Aurora 4x
New Players => The Academy => Topic started by: Zincat on January 21, 2014, 10:52:21 AM
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So... I was rather used to just use the auto assignment and be done with it. After all, in a meritocratic nation, what better thing than putting the best people for the job on every ship, right?
Then I actually checked the naval assignment and discovered that it's retarded. The best crew training officers get assigned..... to PDC. Yes it's not a typo, the PDC get the better officers. After that, the assignment follows no sane progression, putting the best officers on old and/or small ships, not on my capital ships.
Could someone enlighten me and explain what criteria is used during the automatic assignment for crew training? survey and staff officers get assigned well, it's just the crew training that's completely out of wack...
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This might answer your question http://aurora2.pentarch.org/index.php/topic,906.0.html
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I have read it carefully. So it seems that me setting up every ship as R1 requirement was actually... quite bad. It still is rather bothersome, but I suppose that setting important ships and installations as R2 or above only would fix the issue.
Thanks a lot for the answer :)
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I have read it carefully. So it seems that me setting up every ship as R1 requirement was actually... quite bad. It still is rather bothersome, but I suppose that setting important ships and installations as R2 or above only would fix the issue.
Thanks a lot for the answer :)
You can also set a priority for each class within a commander rank. The best officers are assigned to the highest priority classes.
Steve
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You can also set a priority for each class within a commander rank. The best officers are assigned to the highest priority classes.
Steve
I had seen that, but since I did not know the hierarchy from that other post, I had not modified the requirements for minimum rank for older ships. So, old obsolete PDCs and obsolete ships had higher rank requirements than modern ships, and thus got better people assigned. Thanks again for the information.
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I added the information from that post to the wiki.
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Hey, while we're on that subject: It's kinda important in my campaign for me to have a military guy that fills the highest military rank, but currently that rank is unfilled.
I'm aware that it has something to do with the number of ships that I have built, but what determines how many admirals, cosmic admirals, admiralissimos, and so on, that you have. Is there a rule somewhere?
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Hey, while we're on that subject: It's kinda important in my campaign for me to have a military guy that fills the highest military rank, but currently that rank is unfilled.
I'm aware that it has something to do with the number of ships that I have built, but what determines how many admirals, cosmic admirals, admiralissimos, and so on, that you have. Is there a rule somewhere?
I think it depends on the total amount you have of the rank below with every new rank requiring 3 of the rank below. So more academies (and ships/fighters the leaders can command so they are not dismissed for inactivity).
1x R5
3x R4
9x R3
27x R2
81x R1
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I think it depends on the total amount you have of the rank below with every new rank requiring 3 of the rank below. So more academies (and ships/fighters the leaders can command so they are not dismissed for inactivity).
1x R5
3x R4
9x R3
27x R2
81x R1
At some point in the upper half/third it goes from 3-1 to 2-1.
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I was wondering about this yesterday, as I turned on auto assignments so lesser officers could stay busy on my fleet without being lost to inactivity, but after reaching the second year of the campaigning was shocked to find that my best survey officer, communications officer, and logistics officer were replaced with random non bonus officers. While I understand the relevance of this occurring 1st January on year 2, I was wondering if there was a way of making officers I had assigned myself un replaceable, while still allowing all other commands to be rotated as the game sees fit?
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In the post quoted below there is something detailing how to do so.
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I was wondering about this yesterday, as I turned on auto assignments so lesser officers could stay busy on my fleet without being lost to inactivity, but after reaching the second year of the campaigning was shocked to find that my best survey officer, communications officer, and logistics officer were replaced with random non bonus officers. While I understand the relevance of this occurring 1st January on year 2, I was wondering if there was a way of making officers I had assigned myself un replaceable, while still allowing all other commands to be rotated as the game sees fit?
Tick the "Do not end tour" box on that Officer's page in the Leaders viewer (F4).
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I was wondering about this yesterday, as I turned on auto assignments so lesser officers could stay busy on my fleet without being lost to inactivity, but after reaching the second year of the campaigning was shocked to find that my best survey officer, communications officer, and logistics officer were replaced with random non bonus officers. While I understand the relevance of this occurring 1st January on year 2, I was wondering if there was a way of making officers I had assigned myself un replaceable, while still allowing all other commands to be rotated as the game sees fit?
Sooooo, you want a starfleet full of commander riker types that stay on as first mate and never move up the totem pole? Tsk tsk tsk.
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Just the staff officers :)
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Okay so I need radical suggestions for increasing my chain of command. For my storyline it's important that I get at least one R7 commander.
I thought this would be easy because my storyline also necessitated a fighter-heavy strategy...then I learned about the fighter bonus bug.
If I just make a bunch of academies, will this compensate and get me the r6's and r7 that I need?
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Okay so I need radical suggestions for increasing my chain of command. For my storyline it's important that I get at least one R7 commander.
I thought this would be easy because my storyline also necessitated a fighter-heavy strategy...then I learned about the fighter bonus bug.
If I just make a bunch of academies, will this compensate and get me the r6's and r7 that I need?
Why not just manually promote someone?
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oh...that's what that button does.
I swear, you could get a graduate degree in this game.
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Why not just manually promote someone?
Also, you need to be in SM to do that.
. . . I may have spent ten minutes scratching my head in confusion before I realized that. . .
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So it seems that me setting up every ship as R1 requirement
You can also set a priority for each class within a commander rank. The best officers are assigned to the highest priority classes.
A few questions I had after reading this thread:
1. What exactly is a "R" requirement? I assume it stands for Rank? R1 being Lt. Commander, R3 being Captain and so on. Is this accurate?
2. How do you set an individual ships "rank" requirement?
3. How do you set a priority for each class within a commander rank? (This may be the same as question 2, I'm not sure though)
Thanks!
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1) Basically, it depends on which theme you're using though. You can see what your ranks are in the Commanders screen (F4)
2) Class Design screen (F4), then the "DAC/Rank/Info" tab.
3) Ditto
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Can't you force promotions manually? I seem to recall that most of my governors of Earth needed to be promoted before they would take the job. I know the button seems to be greyed out if spacemaster isn't on.
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A few questions I had after reading this thread:
1. What exactly is a "R" requirement? I assume it stands for Rank? R1 being Lt. Commander, R3 being Captain and so on. Is this accurate?
2. How do you set an individual ships "rank" requirement?
3. How do you set a priority for each class within a commander rank? (This may be the same as question 2, I'm not sure though)
Thanks!
1. Yes
2. It's per class, not per ship.
3. See #2. Priority comes into play when 2 classes have the same rank requirements but not enough officers.