Aurora 4x
New Players => The Academy => Topic started by: Sarganto on May 28, 2014, 09:41:38 AM
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Hi folks,
I am currently in a new game after a long time and I have just met my first NPR, with their homeworld just 2 jumps from Sol!
They are far too advanced and too for the kind of game that I want to play, so I wanted to ask if there is any way to adjust their homeworld size/population, their technology and so on?
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the way i would do it would be by editing the database
EDIT:
but why edit the NPR just take them they way they come just think of it like love 32000 k/s missile love
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Tech, not so much. Size? Design some Humongous ships, SM create them, SM move them over the NPR world, and open fire.
Trim to desired size, abandon ships.
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SM delete their system or remove the connecting JP.
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Tech, not so much. Size? Design some Humongous ships, SM create them, SM move them over the NPR world, and open fire.
Trim to desired size, abandon ships.
Heh. Along those lines, you could also create a colony on their world(s) and SM dust and radiation in, or SM-terraform the enviroment so it's hostile to them, to reduce their population. Maybe RP it as them having a massive industrial accident ala Praxis. :p
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So there is no direct way via SM to
mess with edit them?
Or would that require the designer thingy?
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NPR's the game creates through either your or another NPR exploration are under full game control and hidden from both you and the SM mode. So you cannot use SM to actually "edit" the NPR race in any way at all. You can only use the SM mode to edit the universe they live in, such as deleting stuff you can already see like systems etc.
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NPR's the game creates through either your or another NPR exploration are under full game control and hidden from both you and the SM mode. So you cannot use SM to actually "edit" the NPR race in any way at all. You can only use the SM mode to edit the universe they live in, such as deleting stuff you can already see like systems etc.
Unless designer mode is turned on, in which case their race becomes visible. You can ask Steve for the designer password. Note that (IIRC) you need to be careful in designer mode since you can still corrupt the game - the AI plays with slightly different rules (e.g. no fuel consumed by ships, lots of minerals so it doesn't run out (since it's not clever enough to do a good job of planning for/avoiding this case)) so if you add/remove the wrong thing you might confuse it. Just dropping population and/or industry numbers should be ok, though.
John