magazine 5064 Tractor Beam
5000 EP Photonic Drive (30) Power 5000 Fuel Use 5% Signature 5000 Exp 10%
Fuel Capacity 44,050,000 Litres Range 528.6 billion km (244 days at full power)
Void Shields (550) Total Fuel Cost 8,250 Litres per hour (198,000 per day)
Mars Pattern Broadside (4xcal 24a-r5-2880k-25e) (8x4) Range 1,400,000km TS: 50000 km/s Power 96-100 RM 12 ROF 5 24 24 24 24 24 24 24 24 24 24
Sunsear Laser Battery (4xcal 6-r5-720k-6.25e) (4x4) Range 720,000km TS: 100000 km/s Power 24-25 RM 12 ROF 5 6 6 6 6 6 6 6 6 6 6
Starbreaker Lance (cal 9-r5-1200k-25e) (6) Range 1,200,000km TS: 25000 km/s Power 22-25 ROF 5 9 9 9 9 9 9 9 9 9 9
Titanforge Lance (cal 50-r25-1200k-25e) (8) Range 1,200,000km TS: 25000 km/s Power 125-25 ROF 25 50 50 50 50 50 50 50 50 50 50
CIWS-1000 (4x16) Range 1000 km TS: 100000 km/s ROF 5 Base 50% To Hit
Beam Tactical rated 700k-100k (3) Max Range: 1,400,000 km TS: 100000 km/s 99 99 98 97 96 96 95 94 94 93
Mezoa Pattern Theta Plasma Bank (PB1.5-35ex) (1) Total Power Output 600 Armour 0 Exp 35%
Auxiliary Plasma Bank (PB1-5ex) (2) Total Power Output 800 Armour 0 Exp 5%
Fortis Pattern Missile Launcher (1) Missile Size 12 Rate of Fire 30
Fortis Pattern Torpedo Tubes (6) Missile Size 50 Rate of Fire 125
Missile Tactical rated 972m res9 (1) Range 972.0m km Resolution 9
Missile Tactical rated 60.75m res1 (1) Range 60.8m km Resolution 1
Vortex Torpedo (72) Speed: 240,000 km/s End: 68m Range: 979.7m km WH: 450 Size: 50 TH: 1440/864/432
Vortex Missile (122) Speed: 250,000 km/s End: 4.1m Range: 61.2m km WH: 36 Size: 12 TH: 1833/1100/550
X-470 Ultimo Array (11.691g-R3) (1) GPS 27000 Range 11,691.3m km Resolution 3
Thermal Sensor TH50-3750 (1) Sensitivity 3750 Detect Sig Strength 1000: 3750m km
EM Detection Sensor EM50-3750 (1) Sensitivity 3750 Detect Sig Strength 1000: 3750m km
Compact ECCM-10 (5) ECM 100
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for "heavy space domination and anti-capital deployment" purposes
Although the ship may look different on the outside, if you look at the official data, it is essential an upgraded lunar cruiser with another two points of lance power (who are luckily facing every direction, so they count full). I made this one my strong torpedo attacker, able to shoot a salvo of 6 (which instantly blows up anything you may naturally encounter in the game, except swarm motherships{tested and verified :)}).Oberon class Battleship 520,000 tons 12751 Crew 415056 BP TCS 10400 TH 195000 EM 495000
18750 km/s Armour 24-576 Shields 16500-300 Sensors 3750/3750/0/0 Damage Control Rating 1113 PPV 1146.72
Maint Life 4.47 Years MSP 555185 AFR 1943% IFR 27% 1YR 44931 5YR 673961 Max Repair 15642 MSP
Intended Deployment Time: 180 months Flight Crew Berths 1435
Flag Bridge Hangar Deck Capacity 40000 tons Magazine 9010 Tractor Beam
5000 EP Photonic Drive (39) Power 5000 Fuel Use 5% Signature 5000 Exp 10%
Fuel Capacity 78,250,000 Litres Range 541.7 billion km (334 days at full power)
Void Shields (1100) Total Fuel Cost 16,500 Litres per hour (396,000 per day)
Sunsear Laser Battery (4xcal 6-r5-720k-6.25e) (12x4) Range 720,000km TS: 100000 km/s Power 24-25 RM 12 ROF 5 6 6 6 6 6 6 6 6 6 6
Hecutor Pattern Broadside (4xcal 168a-r35-20.16m-25e) (4x4) Range 1,400,000km TS: 50000 km/s Power 672-100 RM 12 ROF 35 168 168 168 168 168 168 168 168 168 168
Mars Pattern Broadside (4xcal 24a-r5-2880k-25e) (6x4) Range 1,400,000km TS: 50000 km/s Power 96-100 RM 12 ROF 5 24 24 24 24 24 24 24 24 24 24
Titanforge Lance (cal 50-r25-1200k-25e) (4) Range 1,200,000km TS: 25000 km/s Power 125-25 ROF 25 50 50 50 50 50 50 50 50 50 50
Starbreaker Lance (cal 9-r5-1200k-25e) (4) Range 1,200,000km TS: 25000 km/s Power 22-25 ROF 5 9 9 9 9 9 9 9 9 9 9
CIWS-1000 (10x16) Range 1000 km TS: 100000 km/s ROF 5 Base 50% To Hit
Beam Tactical rated 700k-100k (3) Max Range: 1,400,000 km TS: 100000 km/s 99 99 98 97 96 96 95 94 94 93
Mezoa Pattern Theta Plasma Bank (PB1.5-35ex) (2) Total Power Output 1200 Armour 0 Exp 35%
Auxiliary Plasma Bank (PB1-5ex) (1) Total Power Output 400 Armour 0 Exp 5%
Fortis Pattern Torpedo Tubes (2) Missile Size 50 Rate of Fire 125
Missile Tactical rated 972m res9 (1) Range 972.0m km Resolution 9
Vortex Torpedo (48) Speed: 240,000 km/s End: 68m Range: 979.7m km WH: 450 Size: 50 TH: 1440/864/432
High Yield Magma Bomb (1100) Speed: 297,000 km/s End: 2.4m Range: 42.8m km WH: 55 Size: 6 TH: 1683/1009/504
X-470 Ultimo Array (11.691g-R3) (1) GPS 27000 Range 11,691.3m km Resolution 3
Thermal Sensor TH50-3750 (1) Sensitivity 3750 Detect Sig Strength 1000: 3750m km
EM Detection Sensor EM50-3750 (1) Sensitivity 3750 Detect Sig Strength 1000: 3750m km
Compact ECCM-10 (4) ECM 100
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
This ships has the strongest point defense capability of them all. The ships fires down 48-72 missiles per 5 second turn in area defense mode, can further aid that with 40 interceptors if it sees fit (each firing 4 bolts per turn), and if nothing helps it still shoots down 80 missiles on average as last defense before shields (which are the strongest available too; the ship with the highest shild:tonnage ratio in the fleet). It can stay as much afar from battle as it likes, sending out its bombers across a whole system, or targeting the enemy at the very edge of its range due to the upgraded weapon batteries who still do notable damage even on that distance. The only drawback of the design is speed, but who cares if everything that catches you must fall to dust.(did I mention the stronger cannons penetrate 56+ armor layers on a whim?)Fury class Interceptor 500 tons 20 Crew 1616.5 BP TCS 0.05 TH 5.9 EM 0
59000 km/s Armour 6-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 3
Maint Life 3.23 Years MSP 202 AFR 20% IFR 0.3% 1YR 29 5YR 437 Max Repair 590 MSP
Intended Deployment Time: 3 months Spare Berths 0
295 EP Stealth Photonic Fighter Drive (2) Power 295 Fuel Use 147.98% Signature 2.95 Exp 29%
Fuel Capacity 50,000 Litres Range 12.2 billion km (57 hours at full power)
Guns of Fury (4xcal 1-r5-90k-3e) (1x4) Range 90,000km TS: 59000 km/s Power 3-3 RM 9 ROF 5 1 1 1 1 1 1 1 1 1 0
Augure Fighter HUD rated 175k-50k (1) Max Range: 350,000 km TS: 50000 km/s 97 94 91 89 86 83 80 77 74 71
Stabilized Min. Plasma Cell (PB1-5ex) (1) Total Power Output 4 Armour 0 Exp 5%
Cloaking Device: Class cross-section reduced to 0.5% of normal
This design is classed as a Fighter for "long range space clearing" purposes
I know it is not really their canonic purpose to be a stealth fighter with 1 MSP and near zero signature. But I was given the choice of either having small craft ecm (which sucks even lategame when the precursors have been verified to have eccm 4 on every ship), or never be targeted at all if flying smoothly. Those fighters target at 90k with 4 shots each in a squadron of 20. The fire control indicates 74% of shots will make it, giving each wing a damage capacity of around 60 per 5 second turn, while only being visible to some vessels with good missile radar. That all is enough to occasionally double them as bombers against most low tech enemy ships. Not that you would really need a trump like this at that age.Starhawk class Fighter-bomber 1,000 tons 31 Crew 1755.5 BP TCS 0.1 TH 7.8 EM 0
39000 km/s Armour 4-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 6
Maint Life 3.79 Years MSP 274 AFR 32% IFR 0.4% 1YR 30 5YR 448 Max Repair 390 MSP
Intended Deployment Time: 3 months Spare Berths 3
Magazine 105
195 EP Stealth Photonic Fighter Drive (4) Power 195 Fuel Use 52.57% Signature 1.95 Exp 19%
Fuel Capacity 40,000 Litres Range 13.7 billion km (4 days at full power)
Repetition Bomb Hatch (1) Missile Size 6 Rate of Fire 15
Bomb Placement Cogitator rated 40.5m res1 (1) Range 0k km Resolution 1
High Yield Magma Bomb (17) Speed: 297,000 km/s End: 2.4m Range: 42.8m km WH: 55 Size: 6 TH: 1683/1009/504
Cloaking Device: Class cross-section reduced to 0.5% of normal
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for "anti-capital and planetary bombardement" purposes
2 MSP stealth bomber that sits at safe distance of 40m to drop bombs who impact at 99% light speed and full 10 ecm.(very unstilish and uncanonic :(, but I could not have less than that)Battle Barge class Bombardment Cruiser 650,000 tons 15993 Crew 529280.5 BP TCS 13000 TH 325000 EM 382500
25000 km/s Armour 32-668 Shields 12750-300 Sensors 3750/3750/0/0 Damage Control Rating 1189 PPV 1739.44
Maint Life 4.23 Years MSP 605169 AFR 2842% IFR 39.5% 1YR 54375 5YR 815625 Max Repair 15642 MSP
Intended Deployment Time: 180 months Flight Crew Berths 1075
Flag Bridge Hangar Deck Capacity 30000 tons Cryo Drop Capacity: 21 Battalions Magazine 5064 Cargo Handling Multiplier 840 Tractor Beam
5000 EP Photonic Drive (65) Power 5000 Fuel Use 5% Signature 5000 Exp 10%
Fuel Capacity 96,000,000 Litres Range 531.7 billion km (246 days at full power)
Void Shields (850) Total Fuel Cost 12,750 Litres per hour (306,000 per day)
Sunsear Laser Battery (4xcal 6-r5-720k-6.25e) (8x4) Range 720,000km TS: 100000 km/s Power 24-25 RM 12 ROF 5 6 6 6 6 6 6 6 6 6 6
Mars Pattern Broadside (4xcal 24a-r5-2880k-25e) (6x4) Range 1,400,000km TS: 50000 km/s Power 96-100 RM 12 ROF 5 24 24 24 24 24 24 24 24 24 24
Hecutor Pattern Broadside (4xcal 168a-r35-20.16m-25e) (5x4) Range 1,400,000km TS: 50000 km/s Power 672-100 RM 12 ROF 35 168 168 168 168 168 168 168 168 168 168
Starbreaker Lance (cal 9-r5-1200k-25e) (4) Range 1,200,000km TS: 25000 km/s Power 22-25 ROF 5 9 9 9 9 9 9 9 9 9 9
CIWS-1000 (6x16) Range 1000 km TS: 100000 km/s ROF 5 Base 50% To Hit
Stygies Pattern Bombardment Array (4xcal 16-r10-1440k-25e) (32x4) Range 1,400,000km TS: 25000 km/s Power 48-25 RM 9 ROF 10 16 16 16 16 16 16 16 16 16 14
Beam Tactical rated 700k-100k (3) Max Range: 1,400,000 km TS: 100000 km/s 99 99 98 97 96 96 95 94 94 93
Mezoa Pattern Theta Plasma Bank (PB1.5-35ex) (1) Total Power Output 600 Armour 0 Exp 35%
Auxiliary Plasma Bank (PB1-5ex) (4) Total Power Output 1600 Armour 0 Exp 5%
Fortis Pattern Torpedo Tubes (6) Missile Size 50 Rate of Fire 125
Fortis Pattern Missile Launcher (1) Missile Size 12 Rate of Fire 30
Missile Tactical rated 972m res9 (1) Range 972.0m km Resolution 9
Missile Tactical rated 60.75m res1 (1) Range 60.8m km Resolution 1
Vortex Torpedo (72) Speed: 240,000 km/s End: 68m Range: 979.7m km WH: 450 Size: 50 TH: 1440/864/432
Vortex Missile (122) Speed: 250,000 km/s End: 4.1m Range: 61.2m km WH: 36 Size: 12 TH: 1833/1100/550
X-470 Ultimo Array (11.691g-R3) (1) GPS 27000 Range 11,691.3m km Resolution 3
Thermal Sensor TH50-3750 (1) Sensitivity 3750 Detect Sig Strength 1000: 3750m km
EM Detection Sensor EM50-3750 (1) Sensitivity 3750 Detect Sig Strength 1000: 3750m km
Compact ECCM-10 (5) ECM 100
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for "planetary invasion and bombardement" purposes. Doubles as mobile fleet fortress.
Can carry a full division of marines (+aiding vehicles). In my opinion the most appealing of all the Wh40k ships. Just look at the pictures:Thunderhawk class Gunboat 10,000 tons 358 Crew 25369 BP TCS 200 TH 10000 EM 9000
50000 km/s Armour 10-41 Shields 300-300 Sensors 1/1/0/0 Damage Control Rating 10 PPV 47.32
Maint Life 3.35 Years MSP 15856 AFR 80% IFR 1.1% 1YR 2147 5YR 32204 Max Repair 10500 MSP
Intended Deployment Time: 30 months Spare Berths 0
10000 EP Photonic Drive (1) Power 10000 Fuel Use 28.28% Signature 10000 Exp 20%
Fuel Capacity 1,000,000 Litres Range 63.6 billion km (14 days at full power)
Void Shields (20) Total Fuel Cost 300 Litres per hour (7,200 per day)
Sunsear Laser Battery (4xcal 6-r5-720k-6.25e) (1x4) Range 720,000km TS: 100000 km/s Power 24-25 RM 12 ROF 5 6 6 6 6 6 6 6 6 6 6
Starbreaker Lance (cal 9-r5-1200k-25e) (2) Range 1,200,000km TS: 50000 km/s Power 22-25 ROF 5 9 9 9 9 9 9 9 9 9 9
Stygies Pattern Bombardment Array (4xcal 16-r10-1440k-25e) (1x4) Range 1,400,000km TS: 50000 km/s Power 48-25 RM 9 ROF 10 16 16 16 16 16 16 16 16 16 14
Beam Tactical rated 700k-100k (1) Max Range: 1,400,000 km TS: 100000 km/s 99 99 98 97 96 96 95 94 94 93
Stabilized Min. Plasma Cell (PB1-5ex) (10) Total Power Output 40 Armour 0 Exp 5%
Miniature Plasma Cell (PB1.5-35ex) (10) Total Power Output 60 Armour 0 Exp 35%
Compact ECCM-10 (1) ECM 100
This design is classed as a Military Vessel for "superiority in dogfights, boarding, planetary aid, capital flanking, general multifunctionality" purposes
No stealth here anymore. Striking from afar or hit and run seem good tactics that might even work on much larger ships without the thunderhawk becoming damaged. The single bombardement array here constitutes the big cannon on top, the sunsear battery is a fake substitute for two twin heavy bolter turrets on the wings, and the two starbreaker lances represent the forward twin bolter turrets who have been replaced with lascannons instead. Missing are the rockets, but there is neither place nor need for them. ...And it cannot carry troops which I really couldn't care less about. I just imagine they do that whenever the Battle Barge unloads theirs on a planet. Done.I should point out that your link is broken, the hd wallpaper website isn't showing anything resembling wh 40k, and the search button just opens a smegton of ads.Ahh, to me it was ok, but I assume that is because I use adblockers. I changed the link to something they cannot interfere with.
Interesting designs, I always pictured WH40K ships being massive, maybe 10x what you designed, but with barely functioning technology of the lowest imaginable grade nessicary to actually travel the stars. Definitely applies to the orcs I imagine.Orks yes, but Imperiums technical level is described as at least using some sort of plasma technology, so magneto plasma is the absolute minimum. Yet, magneto plasma is only a viable concept for propulsion and generates no energy on its own (which probably still uses nuclear source), while Imperium is described as using the drives double as generators, and also elsewhere employing plasma generator tech. This technology can only mean fusion of some degree, because that is the only method where plasma is useful for power generation, so I thought internal confinement is the base level. That is at least what I can deduct so far, but I am not a full expert in Warhammer (I just know this for fun and out of interest in scifi, yet never came to play Rogue Trader or BF Gothic myself).
I love this, I really do.(http://www.greensmilies.com/smile/smiley_emoticons_blush-reloaded11.gif)
Ahh, to me it was ok, but I assume that is because I use adblockers. I changed the link to something they cannot interfere with.It also might have been because I was browsing the forum on my Iphone.