Aurora 4x
VB6 Aurora => Bureau of Ship Design => Topic started by: Shuul on February 07, 2014, 02:14:03 AM
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Hi guys.
I play my game based on big beam ships and have little investments in missile technology (except warhead).
So, here is my siege cruiser, designed to work in duo or trio without support fleet to move close to enemy PDCs and bomb them.
Buldozer mk2 class Siege Cruiser 53 000 tons 1102 Crew 20509.5 BP TCS 1060 TH 880 EM 960
5188 km/s Armour 20-125 Shields 32-300 Sensors 100/120/0/0 Damage Control Rating 98 PPV 191.18
Maint Life 4.32 Years MSP 18865 AFR 288% IFR 4% 1YR 1627 5YR 24400 Max Repair 1406 MSP
Intended Deployment Time: 60 months Flight Crew Berths 0
Hangar Deck Capacity 2000 tons Magazine 360
1100 EP Solid Core AM Drive (5) Power 1100 Fuel Use 23.8% Signature 176 Exp 11%
Fuel Capacity 10 000 000 Litres Range 142.7 billion km (318 days at full power)
Theta R300/240 Shields (8) Total Fuel Cost 80 Litres per hour (1 920 per day)
Twin 10cm C6 Ultraviolet Laser Turret (6x2) Range 120 000km TS: 40000 km/s Power 6-12 RM 4 ROF 5 3 3 3 3 2 2 1 1 1 1
Heavy Particle Beam "God's Ray" (6) Range 640 000km TS: 10000 km/s Power 40-6 ROF 35 16 16 16 16 16 16 16 16 16 16
CIWS-400 (6x12) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
Beam contorl "God's Hand" (2) Max Range: 1 000 000 km TS: 15000 km/s 99 98 97 96 95 94 93 92 91 90
Beam control "Freesbee" (3) Max Range: 125 000 km TS: 40000 km/s 92 84 76 68 60 52 44 36 28 20
Anti-matter Power Plant PB-1 (4) Total Power Output 128 Armour 0 Exp 5%
Size 20 Missile Launcher (2) Missile Size 20 Rate of Fire 600
BOMB Fire Control 2 (1) Range 32.4m km Resolution 1
Size 20 BOMB (18) Speed: 200 km/s End: 805d Range: 13910.4m km WH: 95 Size: 20 TH: 0/0/0
BLOB-3 missile scanner (1) GPS 360 Range 216.0m km MCR 23.5m km Resolution 1
EYE-3 Active Search Sensor (1) GPS 57600 Range 2 732.2m km Resolution 160
Thermal Sensor TH2-100 (1) Sensitivity 100 Detect Sig Strength 1000: 100m km
EM Detection Sensor mk2 (1) Sensitivity 120 Detect Sig Strength 1000: 120m km
ECCM-2 (2) ECM 20
What you say?
Also,
Interceptor corvette
Scarlet class Interceptor Corvette 5 100 tons 155 Crew 3666.2 BP TCS 102 TH 1200 EM 0
11764 km/s Armour 3-26 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 22 PPV 24
Maint Life 2.12 Years MSP 899 AFR 104% IFR 1.4% 1YR 267 5YR 4011 Max Repair 1406 MSP
Intended Deployment Time: 12 months Spare Berths 0
600 EP Solid Core AM Drive (2) Power 600 Fuel Use 62% Signature 600 Exp 15%
Fuel Capacity 1 000 000 Litres Range 56.9 billion km (56 days at full power)
Heavy Particle Beam "God's Ray" (2) Range 640 000km TS: 11764 km/s Power 40-6 ROF 35 16 16 16 16 16 16 16 16 16 16
CIWS-400 (1x12) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
Beam contorl "God's Hand" (1) Max Range: 1 000 000 km TS: 15000 km/s 99 98 97 96 95 94 93 92 91 90
Anti-matter Power Plant PB-1 (1) Total Power Output 32 Armour 0 Exp 5%
EYE-2 Active Search Sensor (1) GPS 36000 Range 2 160.0m km Resolution 100
This design is classed as a Military Vessel for maintenance purposes
As you can see, i prefer self sustaining crafts without the need for large support fleet. Also using just beam weapons and CIWS helps alot with ammunition problem :)
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It's a bit pointless making a missile with a 13 billion kilometer range but only using a fire control with 32 million km range, also with only 200 km/s speed you shouldn't really have any range to your bomb because it'll take forever to get anywhere.
You'll also need an active sensor near your target 13 billion kilometers away.
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It seems that you missed missiles name :)
Its a bomb that should be launched from orbit, so there is no need for better fire control and missile speed, it has so low speed coz of small engine (and thus very effective, that's why it has great range even with minimal fuel supply). Almost all of its 20 size goes for warhead.
The point of this ship is to move through heavy fire and drop this bombs from orbit so enemy will not be able to intercept them. Missile speed is irrelevant in this case.
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Are you using the absolutely maximum engine power multiplier and smallest amount of fuel possible?
It doesn't *have* to be fast for its job, but speed limits the maximum distance it can be fired without an interception chance. Maximum range outside the ability of its fire control is wasted.
Trading range for speed may not change much in practice, but it'd improve performance in edge cases that can actually happen without any disadvantage. Unless a slow lumbering bomb is a roleplaying concern that makes you happy.
I'd give up range and probably a tiny fraction of blastinating ability to make this speedy enough to to be usable against ships, at point-blank range.
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I have also produced siege cruisers, but mine are armed primarily with mesons for two reasons. First, the don't suffer from atmospheric attenuation. Second, most PDCs have enough armor that they take an annoyingly long time to kill with normal weapons. HPMs are also a good choice, as they tend to disable the PDC faster even than the mesons.
Baltimore class Heavy Cruiser 32,000 tons 1274 Crew 14374.58 BP TCS 640 TH 4224 EM 2400
6600 km/s JR 3-50 Armour 10-89 Shields 80-300 Sensors 80/80/0/0 Damage Control Rating 49 PPV 249.36
Maint Life 2.5 Years MSP 5334 AFR 431% IFR 6% 1YR 1185 5YR 17782 Max Repair 822 MSP
Intended Deployment Time: 8 months Flight Crew Berths 21
Hangar Deck Capacity 500 tons Magazine 278
Radiant Dynamics K651-50 Max Ship Size 32550 tons Distance 50k km Squadron Size 3
Rocketdyne AMS-1408 (3) Power 1408 Fuel Use 17.26% Signature 1408 Exp 11%
Fuel Capacity 1,490,000 Litres Range 48.6 billion km (85 days at full power)
DefTech Protector-5 (16) Total Fuel Cost 160 Litres per hour (3,840 per day)
APL Meson Cannon, 30 cm, Mk1 Mod0 (12) Range 800,000km TS: 12500 km/s Power 24-12 RM 84 ROF 10 1 1 1 1 1 1 1 1 1 1
Raytheon HPM, 30 cm, Mk1 Mod0 (4) Range 800,000km TS: 12500 km/s Power 24-12 RM 84 ROF 10 1 1 1 1 1 1 1 1 1 1
Turret, Twin, Gauss Cannon, Mk1 Mod0 (6x10) Range 50,000km TS: 50000 km/s Power 0-0 RM 5 ROF 5 1 1 1 1 1 0 0 0 0 0
GE CIWS Mk1 Mod0 (3x10) Range 1000 km TS: 50000 km/s ROF 5 Base 50% To Hit
Hughes OWG-1 (2) Max Range: 800,000 km TS: 12500 km/s 99 98 96 95 94 92 91 90 89 88
Sperry OWG-3 (6) Max Range: 50,000 km TS: 50000 km/s 80 60 40 20 0 0 0 0 0 0
Westinghouse RASC-16 (12) Total Power Output 192 Armour 0 Exp 5%
GMLS Mk1 Mod0 (12) Missile Size 1 Rate of Fire 5
Sperry OPG-1 (3) Range 115.2m km Resolution 1
SVM-1 Striker (100) Speed: 144,000 km/s End: 3.6m Range: 31.1m km WH: 4 Size: 1 TH: 480/288/144
SIM-2 Phalanx (80) Speed: 144,000 km/s End: 3.6m Range: 31.1m km WH: 1 Size: 1 TH: 2592/1555/777
SGM-11 Bullpup (40) Speed: 72,000 km/s End: 9.5m Range: 41.1m km WH: 9 Size: 1 TH: 240/144/72
SDM-32 Dazzler (20) Speed: 144,200 km/s End: 3.6m Range: 31.3m km WH: 0 Size: 1 TH: 480/288/144
Lockheed Martin OPS-1 (1) GPS 5600 Range 500.9m km Resolution 20
Lockheed Martin OPS-4 (1) GPS 80 Range 32.0m km Resolution 1
Lockheed Martin OPS-2 (1) GPS 280 Range 112.0m km Resolution 1
TI OAR-2 (1) Sensitivity 80 Detect Sig Strength 1000: 80m km
TI OPR-2 (1) Sensitivity 80 Detect Sig Strength 1000: 80m km
ECCM-5 (2) ECM 50
Strike Group
6x D-1 Decoy Speed: 47500 km/s Size: 1.6
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Another important feature is the D-1 decoys. These are useful for soaking up the AMMs that certain races like to fire at you. Move into range, and wait for them to stop firing. Then pull the decoys into the hangar, wait 5 seconds, and deploy them again. The missiles will lose lock, disappear, and then the whole cycle starts again. Actually, if you have better ECM than they have ECCM, there will be points where they can fire only on the decoys, and not on the carrier.
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If you intend for these ships to work together, and to have at least 3 of them for any significant fights, you might want to change the ciws systems for standard gauss cannon and fire control. They are larger, so there will be fewer of them per ship, but with 3 ships you will have more total point defense available against any given salvo. Also you can use the standard gauss cannon against enemy ships where the ciws system is purely defensive.
Brian