Aurora 4x

VB6 Aurora => Bureau of Ship Design => Topic started by: Viridia on June 23, 2014, 05:44:28 PM

Title: Ships of TATO
Post by: Viridia on June 23, 2014, 05:44:28 PM
Hi there folks! I've been, well not so much playing Aurora as tinkering with it over the past few months thanks to Hydrofoil introducing it to me.  While I don't really play the game as such, I do enjoy fiddling about with technologies and designing vessels, so I thought I'd show some of the designs I've come up with for my latest effort which is a game based on the idea of a NATO comprising the entire Western Hemisphere, and was inspired by reading Steve Walmsley's NATO vs Soviet Union AAR.  (As a side note, I have used the Spacemaster Mode to advance some tech because I became inexplicably paranoid after reading numerous AAR's, as well as fixing a few mistakes.  Detailed write-ups end at the B-104 'Rhino' with simple notes on the following designs)

Military Space Vessels of The Atlantic Treaty Organisation - 2043

At the heart of TATO's spatial operations branch lies the Nimitz class carriers.  Massing at over twenty-four thousand tons, they are the largest human military spaceships with their design tracing back to 2025 and the first real steps of Mankind into the stars.  The class is focused entirely on an aviation doctrine, with the class capable of carrying three squadrons of F-44 'Buffalo'-class fighters, two squadrons of B-104 'Rhino'-class bombers and sufficient munitions and fuel to allow for a total of three follow-up sorties per fighter wing along with an assortment of extra munitions.  However, the design is reliant on the on-board F-44's for protection against enemy missiles or fighters with only a pair of CIWS turrets for self-protection.  Plans exist for either a successor class or a upgraded version of the Nimitz carrying a full range of sensors as well as expanded hangers to allow for the introduction of the F-54 'Wavefront' to justify the allotted operational time of the Nimitz.  So far only two of the class are in existence, the AMS Nimitz launched in December 2025 and the AMS Jellicoe launched in January 2029.

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Nimitz class Carrier    24 200 tons     295 Crew     2755 BP      TCS 484  TH 420  EM 0
2479 km/s     Armour 1-74     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 21     PPV 0
Maint Life 0.92 Years     MSP 4071    AFR 4685%    IFR 65.1%    1YR 4411    5YR 66172    Max Repair 105 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 2   
Hangar Deck Capacity 7000 tons     Magazine 1104   

120 EP Ion Drive (10)    Power 120    Fuel Use 54%    Signature 42    Exp 10%
Fuel Capacity 5 000 000 Litres    Range 68.9 billion km   (321 days at full power)

CIWS-200 (4x6)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
AShM-22 'Tyrant' (144)  Speed: 12 000 km/s   End: 37.1m    Range: 26.7m km   WH: 18    Size: 5    TH: 72/43/21
AAM-25A 'Rippler' (384)  Speed: 30 000 km/s   End: 37.1m    Range: 66.8m km   WH: 1    Size: 1    TH: 100/60/30

Strike Group
24x F-44 'Buffalo' Fighter   Speed: 12000 km/s    Size: 2.5
16x B-104 'Rhino' Strikefighter   Speed: 7317 km/s    Size: 4.1

The F-44 'Buffalo', formally designed as a Spatial Superiority Craft but commonly called a 'fighter' is designed to accompany B-104's to their target and keep them protected from enemy fighters as well as protecting it's carrier.  A secondary design feature was intended that the lightweight missiles fired by the F-44 could be used to engage enemy missiles as an emergency defence measure.  Originally it was much faster with two Ion Drive engines giving it the thrust to achieve 20000 km/s, but after much debate the fact that it would quickly outpace the very strikecraft it was meant to escort ended with the decision to reduce the engines to one but with the addition of an extra F-Series Air-to-Air Missile Pod.  Their small size and the number produced means that for now the F-44 will be the main strength of TATO's fighter contingent.

(This class has been in lots of turmoil.  At first it hung around 250 tons, then got to 125 tons by dropping an engine and adding an extra four box launchers on, but in order for even a semi-decent Fire Control System I've ended up taking it back to two box launchers)

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F-44 'Buffalo' class Fighter    148 tons     1 Crew     86.8 BP      TCS 2.95  TH 7.2  EM 0
10169 km/s     Armour 1-2     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0.45
Maint Life 20.02 Years     MSP 37    AFR 1%    IFR 0%    1YR 0    5YR 3    Max Repair 49 MSP
Intended Deployment Time: 0.1 months    Spare Berths 9   
Magazine 3   

30 EP Ion Drive (1)    Power 30    Fuel Use 489.16%    Signature 7.2    Exp 25%
Fuel Capacity 5 000 Litres    Range 1.2 billion km   (34 hours at full power)

F-Series AAMP (3)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
F-Series M-FireCon Mk 2 (1)     Range 11.8m km    Resolution 1
AAM-25B 'Super Rippler' (3)  Speed: 30 000 km/s   End: 14.8m    Range: 26.7m km   WH: 1    Size: 1    TH: 260/156/78

The B-104 'Rhino' is a companion to the 'Buffalo', using the same engine, deployment time specifications and engine, but mounting considerably heavier weapons with a much larger punch, and is intended for the role of anti-ship use.  Each Nimitz-class carriers two full squadrons of eight 'Rhinos' allowing for one to carry out strikes while the other refuels and rearms.  Originally carrying AsHM-22 (B) missiles, they had these removed in favour of the weaker AsHM-22A (B) which mounted a warhead with only fifty-percent of the strength of the originals but with superior agility and the addition of on-board sensors allowing them to operate semi-independently if fire control was lost.  At the moment, TATO Orbital Command sees nothing disadvantageous to the B-104 design so production will likely continue for the foreseeable future.

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B-104 'Rhino' class Strikefighter    205 tons     1 Crew     92 BP      TCS 4.1  TH 7.2  EM 0
7317 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.5
Maint Life 11.21 Years     MSP 28    AFR 3%    IFR 0%    1YR 0    5YR 6    Max Repair 49 MSP
Intended Deployment Time: 0.1 months    Spare Berths 9   
Magazine 10   

30 EP Ion Drive (1)    Power 30    Fuel Use 489.16%    Signature 7.2    Exp 25%
Fuel Capacity 5 000 Litres    Range 0.9 billion km   (34 hours at full power)

Size 5 Box Launcher (2)    Missile Size 5    Hangar Reload 37.5 minutes    MF Reload 6.2 hours
B-Series M-FireCon (1)     Range 52.6m km    Resolution 20
AshM-22A(B) 'Tyrant' (2)  Speed: 12 000 km/s   End: 37.1m    Range: 26.7m km   WH: 9    Size: 5    TH: 76/45/22

Faffing about with all those missiles made me decide I'd rather look into something a little simpler, so I ended up designing the F-54.  It's got a smaller range and higher speed than the F-44 but is intended to take over the CAP function, and lessening the strain on the Nimitz's magazines by loading yet more missile-based strike craft into it.

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F-54 'Wavefront' class Interceptor    205 tons     2 Crew     78 BP      TCS 4.1  TH 14.4  EM 0
14634 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0.5
Maint Life 11.37 Years     MSP 24    AFR 3%    IFR 0%    1YR 0    5YR 5    Max Repair 30 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8   

30 EP Ion Drive (2)    Power 30    Fuel Use 489.16%    Signature 7.2    Exp 25%
Fuel Capacity 5 000 Litres    Range 0.9 billion km   (17 hours at full power)

ABGS-42(F)  Compact Gauss Cannon (1x3)    Range 5 000km     TS: 14634 km/s     Accuracy Modifier 8%     RM 3    ROF 5        0 0 0 0 0 0 0 0 0 0
F-Series KEW FireCon Mk 1 (1)    Max Range: 5 000 km   TS: 80000 km/s     0 0 0 0 0 0 0 0 0 0

The size-1 missile tubes of the Daring-class are intended for use as dual anti-missile/anti-fighter weapons and fire a variant of the AAM-25B 'Super Ripplers' with less agility and a larger warhead but otherwise identical, designated as the CM-42 (S) 'Martyr'.  Originally they also mounted a pair of 100mm railguns for backup in the anti-missile role, but these were dropped to increase missile tubes from four to eight and allow for the use of the same size magazine as featured in the Nimitz-class allowing close to triple the original amount of missiles.  Currently each carrier group has two assigned to it.  Sorely needs an inbuilt sensor-suite in the next update.

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Daring class Destroyer    5 500 tons     123 Crew     843 BP      TCS 110  TH 84  EM 0
2181 km/s     Armour 1-27     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 21     PPV 8
Maint Life 4.86 Years     MSP 2096    AFR 242%    IFR 3.4%    1YR 147    5YR 2198    Max Repair 105 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Magazine 560   

120 EP Ion Drive (2)    Power 120    Fuel Use 54%    Signature 42    Exp 10%
Fuel Capacity 250 000 Litres    Range 15.1 billion km   (80 days at full power)

CIWS-200 (2x6)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
TLMS-PD (S) Mk 1 (8)    Missile Size 1    Rate of Fire 10
CIWS-M FC42 Mk1 (1)     Range 23.5m km    Resolution 1
CM-42 (S) 'Martyr' (560)  Speed: 30 000 km/s   End: 14.8m    Range: 26.7m km   WH: 2    Size: 1    TH: 100/60/30

ECCM-2 (1)         ECM 20

The Bismarck's are designed for short-range fleet defence, carrying four anti-ship railguns and two railguns intended to see use as anti-missile defence or auxiliary support for the bigger guns.  They may see upgrading for an extra engine and some CIWS to allow them to operate independently.  None have been built so far but they will be allocated on the same basis as the Daring to the carrier groups.  As with the Darings, the Bismarck will most likely be getting a sophisticated sensor suite.

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Bismarck class Destroyer    5 550 tons     200 Crew     1790 BP      TCS 111  TH 84  EM 0
2162 km/s     Armour 1-27     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 21     PPV 38
Maint Life 3.42 Years     MSP 2202    AFR 246%    IFR 3.4%    1YR 286    5YR 4293    Max Repair 420 MSP
Intended Deployment Time: 12 months    Spare Berths 0   

120 EP Ion Drive (2)    Power 120    Fuel Use 54%    Signature 42    Exp 10%
Fuel Capacity 250 000 Litres    Range 15.0 billion km   (80 days at full power)

Railgun, 100mm, Anti-Missile Defence Mk 1 (2x4)    Range 10 000km     TS: 5000 km/s     Power 3-5     RM 1    ROF 5        1 0 0 0 0 0 0 0 0 0
Railgun, 250mm, Anti-Shipping Mk 1 (4x4)    Range 250 000km     TS: 5000 km/s     Power 15-5     RM 5    ROF 15        5 5 5 5 5 4 3 3 2 2
Fire Control S08 160-10000 H40 (2)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72 69
Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 30    Armour 0    Exp 5%

As of now, there's only two carrier groups, each consisting of;

1x Nimitz-class Carrier
 - 24x F-44 'Buffalo' Fighters arranged in three eight-craft Squadrons
 - 16x B-104 'Rhino' Bombers arranged in two eight-craft Squadrons
2x Daring-class Destroyers

In the future I intend to raise this to;

2x Nimitz-class Carriers
 - 32x F-44 'Buffalo' Fighters arranged in four eight-craft Squadrons
 - 24x B-104 'Rhino' Bombers arranged in three eight-craft Squadrons
 - 16x F-54 'Wavefront' Interceptors arranged in two eight-craft Squadrons
4x Daring-class Destroyers
4x Bismarck-class Destroyers

Well that's about all I can think of.  Let me know what you think guys.
Title: Re: Ships of TATO
Post by: Rich.h on June 24, 2014, 03:39:27 AM
Your carrier has no on board quarters for it's fighter crews. The Nimitz has 2 spare flight crew berths, but your total crew compliment for a full load of fighter craft comes in at 88.
Title: Re: Ships of TATO
Post by: Black on June 24, 2014, 06:29:55 AM
I think your fighters don't have active search sensors to find their targets, this will limit them as they will be able to operate only in sensor range of your larger vessels.

Edit: I think your larger vessels don't have search sensors either.

Your carrier could use some more engineering sections. Its AFR is very high and Maint Life very low.

I think that your F-54 will not work, its gauss cannon has 0 damage, i think that range of 5000 is the reason.
Title: Re: Ships of TATO
Post by: Viridia on June 24, 2014, 08:00:54 AM
Quote from: Rich. h link=topic=7309. msg74189#msg74189 date=1403599167
Your carrier has no on board quarters for it's fighter crews.  The Nimitz has 2 spare flight crew berths, but your total crew compliment for a full load of fighter craft comes in at 88.

Any idea how to do this? Even in Spacemaster Mode I find that it's impossible to add extra crew quarters for ships, or are they listed under a different section?

Quote from: Black link=topic=7309. msg74194#msg74194 date=1403609395
I think your fighters don't have active search sensors to find their targets, this will limit them as they will be able to operate only in sensor range of your larger vessels.

Edit: I think your larger vessels don't have search sensors either.

Your carrier could use some more engineering sections.  Its AFR is very high and Maint Life very low.

I think that your F-54 will not work, its gauss cannon has 0 damage, i think that range of 5000 is the reason.

I'm not sure whether to give them on-board sensors or dedicate an entire fighter chassis for ECM/AEW.  Yes, I'm also going to get those fixed today, and I've added another four engineering spaces to the Nimitz-class.

As for the F-54's cannon, the 'create research project' is showing it to have a damage output of one and a range of 10,000km.  Any idea why it's showing up as two different things, or is it down to the short-ranged FireCon I put on it?
Title: Re: Ships of TATO
Post by: NihilRex on June 24, 2014, 08:22:35 AM
Any idea how to do this? Even in Spacemaster Mode I find that it's impossible to add extra crew quarters for ships, or are they listed under a different section?

In the Upper Right of the Ship Design window is a checkbox labeled Keep Excess Q.
Title: Re: Ships of TATO
Post by: SteelChicken on June 24, 2014, 08:37:50 AM
Ships needs more armor, or they will all be shredded instantly in your first engagement.
Also, what are you using for sensor platforms?
Title: Re: Ships of TATO
Post by: Black on June 24, 2014, 08:41:33 AM
I'm not sure whether to give them on-board sensors or dedicate an entire fighter chassis for ECM/AEW.  Yes, I'm also going to get those fixed today, and I've added another four engineering spaces to the Nimitz-class.

As for the F-54's cannon, the 'create research project' is showing it to have a damage output of one and a range of 10,000km.  Any idea why it's showing up as two different things, or is it down to the short-ranged FireCon I put on it?

Both is possible. In my current campaign all my fighters have search sensor, but that is mainly for RP reasons. Of course that generally means larger fighters (I have 250t fighters for example). You can also build dedicated scout fighter but there is a risk: if those die first then you will not be able to shoot.

I think that your firecontrol is reason for 0 damage, but i am not sure.

Ships needs more armor, or they will all be shredded instantly in your first engagement.
Also, what are you using for sensor platforms?

Yes that is also a problem. You don't need much armor on your carriers as they should stay far from your enemies but your cruisers and destroyer should have several layers. Generally beam armed ships should have more than missile combatants. You could also use shields, but those are mainly for more advanced technologies.
Title: Re: Ships of TATO
Post by: JacenHan on June 24, 2014, 12:44:08 PM
I'd recommend no sensors on the fighters. Your fighters have an operational range of 400-600 million kilometers, and at your tech level you can probably design a sensor with at least a 500m kilometer range to go on a sensor ship.

However, I'd suggest putting at least a small general search sensor on your main combatants, and a missile detection sensor on your escorts.



Just realized I missed one thing after posting: You have to have a range of at least 10,000 kilometers to do damage to an enemy. I think that the game says this somewhere, possibly in the beam fire control design screen.
Title: Re: Ships of TATO
Post by: Viridia on June 28, 2014, 09:02:15 PM
Hey guys, I've tried to take as much as possible onboard from what everyone's said and I've arrived at some updated specifications;

The Nimitz-class has hugely increased in tonnage thanks to the addition of enough flight crew berths for the full carrier group.  In addition, a full sensor suite of active sensors, thermal sensors and EM detection sensors have been included.  The four CIWS are gone, and now replaced with a quad-turret mounting the same gauss cannon as used by the F-54.  Magazine capacity has doubled, with enough room now for the carrier to rearm the squadrons of F-44's and B-104's a total of twelve times.  (Four reloads for each F-44 squadron, six for each B-104 squadron)

Flight-deck capacity has also been upgraded, with the addition of two eight-craft squadrons of F-54's and a single E-6 EWC.  Finally, new armour has been installed and more has been allocated than the original bare-bones hull, and the 10x 120EP engines have been replaced with 6x 360EP engines allowing for a small increase in speed despite the greater tonnage.

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Nimitz class Carrier    42 100 tons     603 Crew     6122.8 BP      TCS 842  TH 518.4  EM 0
2565 km/s     Armour 4-107     Shields 0-0     Sensors 140/56/0/0     Damage Control Rating 26     PPV 25.96
Maint Life 1.04 Years     MSP 6545    AFR 2363%    IFR 32.8%    1YR 6097    5YR 91458    Max Repair 360 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 54   
Flag Bridge    Hangar Deck Capacity 13500 tons     Magazine 2208   

360 EP Ion Drive (6)    Power 360    Fuel Use 35%    Signature 86.4    Exp 10%
Fuel Capacity 5 000 000 Litres    Range 61.1 billion km   (275 days at full power)

Quad ABGS-42(F)  Compact Gauss Cannon Turret (4x12)    Range 10 000km     TS: 10000 km/s     Power 0-0     RM 3    ROF 5        1 0 0 0 0 0 0 0 0 0
Fire Control S02 5-20000 H40 (1)    Max Range: 10 000 km   TS: 20000 km/s     0 0 0 0 0 0 0 0 0 0

AAM-25B 'Super Rippler' (864)  Speed: 30 000 km/s   End: 14.8m    Range: 26.7m km   WH: 1    Size: 1    TH: 260/156/78
AshM-22A(B) 'Tyrant' (256)  Speed: 12 000 km/s   End: 37.1m    Range: 26.7m km   WH: 9    Size: 5    TH: 76/45/22

Active Search Sensor MR121-R60 (1)     GPS 6720     Range 121.5m km    Resolution 60
Thermal Sensor TH10-140 (40%) (1)     Sensitivity 140     Detect Sig Strength 1000:  140m km
EM Detection Sensor EM4-56 (40%) (1)     Sensitivity 56     Detect Sig Strength 1000:  56m km

ECCM-2 (1)         ECM 20

Strike Group
24x F-44 'Buffalo' Fighter   Speed: 14285 km/s    Size: 4.2
16x B-104 'Rhino' Strikefighter   Speed: 10714 km/s    Size: 5.6
16x F-54 'Wavefront' Interceptor   Speed: 13953 km/s    Size: 4.3
1x EA-6 'Sentry' Early Warning Craft   Speed: 6818 km/s    Size: 8.8

The F-44 has had a single layer of armour added, the addition of a fourth box-launcher and an extra 30EP engine inserted for a 3000km/s boost.   No sensors are included because the Nimitz-class has had some added, and I've decided to work on a sub-1k tons 'gunboat' for use as an AWACS for longer range strikes or as a supplement to the Nimitz. I've now designed an AWAC's which is listed on the Nimitz's strikegroup and further down.

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F-44 'Buffalo' class Fighter    210 tons     2 Crew     119 BP      TCS 4.2  TH 14.4  EM 0
14285 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0.6
Maint Life 12.85 Years     MSP 35    AFR 3%    IFR 0%    1YR 0    5YR 6    Max Repair 49 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8   
Magazine 4   

30 EP Ion Drive (2)    Power 30    Fuel Use 489.16%    Signature 7.2    Exp 25%
Fuel Capacity 5 000 Litres    Range 0.9 billion km   (17 hours at full power)

F-Series AAMP (4)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
F-Series M-FireCon Mk 2 (1)     Range 11.8m km    Resolution 1
AAM-25B 'Super Rippler' (4)  Speed: 30 000 km/s   End: 14.8m    Range: 26.7m km   WH: 1    Size: 1    TH: 260/156/78

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

The B-104 has had an extra engine inserted, boosting its speed to over 10,000km/s as well as a small craft ECCM-1.   From my understanding, that'll aid the chances of the missiles getting through, but if that's not the case I'll remove it. 

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B-104 'Rhino' class Strikefighter    280 tons     2 Crew     137.6 BP      TCS 5.6  TH 14.4  EM 0
10714 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.5
Maint Life 7.78 Years     MSP 31    AFR 6%    IFR 0.1%    1YR 1    5YR 14    Max Repair 49 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8   
Magazine 10   

30 EP Ion Drive (2)    Power 30    Fuel Use 489.16%    Signature 7.2    Exp 25%
Fuel Capacity 5 000 Litres    Range 0.7 billion km   (17 hours at full power)

Size 5 Box Launcher (2)    Missile Size 5    Hangar Reload 37.5 minutes    MF Reload 6.2 hours
B-Series M-FireCon (1)     Range 52.6m km    Resolution 20
AshM-22A(B) 'Tyrant' (2)  Speed: 12 000 km/s   End: 37.1m    Range: 26.7m km   WH: 9    Size: 5    TH: 76/45/22

Small Craft ECCM-1 (1)         Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

The F-54 has had an improved beam fire control added in, and as you can see the gun no longer does zero damage.  Other than that, no changes.

Code: [Select]
F-54 'Wavefront' class Interceptor    215 tons     2 Crew     109.6 BP      TCS 4.3  TH 14.4  EM 0
13953 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0.5
Maint Life 9.41 Years     MSP 32    AFR 3%    IFR 0.1%    1YR 1    5YR 10    Max Repair 39 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8   

30 EP Ion Drive (2)    Power 30    Fuel Use 489.16%    Signature 7.2    Exp 25%
Fuel Capacity 5 000 Litres    Range 0.9 billion km   (17 hours at full power)

ABGS-42(F)  Compact Gauss Cannon (1x3)    Range 30 000km     TS: 13953 km/s     Accuracy Modifier 8%     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
F-Series KEW FireCon Mk1 Mod1 (1)    Max Range: 48 000 km   TS: 25000 km/s     79 58 38 17 0 0 0 0 0 0

The EA-6 is the new addition to the Nimitz-class strikegroup with a single one embarked.  It carries a single copy of the same active sensor used on all major warships, in addition to a single Small Craft ECCM-1 just in case someone tries to get shirty with the crew.  I did think about giving it some form of weapon for self-defence, but I think that'd be pushing it.

Code: [Select]
EA-6 'Sentry' class Early Warning Craft    440 tons     10 Crew     221.8 BP      TCS 8.8  TH 14.4  EM 0
6818 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 27.95 Years     MSP 315    AFR 1%    IFR 0%    1YR 1    5YR 12    Max Repair 112 MSP
Intended Deployment Time: 0.5 months    Spare Berths 2   

30 EP Ion Drive (2)    Power 30    Fuel Use 489.16%    Signature 7.2    Exp 25%
Fuel Capacity 10 000 Litres    Range 0.8 billion km   (34 hours at full power)

Active Search Sensor MR121-R60 (1)     GPS 6720     Range 121.5m km    Resolution 60

Small Craft ECCM-1 (1)         ECM 10

The Daring-class have doubled in tonnage.   This is down to the replacement of the two CIWS with four of the same quad-turret gauss cannons, as well as the two 120EP engines been replaced with a pair of newly-developed 360EP engines.   Fuel reserves have been quadrupled, and an extensive sensor suite has been added on as promised consisting of active search sensors, thermal sensors and an EM detection sensor.  In addition, the firing control for the missile tubes has had another three identical installations added for greater redundancy and to assist in covering more targets.  As a final note, magazine capacity has doubled giving each launcher a total of 139 counter-missiles, allowing continuous fire for just over 23 minutes, and ECCM-3 has been added to help break through possible ECM use by enemy missiles. 

Code: [Select]
Daring class Destroyer Escort    13 050 tons     234 Crew     3001.4 BP      TCS 261  TH 172.8  EM 0
2758 km/s     Armour 6-49     Shields 0-0     Sensors 140/56/0/0     Damage Control Rating 21     PPV 33.96
Maint Life 0.67 Years     MSP 2144    AFR 1362%    IFR 18.9%    1YR 3206    5YR 48088    Max Repair 360 MSP
Intended Deployment Time: 6 months    Spare Berths 2   
Magazine 1112   

360 EP Ion Drive (2)    Power 360    Fuel Use 35%    Signature 86.4    Exp 10%
Fuel Capacity 1 000 000 Litres    Range 39.4 billion km   (165 days at full power)

Quad ABGS-42(F)  Compact Gauss Cannon Turret (4x12)    Range 10 000km     TS: 10000 km/s     Power 0-0     RM 3    ROF 5        1 0 0 0 0 0 0 0 0 0
Fire Control S02 5-20000 H40 (1)    Max Range: 10 000 km   TS: 20000 km/s     0 0 0 0 0 0 0 0 0 0

TLMS-PD (S) Mk 1 (8)    Missile Size 1    Rate of Fire 10
CIWS-M FC42 Mk1 Mod1 (4)     Range 35.3m km    Resolution 1
CM-42 (S) 'Martyr' (1112)  Speed: 30 000 km/s   End: 14.8m    Range: 26.7m km   WH: 2    Size: 1    TH: 100/60/30

Active Search Sensor MR121-R60 (1)     GPS 6720     Range 121.5m km    Resolution 60
Thermal Sensor TH10-140 (40%) (1)     Sensitivity 140     Detect Sig Strength 1000:  140m km
EM Detection Sensor EM4-56 (40%) (1)     Sensitivity 56     Detect Sig Strength 1000:  56m km

ECCM-3 (1)         ECM 30

The Bismarck-class has also been altered a fair bit with the use of new armour in greater quantities.  The same new 360EP engines as on the Nimitz and Daring have been included, and like the Daring fuel reserves have quadrupled.  As well as that, new quad-turret gauss cannons replaced the old CIWS and the old fire control intended to control the 100mm railguns has been repurposed to control them, and of course the same full sensor suite as on Nimitz and Daring has been thrown in.  Just noticed the huge speed disparity between the Bismarck and the Daring, so I may end up adding in a small number of smaller guns to bring tonnage up and speed down.

Code: [Select]
Bismarck class Destroyer    11 000 tons     286 Crew     3239 BP      TCS 220  TH 172.8  EM 0
3272 km/s     Armour 6-44     Shields 0-0     Sensors 140/56/0/0     Damage Control Rating 21     PPV 44.98
Maint Life 1.03 Years     MSP 2184    AFR 968%    IFR 13.4%    1YR 2042    5YR 30634    Max Repair 420 MSP
Intended Deployment Time: 6 months    Spare Berths 0   

360 EP Ion Drive (2)    Power 360    Fuel Use 35%    Signature 86.4    Exp 10%
Fuel Capacity 1 000 000 Litres    Range 46.7 billion km   (165 days at full power)

Quad ABGS-42(F)  Compact Gauss Cannon Turret (2x12)    Range 30 000km     TS: 10000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Railgun, 250mm, Anti-Shipping Mk 1 (4x4)    Range 250 000km     TS: 6250 km/s     Power 15-5     RM 5    ROF 15        5 5 5 5 5 4 3 3 2 2
Fire Control S02 5-20000 H40 (1)    Max Range: 10 000 km   TS: 20000 km/s     0 0 0 0 0 0 0 0 0 0
Fire Control S08 160-10000 H40 (2)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72 69
Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 30    Armour 0    Exp 5%

Active Search Sensor MR121-R60 (1)     GPS 6720     Range 121.5m km    Resolution 60
Thermal Sensor TH10-140 (40%) (1)     Sensitivity 140     Detect Sig Strength 1000:  140m km
EM Detection Sensor EM4-56 (40%) (1)     Sensitivity 56     Detect Sig Strength 1000:  56m km

ECCM-3 (1)         ECM 30
Title: Re: Ships of TATO
Post by: JacenHan on June 28, 2014, 10:53:29 PM
I'll list my comments by class.

Nimitz: The single fire control limits your gauss cannon to targeting only a single enemy salvo, so that if two salvos are launched simultaneously, only one will be engaged. Otherwise, it looks fine

EA-6 "Sentry": The ECCM will do nothing, as you don't have a fire control to use it on.

Daring: Again, the ECCM won't do much because this is an anti-missile vessel, and ECCM can only be used offensively. Also, the counter-missiles have a strength 2 warhead, but only need a strength 1 warhead to destroy enemy missiles. You should definitely replace that wasted warhead point with agility or engines.

Bismarck: This is the only ship that seems to be able to use it's ECCM effectively. I'd suggest adding another ECCM-3, so that you can use it on both your anti-ship fire controls.

On ECM/ECCM: Against missiles, ECM reduces the range a fire control can lock onto a target. Against beam weapons, ECM decreases hit chance. ECCM counters ECM with the following equation: (Base ECM)-(ECCM)=(Effective ECM)


Most of these designs seem to be much better than the previous version, and quite competent overall. I especially like the Bismarck class, the idea of a beam (railguns in particular) armed anti-ship vessel has always interested me. One of the reasons I thought the Soviets in Steve's "NATO vs Soviet Union" campaign were so interesting.
Title: Re: Ships of TATO
Post by: Viridia on June 28, 2014, 11:10:20 PM
Quote from: JacenHan link=topic=7309. msg74300#msg74300 date=1404014009
I'll list my comments by class.

Nimitz: The single fire control limits your gauss cannon to targeting only a single enemy salvo, so that if two salvos are launched simultaneously, only one will be engaged.  Otherwise, it looks fine

EA-6 "Sentry": The ECCM will do nothing, as you don't have a fire control to use it on.

Daring: Again, the ECCM won't do much because this is an anti-missile vessel, and ECCM can only be used offensively.  Also, the counter-missiles have a strength 2 warhead, but only need a strength 1 warhead to destroy enemy missiles.  You should definitely replace that wasted warhead point with agility or engines.

Bismarck: This is the only ship that seems to be able to use it's ECCM effectively.  I'd suggest adding another ECCM-3, so that you can use it on both your anti-ship fire controls. 

On ECM/ECCM: Against missiles, ECM reduces the range a fire control can lock onto a target.  Against beam weapons, ECM decreases hit chance.  ECCM counters ECM with the following equation: (Base ECM)-(ECCM)=(Effective ECM)


Most of these designs seem to be much better than the previous version, and quite competent overall.  I especially like the Bismarck class, the idea of a beam (railguns in particular) armed anti-ship vessel has always interested me.  One of the reasons I thought the Soviets in Steve's "NATO vs Soviet Union" campaign were so interesting.

Thank you! It's quite fascinating to tinker with designs on Aurora and get input from others on them.  I've worked my way through your suggestions and altered as necessary.  In the case of most the change is small enough there's no point reposting it but I've made some alterations to the Bismarck-class that I think justify it;

Code: [Select]
Bismarck class Destroyer    12 750 tons     372 Crew     4036.6 BP      TCS 255  TH 172.8  EM 0
2823 km/s     Armour 6-48     Shields 0-0     Sensors 140/56/0/0     Damage Control Rating 21     PPV 66.98
Maint Life 0.87 Years     MSP 2198    AFR 1300%    IFR 18.1%    1YR 2537    5YR 38054    Max Repair 420 MSP
Intended Deployment Time: 6 months    Spare Berths 2   

360 EP Ion Drive (2)    Power 360    Fuel Use 35%    Signature 86.4    Exp 10%
Fuel Capacity 1 000 000 Litres    Range 40.3 billion km   (165 days at full power)

Quad ABGS-42(F)  Compact Gauss Cannon Turret (2x12)    Range 30 000km     TS: 10000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Railgun, 150mm, Anti-Shipping Mk1 (9x4)    Range 180 000km     TS: 6250 km/s     Power 9-6     RM 6    ROF 10        3 3 3 3 3 3 2 2 2 1
Fire Control S08 160-10000 H40 (2)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72 69
Fire Control S02 5-20000 H40 (1)    Max Range: 10 000 km   TS: 20000 km/s     0 0 0 0 0 0 0 0 0 0
Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 30    Armour 0    Exp 5%
Tokamak Fusion Reactor Technology PB-1 (1)     Total Power Output 40    Armour 0    Exp 5%

Active Search Sensor MR121-R60 (1)     GPS 6720     Range 121.5m km    Resolution 60
Thermal Sensor TH10-140 (40%) (1)     Sensitivity 140     Detect Sig Strength 1000:  140m km
EM Detection Sensor EM4-56 (40%) (1)     Sensitivity 56     Detect Sig Strength 1000:  56m km

ECCM-3 (2)         ECM 30

I may well tinker with the Daring and Bismarck's some more in order to boost their maintenance life.  I've got ideas for a couple of other ships to round out a carrier group and hopefully I'll be able to post them after some much-needed sleep! ;D
Title: Re: Ships of TATO
Post by: Black on June 29, 2014, 12:17:46 PM
Your Gauss Turrets should have same TS as their fire control. They have 10k and FC have 20k now.

Daring should be equipped with resolution 1 search sensor to track enemy missiles. Your AMMs and their FC should have similar range as this search sensor.

I personally aim for lower AFR and higher Maint Life for my warships.
Title: Re: Ships of TATO
Post by: Viridia on June 29, 2014, 01:11:33 PM
Revamped turrets, given the Daring the resolution 1 sensor.

Code: [Select]
Daring class Destroyer Escort    12 450 tons     234 Crew     3161.8 BP      TCS 249  TH 172.8  EM 0
2891 km/s     Armour 6-47     Shields 0-0     Sensors 140/56/0/0     Damage Control Rating 21     PPV 20.72
Maint Life 0.68 Years     MSP 2159    AFR 1240%    IFR 17.2%    1YR 3195    5YR 47926    Max Repair 360 MSP
Intended Deployment Time: 6 months    Spare Berths 2   
Magazine 1112   

360 EP Ion Drive (2)    Power 360    Fuel Use 35%    Signature 86.4    Exp 10%
Fuel Capacity 1 000 000 Litres    Range 41.3 billion km   (165 days at full power)

Quad ABGS-42(F)  Compact Gauss Cannon Turret (4x12)    Range 10 000km     TS: 20000 km/s     Power 0-0     RM 3    ROF 5        1 0 0 0 0 0 0 0 0 0
Fire Control S02 5-20000 H40 (1)    Max Range: 10 000 km   TS: 20000 km/s     0 0 0 0 0 0 0 0 0 0

TLMS-PD (S) Mk 1 (8)    Missile Size 1    Rate of Fire 10
CIWS-M FC42 Mk1 Mod1 (4)     Range 35.3m km    Resolution 1
CM-42A (S) 'Martyr' (1112)  Speed: 30 000 km/s   End: 14.8m    Range: 26.7m km   WH: 1    Size: 1    TH: 300/180/90

Active Search Sensor MR121-R60 (1)     GPS 6720     Range 121.5m km    Resolution 60
Active Search Sensor MR32-R1 (30%) (1)     GPS 180     Range 32.4m km    MCR 3.5m km    Resolution 1
Thermal Sensor TH10-140 (40%) (1)     Sensitivity 140     Detect Sig Strength 1000:  140m km
EM Detection Sensor EM4-56 (40%) (1)     Sensitivity 56     Detect Sig Strength 1000:  56m km

ECM 30
Title: Re: Ships of TATO
Post by: clement on June 29, 2014, 02:16:05 PM

Code: [Select]
Bismarck class Destroyer    12 750 tons     372 Crew     4036.6 BP      TCS 255  TH 172.8  EM 0
2823 km/s     Armour 6-48     Shields 0-0     Sensors 140/56/0/0     Damage Control Rating 21     PPV 66.98
Maint Life 0.87 Years     MSP 2198    AFR 1300%    IFR 18.1%    1YR 2537    5YR 38054    Max Repair 420 MSP
Intended Deployment Time: 6 months    Spare Berths 2   

360 EP Ion Drive (2)    Power 360    Fuel Use 35%    Signature 86.4    Exp 10%
Fuel Capacity 1 000 000 Litres    Range 40.3 billion km   (165 days at full power)

Quad ABGS-42(F)  Compact Gauss Cannon Turret (2x12)    Range 30 000km     TS: 10000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Railgun, 150mm, Anti-Shipping Mk1 (9x4)    Range 180 000km     TS: 6250 km/s     Power 9-6     RM 6    ROF 10        3 3 3 3 3 3 2 2 2 1
Fire Control S08 160-10000 H40 (2)    Max Range: 320 000 km   TS: 10000 km/s     97 94 91 88 84 81 78 75 72 69
Fire Control S02 5-20000 H40 (1)    Max Range: 10 000 km   TS: 20000 km/s     0 0 0 0 0 0 0 0 0 0
Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 30    Armour 0    Exp 5%
Tokamak Fusion Reactor Technology PB-1 (1)     Total Power Output 40    Armour 0    Exp 5%

Active Search Sensor MR121-R60 (1)     GPS 6720     Range 121.5m km    Resolution 60
Thermal Sensor TH10-140 (40%) (1)     Sensitivity 140     Detect Sig Strength 1000:  140m km
EM Detection Sensor EM4-56 (40%) (1)     Sensitivity 56     Detect Sig Strength 1000:  56m km

ECCM-3 (2)         ECM 30


On the Bismark I suggest having more than one reactor as your energy source for the rail guns. If that reactor gets knocked out all of your rail guns are down until it is back on line. When allocating reactors to power energy weapons I make sure to have multiple reactors so that if some of them get knocked off line my guns can keep firing. Also I believe it should lower the individual repair costs for a reactor. I generally have 1 reactor per 2 weapons assuming my power technology is able to handle that.
Title: Re: Ships of TATO
Post by: Black on June 30, 2014, 02:54:27 AM
I am not sure about Daring's Gauss FC it shows 0 hit chance I am not sure if it will work in Final Defensive Fire.
Title: Re: Ships of TATO
Post by: SteelChicken on June 30, 2014, 07:47:53 AM
Yep, that turret is near useless.  Put a better fire control on it.
Title: Re: Ships of TATO
Post by: Viridia on June 30, 2014, 08:55:24 AM
Quote from: clement link=topic=7309. msg74309#msg74309 date=1404069365
On the Bismark I suggest having more than one reactor as your energy source for the rail guns.  If that reactor gets knocked out all of your rail guns are down until it is back on line.  When allocating reactors to power energy weapons I make sure to have multiple reactors so that if some of them get knocked off line my guns can keep firing.  Also I believe it should lower the individual repair costs for a reactor.  I generally have 1 reactor per 2 weapons assuming my power technology is able to handle that.

Sorry, there is two.  One is a stellerator fusion reactor, the other is a newly developed tokamak fusion reactor.  I may look at putting more on, but then I'll need more engines and more fuel storage to counteract the added weight and I'm not terribly good at balancing it all out! :P

As for people's concerns, here's the quad gauss cannon turret with a new Fire Control;
Code: [Select]
Quad ABGS-42(F)  Compact Gauss Cannon Turret (4x12)    Range 30 000km     TS: 20000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Fire Control S04 24-25000 H30 (2)    Max Range: 48 000 km   TS: 25000 km/s     79 58 38 17 0 0 0 0 0 0

I've also decided to be brave and show an offensive missile-armed ship designed to go with the carrier groups.  It's showing three different missiles because I wasn't happy with any of them and I'd unlocked laser heads by then (I admit only to being an Honorverse fan).  Both the 'Anaconda' missiles are conventional ones, with the 'Flechette' being a laserhead with four beams.

Code: [Select]
Rhine class Missile Destroyer    15 400 tons     344 Crew     3491.8 BP      TCS 308  TH 172.8  EM 0
2337 km/s     Armour 4-55     Shields 0-0     Sensors 140/56/0/0     Damage Control Rating 21     PPV 46.36
Maint Life 0.55 Years     MSP 2142    AFR 1897%    IFR 26.4%    1YR 3915    5YR 58728    Max Repair 720 MSP
Intended Deployment Time: 3 months    Spare Berths 2   
Magazine 1880   

360 EP Ion Drive (2)    Power 360    Fuel Use 35%    Signature 86.4    Exp 10%
Fuel Capacity 1 000 000 Litres    Range 33.4 billion km   (165 days at full power)

Quad ABGS-42(F)  Compact Gauss Cannon Turret (2x12)    Range 30 000km     TS: 20000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Fire Control S04 24-25000 H30 (1)    Max Range: 48 000 km   TS: 25000 km/s     79 58 38 17 0 0 0 0 0 0

Size 20 Missile Launcher (2)    Missile Size 20    Rate of Fire 120
Missile Fire Control FC1944-R100 (30%) (1)     Range 1 944.0m km    Resolution 100
AshM-43(S) 'Anaconda' (50)  Speed: 12 000 km/s   End: 1.7d    Range: 1800m km   WH: 9    Size: 20    TH: 48/28/14
AshM-43A(S) 'Anaconda' (40)  Speed: 8 000 km/s   End: 8.3d    Range: 5760m km   WH: 18    Size: 20    TH: 37/22/11
AshM-46(S) 'Flechette' (4)  Speed: 8 000 km/s   End: 5.2d    Range: 3600m km   WH: 7    Size: 20    TH: 40/24/12

Active Search Sensor MR121-R60 (1)     GPS 6720     Range 121.5m km    Resolution 60
Thermal Sensor TH10-140 (40%) (1)     Sensitivity 140     Detect Sig Strength 1000:  140m km
EM Detection Sensor EM4-56 (40%) (1)     Sensitivity 56     Detect Sig Strength 1000:  56m km

ECCM-3 (1)         ECM 30
Title: Re: Ships of TATO
Post by: Black on June 30, 2014, 10:06:24 AM
You need more powerfull engine for your ASMs, they are very slow. Increase engine power modifier.
Title: Re: Ships of TATO
Post by: Barkhorn on June 30, 2014, 10:25:47 AM
Your missiles all go at least twice as far as their fire control.  But you can't target anything beyond fire control range, so thats around 900 million km worth of fuel you're wasting.  You should consider using a higher engine power modifier, and trading some fuel for some agility.
Title: Re: Ships of TATO
Post by: Black on June 30, 2014, 11:36:43 AM
It is more common to have smaller ASM of size 4-6 and work with large salvos. If you want to have large missiles you should equip them with armor so they can survive enemy AMM fire.
Title: Re: Ships of TATO
Post by: DuraniumCowboy on July 01, 2014, 06:52:02 AM
I copied a bunch of folks and use size 5 and size 2 missile launchers.  Now that I have decent engines, I am just fielding size 1 Light Counter Missiles (LCM's) now.

Another point though I would recommend for a large size missile would be to use a 2 stage concept.  My current Capital ASM's (CASM's) are fired only from PDC's, but they basically carry 3 of my Light Attack missiles as their second stage.  Bigger missiles not counting speed issues, are also easier for fire controls to track.  Using a second stage that separates at the edge of enemy AMM range and then provides multiple, fast terminal attack packages is a good way to improve your performance, not only more numerous and harder to hit, but added speed increases to hit %'s as well.

Also, I do use large launchers for mines.  I use a size 24 frame, but you could probably put some decent mines together at 20 MSP.  That's a good potentially secondary mission for the large launchers you have.
Title: Re: Ships of TATO
Post by: Viridia on July 02, 2014, 07:10:01 AM
Thanks guys.  When I get to the PC I'll tinker with the specs some and post the results here.  For what it's worth though, are laserheads as advantageous over regular missiles in Aurora as they are in say, Weber's Honorverse?
Title: Re: Ships of TATO
Post by: Charlie Beeler on July 02, 2014, 08:48:28 AM
Thanks guys.  When I get to the PC I'll tinker with the specs some and post the results here.  For what it's worth though, are laserheads as advantageous over regular missiles in Aurora as they are in say, Weber's Honorverse?

Not the same.  They are a tech that Steve introduced and then never really refined.  IIRC, there are some game play issues with them.
Title: Re: Ships of TATO
Post by: Viridia on July 03, 2014, 08:24:53 AM
Following a recent, uh, 'mishap' which you can see in the 'What's happening in your. . . ' thread, I think I'm going to have to seriously uparmour my magazines and look into energy-weapon armed ships to replace the various railguns I use.
Title: Re: Ships of TATO
Post by: Viridia on July 09, 2014, 04:19:48 PM
This is a hefty post for people's information, so I've split it into two; this part deals with the carrier and the various light craft it carries, while the second part will deal with mainstream warships.

Military Space Vessels of The Atlantic Treaty Organisation - 2096 (Part 1)

Following the tragic loss of AMS Nimitz during the First Battle of Alpha Centauri in 2063 due to a catastrophic magazine explosion, a decision was made to delay any further construction of more of the class until significant design changes were made. Among them was the decision to remove the flag bridge due to its unnecessary use of tonnage better allocated to magazine or hanger capacity, and the design of the dedicated Mountain-class Command Ship. Among the wreckage recovered was remnants of what were quickly identified as internal fusion drives. Following back-engineering and the construction of the new standard 600EP Internal Fusion Drive, the design was revamped with four of them, with AMS Jellicoe being refit in 2065. Other considerations for the design included the expansion of the on-board fuel reserves by 300% to allow for enhanced cruising range as well as refuelling the onboard parasite complement. Defensive measures were taken with the addition of armoured and higher-capacity magazines for the same on-board parasite complement, allowing for five full reloads for the onboard F-44 and B-104 light space craft.

It was also decided to reduce the squadron sizes of all light craft from eight to six. This new formation allows the carrier to retain an identical number of squadrons of light craft while reducing the necessary hanger space required. Further alterations were made following the Tau Ceti skirmishes when a flight of 1000-ton spacecraft opened fire with missile volleys which only dedicated amounts of counter-missiles and point-defence gauss cannons intercepted. Until that event, the idea of another polity adopting the idea of missile armed strike craft had until then existed as nothing more than a possibility in the minds of Orbital Command's main theorists, but the potential of the TLMS-PD (S) Mk 1 as a defensive weapon was noted with two added on. The space magazine capacity was used to store another one-hundred and twelve (112) of the CM-42B (S) ‘Martyr’s.

Ships in Service;

AMS Jellicoe

Code: [Select]
Nimitz class Light Carrier    46 500 tons     423 Crew     7223 BP      TCS 930  TH 288  EM 0
2580 km/s     Armour 4-115     Shields 0-0     Sensors 140/56/0/0     Damage Control Rating 24     PPV 27.96
Maint Life 0.19 Years     MSP 4388    AFR 4324%    IFR 60.1%    1YR 23684    5YR 355265    Max Repair 750 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 234    
Hangar Deck Capacity 10000 tons     Magazine 1082    

600 EP Internal Fusion Drive (4)    Power 600    Fuel Use 28%    Signature 72    Exp 10%
Fuel Capacity 20 000 000 Litres    Range 276.4 billion km   (1240 days at full power)

Quad ABGS-42(F)  Compact Gauss Cannon Turret (4x12)    Range 30 000km     TS: 10000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Fire Control S04 24-25000 H30 (2)    Max Range: 48 000 km   TS: 25000 km/s     79 58 38 17 0 0 0 0 0 0

TLMS-PD (S) Mk 1 (2)    Missile Size 1    Rate of Fire 10
CIWS-M FC42 Mk1 Mod1 (1)     Range 35.3m km    Resolution 1
AAM-25B 'Super Rippler' (360)  Speed: 30 000 km/s   End: 14.8m    Range: 26.7m km   WH: 1    Size: 1    TH: 260/156/78
AshM-82(B) 'Tyrant II' (120)  Speed: 16 000 km/s   End: 886.3m    Range: 850.9m km   WH: 12    Size: 5    TH: 160/96/48
CM-42B (S) ‘Martyr’ (112) Speed: 24 000 km/s   End: 24m    Range: 34.0m km   WH: 1    Size: 1    TH: 320/192/96

Active Search Sensor MR121-R60 (1)     GPS 6720     Range 121.5m km    Resolution 60
Thermal Sensor TH10-140 (40%) (1)     Sensitivity 140     Detect Sig Strength 1000:  140m km
EM Detection Sensor EM4-56 (40%) (1)     Sensitivity 56     Detect Sig Strength 1000:  56m km

Strike Group
12x B-104 'Rhino' Strikefighter   Speed: 14285 km/s    Size: 5.6
12x F-54 'Wavefront' Interceptor   Speed: 19047 km/s    Size: 4.2
18x F-44 'Buffalo' Fighter   Speed: 19512 km/s    Size: 4.1
1x EA-6 'Sentry' Early Warning Craft   Speed: 9756 km/s    Size: 8.2

The F-44 benefited from the newly-acquired internal-confinement fusion drives, with a single such drive mounted to replace the older ion drives and driving the speed up by around 7000 more kilometres per second. Despite this new-found speed advantage over even the F-54, it has been decided to draw down the numbers of F-44's in circulation and instead issue them to the proposed new Dowding-class Air Landing Facilities which will provide localised air support for TATO colonies.

Code: [Select]
F-44 'Buffalo' class Fighter    205 tons     2 Crew     158.4 BP      TCS 4.1  TH 9.6  EM 0
19512 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0.6
Maint Life 10.16 Years     MSP 48    AFR 3%    IFR 0%    1YR 1    5YR 13    Max Repair 100 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8    
Magazine 4    

80 EP Internal Fusion Drive (1)    Power 80    Fuel Use 221.75%    Signature 9.599999    Exp 20%
Fuel Capacity 5 000 Litres    Range 2.0 billion km   (28 hours at full power)

F-Series AAMP (4)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
F-Series M-FireCon Mk 2 (1)     Range 11.8m km    Resolution 1
AAM-25B 'Super Rippler' (4)  Speed: 30 000 km/s   End: 14.8m    Range: 26.7m km   WH: 1    Size: 1    TH: 260/156/78

Following the Tau Ceti Skirmishes, the conclusion of Orbital Command's Fighter and Operations departments is that the concept of the B-104 has been validated. As seen, the ships of the 'Union of Tau' clearly possess their own light craft all of which were armed with multiple launchers, presumably of the same compact size as those of the 'Rhino' given the identical size in warheads. Following the examination of a 'Mikuma'-class wreck and the recovery of what are undoubtedly nuclear-pulse engines, it is believed the AshM-22(B) and AshM-22A(B) would suffice for combat operations, but the improved AshM-82(B) 'Tyrant II' is ready for production, with plans to establish ordnance facilities in the YZ Ceti System.

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B-104 'Rhino' class Strikefighter    280 tons     2 Crew     178.5 BP      TCS 5.6  TH 9.6  EM 0
14285 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.5
Maint Life 6.04 Years     MSP 40    AFR 6%    IFR 0.1%    1YR 2    5YR 28    Max Repair 100 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8    
Magazine 10    

80 EP Internal Fusion Drive (1)    Power 80    Fuel Use 221.75%    Signature 9.599999    Exp 20%
Fuel Capacity 5 000 Litres    Range 1.4 billion km   (28 hours at full power)

Size 5 Box Launcher (2)    Missile Size 5    Hangar Reload 37.5 minutes    MF Reload 6.2 hours
B-Series M-FireCon (1)     Range 52.6m km    Resolution 20
AShM-22 'Tyrant' (2)  Speed: 12 000 km/s   End: 37.1m    Range: 26.7m km   WH: 18    Size: 5    TH: 72/43/21

Small Craft ECCM-1 (1)

Following the decision to re-examine the ordnance situation dictated by TATO's initial reliance on missile armed light craft, it was decided to push ahead with the next version of the F-54 mounting the new 80EP Internal Fusion Engine. It is anticipated that the next revision of the Nimitz-type airwing will see removal of all F-44's in favour of the F-54's. Attempts to construct small railguns and lasers for use on the F-54 chassis have proven less than successful.

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F-54 'Wavefront' class Interceptor    210 tons     2 Crew     149 BP      TCS 4.2  TH 9.6  EM 0
19047 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0.5
Maint Life 7.94 Years     MSP 44    AFR 3%    IFR 0%    1YR 1    5YR 19    Max Repair 100 MSP
Intended Deployment Time: 0.1 months    Spare Berths 8    

80 EP Internal Fusion Drive (1)    Power 80    Fuel Use 221.75%    Signature 9.599999    Exp 20%
Fuel Capacity 5 000 Litres    Range 1.9 billion km   (28 hours at full power)

ABGS-42(F)  Compact Gauss Cannon (1x3)    Range 30 000km     TS: 19047 km/s     Accuracy Modifier 8%     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
F-Series KEW FireCon Mk1 Mod1 (1)    Max Range: 48 000 km   TS: 25000 km/s     79 58 38 17 0 0 0 0 0 0

As with most other light craft, the EA-6 benefited from the same internal fusion engine. The ECCM suite accidentally added on by a careless design team member was deleted in future production craft and replaced with an ECM suite for protection against enemy strikecraft. Further revisions of the EA-6 and carrier airwings may see the design equipped with CIWS to provide protection against enemy missiles and provide an additional layer of interception for long-range enemy fire directed at the home-carrier, as well as more EA-6's being shipped aboard.

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EA-6 'Sentry' class Early Warning Craft    410 tons     9 Crew     246.5 BP      TCS 8.2  TH 9.6  EM 0
9756 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 28.22 Years     MSP 376    AFR 1%    IFR 0%    1YR 1    5YR 14    Max Repair 112 MSP
Intended Deployment Time: 0.5 months    Spare Berths 3    

80 EP Internal Fusion Drive (1)    Power 80    Fuel Use 221.75%    Signature 9.599999    Exp 20%
Fuel Capacity 10 000 Litres    Range 2.0 billion km   (56 hours at full power)

Active Search Sensor MR121-R60 (1)     GPS 6720     Range 121.5m km    Resolution 60

ECM 10
Title: Re: Ships of TATO
Post by: Veneke on July 10, 2014, 12:26:20 AM
Nimitz

I'm not sure I fully follow how the carrier fleet is meant to work.   It has, to my eyes, very odd maintenance life, deployment time, and fuel capacity. 

At a minimum I aim for my carriers to be able to fully re-equip their squadrons for every two months of deployment time.   I rarely see it necessary to equip them with more than twice for every month of deployment.   So if I want a carrier to be able to be deployed for 6 months then it should be able to fully refuel and rearm it's entire complement at least three times, and at most twelve.   Regardless of the option I pick, everything is designed around that maximum engagement potential.   Right now though your carrier can only be on station for ~2 months despite having a refueling capacity for its combat wing for ~89 engagements* with a rearmament capacity of only 5 engagements for it's missile armed fighter craft.  ^ I think you're okay on missiles but you're carrying way too much fuel.   Unless the Nimitz is meant to act as a fleet tanker for support ships? Personally I'd suggest having a dedicated tanker and/or fleet support vessel for that, but there's nothing wrong with combining the roles.   However, maintenance life is still a problem no matter what's decided about its tanking capabilities. 

* Total fuel consumption of your entire wing (all 43 craft) is ~220k.   I assume an engagement lasts exactly 28 hours.   Invariably there'll be shorter ones and longer ones, but let's assume total exhaustion per engagement as a baseline.   I also assume that the Nimitz only uses fuel for 6 months (which is the intended deployment time), and undertakes no other tanker operations. 
^ Total missile consumption of the Buffalo complement is 72 missiles, and the Rhino is 24.   With stocks of 360 and 120 both divide nicely down to 5.   With a maximum deployment time of six months this should be fine.   I wouldn't advance with this carrier too far though, not without an ample number of colliers bringing missiles up to the front.   

If you're going for 5 engagements over a six month deployment I'd recommend altering your fuel capacity to ~4. 5 million.   That'll give you five full fuel resupplies on your fighter complement (1. 1 million), give the Nimitz enough fuel for six months (2. 95m), and leave you with a couple hundred k reserve for emergencies (495k).   Obviously if it's the fleet tanker you'll need to adjust those numbers, but 20 million fuel is a massive investment; and I can't see why you'd take that risk.   The extra space would be better used to up maintenance life, or add more armour.   I prefer my ships built to withstand absurd levels of punishment (15+ layers of armour on a capital ship), but provided you know what you're doing less armour isn't a big deal. 

You only need 93 spare berths on the Nimitz.   If you want spare to take survivors (I don't think it matters, but I like to include spares anyway) then that's fair enough.   You could probably reduce to 150 spare berths to save on space though. 

I know the thread seems to suggest that Gauss was the way to go.   Honestly though, I think CIWS is the better option for this, particular, carrier.   My thinking is that given its relatively low armour/shield levels this isn't a carrier I'd expect to see near the front, much less providing covering fire for a fleet.   If the Nimitz is called upon to give supporting fire then it is too close to the action and you've either made a pretty significant mistake (given the amount of fuel it's carrying), or your design is lacking in armour.   CIWS is good personal protection for a ship that isn't likely to see combat directly.   Gauss Cannons and the like are better suited to support ships between the carrier and the enemy. 


Fighters

I'd also replace the Tyrant missile on the Rhino with the Tyrant II, it's a far superior missile.   Given the short range of the Tyrant I would consider stripping the Rhino down dramatically.   It needs to move to within 1mkm to launch, so it either needs to be your fastest fighter or you need a more long-ranged version of the Tyrant.   Also, are you putting engineering spaces on your fighters? Pull them.   They've an engagement time measured in the hours.   They'll die or be recovered before they break down. 

You don't need magazines on your light craft if they're mounting box launchers.   The missiles are already in the tubes, and you can't reload box launchers except on a carrier or on a planet anyway. 

You may want to consider an expanded scouting complement, and potentially even remove the sensors from the Nimitz altogether.   The EA-6 has as good an active sensor as the carrier, and it has the added advantage that it won't give away the position of such an important vessel by turning its active sensor on.   I'd suggest three EA variants; active, thermal, and EM.   Put half a dozen (two of each) on the Nimitz.   I like to RP a little, and by the looks of it so do you, so I'd suggest (purely on the basis of RP - it isn't necessary) that a much smaller thermal and EM sensors are included on the Nimitz instead purely for navigational assistance.   I'd stress, again, however, that this isn't necessary. 

Have you tested the F-54? I tried anti-missile laser-based fighter wings before, and found box-launchers from fighters were far more effective.   Unless combat testing or ordnance manufacturing capabilities suggests otherwise, I wouldn't be so quick to retire the F-44 to local defence duties. 


I'm really liking the designs, especially the little bit of background you put into each one. 


Edit: Decimal points man, they're important.  >. <
Title: Re: Ships of TATO
Post by: Viridia on July 12, 2014, 09:12:27 AM
Hi! I was working on a reply on Thursday when our internet cut out and it's only just been fixed. I've looked at what you said, especially the part about the fuel on the Nimitz-class and the engineering spaces on the fighters, as well as the variants of the EA-6. I must admit to struggling with the latter, since the active sensor on the EA-6 is 250 tons, but the identical-sized thermal and EM detection sensors were already fitted on the Nimitz. Is it worth downgrading the sensors on that to accommodate the creation of the EA-6 variants or should I delete those sensors entirely and rely on the EA-6 complement?
Title: Re: Ships of TATO
Post by: Veneke on July 13, 2014, 01:43:32 AM
I wouldn't pull the sensors on existing designs, or ships under construction, but I'd definitely consider updating the design before any new construction began.  It really comes down to whether you are willing to accept an active sensor on such an important ship, and how close you want it to be to the action.  It's a decent sensor, so there's some stand-off capability. 

The EA active variant could get closer, with less risk. . .  There is a problem, however, that if the enemy blows up your two active EAs, unless there are backups within the fleet, you're basically blind.  As it is now, if you lose the active sensor, you've basically lost the ship anyway.

What you could do, is keep the active sensor on the Nimitz as a backup, and have two active EA variants anyway.  That'll give you the best of both worlds.  You'll need to find the space for it, which could be done by reducing the sensor on the Nimitz slightly, reducing the fighter complement (if you drop to 12 Buffalos I think you'll be able to fit 5 more EAs, especially if all of those fighters have their engineering equipment pulled), simply making the Nimitz slightly bigger or whatever.
Title: Re: Ships of TATO
Post by: Viridia on July 19, 2014, 08:57:48 AM
Unfortunately I've had to delete the game due to a never-ending crewmoralecheck error, but I'm going to redo the whole thing from scratch. I'm also debating the value of reduced-size launchers as a representation of VLS cells.
Title: Re: Ships of TATO
Post by: Vandermeer on July 19, 2014, 09:45:19 AM
I recommend you use Erik's little tool: http://aurora2.pentarch.org/index.php/topic,6121.0.html (http://aurora2.pentarch.org/index.php/topic,6121.0.html) ..to back up your game files while playing automatically. I had lost two games to similar freezing bugs, but since I use this neat autosave feature I never lost more than maybe 20 minutes again. Rescued myself many times - one of the secrets to be able to play into the 200+ years of a game.
Title: Re: Ships of TATO
Post by: Viridia on November 17, 2014, 12:19:20 PM
Rebooting this since I'm having both the Atlantic Treaty Organisation brought back together in my current game. I'm setting up some guidelines for myself to try and stick to this time round;

1. Fleet ships (Defined as military vessels not conveyed by a form of mothership and intended to fight in concert with other warships) are to be held to a general velocity of around 3000km/s.
2. Wherever possible, light craft (fighters) are to around 4-5000km/s.
3. Due to a reliance on fleet colliers, maximum size launchers will be used whenever possible. (I'm actually interested in whether a missile launcher can hold/launch multiple missiles of a smaller size at the same time.)
Title: Re: Ships of TATO
Post by: Gyrfalcon on November 18, 2014, 01:47:22 AM
On number three - no, they can't. I tried that in an earlier game, since the idea of a fighter with an ordanance bay that can hold a size 8 missile, or two size 4s, or four size 2s, etc. would have been nice to have. The best you can do is create a two-stage missile that splits apart to the correct size warheads.
Title: Re: Ships of TATO
Post by: Viridia on November 18, 2014, 07:18:21 AM
Well that's a bummer :P I think I'll consider that for something like emergency counter-missile use in anti-ship missile tubes then.
Title: Re: Ships of TATO
Post by: 83athom on November 18, 2014, 08:48:38 AM
Yah, on number 3, I thought that was how box launchers worked (like a pod where it shot all of its missiles at once, like if you have a size 10 it will fit 10 size 1s), but I found out the hard way when an enemy took the fight to the Sol system.
Title: Re: Ships of TATO
Post by: Viridia on November 18, 2014, 04:05:19 PM
Code: [Select]
Nimitz class Carrier    35 400 tons     519 Crew     4022 BP      TCS 708  TH 2160  EM 0
3050 km/s     Armour 4-96     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 2
Maint Life 0.02 Years     MSP 71    AFR 10025%    IFR 139.2%    1YR 2952    5YR 44275    Max Repair 150 MSP
Intended Deployment Time: 3 months    Flight Crew Berths 118   
Flag Bridge    Hangar Deck Capacity 18000 tons     Magazine 642   

Zamudio Technology 60 EP Ion Drive (36)    Power 60    Fuel Use 57%    Signature 60    Exp 10%
Fuel Capacity 1 500 000 Litres    Range 13.4 billion km   (50 days at full power)

'Phalanx' SRMD Mk5 (2)    Missile Size 1    Rate of Fire 15
Missile Fire Control FC11-R1 (1)     Range 11.5m km    Resolution 1
AshM-26 'Selcanrab' (120)  Speed: 9 000 km/s   End: 111.5m    Range: 60.2m km   WH: 2    Size: 2    TH: 48/28/14
AshM-22 'Tyrant' (44)  Speed: 6 000 km/s   End: 1394.4m    Range: 502m km   WH: 6    Size: 6    TH: 36/21/10
CM-42 'Martyr' (136)  Speed: 9 000 km/s   End: 51.8m    Range: 28m km   WH: 1    Size: 1    TH: 60/36/18

Strike Group
16x B-104 'Rhino' Attack Craft   Speed: 5172 km/s    Size: 8.7
24x F-44 'Buffalo' Fighter   Speed: 6000 km/s    Size: 7.5
2x EA-6 Iron Sentry Early Warning Craft   Speed: 6249 km/s    Size: 4.8
2x EA-6 Fire Sentry Early Warning Craft   Speed: 6249 km/s    Size: 4.8
2x EA-6 Eagle Sentry Early Warning Craft   Speed: 6249 km/s    Size: 4.8

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

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F-44 'Buffalo' class Fighter    375 tons     2 Crew     81.7 BP      TCS 7.5  TH 45  EM 0
6000 km/s     Armour 1-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0.6
Maint Life 3.53 Years     MSP 14    AFR 11%    IFR 0.2%    1YR 2    5YR 26    Max Repair 48 MSP
Intended Deployment Time: 0.01 months    Spare Berths 21   
Magazine 4   

Zamudio Technology 15 EP Ion Drive (3)    Power 15    Fuel Use 103.77%    Signature 15    Exp 12%
Fuel Capacity 5 000 Litres    Range 2.3 billion km   (4 days at full power)

Lucier Incorporated Mk1 Missile Pod (2)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Ryan-Goodwin Missile Fire Control FC66-R60 (1)     Range 66.9m km    Resolution 60
AshM-26 'Selcanrab' (2)  Speed: 9 000 km/s   End: 111.5m    Range: 60.2m km   WH: 2    Size: 2    TH: 48/28/14

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

Code: [Select]
B-104 'Rhino' class Attack Craft    435 tons     2 Crew     86.5 BP      TCS 8.7  TH 45  EM 0
5172 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.8
Maint Life 2.67 Years     MSP 12    AFR 15%    IFR 0.2%    1YR 2    5YR 36    Max Repair 48 MSP
Intended Deployment Time: 0.01 months    Spare Berths 21   
Magazine 12   

Zamudio Technology 15 EP Ion Drive (3)    Power 15    Fuel Use 103.77%    Signature 15    Exp 12%
Fuel Capacity 5 000 Litres    Range 2.0 billion km   (4 days at full power)

Lucier Incorporated Mk 2 Heavy Missile Pod (2)    Missile Size 6    Hangar Reload 45 minutes    MF Reload 7.5 hours
Ryan-Goodwin Missile Fire Control FC66-R60 (1)     Range 66.9m km    Resolution 60
AshM-22 'Tyrant' (2)  Speed: 6 000 km/s   End: 1394.4m    Range: 502m km   WH: 6    Size: 6    TH: 36/21/10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

Code: [Select]
EA-6 Eagle Sentry class Early Warning Craft    240 tons     7 Crew     55.2 BP      TCS 4.8  TH 30  EM 0
6249 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 6.85 Years     MSP 14    AFR 4%    IFR 0.1%    1YR 1    5YR 8    Max Repair 32 MSP
Intended Deployment Time: 1 months    Spare Berths 3   

Zamudio Technology 15 EP Ion Drive (2)    Power 15    Fuel Use 103.77%    Signature 15    Exp 12%
Fuel Capacity 5 000 Litres    Range 3.6 billion km   (6 days at full power)

Brauner-Sulz Active Search Sensor MR17-R80 (1)     GPS 2560     Range 17.2m km    Resolution 80

Code: [Select]
EA-6 Fire Sentry class Early Warning Craft    240 tons     7 Crew     35.2 BP      TCS 4.8  TH 30  EM 0
6249 km/s     Armour 1-3     Shields 0-0     Sensors 12/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 7.88 Years     MSP 9    AFR 4%    IFR 0.1%    1YR 0    5YR 4    Max Repair 12 MSP
Intended Deployment Time: 1 months    Spare Berths 3   

Zamudio Technology 15 EP Ion Drive (2)    Power 15    Fuel Use 103.77%    Signature 15    Exp 12%
Fuel Capacity 5 000 Litres    Range 3.6 billion km   (6 days at full power)

Leiva-Puga Thermal Sensor TH2-12 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km

Code: [Select]
EA-6 Iron Sentry class Early Warning Craft    240 tons     7 Crew     35.2 BP      TCS 4.8  TH 30  EM 0
6249 km/s     Armour 1-3     Shields 0-0     Sensors 1/12/0/0     Damage Control Rating 0     PPV 0
Maint Life 7.88 Years     MSP 9    AFR 4%    IFR 0.1%    1YR 0    5YR 4    Max Repair 12 MSP
Intended Deployment Time: 1 months    Spare Berths 3   

Zamudio Technology 15 EP Ion Drive (2)    Power 15    Fuel Use 103.77%    Signature 15    Exp 12%
Fuel Capacity 5 000 Litres    Range 3.6 billion km   (6 days at full power)

Naranjo Systems EM Detection Sensor EM2-12 (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km

Code: [Select]
Magellan class Deep Space Survey Ship    2 550 tons     57 Crew     491.3 BP      TCS 51  TH 150  EM 0
2941 km/s     Armour 1-16     Shields 0-0     Sensors 1/1/2/2     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 510%    IFR 7.1%    1YR 288    5YR 4321    Max Repair 100 MSP
Intended Deployment Time: 3 months    Spare Berths 1   

Macías-Regalado Aeromarine 150 EP Commercial Ion Drive (1)    Power 150    Fuel Use 11.93%    Signature 150    Exp 5%
Fuel Capacity 50 000 Litres    Range 29.6 billion km   (116 days at full power)

Gravitational Survey Sensors (2)   2 Survey Points Per Hour
Geological Survey Sensors (2)   2 Survey Points Per Hour
Title: Re: Ships of TATO
Post by: JacenHan on November 18, 2014, 10:32:41 PM
The Nimitz would get much better range if it's 36 small engines were replaced with 12 or 6 big ones.
Title: Re: Ships of TATO
Post by: Viridia on November 19, 2014, 01:06:02 AM
The Nimitz would get much better range if it's 36 small engines were replaced with 12 or 6 big ones.

Thanks. I'll admit to some confusion over how to get the best power/fuel use ratio in engines. I'll faff around with the engines and repost it.

I've decided to drop the requirements for fleet ship speed to be up to 2100km/s with the intention of operating at 2000km/s. Trying to get it to a general speed of 3000 km/s was just too difficult for me to balance with hull size and armour.

As ever, the Nimitz is the backbone of the navy. I'll go a few years in the game and then introduce a new version of the F-44 with size 1 box launchers at some point.

Code: [Select]
'Nimitz' class Carrier    42 350 tons     544 Crew     3640.8 BP      TCS 847  TH 1800  EM 0
2125 km/s     Armour 4-108     Shields 0-0     Sensors 60/60/0/0     Damage Control Rating 1     PPV 2
Maint Life 0.01 Years     MSP 54    AFR 14348%    IFR 199.3%    1YR 5085    5YR 76278    Max Repair 160 MSP
Intended Deployment Time: 3 months    Flight Crew Berths 163   
Flag Bridge    Hangar Deck Capacity 17500 tons     Magazine 642   

Zemudio Technology 120 EP Ion Drive (15)    Power 120    Fuel Use 8.49%    Signature 120    Exp 5%
Fuel Capacity 1 000 000 Litres    Range 50.1 billion km   (272 days at full power)

'Phalanx' SRMD Mk5 (2)    Missile Size 1    Rate of Fire 15
Missile Fire Control FC11-R1 (1)     Range 11.5m km    Resolution 1
AshM-26 'Selcanrab' (120)  Speed: 9 000 km/s   End: 111.5m    Range: 60.2m km   WH: 2    Size: 2    TH: 48/28/14
AshM-22 'Tyrant' (44)  Speed: 6 000 km/s   End: 1394.4m    Range: 502m km   WH: 6    Size: 6    TH: 36/21/10
CM-42 'Martyr' (136)  Speed: 9 000 km/s   End: 51.8m    Range: 28m km   WH: 1    Size: 1    TH: 60/36/18

Brauner-Sulz Active Search Sensor MR85-R80 (1)     GPS 12800     Range 85.9m km    Resolution 80
Leiva-Puga Thermal Sensor TH10-60 (1)     Sensitivity 60     Detect Sig Strength 1000:  60m km
Naranjo Systems EM Detection Sensor EM10-60 (1)     Sensitivity 60     Detect Sig Strength 1000:  60m km

Strike Group
16x B-104 'Rhino' Attack Craft   Speed: 5172 km/s    Size: 8.7
24x F-44 'Buffalo' Fighter   Speed: 6000 km/s    Size: 7.5
2x EA-6 Iron Sentry Early Warning Craft   Speed: 6249 km/s    Size: 4.8
2x EA-6 Fire Sentry Early Warning Craft   Speed: 6249 km/s    Size: 4.8
2x EA-6 Eagle Sentry Early Warning Craft   Speed: 6249 km/s    Size: 4.8

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

As before, the Daring is the same purpose as it was in the old iteration.

Code: [Select]
'Daring' class Destroyer    8 800 tons     148 Crew     1010.6 BP      TCS 176  TH 360  EM 0
2045 km/s     Armour 5-37     Shields 0-0     Sensors 60/60/0/0     Damage Control Rating 1     PPV 4
Maint Life 0.15 Years     MSP 72    AFR 619%    IFR 8.6%    1YR 466    5YR 6983    Max Repair 160 MSP
Intended Deployment Time: 3 months    Spare Berths 1   
Magazine 644   

Zemudio Technology 120 EP Ion Drive (3)    Power 120    Fuel Use 8.49%    Signature 120    Exp 5%
Fuel Capacity 200 000 Litres    Range 48.2 billion km   (272 days at full power)

'Phalanx' SRMD Mk5 (4)    Missile Size 1    Rate of Fire 15
Missile Fire Control FC11-R1 (2)     Range 11.5m km    Resolution 1
CM-42 'Martyr' (644)  Speed: 9 000 km/s   End: 51.8m    Range: 28m km   WH: 1    Size: 1    TH: 60/36/18

Brauner-Sulz Active Search Sensor MR85-R80 (1)     GPS 12800     Range 85.9m km    Resolution 80
Leiva-Puga Thermal Sensor TH10-60 (1)     Sensitivity 60     Detect Sig Strength 1000:  60m km
Naranjo Systems EM Detection Sensor EM10-60 (1)     Sensitivity 60     Detect Sig Strength 1000:  60m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

Tried to make a short-range anti-missile laser destroyer. Mix of quad-lasers and regular lasers since having four quads put it at over ten thousand tons.

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'Austere' class Destroyer    8 800 tons     194 Crew     990 BP      TCS 176  TH 360  EM 0
2045 km/s     Armour 8-37     Shields 0-0     Sensors 60/60/0/0     Damage Control Rating 1     PPV 18
Maint Life 0.26 Years     MSP 70    AFR 619%    IFR 8.6%    1YR 264    5YR 3962    Max Repair 160 MSP
Intended Deployment Time: 3 months    Spare Berths 0   

Zemudio Technology 120 EP Ion Drive (3)    Power 120    Fuel Use 8.49%    Signature 120    Exp 5%
Fuel Capacity 200 000 Litres    Range 48.2 billion km   (272 days at full power)

Leblanc-Bataillard 10cm C2 Visible Light Laser (6)    Range 60 000km     TS: 2045 km/s     Power 3-2     RM 2    ROF 10        3 3 2 1 1 1 0 0 0 0
Ang Sensor Systems Fire Control S01 32-2000 (2)    Max Range: 64 000 km   TS: 2000 km/s     84 69 53 37 22 6 0 0 0 0
Kap-Lucore Pebble Bed Reactor Technology PB-1 (2)     Total Power Output 48    Armour 0    Exp 5%

Brauner-Sulz Active Search Sensor MR85-R80 (1)     GPS 12800     Range 85.9m km    Resolution 80
Leiva-Puga Thermal Sensor TH10-60 (1)     Sensitivity 60     Detect Sig Strength 1000:  60m km
Naranjo Systems EM Detection Sensor EM10-60 (1)     Sensitivity 60     Detect Sig Strength 1000:  60m km

EDIT; At this point, I've designed some assault ships. Two of which are designed to be carried aboard the third one as an assault carrier. For some reason though, the larger design isn't available to load as part of the carrier's strikegroup.

1000 tons of the Quebec Plains-class' capacity is boat bays, the rest is hangers. I have no idea whether this really does have an effect on what size of vessels they can carry.

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'Quebec Plains' class Assault Carrier    28 050 tons     210 Crew     1419.8 BP      TCS 561  TH 480  EM 0
855 km/s     Armour 4-82     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 0.02 Years     MSP 32    AFR 6294%    IFR 87.4%    1YR 1943    5YR 29144    Max Repair 40 MSP
Intended Deployment Time: 3 months    Flight Crew Berths 1   
Hangar Deck Capacity 6000 tons     Troop Capacity: 6 Battalions   

Zemudio Technology 120 EP Ion Drive (4)    Power 120    Fuel Use 8.49%    Signature 120    Exp 5%
Fuel Capacity 100 000 Litres    Range 7.6 billion km   (102 days at full power)

This one isn't available to load as part of the Quebec Plain's preferred strikegroup.

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'Hakkenberg' class Assault Transport    750 tons     1 Crew     95.4 BP      TCS 15  TH 15  EM 0
1000 km/s     Armour 3-7     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 1.78 Years     MSP 20    AFR 18%    IFR 0.2%    1YR 8    5YR 117    Max Repair 60 MSP
Intended Deployment Time: 0.1 months    Spare Berths 9   
Drop Capacity: 1 Battalion   

Zamudio Technology 15 EP Ion Drive (1)    Power 15    Fuel Use 103.77%    Signature 15    Exp 12%
Fuel Capacity 5 000 Litres    Range 1.2 billion km   (13 days at full power)

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TA-74 'Broadsword' class Assault Shuttle    225 tons     1 Crew     36.1 BP      TCS 4.5  TH 15  EM 0
3333 km/s     Armour 3-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 8.39 Years     MSP 10    AFR 4%    IFR 0.1%    1YR 0    5YR 4    Max Repair 15 MSP
Intended Deployment Time: 0.1 months    Spare Berths 9   
Drop Capacity: 1 Company   

Zamudio Technology 15 EP Ion Drive (1)    Power 15    Fuel Use 103.77%    Signature 15    Exp 12%
Fuel Capacity 5 000 Litres    Range 3.9 billion km   (13 days at full power)
Title: Re: Ships of TATO
Post by: Anarade Relle on November 21, 2014, 05:16:27 PM
The Nimitz  dearly needs additional engineering spaces or maintenance bays. One of the advantages a carrier has is that it can repair ships held within its hanger from its own stockpile of spareparts (something handy if you have a smashed up ship that can't repair itself at all). All of your ships seem to have very short maintenance lives. Not something that's good for prolonged deployments.  Otherwise, they look pretty decent. If I were you I'd strip the missle launchers off of the carrier and replace what space that gives you with more engineering spaces.  Or if you can spring for a scout frigate of sorts or dedicate the sensor space to another hull you could replace the thermal sensor instead.
Title: Re: Ships of TATO
Post by: 83athom on November 21, 2014, 08:12:00 PM
He might be playing with "no overhauls" as I see he only has 1 engineering space on every ship. Also to Viridia, increase your deployment time slightly as they might need to sit for a month or two over an enemy planet and they can take several months of travel to get from system to system (ones that can reduce moral loss due to deployment).
Title: Re: Ships of TATO
Post by: DIT_grue on November 22, 2014, 12:21:12 AM
Quote from: Viridia link=topic=7309. msg76960#msg76960 date=1416380762
EDIT; At this point, I've designed some assault ships.  Two of which are designed to be carried aboard the third one as an assault carrier.  For some reason though, the larger design isn't available to load as part of the carrier's strikegroup.

1000 tons of the Quebec Plains-class' capacity is boat bays, the rest is hangers.  I have no idea whether this really does have an effect on what size of vessels they can carry.

Anything over 500 tons isn't a "fighter".  You should be fine actually landing them on it with task group orders or whatever, but they won't show up in many of the specific management tools.
Title: Re: Ships of TATO
Post by: Viridia on November 29, 2014, 12:36:09 PM
Code: [Select]
'Nimitz' class Carrier    41 550 tons     547 Crew     3407.6 BP      TCS 831  TH 1800  EM 0
2166 km/s     Armour 2-106     Shields 0-0     Sensors 60/60/0/0     Damage Control Rating 4     PPV 0
Maint Life 2.56 Years     MSP 6205    AFR 3452%    IFR 48%    1YR 1329    5YR 19935    Max Repair 160 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 124   
Flag Bridge    Hangar Deck Capacity 17500 tons     Magazine 320   

Zemudio Technology 120 EP Ion Drive (15)    Power 120    Fuel Use 8.49%    Signature 120    Exp 5%
Fuel Capacity 1 000 000 Litres    Range 51.0 billion km   (272 days at full power)

AshM-26 'Selcanrab' (120)  Speed: 9 000 km/s   End: 111.5m    Range: 60.2m km   WH: 2    Size: 2    TH: 48/28/14
AshM-22 'Tyrant' (44)  Speed: 6 000 km/s   End: 1394.4m    Range: 502m km   WH: 6    Size: 6    TH: 36/21/10

Brauner-Sulz Active Search Sensor MR85-R80 (1)     GPS 12800     Range 85.9m km    Resolution 80
Leiva-Puga Thermal Sensor TH10-60 (1)     Sensitivity 60     Detect Sig Strength 1000:  60m km
Naranjo Systems EM Detection Sensor EM10-60 (1)     Sensitivity 60     Detect Sig Strength 1000:  60m km

Strike Group
16x B-104 'Rhino' Attack Craft   Speed: 5172 km/s    Size: 8.7
24x F-44 'Buffalo' Fighter   Speed: 6000 km/s    Size: 7.5
2x EA-6 Iron Sentry Early Warning Craft   Speed: 6249 km/s    Size: 4.8
2x EA-6 Fire Sentry Early Warning Craft   Speed: 6249 km/s    Size: 4.8
2x EA-6 Eagle Sentry Early Warning Craft   Speed: 6249 km/s    Size: 4.8

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

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'Austere' class Destroyer    9 000 tons     205 Crew     1033 BP      TCS 180  TH 360  EM 0
2000 km/s     Armour 8-38     Shields 0-0     Sensors 60/60/0/0     Damage Control Rating 4     PPV 18
Maint Life 2.42 Years     MSP 287    AFR 162%    IFR 2.2%    1YR 67    5YR 1009    Max Repair 160 MSP
Intended Deployment Time: 6 months    Spare Berths 1   

Zemudio Technology 120 EP Ion Drive (3)    Power 120    Fuel Use 8.49%    Signature 120    Exp 5%
Fuel Capacity 200 000 Litres    Range 47.1 billion km   (272 days at full power)

Leblanc-Bataillard 10cm C2 Visible Light Laser (6)    Range 60 000km     TS: 2000 km/s     Power 3-2     RM 2    ROF 10        3 3 2 1 1 1 0 0 0 0
Ang Sensor Systems Fire Control S01 32-2000 (1)    Max Range: 64 000 km   TS: 2000 km/s     84 69 53 37 22 6 0 0 0 0
Kap-Lucore Pebble Bed Reactor Technology PB-1 (2)     Total Power Output 48    Armour 0    Exp 5%

Brauner-Sulz Active Search Sensor MR85-R80 (1)     GPS 12800     Range 85.9m km    Resolution 80
Leiva-Puga Thermal Sensor TH10-60 (1)     Sensitivity 60     Detect Sig Strength 1000:  60m km
Naranjo Systems EM Detection Sensor EM10-60 (1)     Sensitivity 60     Detect Sig Strength 1000:  60m km

Code: [Select]
'Daring' class Destroyer Escort    9 000 tons     158 Crew     1048.8 BP      TCS 180  TH 360  EM 0
2000 km/s     Armour 5-38     Shields 0-0     Sensors 60/60/0/0     Damage Control Rating 3     PPV 4
Maint Life 1.2 Years     MSP 219    AFR 216%    IFR 3%    1YR 157    5YR 2359    Max Repair 160 MSP
Intended Deployment Time: 6 months    Spare Berths 1   
Magazine 644   

Zemudio Technology 120 EP Ion Drive (3)    Power 120    Fuel Use 8.49%    Signature 120    Exp 5%
Fuel Capacity 200 000 Litres    Range 47.1 billion km   (272 days at full power)

'Phalanx' SRMD Mk5 (4)    Missile Size 1    Rate of Fire 15
Missile Fire Control FC11-R1 (2)     Range 11.5m km    Resolution 1
CM-42 'Martyr' (644)  Speed: 9 000 km/s   End: 51.8m    Range: 28m km   WH: 1    Size: 1    TH: 60/36/18

Brauner-Sulz Active Search Sensor MR85-R80 (1)     GPS 12800     Range 85.9m km    Resolution 80
Leiva-Puga Thermal Sensor TH10-60 (1)     Sensitivity 60     Detect Sig Strength 1000:  60m km
Naranjo Systems EM Detection Sensor EM10-60 (1)     Sensitivity 60     Detect Sig Strength 1000:  60m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

Cheers for that Powergirl and 83athom, I've reworked these three with more engineering spaces/maintenance storage bays, and taken the CIWS off the Nimitz-class. Even though I've not shown them yet, I do also have a fair few non-military designs ready like colliers and tankers, will post those in the next update.

DIT_grue, thanks for that. I've managed to manually dock the Hakkenberg's aboard the Quebec Plains.
Title: Re: Ships of TATO
Post by: Viridia on January 16, 2015, 06:55:37 AM
My first attempt dabbling with a supply/munitions carrier. It only carries counter-missiles as an example, since I may double magazine capacity and assign two to every task force carrying all three grades of missile (counter missile, fighter missile, bomber missile) between them.
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'Sir Galahad' class Support Vessel    23 100 tons     124 Crew     604 BP      TCS 462  TH 960  EM 0
2077 km/s     Armour 1-72     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 0.01 Years     MSP 16    AFR 4268%    IFR 59.3%    1YR 1841    5YR 27611    Max Repair 48 MSP
Intended Deployment Time: 6 months    Spare Berths 2   
Magazine 640    Cargo 10000    Cargo Handling Multiplier 5   

Macías-Regalado Aeromarine 240 EP Commercial Ion Drive (4)    Power 240    Fuel Use 3.04%    Signature 240    Exp 4%
Fuel Capacity 200 000 Litres    Range 51.2 billion km   (285 days at full power)

CM-42 'Martyr' (640)  Speed: 9 000 km/s   End: 51.8m    Range: 28m km   WH: 1    Size: 1    TH: 60/36/18

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

Built these largely for roleplay purposes, though if I'm lucky I couldn't get to use them to rescue a few people.

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'Carlos Canseco' class Hospital Ship    4 650 tons     47 Crew     311.2 BP      TCS 93  TH 240  EM 0
2580 km/s     Armour 4-24     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 0.83 Years     MSP 42    AFR 172%    IFR 2.4%    1YR 51    5YR 759    Max Repair 48 MSP
Intended Deployment Time: 3 months    Flight Crew Berths 1   
Hangar Deck Capacity 1000 tons     Cryogenic Berths 1000   

Macías-Regalado Aeromarine 240 EP Commercial Ion Drive (1)    Power 240    Fuel Use 3.04%    Signature 240    Exp 4%
Fuel Capacity 50 000 Litres    Range 63.7 billion km   (285 days at full power)

Code: [Select]
TR-74H 'Heavenly Mercy' class Rescue Shuttle    125 tons     1 Crew     17.9 BP      TCS 2.5  TH 15  EM 0
6000 km/s     Armour 1-2     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 25%    IFR 0.3%    1YR 0    5YR 7    Max Repair 8 MSP
Intended Deployment Time: 3 months    Spare Berths 2   
Cryogenic Berths 200   

Zamudio Technology 15 EP Ion Drive (1)    Power 15    Fuel Use 103.77%    Signature 15    Exp 12%
Fuel Capacity 5 000 Litres    Range 6.9 billion km   (13 days at full power)
Title: Re: Ships of TATO
Post by: 83athom on January 16, 2015, 07:18:56 AM
Built these largely for roleplay purposes, though if I'm lucky I couldn't get to use them to rescue a few people.

Code: [Select]
'Carlos Canseco' class Hospital Ship    4 650 tons     47 Crew     311.2 BP      TCS 93  TH 240  EM 0
2580 km/s     Armour 4-24     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 0.83 Years     MSP 42    AFR 172%    IFR 2.4%    1YR 51    5YR 759    Max Repair 48 MSP
Intended Deployment Time: 3 months    Flight Crew Berths 1   
Hangar Deck Capacity 1000 tons     Cryogenic Berths 1000   

Macías-Regalado Aeromarine 240 EP Commercial Ion Drive (1)    Power 240    Fuel Use 3.04%    Signature 240    Exp 4%
Fuel Capacity 50 000 Litres    Range 63.7 billion km   (285 days at full power)

Code: [Select]
TR-74H 'Heavenly Mercy' class Rescue Shuttle    125 tons     1 Crew     17.9 BP      TCS 2.5  TH 15  EM 0
6000 km/s     Armour 1-2     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 0 Years     MSP 0    AFR 25%    IFR 0.3%    1YR 0    5YR 7    Max Repair 8 MSP
Intended Deployment Time: 3 months    Spare Berths 2   
Cryogenic Berths 200   

Zamudio Technology 15 EP Ion Drive (1)    Power 15    Fuel Use 103.77%    Signature 15    Exp 12%
Fuel Capacity 5 000 Litres    Range 6.9 billion km   (13 days at full power)
Both of these are a little slow for their purpose. Try to get the hospital ship to at least 5000km/s and the shuttle to at least 10000km/s.
Title: Re: Ships of TATO
Post by: CharonJr on January 16, 2015, 11:23:48 AM
5k and 10k with Ion tech, I dont think so unless with REALLY horrible fuel consumption ;)

Edit: Played around a bit, and as I thought 10k can not be done at this tonnage, but with 2HS engines (195t total) it would be possible.