Aurora 4x
New Players => The Academy => Topic started by: Rich.h on May 17, 2014, 01:44:31 PM
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In an effort to design more efficient systems I am trying to get a full grasp of how damage is applied. I understand how lasers and missiles differ so are the following correct?
Assuming a steady increase of 1,2,3,4 etc in power a laser damage patter looks like this?
x x x x x x x x x x
x x x x x x x
x x x x
x
Assuming the same steady increase in power a missile damage pattern looks like this?
x xx xxx xxx xxxx xxxxx xxxxx xxxxx xxxxx xxxxxx xxxxxxx xxxxxxx xxxxxxx xxxxxxx xxxxxxx xxxxxxx xxxxxxxx
x x x xx xxx xxx xxx xxx xxxx xxxxx xxxxx xxxxx xxxxx xxxxx
x x x x x xx xxx xxx xxx
x x
If these are correct do all beam weapons fit into the same damage pattern as lasers or do any have a different spread?
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There are 3 damage patterns:
Type 1, shallow (Missiles and Plasma)
Type 2, medium (Railgun, particle beam)
Type 3, deep (Laser)
Type 1 is the most well known and forms a cone wider than it is deep. It works out as follows (for strength 1-9)
12357
468
9
Type 2 appears to be a narrow cone as deep as it is wide.
Type 3 is deeper than it is wide, appear as nearly vertical stab at low damages.
I'm not confident enough on the exact pattern to post any diagrams on 2 or 3.
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There are 3 damage patterns:
Type 1, shallow (Missiles and Plasma)
Type 2, medium (Railgun, particle beam)
Type 3, deep (Laser)
Type 1 is the most well known and forms a cone wider than it is deep. It works out as follows (for strength 1-9)
12357
468
9
Type 2 appears to be a narrow cone as deep as it is wide.
Type 3 is deeper than it is wide, appear as nearly vertical stab at low damages.
I'm not confident enough on the exact pattern to post any diagrams on 2 or 3.
If I recall, lasers do a column of damage.
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12357
468
9
Hey sublight - nice way of illustrating the damage template for multiple hit strengths. Wish I'd thought of it all those years ago when the questions about missile damage templates were frequent - typing ascii art picture for each strength was a pain....
John
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You might find the fourth post down helpful:
http://www.gamerswithjobs.com/node/48620?page=13
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That post answers most things thanks.
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The rule of thumb for missiles is "A missile will penetrate armor of a depth equal to the square root of the warhead damage value rounded down."
So a missile that does 16 damage will punch through 4 layers of armor with its crater, a missile that does 25 damage will punch through 5.
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The rule of thumb for missiles is "A missile will penetrate armor of a depth equal to the square root of the warhead damage value rounded down."
So a missile that does 16 damage will punch through 4 layers of armor with its crater, a missile that does 25 damage will punch through 5.
To expand on this: "punch through" = "destroy". Hitting undamaged strength-3 armor with a 15 point missile warhead will not do any internal damage (all the damage in the template is in the first 3 layers), while hitting it with a 16 point missile warhead will do one point of internal damage. If the armor were strength 4 or higher the central column would get 4 layers of damage from the 16 point missile.
John