Aurora 4x
New Players => The Academy => Topic started by: Ocassidy on July 10, 2014, 06:33:19 PM
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I got an error a little while back which I can't remember. Since then all things on Earth are taking forever to build. I have tried looking in the log for the error but have yet to find it. Any help would be greatly appreciated. The two attachments show how long the ships and buildings are taking.
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What about the main economic screen? Do you have enough workers? Was your planet bombarded? To be honest, aside from some game breaking bugs I never even heard of, the only things that can slow production (not counting mineral shortages) are:
Lack of wealth
Political instability
Insufficient manpower
Radiation
If none of those things are the cause, then you'll probably have to look through the bug section.
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What about the main economic screen? Do you have enough workers? Was your planet bombarded? To be honest, aside from some game breaking bugs I never even heard of, the only things that can slow production (not counting mineral shortages) are:
Lack of wealth
Political instability
Insufficient manpower
Radiation
If none of those things are the cause, then you'll probably have to look through the bug section.
I really think its a bug its happening on all colonies. Luna for example is constructing infrastructure which wont be finished until 2600. How would I report it as there is no way to make new threads in the bug section.
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If it is affecting all colonies then the most likely cause is a lack of wealth. What is your wealth balance at the moment?
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You're suffering an 80% reduction in build ability, that actually might be some conquered population stuff right there, we'd need to see the summary page and the ground forces page(not training) to see for sure.
If it is affecting all colonies then the most likely cause is a lack of wealth. What is your wealth balance at the moment?
around 4M by the looks of the picture.
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Population shortage? If he has 2000 Terraformers, Research Labs, Mines, Financial Centers, etc just like the other stuff, it all adds up.
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If it is affecting all colonies then the most likely cause is a lack of wealth. What is your wealth balance at the moment?
My wealth is around 4. 1m with +22700. On the summary screen I did see the economic production modifier which is only at 1%.
I also remembered the error which was:
error in returndate
Error 6
Overflow
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Population shortage? If he has 2000 Terraformers, Research Labs, Mines, Financial Centers, etc just like the other stuff, it all adds up.
It can't be a population shortage, if you look on the left of the industry tab, Earth has ~10 billion people.
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It can't be a population shortage, if you look on the left of the industry tab, Earth has ~10 billion people.
Yep the only planet with a worker shortage is Mars. Which needs 5 million more people.
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did you set industrial production percentage to 20% at start? that, having all of your planets being considered conquered, or some other modifier(all 5 of them are listed on the summary page) are the only things I can think of.
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Forgot to mention its happening to research too.
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well then you should try to host your save file(stevefire.mdb) somewhere, we can't really help you without more information.
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hxxps://www. mediafire. com/?3jvd4edh3puphcm
Stevefire. mdb file. Put a "t" where the two x's are
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this might be a case of database corruption. I'm not sure how the modifier got set. also you've got 10 missiles in Ross 248 with seemingly unlimited endurance, might be related. trying to advance 5 days now to see if that clears up the issue, but you'll probably have to get someone with the DB password to look at the save. the 1% economic production modifier is definitely the culprit, but I'm not sure of what causes that. likewise there are an awful lot of civ freighters registering trouble loading and unloading right around when the trouble started.
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Update: deleting the missiles hasn't accomplished anything, same for clearing civilian freighter orders.
[/edit]
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The 1% economic modifier is a symptom, it's not the root cause. Something is causing the happiness to drop. Is the population overcrowded? Is there sufficient military presence?
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The 1% economic modifier is a symptom, it's not the root cause. Something is causing the happiness to drop. Is the population overcrowded? Is there sufficient military presence?
I doubt its overcrowding when its happening to all colonies even unmanned ones. All manned colonies have at least one military unit and Earth\Luna have a PDC.
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I doubt its overcrowding when its happening to all colonies even unmanned ones. All manned colonies have at least one military unit and Earth\Luna have a PDC.
Look on the Summary tab of the Economics screen. There is a value near the bottom of the left column labeled something like "Protection desired" and one labeled "Protection provided". Provided should meet or exceed desired.
Also check the event log. It may tell you why the economic modifier is at 1%.
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Look on the Summary tab of the Economics screen. There is a value near the bottom of the left column labeled something like "Protection desired" and one labeled "Protection provided". Provided should meet or exceed desired.
Also check the event log. It may tell you why the economic modifier is at 1%.
Earth is the only planet with a lower protection level than required.
I checked the log and found this error first time I've seen it:
Error in PopulateActive
Error 94
Invalid use of null
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That lower protection is why your production is at 1% I'm guessing.
Not sure what is triggering the error 94.
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That lower protection is why your production is at 1% I'm guessing.
On all colonies? Even ones with the required amount of protection?
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The 1% economic modifier is a symptom, it's not the root cause. Something is causing the happiness to drop. Is the population overcrowded? Is there sufficient military presence?
this is some sort of global effect that the event log doesn't seem to be saying anything about.
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The problem lies in the Race Modifiers table where the value of EconomicProdModifier has been set to 0.01 How this has happened I have no idea - Steve would have to say what addresses this field. ( I have tried but there is nothing I can see in the front end that affect this).
It seemed to be working OK until around 27 April 2053, where there was still stuff being built, and the only unusual thing in the log I can see is the reassignment of officers on 11th June (you didn't terminate that in the middle did you?).
I can reset the value in that table if you like, if there is somewhere I can drop the file. Bear in mind that Steve will then consider it a modified database and therefore unsupported. To be quite honest I'd be tempted to restart.
Oh and by the way, if you DO consider continuing, kill the 10 Size 4.953 Anti ship missiles in Ross 248 using the Missiles in Flight tab of the Battle Control Window (F8). They are probably slowing things down dramatically as they are constantly checking for new targets, and with an endurance of 2 years that will go on for a very long time.
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Perhaps because Earth is your capital the low protection affects all colonies?
Did you recently move an officer from earth who was providing protection in some way?
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Perhaps because Earth is your capital the low protection affects all colonies?
Did you recently move an officer from earth who was providing protection in some way?
No one has been moved.