Aurora 4x
VB6 Aurora => Bureau of Ship Design => Topic started by: Lamandier on May 04, 2014, 03:26:10 PM
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These are the designs I created at start in the game I just started. I've had Aurora sitting on my hard drive for a long time, but this will be the first game I create that I intend to do more with besides just creating random designs and tinkering with the game. (Well, second; I did have a short-lived game going on one of the version 5 releases that unfortunately didn't survive a hard-drive reformat. )
In my first try at starting this game, I had allowed the computer to spend my initial research points and design tech systems and classes for me, but after tinkering with them I was rather unsatisfied with the results. So I restarted the game and spent my own research points, designing my tech systems and classes from scratch.
Some background on the game:
In the early 21st century, the various major powers of Earth united to form the Solar Commonwealth. (I'm working on a timeline describing the political and scientific events that led to the formation of the Commonwealth and its push into space up to the start of the game, which I'm considering posting in the fiction forum(along with the events of the game itself, as it progresses) if people are interested in reading it.
After discovering several alien ruins throughout the Sol system conclusively answered the question of whether or not humanity was alone in space, the Commonwealth decided it would be necessary to build an armed force to supplement and protect the various commercial and survey vessels already in service in case more aliens were encountered. The various militaries and space services of the Commonwealth's member nations were fused and reorganized into the ships of the Commonwealth Space Forces(abbreviated ComForce), and the ground-based units of the Commonwealth Planetary Guard (abb. ComGuard). The game starts in 2057, in the early stages of the Commonwealth's initial military buildup.
In terms of weapons research, I concentrated on lasers, railguns, and missiles/missile launchers. ComForce doctrine calls for any armed force to be able to fire a single overwhelming salvo at the outset of an engagement, so most offensive ships are equipped with both box launchers and standard launchers(in order to be able to continue the missile engagement as they close to beam range). The idea is that the first mass salvo will hopefully saturate the target's defenses and, if not destroying the enemy outright, at least weaken their defenses enough to put them at a significant disadvantage if they choose to continue the engagement or can't withdraw.
I opted to create a small stable of (mostly) generalist designs, instead of the large stable of specialized, one-weapon designs that the auto-design feature comes up with. All ships will be capable of both offensive and defensive fire; most ships are missile-armed, backed up by laser turrets and/or railguns. The mix of these weapons and the balance between offense and defense will depend on the ship's size and intended purpose. (For example, missile platforms will carry few or no beam weapons and light defensive batteries, while the opposite applies to command and escort ships, and the general, “middle of the road” combat designs will mount a little of everything. )
Since this is my first stab at an actual game in Aurora, I'm not sure how good/effective the choices I made in the design of my ships are/will be. Some decisions (weapons mix, engine/sensor choices, etc. ) I made for role-play considerations as much as anything else, and may be changed as the game progresses as I find out what works and what doesn't. I'm interested in any feedback the community has to offer, though I might not implement advice right away as I'm intending this to be a role-play campaign and any changes to doctrine in ship design or combat strategy and tactics might wait until events in the game show the Commonwealth leadership that it messed up. All information presented below is current as of game start on January 1, 2057.
The document with my designs and the notes I made ended up being pretty big, so I'm going to split it into multiple posts following this one. As I said, I'm eager for any feedback and/or questions anyone may have.
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ComForce Commercial Auxiliaries
This category includes commercial-type vessels flying under ComForce registry – transports, tankers, the like – that, under ideal circumstances, operate in a strictly support role inside systems already claimed and occupied by forces of the Commonwealth.
Freighters use the prefix CRMV(Commonwealth Registered Merchant Vessel), all others use the standard CS(Commonwealth Starship).
Planitia class Construction Ship 72,000 tons 299 Crew 2088.2 BP TCS 1440 TH 2100 EM 0
1458 km/s Armour 1-154 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 2 PPV 0
MSP 36 Max Repair 37.5 MSP
Intended Deployment Time: 12 months Spare Berths 0
Jump Gate Construction Ship: 180 days
Boeing C-150 Commercial Ion Drive (14) Power 150 Fuel Use 9.28% Signature 150 Exp 5%
Fuel Capacity 1,550,000 Litres Range 41.7 billion km (331 days at full power)
General Dynamics Phalanx-1 CIWS (2x2) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
This design is classed as a Commercial Vessel for maintenance purposes
Ships In Service(as of Jan 1, 2057): None
Ships Under Construction(as of Jan 1, 2057): CS Planitia
Notes: Although no jump points have been discovered within the Sol system as of January 1, 2057, Commonwealth scientists have theorized their existence and the possibility of constructing jump gates to allow ships without a jump engine to traverse them. The duty of constructing these gates will fall to the Planitia and its sisters.
Magnolia class Tanker 59,400 tons 256 Crew 1924.7 BP TCS 1188 TH 1950 EM 0
1641 km/s JR 2-25(C) Armour 2-135 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 3 PPV 0
MSP 61 Max Repair 191 MSP
Intended Deployment Time: 18 months Spare Berths 1
Saturn-Klimov J60 Commercial Jump Drive Max Ship Size 60000 tons Distance 25k km Squadron Size 2
Boeing C-150 Commercial Ion Drive (13) Power 150 Fuel Use 9.28% Signature 150 Exp 5%
Fuel Capacity 20,000,000 Litres Range 652.9 billion km (4605 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Ships In Service: None
Ships Under Construction: CS Magnolia, CS Marion, CS Mulberry
Notes: The primary tanker of the early Commonwealth fleet. Capable of carrying a huge amount of fuel, its likely use(at least in the early days of expansion) will be to move to a newly discovered system and serve as a mobile refueling station for any Commonwealth ships assigned to explore or patrol said system.
Pioneer class Colony Ship 47,500 tons 290 Crew 1972.5 BP TCS 950 TH 2250 EM 0
2368 km/s Armour 1-116 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 26 Max Repair 37.5 MSP
Intended Deployment Time: 12 months Spare Berths 0
Cryogenic Berths 100000
Boeing C-150 Commercial Ion Drive (15) Power 150 Fuel Use 9.28% Signature 150 Exp 5%
Fuel Capacity 2,000,000 Litres Range 81.7 billion km (399 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Ships In Service: CS Pioneer
Ships Under Construction: None
Notes: The Pioneer design marks a new era in the expansion of the Commonwealth. Before the CS Pioneer was constructed, human presence outside of Earth was limited to a few small, sparsely populated research and observation bases on Luna and Mars. However, in concert with a Thyssen- or Cantrip-class freighter, the Pioneer full-fledged colonial outposts on suitable worlds in a single run.
Thyssen class Freighter 80,000 tons 224 Crew 1270.6 BP TCS 1600 TH 2400 EM 0
1500 km/s Armour 1-165 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 10 Max Repair 37.5 MSP
Intended Deployment Time: 12 months Spare Berths 0
Cargo 55000 Cargo Handling Multiplier 5
Boeing C-150 Commercial Ion Drive (16) Power 150 Fuel Use 9.28% Signature 150 Exp 5%
Fuel Capacity 2,900,000 Litres Range 70.3 billion km (542 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Ships In Service: CRMV Thyssen
Ships Under Construction: CRMV Dodsal, CRMV Patterson, CRMV Wayfarer
Notes: The primary heavy lift vessel of the Commonwealth fleet, the Thyssens' first task will likely be to transport infrastructure and other prefabricated structures to the newly established Commonwealth colonies on Luna and Mars. After jump gates are built on any jump points in Sol, they will likely be used for the same mission to any Commonwealth colonies established outside the Sol system.
Cantrip class Freighter 45,000 tons 147 Crew 717.8 BP TCS 900 TH 1500 EM 0
1666 km/s Armour 1-112 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 10 Max Repair 37.5 MSP
Intended Deployment Time: 12 months Spare Berths 1
Cargo 30000 Cargo Handling Multiplier 5
Boeing C-150 Commercial Ion Drive (10) Power 150 Fuel Use 9.28% Signature 150 Exp 5%
Fuel Capacity 1,000,000 Litres Range 43.1 billion km (299 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
Ships In Service: CRMV Cantrip, CRMV Candle, CRMV Candice
Ships Under Construction: None
Notes: In addition to supporting the larger Thyssen-class ships in their missions to Mars and Luna, the Cantrip-class ships will be used to establish mining outposts on mineral-rich asteroids and moons throughout the Sol system and elsewhere.
Dalsland class Courier 850 tons 14 Crew 153.3 BP TCS 17 TH 99 EM 0
7764 km/s Armour 1-7 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 5.34 Years MSP 56 AFR 11% IFR 0.2% 1YR 3 5YR 49 Max Repair 82.5 MSP
Intended Deployment Time: 12 months Spare Berths 29
Renault-Kessler Astra-1 Ion Drive (1) Power 132 Fuel Use 79.95% Signature 99 Exp 11%
Fuel Capacity 160,000 Litres Range 42.4 billion km (63 days at full power)
This design is classed as a Military Vessel for maintenance purposes
Notes: The Dalsland-class ships have the distinction of being the fastest ships in the ComForce inventory as of January 1, 2057. They are designed to transport small groups of personnel quickly to a destination; for example, moving a science team from Earth to an unsurveyed planet, a diplomatic team to meet with a new alien race, or an officer(or small group of officers) to a new assignment. (Which may be moot, as I'm not sure yet if Aurora handles the latter sort of movement automatically if an officer's intended assignment is outside the capital, but the design was created mainly for RP purposes, so I'm not going to worry about it even if that's the case. )
Ships In Service: CS Dalsland, CS Aland, CS Holstein, CS Jutland, CS Karelia, CS Lapland, CS Skane, CS Trondheim, CS Zealand
Ships Under Construction: None
ISS class Space Station 1,500 tons 25 Crew 172.4 BP TCS 30 TH 0 EM 0
1 km/s Armour 1-11 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 0 Years MSP 0 AFR 300% IFR 4.2% 1YR 0 5YR 0 Max Repair 6 MSP
Intended Deployment Time: 9 months Flight Crew Berths 1
Hangar Deck Capacity 1000 tons
Fuel Capacity 100,000 Litres Range N/A
This design is classed as a Military Vessel for maintenance purposes
Ships In Service: International Space Station
Notes: Though the pre-Commonwealth International Space Station was originally scheduled for decommissioning sometime around 2028, its service life was extended with a series of overhauls and the addition of several modules. Fuel modules and a basic hangar were added to the station in order to allow it to serve as a staging and refueling point for manned expeditions into the Sol system; however, by 2057, the station is quickly approaching obsolescence as star-faring vessels have grown beyond the station's capacity to support. Currently, the station is home to a single Dalsland-class courier and crewed by just over two dozen caretakers and engineers under the command of a ComForce lieutenant commander. It will likely be decommissioned at some point within the next three to five years at the latest.
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ComForce Fleet Auxiliaries
This category includes unarmed or lightly armed military vessels designed to perform a specific non-combat function, including survey and scout ships.
All ships in this category use the prefix CS(Commonwealth Starship).
Everest class Geological Survey Vessel 3,800 tons 100 Crew 510.5376 BP TCS 76 TH 121.5 EM 0
2131 km/s JR 3-50 Armour 1-21 Shields 0-0 Sensors 48/24/0/1 Damage Control Rating 3 PPV 0
Maint Life 5.58 Years MSP 252 AFR 38% IFR 0.5% 1YR 14 5YR 205 Max Repair 100 MSP
Intended Deployment Time: 36 months Spare Berths 1
Daimler Alfa J4-20 Military Jump Drive Max Ship Size 4000 tons Distance 50k km Squadron Size 3
Lyulka IR-81 Ion Drive (2) Power 81 Fuel Use 31.03% Signature 60.75 Exp 7%
Fuel Capacity 480,000 Litres Range 73.3 billion km (397 days at full power)
Thales Group HSCR48 Thermal Sensor (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
Molniya NE103 Zhuk-3 EM Sensor (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Geological Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
Ships In Service: CS Everest, CS McKinley, CS Balmhorn, CS Nanda Devi
Ships Under Construction: None
Notes: A basic planetary survey design, the Everest was the first ship to be built with an experimental Daimler jump drive, which will allow it to traverse any jump points discovered in the Sol system. In addition to a geosurvey sensor package, the class is outfitted with both EM and thermal passive sensors to help it detect any signs of habitation on a surveyed planet – not to mention signs of non-human ships which may be present in a system upon arrival.
Outreach class Gravitational Survey Vessel 4,000 tons 107 Crew 654.1376 BP TCS 80 TH 121.5 EM 0
2025 km/s JR 3-50 Armour 1-22 Shields 0-0 Sensors 16/24/3/0 Damage Control Rating 2 PPV 0
Maint Life 3.08 Years MSP 204 AFR 64% IFR 0.9% 1YR 32 5YR 485 Max Repair 100 MSP
Intended Deployment Time: 36 months Spare Berths 0
Daimler Alfa J4-20 Military Jump Drive Max Ship Size 4000 tons Distance 50k km Squadron Size 3
Lyulka IR-81 Ion Drive (2) Power 81 Fuel Use 31.03% Signature 60.75 Exp 7%
Fuel Capacity 400,000 Litres Range 58.0 billion km (331 days at full power)
Thales Group HSCR16 Thermal Sensor (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
Molniya NE103 Zhuk-3 EM Sensor (1) Sensitivity 24 Detect Sig Strength 1000: 24m km
Gravitational Survey Sensors (3) 3 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
Ships In Service: CS Outreach, CS Farsight
Ships Under Construction: CS Concept, CS Discovery, CS Stargazer
Notes: The gravsurvey counterpart to the Everest-class. While not mounted with as strong of a passive sensor array as the Everests, the size of the Outreach's grav sensor package should allow it to quickly survey potential jump points in a system and move on.
Tasman class Survey Command Ship 7,000 tons 178 Crew 1047.4 BP TCS 140 TH 324 EM 0
3085 km/s JR 3-50 Armour 1-32 Shields 0-0 Sensors 48/48/1/1 Damage Control Rating 3 PPV 0
Maint Life 2.13 Years MSP 281 AFR 130% IFR 1.8% 1YR 83 5YR 1247 Max Repair 150 MSP
Intended Deployment Time: 24 months Spare Berths 0
Daimler Alfa J4-35 Military Jump Drive Max Ship Size 7000 tons Distance 50k km Squadron Size 3
Lyulka IR-72 Ion Drive (6) Power 72 Fuel Use 65.8% Signature 54 Exp 10%
Fuel Capacity 950,000 Litres Range 37.1 billion km (139 days at full power)
General Dynamics Phalanx-1 CIWS (1x2) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Thales Group HSCR48 Thermal Sensor (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
Molniya NE106 Zhuk-4 EM Sensor (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
Gravitational Survey Sensors (1) 1 Survey Points Per Hour
Geological Survey Sensors (1) 1 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
Ships In Service: CS Abel Tasman
Ships Under Construction: CS Jacques Cousteau, CS Robert Ballard
Notes: Although the Tasman's primary mission is to serve as a command ship for survey squadrons operating outside of Commonwealth-held space, its speed, jump capability and light anti-missile defenses allow it to operate as a command ship for scouting groups or even fleet units in a pinch. (However, its thin armor and lack of defenses beyond the single CIWS emplacement mean that operating as a flagship for a combat unit is an extremely risky proposition, and should not be done if a Doneval- or Luzerne-class ship is available. )
Beacon class Early Warning Craft 5,500 tons 127 Crew 989.1 BP TCS 110 TH 594 EM 0
7200 km/s Armour 1-27 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 2 PPV 0
Maint Life 1.71 Years MSP 253 AFR 107% IFR 1.5% 1YR 105 5YR 1574 Max Repair 288 MSP
Intended Deployment Time: 12 months Spare Berths 4
Renault-Kessler Astra-1 Ion Drive (6) Power 132 Fuel Use 79.95% Signature 99 Exp 11%
Fuel Capacity 500,000 Litres Range 20.5 billion km (32 days at full power)
General Dynamics Phalanx-1 CIWS (1x2) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Alliant ALSAS-1 Early Warning System (1) GPS 23040 Range 206.1m km Resolution 80
This design is classed as a Military Vessel for maintenance purposes
Ships In Service: CS Beacon, CS Guardian
Ships Under Construction: None
Notes: With its speed(second in ComForce only to the Dalsland-class couriers) and the long range of its powerful early-warning sensors, the Beacon-class ship is designed as a trip-wire system of sorts. In theory, it has the sensor range to observe multiple jump points at once(depending on a system's jump point dispersal) and quickly disengage to warn the fleet in case unidentified ships appear in-system. Although it could also make an effective fleet scout, current ComForce doctrine prohibits the Beacons from operating outside systems that have been explored by the Commonwealth, as its undoubtedly substantial EM signature would stick out like a sore thumb to any unfriendly spy ships operating within a system.
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ComForce Warships
All ComForce ships with a significant offensive armament or a designated role in a combat force(command, escort) fall under this category.
All ships in this category use the prefix CS(Commonwealth Starship). (The exceptions are attack craft, missile boats, and light attack craft, which are only given alpha-numerical designations upon their commissioning – A for attack craft, M for missle boats, L for light attack craft, and S for small scout craft like the Narwhal. )
Luzerne class Command Cruiser 21,900 tons 652 Crew 3263.52 BP TCS 438 TH 990 EM 0
3013 km/s Armour 5-69 Shields 0-0 Sensors 48/48/0/0 Damage Control Rating 19 PPV 128.2
Maint Life 7.12 Years MSP 2770 AFR 201% IFR 2.8% 1YR 96 5YR 1434 Max Repair 150 MSP
Intended Deployment Time: 12 months Spare Berths 3
Flag Bridge Magazine 351
Renault-Kessler Astra-1 Ion Drive (10) Power 132 Fuel Use 79.95% Signature 99 Exp 11%
Fuel Capacity 1,000,000 Litres Range 10.3 billion km (39 days at full power)
Raytheon Helios-1C2 Quad Laser Turret (1x4) Range 60,000km TS: 7400 km/s Power 12-8 RM 2 ROF 10 3 3 2 1 1 1 0 0 0 0
Raytheon Helios-1C2 Defensive Laser Turret (3x1) Range 60,000km TS: 26700 km/s Power 3-2 RM 2 ROF 10 3 3 2 1 1 1 0 0 0 0
General Dynamics Phalanx-1 CIWS (2x2) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Oerlikon SK-1 100mm V2/C2 Railgun (6x4) Range 20,000km TS: 4000 km/s Power 3-2 RM 2 ROF 10 1 1 0 0 0 0 0 0 0 0
Oerlikon SK-3 150mm V2/C2 Railgun (4x4) Range 60,000km TS: 4000 km/s Power 9-2 RM 2 ROF 25 3 3 2 1 1 1 0 0 0 0
Raytheon TS/B-24-16K Fire Control (1) Max Range: 48,000 km TS: 16000 km/s 79 58 38 17 0 0 0 0 0 0
Raytheon TS/B-96-4K Fire Control (1) Max Range: 192,000 km TS: 4000 km/s 95 90 84 79 74 69 64 58 53 48
General Atomics Goshawk-1 GF Reactor (4) Total Power Output 36 Armour 0 Exp 5%
Dassault Sylver A-108 Box Launcher (16) Missile Size 8 Hangar Reload 60 minutes MF Reload 10 hours
Steyr-Mannlicher R8A Missle Launcher (4) Missile Size 8 Rate of Fire 60
Saab RS10 Defensive AM System (6) Missile Size 1 Rate of Fire 10
EADS Cetis M2KA-80 Missile Fire Control (1) Range 68.7m km Resolution 80
Insys AEGIS-1 Defensive Fire Control (1) Range 11.5m km Resolution 1
M1A1 Skyfall AMM (63) Speed: 24,000 km/s End: 4.3m Range: 6.2m km WH: 1 Size: 1 TH: 184/110/55
M8A1 Starviper ASM (36) Speed: 17,100 km/s End: 96.6m Range: 99.1m km WH: 14 Size: 8 TH: 97/58/29
Alliant AESA-5S1 'Augur' Sensor Array (1) GPS 80 Range 6.4m km MCR 697k km Resolution 1
Alliant AESA-9L1 'Oracle' Sensor Array (1) GPS 11520 Range 103.0m km Resolution 80
Thales Group HSCR48 Thermal Sensor (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
Molniya NE106 Zhuk-4 EM Sensor (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Ships In Service: None
Ships Under Construction: None
Notes: The Luzerne-class is designed with all the luxuries and redundancies that the smaller Doneval- and Tasman-class command ships lack. Though none of the Commonwealth naval shipyards have the capacity to build such a ship, expansion efforts are under way, and the Luzerne will undoubtedly fill the role of fleet flagship until something even larger and more capable is constructed.
Kormoran class Missile Cruiser 20,000 tons 616 Crew 3034.46 BP TCS 400 TH 891 EM 0
2970 km/s Armour 2-65 Shields 0-0 Sensors 1/16/0/0 Damage Control Rating 14 PPV 159
Maint Life 3.73 Years MSP 1328 AFR 228% IFR 3.2% 1YR 149 5YR 2229 Max Repair 144 MSP
Intended Deployment Time: 9 months Spare Berths 1
Magazine 934
Renault-Kessler Astra-1 Ion Drive (9) Power 132 Fuel Use 79.95% Signature 99 Exp 11%
Fuel Capacity 1,000,000 Litres Range 11.3 billion km (43 days at full power)
General Dynamics Phalanx-1 CIWS (1x2) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Steyr-Mannlicher R12A Missle Launcher (10) Missile Size 12 Rate of Fire 90
Dassault Sylver A-112 Box Launcher (20) Missile Size 12 Hangar Reload 90 minutes MF Reload 15 hours
Saab RS10 Defensive AM System (3) Missile Size 1 Rate of Fire 10
Insys AEGIS-1 Defensive Fire Control (1) Range 11.5m km Resolution 1
EADS Cetis M4KA-80 Missile Fire Control (1) Range 137.4m km Resolution 80
M12A1 Starsword ASM (75) Speed: 17,100 km/s End: 134.2m Range: 137.7m km WH: 25 Size: 12 TH: 68/41/20
M1A1 Skyfall AMM (34) Speed: 24,000 km/s End: 4.3m Range: 6.2m km WH: 1 Size: 1 TH: 184/110/55
Alliant AESA-5S1 'Augur' Sensor Array (1) GPS 80 Range 6.4m km MCR 697k km Resolution 1
Alliant AESA-9L1 'Oracle' Sensor Array (1) GPS 11520 Range 103.0m km Resolution 80
Molniya NE102 Zhuk-2 EM Sensor (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Ships In Service: None
Ships Under Construction: None
Notes: Although the Kormoran isn't capable of putting out the sheer weight of missile fire as a Javelin DDG or even a Maxim MB(firing a 30-missile opening salvo as opposed to a Javelin's 50 or a Maxim's 36), it is the only ComForce missile platform equipped with launchers capable of firing the M12A1 Starsword capital missile. In the words of ComForce's ranking officer, Admiral Konrad Donath, anything hit by a Starsword “will know it's been kissed”. Its 10 standard missile launchers give it a much better ability to carry on a sustained long-ranged missile engagement than its smaller counterparts.
Hector class Cruiser 18,000 tons 597 Crew 2529.12 BP TCS 360 TH 792 EM 0
2933 km/s Armour 3-61 Shields 0-0 Sensors 1/16/0/0 Damage Control Rating 10 PPV 141
Maint Life 3.48 Years MSP 922 AFR 246% IFR 3.4% 1YR 116 5YR 1746 Max Repair 96 MSP
Intended Deployment Time: 6 months Spare Berths 0
Magazine 333
Renault-Kessler Astra-1 Ion Drive (8) Power 132 Fuel Use 79.95% Signature 99 Exp 11%
Fuel Capacity 1,000,000 Litres Range 12.5 billion km (49 days at full power)
Raytheon Helios-1C2 Quad Laser Turret (1x4) Range 60,000km TS: 7400 km/s Power 12-8 RM 2 ROF 10 3 3 2 1 1 1 0 0 0 0
Raytheon Helios-1C2 Defensive Laser Turret (1x1) Range 60,000km TS: 26700 km/s Power 3-2 RM 2 ROF 10 3 3 2 1 1 1 0 0 0 0
General Dynamics Phalanx-1 CIWS (2x2) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Oerlikon SK-1 100mm V2/C2 Railgun (6x4) Range 20,000km TS: 4000 km/s Power 3-2 RM 2 ROF 10 1 1 0 0 0 0 0 0 0 0
Oerlikon SK-3 150mm V2/C2 Railgun (4x4) Range 60,000km TS: 4000 km/s Power 9-2 RM 2 ROF 25 3 3 2 1 1 1 0 0 0 0
Raytheon TS/B-96-4K Fire Control (1) Max Range: 192,000 km TS: 4000 km/s 95 90 84 79 74 69 64 58 53 48
General Atomics Goshawk-1 GF Reactor (3) Total Power Output 27 Armour 0 Exp 5%
Jülich HTR100 Small GF Reactor (1) Total Power Output 4.5 Armour 0 Exp 5%
Steyr-Mannlicher R8A Missle Launcher (8) Missile Size 8 Rate of Fire 60
Saab RS10 Defensive AM System (4) Missile Size 1 Rate of Fire 10
Dassault Sylver A-108 Box Launcher (10) Missile Size 8 Hangar Reload 60 minutes MF Reload 10 hours
EADS Cetis M2KA-80 Missile Fire Control (1) Range 68.7m km Resolution 80
Insys AEGIS-1 Defensive Fire Control (1) Range 11.5m km Resolution 1
M1A1 Skyfall AMM (29) Speed: 24,000 km/s End: 4.3m Range: 6.2m km WH: 1 Size: 1 TH: 184/110/55
M8A1 Starviper ASM (38) Speed: 17,100 km/s End: 96.6m Range: 99.1m km WH: 14 Size: 8 TH: 97/58/29
Alliant AESA-5S1 'Augur' Sensor Array (1) GPS 80 Range 6.4m km MCR 697k km Resolution 1
Alliant AESA-6M1 'Seeker' Sensor Array (1) GPS 4800 Range 54.3m km Resolution 50
Molniya NE102 Zhuk-2 EM Sensor (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Ships In Service: None
Ships Under Construction: None
Note: A generalist design, the Hector carries a mix of armament that gives them the ability to carry on an engagement against a variety of targets at different ranges, though its relatively light missile armament means that she'll likely have to close the range before being able to inflict significant damage on a target. (A Hector will likely have to operate at least in tandem with a missile platform or escort ship for best results. )
Kuan Ti class Heavy Destroyer 12,000 tons 346 Crew 1826.62 BP TCS 240 TH 495 EM 0
2750 km/s Armour 4-46 Shields 0-0 Sensors 1/16/0/0 Damage Control Rating 3 PPV 76.5
Maint Life 1.73 Years MSP 357 AFR 307% IFR 4.3% 1YR 145 5YR 2169 Max Repair 96 MSP
Intended Deployment Time: 6 months Spare Berths 0
Magazine 289
Renault-Kessler Astra-1 Ion Drive (5) Power 132 Fuel Use 79.95% Signature 99 Exp 11%
Fuel Capacity 850,000 Litres Range 15.9 billion km (67 days at full power)
Raytheon Helios-1C2 Quad Laser Turret (1x4) Range 60,000km TS: 7400 km/s Power 12-8 RM 2 ROF 10 3 3 2 1 1 1 0 0 0 0
General Dynamics Phalanx-1 CIWS (1x2) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Oerlikon SK-1 100mm V2/C2 Railgun (4x4) Range 20,000km TS: 4000 km/s Power 3-2 RM 2 ROF 10 1 1 0 0 0 0 0 0 0 0
Oerlikon SK-3 150mm V2/C2 Railgun (1x4) Range 60,000km TS: 4000 km/s Power 9-2 RM 2 ROF 25 3 3 2 1 1 1 0 0 0 0
Raytheon TS/B-24-16K Fire Control (1) Max Range: 48,000 km TS: 16000 km/s 79 58 38 17 0 0 0 0 0 0
Raytheon TS/B-96-4K Fire Control (1) Max Range: 192,000 km TS: 4000 km/s 95 90 84 79 74 69 64 58 53 48
General Atomics Goshawk-1 GF Reactor (2) Total Power Output 18 Armour 0 Exp 5%
Saab RS10 Defensive AM System (4) Missile Size 1 Rate of Fire 10
Steyr-Mannlicher R5A Missle Launcher (6) Missile Size 5 Rate of Fire 40
Dassault Sylver A-105 Box Launcher (14) Missile Size 5 Hangar Reload 37.5 minutes MF Reload 6.2 hours
EADS Cetis M4KA-80 Missile Fire Control (1) Range 137.4m km Resolution 80
Insys AEGIS-1 Defensive Fire Control (1) Range 11.5m km Resolution 1
M1A1 Skyfall AMM (44) Speed: 24,000 km/s End: 4.3m Range: 6.2m km WH: 1 Size: 1 TH: 184/110/55
M5A2 Starlight ASM (49) Speed: 18,000 km/s End: 94.8m Range: 102.4m km WH: 5 Size: 5 TH: 96/57/28
Alliant AESA-6M1 'Seeker' Sensor Array (1) GPS 4800 Range 54.3m km Resolution 50
Alliant AESA-5S1 'Augur' Sensor Array (1) GPS 80 Range 6.4m km MCR 697k km Resolution 1
Molniya NE102 Zhuk-2 EM Sensor (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Notes: Something of an oddball design, the Kuan Ti was designed to take advantage of the TKMS-Neptun Werft shipyard's single 12,000 ton slipway. (With that yard's urgent expansion in order to build the Luzerne-class command cruiser, Kuan Ti could very well end up being the only ship of its class, at least for some time. Slower than the fleet's other destroyer classes but more heavily armed and armored, she'll likely be used in a primarily defensive/garrison role in the Sol system.
Ships In Service: None
Ships Under Construction: CS Kuan Ti
Doneval class Destroyer Leader 10,000 tons 242 Crew 1645.62 BP TCS 200 TH 495 EM 0
3300 km/s Armour 4-41 Shields 0-0 Sensors 8/16/0/0 Damage Control Rating 3 PPV 34
Maint Life 1.44 Years MSP 309 AFR 266% IFR 3.7% 1YR 165 5YR 2473 Max Repair 150 MSP
Intended Deployment Time: 6 months Spare Berths 0
Flag Bridge Magazine 251
Renault-Kessler Astra-1 Ion Drive (5) Power 132 Fuel Use 79.95% Signature 99 Exp 11%
Fuel Capacity 800,000 Litres Range 18.0 billion km (63 days at full power)
Raytheon Helios-1C2 Defensive Laser Turret (2x1) Range 60,000km TS: 26700 km/s Power 3-2 RM 2 ROF 10 3 3 2 1 1 1 0 0 0 0
General Dynamics Phalanx-1 CIWS (2x2) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Oerlikon SK-1 100mm V2/C2 Railgun (3x4) Range 20,000km TS: 4000 km/s Power 3-2 RM 2 ROF 10 1 1 0 0 0 0 0 0 0 0
Raytheon TS/B-96-4K Fire Control (1) Max Range: 192,000 km TS: 4000 km/s 95 90 84 79 74 69 64 58 53 48
General Atomics Goshawk-1 GF Reactor (1) Total Power Output 9 Armour 0 Exp 5%
Visegrad Group BLOK-1/225 Micro GF Reactor (1) Total Power Output 2.25 Armour 0 Exp 5%
Saab RS10 Defensive AM System (6) Missile Size 1 Rate of Fire 10
Dassault Sylver A-105 Box Launcher (12) Missile Size 5 Hangar Reload 37.5 minutes MF Reload 6.2 hours
Insys AEGIS-1 Defensive Fire Control (1) Range 11.5m km Resolution 1
EADS Cetis M2KA-80 Missile Fire Control (1) Range 68.7m km Resolution 80
M1A1 Skyfall AMM (191) Speed: 24,000 km/s End: 4.3m Range: 6.2m km WH: 1 Size: 1 TH: 184/110/55
M5A2 Starlight ASM (12) Speed: 18,000 km/s End: 94.8m Range: 102.4m km WH: 5 Size: 5 TH: 96/57/28
Alliant AESA-5S1 'Augur' Sensor Array (1) GPS 80 Range 6.4m km MCR 697k km Resolution 1
Alliant AESA-9L1 'Oracle' Sensor Array (1) GPS 11520 Range 103.0m km Resolution 80
Thales Group HSCR08 Thermal Sensor (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
Molniya NE102 Zhuk-2 EM Sensor (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Ships In Service: None
Ships Under Construction: CS Doneval, CS Lothian
Notes: The main command ship of the Commonwealth fleet until a Luzerne-class ship can be built, the Doneval is quick, heavily armored and well defended, but lacks much in the way of an offensive punch; 12 capital missiles in box launchers are backed up by a trio of 100mm railguns, which will likely be used as much defensively as offensively. It does, however, boast an impressive package of active and passive sensors which should prove useful to a fleet on the move within potentially hostile territory.
Javelin class Missile Destroyer 9,500 tons 184 Crew 1517.52 BP TCS 190 TH 396 EM 0
2778 km/s Armour 3-39 Shields 0-0 Sensors 1/8/0/0 Damage Control Rating 3 PPV 61
Maint Life 2.3 Years MSP 349 AFR 206% IFR 2.9% 1YR 90 5YR 1343 Max Repair 144 MSP
Intended Deployment Time: 6 months Spare Berths 0
Magazine 438
Renault-Kessler Astra-1 Ion Drive (4) Power 132 Fuel Use 79.95% Signature 99 Exp 11%
Fuel Capacity 850,000 Litres Range 20.1 billion km (83 days at full power)
General Dynamics Phalanx-1 CIWS (1x2) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Oerlikon SK-1 100mm V2/C2 Railgun (1x4) Range 20,000km TS: 4000 km/s Power 3-2 RM 2 ROF 10 1 1 0 0 0 0 0 0 0 0
Raytheon TS/B-96-4K Fire Control (1) Max Range: 192,000 km TS: 4000 km/s 95 90 84 79 74 69 64 58 53 48
Visegrad Group BLOK-1/225 Micro GF Reactor (1) Total Power Output 2.25 Armour 0 Exp 5%
Dassault Sylver A-105 Box Launcher (40) Missile Size 5 Hangar Reload 37.5 minutes MF Reload 6.2 hours
Vickers FM.5 Micro Launcher (10) Missile Size 5 Rate of Fire 190
Saab RS10 Defensive AM System (3) Missile Size 1 Rate of Fire 10
EADS Cetis M4KA-80 Missile Fire Control (1) Range 137.4m km Resolution 80
Insys AEGIS-1 Defensive Fire Control (1) Range 11.5m km Resolution 1
M1A1 Skyfall AMM (38) Speed: 24,000 km/s End: 4.3m Range: 6.2m km WH: 1 Size: 1 TH: 184/110/55
M5A2 Starlight ASM (80) Speed: 18,000 km/s End: 94.8m Range: 102.4m km WH: 5 Size: 5 TH: 96/57/28
Alliant AESA-9L1 'Oracle' Sensor Array (1) GPS 11520 Range 103.0m km Resolution 80
IAI PAAS-M 'Golan' Defensive Scanner (1) GPS 16 Range 1.3m km MCR 139k km Resolution 1
Molniya NE101 Zhuk-1 EM Sensor (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Ships In Service: None
Ships Under Construction: None
Notes: The Javelin-class proved both larger and slower than the specifications laid out for a DDG design in the Commonwealth's New Fleet Initiative of 2052. Furthermore, its anti-missile defenses are light for a ship of its size. However, ComForce was persuaded that its heavy missile battery and the way the ships would be used (staying at range of an enemy and providing a fleet with fire support from a distance) would negate these disadvantages. The Javelin, more than any other ship in the fleet besides perhaps the Maxim, exemplifies the current ComForce missile combat doctrine of firing a single massive salvo at the outset of an engagement and hoping it sufficiently saturates and/or damages an enemy's defenses to make it susceptible to the much lighter subsequent salvoes, as well as missile attacks from accompanying ComForce ships.
Pegasus class Destroyer Escort 8,400 tons 204 Crew 1273.52 BP TCS 168 TH 432 EM 0
3428 km/s Armour 4-36 Shields 0-0 Sensors 1/16/0/0 Damage Control Rating 4 PPV 26
Maint Life 3.68 Years MSP 379 AFR 141% IFR 2% 1YR 44 5YR 653 Max Repair 96 MSP
Intended Deployment Time: 6 months Spare Berths 2
Magazine 197
Lyulka IR-72 Ion Drive (8) Power 72 Fuel Use 65.8% Signature 54 Exp 10%
Fuel Capacity 850,000 Litres Range 27.7 billion km (93 days at full power)
Raytheon Helios-1C2 Defensive Laser Turret (1x1) Range 48,000km TS: 26700 km/s Power 3-2 RM 2 ROF 10 3 3 2 1 0 0 0 0 0 0
General Dynamics Phalanx-1 CIWS (1x2) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Oerlikon SK-1 100mm V2/C2 Railgun (3x4) Range 20,000km TS: 4000 km/s Power 3-2 RM 2 ROF 10 1 1 0 0 0 0 0 0 0 0
Raytheon TS/B-24-16K Fire Control (1) Max Range: 48,000 km TS: 16000 km/s 79 58 38 17 0 0 0 0 0 0
General Atomics Goshawk-1 GF Reactor (1) Total Power Output 9 Armour 0 Exp 5%
Saab RS10 Defensive AM System (12) Missile Size 1 Rate of Fire 10
Insys AEGIS-1 Defensive Fire Control (1) Range 11.5m km Resolution 1
M1A1 Skyfall AMM (200) Speed: 24,000 km/s End: 4.3m Range: 6.2m km WH: 1 Size: 1 TH: 184/110/55
Alliant AESA-5S1 'Augur' Sensor Array (1) GPS 80 Range 6.4m km MCR 697k km Resolution 1
Alliant AESA-6M1 'Seeker' Sensor Array (1) GPS 4800 Range 54.3m km Resolution 50
Molniya NE102 Zhuk-2 EM Sensor (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Ships In Service: None
Ships Under Construction: None
Notes: Though it mounts a high-speed laser turret and a trio of railguns that can target enemy ships as well as missiles, the Pegasus is first and foremost a defensive vessel, as indicated by its heavy anti-missile battery. It is the fastest of any current ComForce destroyer design, a necessity for an escort design, as this allows the Pegasus to maneuver into an optimal defensive position even while a fleet is under way.
Challenger class Destroyer 8,000 tons 225 Crew 1195.8 BP TCS 160 TH 396 EM 0
3300 km/s Armour 3-35 Shields 0-0 Sensors 1/8/0/0 Damage Control Rating 3 PPV 41.5
Maint Life 2.37 Years MSP 304 AFR 157% IFR 2.2% 1YR 74 5YR 1113 Max Repair 82.5 MSP
Intended Deployment Time: 6 months Spare Berths 0
Magazine 212
Renault-Kessler Astra-1 Ion Drive (4) Power 132 Fuel Use 79.95% Signature 99 Exp 11%
Fuel Capacity 750,000 Litres Range 21.1 billion km (74 days at full power)
General Dynamics Phalanx-1 CIWS (1x2) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Oerlikon SK-1 100mm V2/C2 Railgun (3x4) Range 20,000km TS: 4000 km/s Power 3-2 RM 2 ROF 10 1 1 0 0 0 0 0 0 0 0
Oerlikon SK-3 150mm V2/C2 Railgun (1x4) Range 60,000km TS: 4000 km/s Power 9-2 RM 2 ROF 25 3 3 2 1 1 1 0 0 0 0
Raytheon TS/B-96-4K Fire Control (1) Max Range: 192,000 km TS: 4000 km/s 95 90 84 79 74 69 64 58 53 48
General Atomics Goshawk-1 GF Reactor (1) Total Power Output 9 Armour 0 Exp 5%
Saab RS10 Defensive AM System (2) Missile Size 1 Rate of Fire 10
Steyr-Mannlicher R5A Missle Launcher (4) Missile Size 5 Rate of Fire 40
Dassault Sylver A-105 Box Launcher (6) Missile Size 5 Hangar Reload 37.5 minutes MF Reload 6.2 hours
EADS Cetis M2KA-80 Missile Fire Control (1) Range 68.7m km Resolution 80
Insys AEGIS-1 Defensive Fire Control (1) Range 11.5m km Resolution 1
M1A1 Skyfall AMM (32) Speed: 24,000 km/s End: 4.3m Range: 6.2m km WH: 1 Size: 1 TH: 184/110/55
M5A2 Starlight ASM (36) Speed: 18,000 km/s End: 94.8m Range: 102.4m km WH: 5 Size: 5 TH: 96/57/28
Alliant AESA-4M1 'Rishi' Sensor Array (1) GPS 5120 Range 45.8m km Resolution 80
IAI PAAS-M 'Golan' Defensive Scanner (1) GPS 16 Range 1.3m km MCR 139k km Resolution 1
Molniya NE101 Zhuk-1 EM Sensor (1) Sensitivity 8 Detect Sig Strength 1000: 8m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Ships In Service: None
Ships Under Construction: CS Challenger, CS Defender, CS Aspirant
Notes: The Commonwealth New Fleet Initiative of 2052 specified the design and commissioning of several classes of destroyer, ranging in displacement from 8000 to 12000 tons and capable of a speed no less than 3000 km/s. The Challenger was the first of these designs to be completed, and of all the resulting designs, the most generalist of any of them. The finished design actually ended up outperforming many of ComForce's requirements, with a maximum speed of 300 km/s higher than the listed requirements. Though equipped with the long-range M5A2 light anti-ship missile, its primary armament is the 150mm railgun mounted on its centerline.
Hornet class Fleet Scout 7,000 tons 168 Crew 930.4 BP TCS 140 TH 486 EM 0
4628 km/s JR 3-50 Armour 1-32 Shields 0-0 Sensors 48/48/0/0 Damage Control Rating 3 PPV 0
Maint Life 2.05 Years MSP 249 AFR 130% IFR 1.8% 1YR 79 5YR 1181 Max Repair 150 MSP
Intended Deployment Time: 12 months Spare Berths 0
Daimler Alfa J4-35 Military Jump Drive Max Ship Size 7000 tons Distance 50k km Squadron Size 3
Lyulka IR-72 Ion Drive (9) Power 72 Fuel Use 65.8% Signature 54 Exp 10%
Fuel Capacity 1,050,000 Litres Range 41.0 billion km (102 days at full power)
Thales Group HSCR48 Thermal Sensor (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
Molniya NE106 Zhuk-4 EM Sensor (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
This design is classed as a Military Vessel for maintenance purposes
Ships In Service: CS Hornet, CS Wasp
Ships Under Construction: None
Notes: The counterpart to the Beacon-class early warning craft. Whereas Beacon captains are prohibited from leaving secured systems, the Hornet is actually designed to operate outside Commonwealth space. It is equipped with the best passive sensors currently available to ComForce, and while not as fast as the Beacons, is fast enough with a low enough sensor signature that it should be able to evade contact with enemy ships long enough to withdraw to friendly space – provided that it spots the enemy quickly enough.
Claymore class Attack Craft 4,000 tons 125 Crew 697.2 BP TCS 80 TH 270 EM 0
4500 km/s Armour 1-22 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 30
Maint Life 0.66 Years MSP 54 AFR 256% IFR 3.6% 1YR 82 5YR 1231 Max Repair 64 MSP
Intended Deployment Time: 6 months Spare Berths 1
Magazine 136
Rolls-Royce RR90 Ion Drive (4) Power 90 Fuel Use 183.25% Signature 67.5 Exp 15%
Fuel Capacity 260,000 Litres Range 6.4 billion km (16 days at full power)
Oerlikon SK-2 120mm V2/C2 Railgun (2x4) Range 40,000km TS: 4500 km/s Power 6-2 RM 2 ROF 15 2 2 1 1 0 0 0 0 0 0
Raytheon TS/B-24-16K Fire Control (1) Max Range: 48,000 km TS: 16000 km/s 79 58 38 17 0 0 0 0 0 0
Jülich HTR100 Small GF Reactor (1) Total Power Output 4.5 Armour 0 Exp 5%
Vickers FM.5 Micro Launcher (8) Missile Size 5 Rate of Fire 190
EADS Cetis M2KA-30 Missile Fire Control (1) Range 42.1m km Resolution 30
M5A1 Starburst ASM (27) Speed: 18,000 km/s End: 19m Range: 20.5m km WH: 7 Size: 5 TH: 120/72/36
Alliant AESA-4M1 'Rishi' Sensor Array (1) GPS 5120 Range 45.8m km Resolution 80
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Ships In Service: A001, A002, A003, A004
Ships Under Construction: None
Notes: Although its salvo size is relatively light compared to other attack craft classes(any combat ship massing between 1 and 4 kT is labeled an attack craft), the use of reduced size launchers instead of box launchers in the Claymore means it can actually maintain a missile engagement beyond the initial exchange of fire if necessary, unlike the Maxim and Shrike-classes. Anything that survives that missile engagement long enough to close the range will have to contend with the Claymore's 120mm railgun.
Maxim class Missile Boat 4,000 tons 53 Crew 707 BP TCS 80 TH 270 EM 0
4500 km/s Armour 1-22 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 38.4
Maint Life 3.65 Years MSP 166 AFR 85% IFR 1.2% 1YR 19 5YR 289 Max Repair 64 MSP
Intended Deployment Time: 6 months Spare Berths 2
Magazine 256
Rolls-Royce RR90 Ion Drive (4) Power 90 Fuel Use 183.25% Signature 67.5 Exp 15%
Fuel Capacity 350,000 Litres Range 8.6 billion km (22 days at full power)
Dassault Sylver A-108 Box Launcher (32) Missile Size 8 Hangar Reload 60 minutes MF Reload 10 hours
EADS Cetis M2KA-30 Missile Fire Control (1) Range 42.1m km Resolution 30
M8A1 Starviper ASM (32) Speed: 17,100 km/s End: 96.6m Range: 99.1m km WH: 14 Size: 8 TH: 97/58/29
Alliant AESA-4M1 'Rishi' Sensor Array (1) GPS 5120 Range 45.8m km Resolution 80
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Ships In Service: M001, M002, M003, M004
Ships Under Construction: M005, M006, M007
Notes: For its size, the Maxim is capable of firing a truly impressive salvo of missiles – though the use of box launchers means it can only fire once before needing to reload. However, the use of the Starviper cruiser missile rather than the smaller Starburst missile usually deployed on ComForce attack craft means that one salvo may be all it needs. (At least, that's what Maxim captains hope. )
Shrike class Light Attack Craft 1,000 tons 15 Crew 192.25 BP TCS 20 TH 67.5 EM 0
4500 km/s Armour 1-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 7.5
Maint Life 3.01 Years MSP 30 AFR 32% IFR 0.4% 1YR 5 5YR 74 Max Repair 56.25 MSP
Intended Deployment Time: 6 months Spare Berths 1
Magazine 50
Rolls-Royce RR90 Ion Drive (1) Power 90 Fuel Use 183.25% Signature 67.5 Exp 15%
Fuel Capacity 70,000 Litres Range 6.9 billion km (17 days at full power)
Dassault Sylver A-105 Box Launcher (10) Missile Size 5 Hangar Reload 37.5 minutes MF Reload 6.2 hours
EADS Cetis M1KA-25 Missile Fire Control (1) Range 19.2m km Resolution 25
M5A1 Starburst ASM (10) Speed: 18,000 km/s End: 19m Range: 20.5m km WH: 7 Size: 5 TH: 120/72/36
IAI PAAS-1 'Sinai' Sensor Array (1) GPS 2560 Range 22.9m km Resolution 80
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Ships In Service: L001, L002, L003, L004, L005, L006, L007, L008, L009, L010, L011, L012, L013, L014, L015, L016
Ships Under Construction: None
Notes: The most common attack craft design in the ComForce inventory as of 1/1/57, the first Shrike-class LAC was also the first true warship deployed by ComForce. Like the rest of ComForce's attack craft classes, its role is primarily defensive; all of the Shrikes currently in service are grouped into one of four patrol groups, along with the various Maxims, Claymores, Apaches, and Narwhals currently in service.
Apache class Light Attack Craft 1,000 tons 39 Crew 220.75 BP TCS 20 TH 67.5 EM 0
4500 km/s Armour 1-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 5
Maint Life 2.6 Years MSP 34 AFR 32% IFR 0.4% 1YR 7 5YR 106 Max Repair 58 MSP
Intended Deployment Time: 4 months Spare Berths 1
Rolls-Royce RR90 Ion Drive (1) Power 90 Fuel Use 183.25% Signature 67.5 Exp 15%
Fuel Capacity 70,000 Litres Range 6.9 billion km (17 days at full power)
Oerlikon SK-2 120mm V2/C2 Railgun (1x4) Range 40,000km TS: 4500 km/s Power 6-2 RM 2 ROF 15 2 2 1 1 0 0 0 0 0 0
Raytheon TS/B-24-16K Fire Control (1) Max Range: 48,000 km TS: 16000 km/s 79 58 38 17 0 0 0 0 0 0
Visegrad Group BLOK-1/225 Micro GF Reactor (1) Total Power Output 2.25 Armour 0 Exp 5%
IAI PAAS-M 'Golan' Defensive Scanner (1) GPS 16 Range 1.3m km MCR 139k km Resolution 1
IAI PAAS-1 'Sinai' Sensor Array (1) GPS 2560 Range 22.9m km Resolution 80
This design is classed as a Military Vessel for maintenance purposes
Ships In Service: L017, L018, L019, L020, L021, L022, L023, L024
Ships Under Construction: L025, L026, L027, L028, L029
Notes: The short ranged counterpart to the Shrike-class missile LAC. Armed only with a 120mm railgun, the Apache is at a severe disadvantage in a long-ranged engagement, though its railgun can be deadly to similarly-sized ships up close, as well as provide decent defense against a modestly-sized missile salvo(especially when coupled with its speed).
Narwhal class Light Attack Craft 1,000 tons 28 Crew 254.25 BP TCS 20 TH 67.5 EM 0
4500 km/s Armour 1-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 2.98 Years MSP 79 AFR 16% IFR 0.2% 1YR 13 5YR 199 Max Repair 144 MSP
Intended Deployment Time: 4 months Spare Berths 3
Rolls-Royce RR90 Ion Drive (1) Power 90 Fuel Use 183.25% Signature 67.5 Exp 15%
Fuel Capacity 150,000 Litres Range 14.7 billion km (37 days at full power)
Alliant AESA-9L1 'Oracle' Sensor Array (1) GPS 11520 Range 103.0m km Resolution 80
This design is classed as a Military Vessel for maintenance purposes
Ships In Service: S001, S002, S003, S004
Ships Under Construction: None
Notes: With only so much room available on an attack craft, the other AC classes have sacrificed things like sensor capability in order to mount as much firepower as possible. To make up for this lack, the Narwhal class was designed to augment a patrol group with long-ranged sensor capability, although its lack of any kind of armament means that patrol group commanders will have to take special care to safeguard their Narwhal in any sustained engagement.
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ComForce PDCs
All ComForce ground-based installations fall under this category. Though commanded by ComForce officers and grouped on ComForce organizational charts, their garrisons and the majority of their crew complements belong to the ComGuard.
Bulwark PDC class Planetary Defence Centre 54,000 tons 923 Crew 4140.16 BP TCS 1080 TH 0 EM 0
Armour 11-127 Sensors 1/80 Damage Control Rating 0 PPV 248
Intended Deployment Time: 3 months Spare Berths 2
Troop Capacity: 10 Battalions Magazine 1728
General Dynamics Phalanx-1 CIWS (4x2) Range 1000 km TS: 16000 km/s ROF 5 Base 50% To Hit
Steyr-Mannlicher R12A Missle Launcher (20) Missile Size 12 Rate of Fire 90
Saab RS10 Defensive AM System (8) Missile Size 1 Rate of Fire 10
Insys AEGIS-1 Defensive Fire Control (2) Range 11.5m km Resolution 1
EADS Cetis M4KA-80 Missile Fire Control (4) Range 137.4m km Resolution 80
M12A1 Starsword ASM (134) Speed: 17,100 km/s End: 134.2m Range: 137.7m km WH: 25 Size: 12 TH: 68/41/20
M1A1 Skyfall AMM (120) Speed: 24,000 km/s End: 4.3m Range: 6.2m km WH: 1 Size: 1 TH: 184/110/55
Alliant AESA-5S1 'Augur' Sensor Array (1) GPS 80 Range 6.4m km MCR 697k km Resolution 1
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 22 sections
Ships In Service: Northern Polar Defense Station, Southern Polar Defense Station
Ships Under Construction: None
Notes: The largest Commonwealth PDC design, two Bulwarks currently make up most of Earth's defensive static firepower. As the Commonwealth expands, this design(or something similar in size and armament) may also be exported to particularly large and/or important colonies.
Rampart PDC class Planetary Defence Centre 15,000 tons 444 Crew 1753.72 BP TCS 300 TH 0 EM 0
Armour 7-54 Sensors 1/80 Damage Control Rating 0 PPV 126
Intended Deployment Time: 3 months Spare Berths 37
Troop Capacity: 1 Battalion Magazine 1236
Steyr-Mannlicher R12A Missle Launcher (10) Missile Size 12 Rate of Fire 90
Saab RS10 Defensive AM System (6) Missile Size 1 Rate of Fire 10
Insys AEGIS-1 Defensive Fire Control (1) Range 11.5m km Resolution 1
EADS Cetis M2KA-80 Missile Fire Control (1) Range 68.7m km Resolution 80
M12A1 Starsword ASM (90) Speed: 17,100 km/s End: 134.2m Range: 137.7m km WH: 25 Size: 12 TH: 68/41/20
M1A1 Skyfall AMM (112) Speed: 24,000 km/s End: 4.3m Range: 6.2m km WH: 1 Size: 1 TH: 184/110/55
Alliant AESA-5S1 'Augur' Sensor Array (1) GPS 80 Range 6.4m km MCR 697k km Resolution 1
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 6 sections
Ships In Service: None
Ships Under Construction: None
Notes: A smaller PDC design, the Rampart is designed to be quickly built and shipped out as part of a fledgling colony's initial defense.
Eagle Eye PDC class Planetary Defence Centre 15,000 tons 118 Crew 966.6 BP TCS 300 TH 0 EM 0
Armour 9-54 Sensors 48/144 Damage Control Rating 0 PPV 6
Intended Deployment Time: 3 months Spare Berths 3
Troop Capacity: 4 Battalions Magazine 150
Saab RS10 Defensive AM System (6) Missile Size 1 Rate of Fire 10
Insys AEGIS-1 Defensive Fire Control (1) Range 11.5m km Resolution 1
M1A1 Skyfall AMM (150) Speed: 24,000 km/s End: 4.3m Range: 6.2m km WH: 1 Size: 1 TH: 184/110/55
Alliant AESA-6M1 'Seeker' Sensor Array (1) GPS 4800 Range 54.3m km Resolution 50
Alliant AESA-9L1 'Oracle' Sensor Array (1) GPS 11520 Range 103.0m km Resolution 80
Alliant AESA-5S1 'Augur' Sensor Array (1) GPS 80 Range 6.4m km MCR 697k km Resolution 1
Thales Group HSCR48 Thermal Sensor (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
Molniya NE106 Zhuk-4 EM Sensor (1) Sensitivity 48 Detect Sig Strength 1000: 48m km
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Planetary Defence Centre and can be pre-fabricated in 6 sections
Ships In Service: None
Ships Under Construction: None
Notes: Designed to complement the heavily armed Bulwark and/or Rampart PDCs, the Eagle Eye is equipped only with a light defensive armament, but boasts a very powerful sensor suite. (Some have questioned the wisdom of potentially sending these to future colonies outside the Sol system, as their active sensor arrays might betray the presence of a Commonwealth colony to potentially unfriendly aliens. )
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Looking at the commercial auxiliaries, I noticed that they all have only one layer of armor. This suggests to me that you don't expect them to be shot at, and maybe that's a good assumption. But the Planitia-class Construction Ship has CIWS on it, which suggests otherwise. Neither choice is wrong, but I'm getting mixed messages from the designs.
I do think you'll regret putting just one layer of armor on your fleet auxiliaries. These are your exploratory craft, so if anything is going to blunder into trouble, they will. Also, if the Tasman is meant as a survey craft leader, you could afford to drop the jump drives from the surveyors themselves. That'll free up some space for more armor or sensors.
The Magnolia-class Tankers lack jump drives, so they can't "move to a newly discovered system" until you get jump gates up, which will take about a year if you want to traverse the gate both ways.
None of your commercial auxiliaries (except the Dalsland, which isn't technically commercial) need more than 3 months of intended deployment, but maybe that's a role playing choice on your part.
The Dalsland has one year of intended deployment, five years of maintenance supplies, and two months of fuel. For the role of rating around science teams, you may want a longer intended deployment. Also, the ship has 56 MSP and a max repair cost of 82.5 MSP, so an unlucky roll of the dice could take out a courier quite easily. The Beacon, the Claymore, the Shrike, the Apache, and the Narwhal have the same issue, though the smaller ships with short deployments might get away with it.
The ISS is neat. It made me smile.
Many of your ships have CIWS, despite being described in one way or another as intended for fleet action or escort missions. CIWS only protects the ship it's mounted on, while point defense lasers (or meson cannons or Gauss cannons) will protect other nearby ships, too.
The Luzerne's quad laser turret seems odd. It doesn't outrange he defensive laser turrets, nor does it deal more damage per laser. I would lean toward removing the quad turret and using that tonnage to up the defensive turrets to twin gun mounts.
The Claymore's rate of fire is eight missiles every three minutes. I think the Maxim will outshine it in any given encounter.
In general, putting anti-ship missiles and anti-ship beam weapons on the same ship is a suboptimal choice, but if you want to play with generalist ships like that then you might find the challenge fun.
None of your warships has a jump drive, and the largest jump capable ship you have (the Tasman) is too small to escort your larger combatants through a jump point. This looks like an RP choice, judging by your descriptions, but it means you'll be unable to wage war all that well outside of your jump gate network. That's a lot of pressure to place on one thin-skinned construction ship.
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Yeah, I did get a little CIWS-happy. I do realize they only protect the ship they're on, which is why all the warships mount anti-missile batteries as well(though, I admit that it was a fairly recent discovery, and I was close to posting a DDE design with 4 CIWS emplacements before I realized my mistake and altered the design. ) The reason they're so common is I'm not sure how reliable my first-generation AMMs are going to be, so I figured CIWS emplacements would help me hedge my bets. You mentioned point defense later in your post - I imagine as time and technology progress, the Commonwealth will start building more laser-heavy designs, especially as ships get bigger. (While 12kT might be called a heavy destroyer in 2057, for example, I'd envisioned tonnage ranges for different classes slowly creeping upwards over the years. )
Good point about the Magnolias. I was hoping not to need to design a jump drive for a ship that big, since it really eats into tonnage and I'm trying to keep my ships as small as reasonably possible in the early game. I could always have a jump ship escort them along, but my starting fleet isn't exactly flush with jump-capable ships - and the ones I have will be off doing other things. I've gone ahead and redesigned the class with a commercial jump drive.
Deployment time on the commercial auxiliaries - no, that wasn't an RP choice. I just wasn't sure how long some of them would end up being deployed for the missions they're designed to carry out, and I wanted to err on the side of caution(not to mention 'expansion-proof' them a bit, in case I'm still using the same designs after expanding into a few outside systems. ) But if it's redundant, I can certainly do other things with the extra tonnage. Maybe replace the extra quarters with additional fuel storage; after all, if they don't have the fuel to operate long-term, the extra deployment time is moot anyway.
As far as the smaller ships go, I ran into the problem of having only so much tonnage to work with, especially with the LACs. Their main defense was intended to be their speed; my hope was that they'd be fast enough to avoid taking hits, and being as small and lightly-armored as they are, I didn't expect them to be able to take more than a few hits anyway.
Glad you got a kick out of the ISS. I thought it would be a fun little touch.
I'd envisioned the quad laser turrets on the Luzerne and Kuan-Ti as more of a close-range 'crunch' weapon. That's why their tracking speed is so low compared to the defensive turrets; I had envisioned them being more of a FAC-killer/anti-ship weapon. Mixing missile and beam armaments might not be optimal from a game standpoint, but I like them from a role-play perspective. (Though depending on how things play out in the game, I might replace them with more specialized designs if they prove to be too disadvantageous. ) EDIT: As I research larger focal sizes, I'll probably keep the smaller lasers as defensive weapons, while using the largest one I have as the anti-ship weapons.
I agree, the Maxim is a much better design in terms of combat power. But they're designed for different roles, too. The Maxim was specifically designed to take on bigger ships, while I'd envisioned the Claymore as being more of a LAC-killer, engaging capital ships as only a last resort(I don't know how much of a call there will be for that role, though, so I'm betting I'll be building a heck of a lot more Maxims than Claymores. )
As you say, the scarcity of jump drives is partially an RP choice. It's also partly because jump drives eat so much tonnage that, on a warship, I would rather see going to weapons and defenses. Besides, from what I've read of other people's experiences, I hadn't envisioned needing to go on a full-on offensive within the first twenty years or so at least, by which time the first generation of warships would be obsolete anyway. (Also, I had planned on waiting until I'd researched larger squadron sizes so I wouldn't need as many jump ships. ) As for jump gates - Planitia won't be the only ship of her class. I'd envisioned building at least four or five more within the first ten years of the game or so. Nevertheless, I'm sure I'll have to start building jump engines into warships at some point - maybe as part of a leader/command design.
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Jump squadron size is your best friend at your current tech level. MJS6 means 1 jump ship and 5 followers, much better than 1\4 or worse 1\3. Getting that up will help you out a lot.
Personal opinion - Putting beams on missile combatants is foolish. Putting a touch of missiles with a small FC on beam combatants to add some extra punch is a good idea. A few reduced size launchers and a small magazine doesnt take much space, and a Res 100 FC has pretty good range even at small size. If nothing else, the missiles can help eat armor before you enter beam range, and thicken a salvo if you have to contest a JP entry.
Beams in the early game are so short ranged that for me the primary use is fighters\FACs, and Final PD coverage. They do pretty good at point blank range, such as the mentioned JP assault, and against fighters, but for everything else, the missile ships are the early game generalists.
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Commercial ships do suffer morale penalties for long deployments, but the only civilian systems that are affected by morale penalties are geological survey sensors, which you've moved to military class ships, so you won't see any consequences for keeping them away from port indefinitely.
The quad lasers will work against FACs if they close to beam range, but the point defense turrets will hit them, too. Looking back, the Luzerne has three defensive turrets, but with only one high speed fire control, they can only target one missile salvo or beam FAC per time increment. Two, if you use the other fire control as well. If all three turrets are going to be linked to one fire control you might as well combine them into one turret to take advantage of the multi-mount tonnage discount. Or add more beam fire controls if you want to split up the fire among more targets.
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NihilRex- Yeah, jump squadron size is definitely one of my research priorities. I've got my best power/propulsion scientist working on the next level of it right now.
Well, of the designs that I would consider pure missile combatants(the Javelin, Kormoran, and Maxim) only the Javelin has any armament that isn't a missile launcher, and that's limited to a single 10cm railgun, which admittedly does seem kind of superfluous now. I have a feeling that any subsequent designs will lean a little more heavily on missiles, at least until I can do some serious research into improved beams. Luckily I have a couple pretty good energy weapons researchers, so hopefully that shouldn't take too long.
Prince of Space- Yeah, I was wondering that about fire control. I was hoping it would work more like Starfire's multiplex tracking, but I guess not. That'll make beam defense a bit trickier then. I think for future designs I might try to work in multiple high-speed fire controls and/or upgrade to twin turrets instead of singles. (Or even triples/quads, but for some irrational reason I like the idea of triple/quad turrets being used as anti-ship weapons. )
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Aurora fire controls function very differently than Starfire Multiplex systems. You may assign any number of weapons to a single fire control, but that fire control can only be assigned one target per game cycle.
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The size-1 passive sensors are basically pointless. The only ships they'll reliably detect are cargo ships and jump-gate constructors. Remember the detection range listed for the sensors is for a strength 1000 signature. That's a huge ship. And if you do find a warship, you're probably screwed anyways because you're only spotting at 48 million km away and its probably too late.
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It's better than being blind. Besides, it's just one HS, so it's not like it's a huge waste.