Aurora 4x

VB6 Aurora => VB6 Mechanics => Topic started by: davidr on September 10, 2014, 11:12:08 AM

Title: Number of Civilian Shipping Lines
Post by: davidr on September 10, 2014, 11:12:08 AM
Does anyone know if there is there any specific formula that determines how many civilian shipping lines exist?

In my v6.43 game I have Earth plus 6 other developing colonies , yet only 2 civilian shipping lines have emerged and one of those was founded at the start of the game.

I do not want to cheat and add a shipping line using the SM mode , I just wish that the programme would produce additional lines.

DavidR
Title: Re: Number of Civilian Shipping Lines
Post by: ZimRathbone on November 01, 2014, 06:23:21 AM
No, there is no formula.   Creation of a new line is a random event with low probability.  I have had games running 50+ years that only ever had one civ line! and other games that had 4 or more lines after less than 10 years, and I haven't really seen any consistent factor determining the creation once you pass the initial requirement of having somewhere for the line to go ie another colony.w
Title: Re: Number of Civilian Shipping Lines
Post by: Brian Neumann on November 01, 2014, 11:28:01 AM
To actually get another shipping line up and running does take some of the players wealth.  Very few ships are cheap enough for the initial 2000 credits to actually get the line going.  When I use the SM mode to create a new shipping line, I also subsidize it with another 8-10,000 wealth.  That way it is not a "free" shipping line.  It also makes it feel less like cheating when I have to put my own money into the line to start it up.  Think of it as a government subsidy to a private corporation.

Brian
Title: Re: Number of Civilian Shipping Lines
Post by: alex_brunius on November 01, 2014, 08:18:57 PM
To actually get another shipping line up and running does take some of the players wealth.  Very few ships are cheap enough for the initial 2000 credits to actually get the line going.

Are you sure about that?

A small magneto plasma tech freigther (F4) with 35k ton and 25000 Cargo costs 641 BPs = 641 wealth, so a startup can afford 3 of them.

I'm pretty sure almost all tech small ones and even some large ships of earlier tech can be built using the initial 2000 credits.

Just click the "Show Civilian Designs" checkbox in ship design to check yourself
Title: Re: Number of Civilian Shipping Lines
Post by: Brian Neumann on November 02, 2014, 10:47:15 AM
Are you sure about that?

A small magneto plasma tech freigther (F4) with 35k ton and 25000 Cargo costs 641 BPs = 641 wealth, so a startup can afford 3 of them.

I'm pretty sure almost all tech small ones and even some large ships of earlier tech can be built using the initial 2000 credits.

Just click the "Show Civilian Designs" checkbox in ship design to check yourself
I checked and you are correct.  I think this may be something that changed around 6.0 as before then you had to design a ship, and the lines would only build what you designed.

Brian
Title: Re: Number of Civilian Shipping Lines
Post by: Paul M on November 04, 2014, 10:04:40 AM
One thing I've seen is that the firms seem to wait an ungodly amount of time before starting to buy ships...so often a good part of the 2000 starting money is used for paying dividends rather than for ship purchases.

Personaly my feeling is that new firm checks should be disabled if any of the existing firms have a share price below 2.  Clearly if this is happening the market is saturated.

I have 7 firms but most of the business is going to the largest firm, the smaller firms are even more looped if they only have a colony ship since colonization isn't that common.  Increasing the cost for buying civilian fuel and a higher priority to production of refinery ships would help a great deal as well.
Title: Re: Number of Civilian Shipping Lines
Post by: CaptainBipto on November 16, 2014, 02:46:26 PM
I added a bunch of extra lines using SM and set up contracts to move a massdriver, mines, and infrastructure to Mars, luna, Venus and mercury.   Nothing happened until I had infrastructure on mars.  The moment I did: civilian trade Renaissance!  Now I wish I could prune the extra lines but whatever!

Civvies are a big reason I love this game. 
Title: Re: Number of Civilian Shipping Lines
Post by: linkxsc on December 03, 2014, 07:47:16 PM
Do the ais have their own civilian shipping lines?

I dont honestly know if they do, they always seem to only have military ships other than the occasional miners etc.

Title: Re: Number of Civilian Shipping Lines
Post by: Bryan Swartz on December 04, 2014, 10:29:10 AM
I'm 61 years into a 6.2 conventional.  I've really liked the way the shipping lines developed.  There are three major ones and possibly a fourth on the way.  Early on there was one that dominated, had market share in the 70s for a while, but they didn't adjust when fuel harvesting ramped up and another firm has effectively quadrupled it's business in less than a decade.  There are 13 firms, 5 of which had no operations last year and another I think three did virtually nothing.  Booms and busts. 

I do wonder what's different about my game and why it hasn't done what others describe here. 
Title: Re: Number of Civilian Shipping Lines
Post by: 83athom on December 04, 2014, 11:15:21 AM
I do wonder what's different about my game and why it hasn't done what others describe here.  
Same with me, no problem with civilian lines and I'm about 100 years in. How many colonies do you have? I have only 5 colonies including auto-mine worlds, so that might be it, with 1 line with a total of 5 ships (truth) currently (had more but were deconstructed due to age).
Title: Re: Number of Civilian Shipping Lines
Post by: Bryan Swartz on December 04, 2014, 05:37:15 PM
That has a lot to do with it I'm sure.  There are(not counting Earth) nine populated colonies and another 18 or 19 automine operations but the civilians aren't involved with shipping to them.  They harvest fuel from Uranus and ship a lot of insfrastructure to Mercury and Venus. 

I have 203 civilian ships in my game as of a year ago. 
Title: Re: Number of Civilian Shipping Lines
Post by: davidb86 on December 05, 2014, 11:30:12 AM
Civilian Shipping lines are like gremlins, if you feed them they will grow.  Colonizing a world like Venus or Titan that requires significant infrastructure will feed the shipping lines as they transport the demanded infrastructure so they will build more ships.  If you stick to colonizing terraformed or low cost worlds then the growth will be more reasonable and the civilian lines will be less of a hassle. 
Title: Re: Number of Civilian Shipping Lines
Post by: Zerkuron on February 05, 2015, 07:11:18 AM
Civilian Shipping lines are like gremlins, if you feed them they will grow.  Colonizing a world like Venus or Titan that requires significant infrastructure will feed the shipping lines as they transport the demanded infrastructure so they will build more ships.  If you stick to colonizing terraformed or low cost worlds then the growth will be more reasonable and the civilian lines will be less of a hassle. 

This!

I got a conventional start, gave me the Trans Newtonian base tech via SM. Starting with 500M pop 5 RL and 1x 1k Tons Naval shipyard.
Colonized Luna even without minerals on it. And set 1 Day autoturns. This really boosts shipping lines. The Travel time between Earth and moon is nearly non-existent, wich leads to fast trading.
Also the 1 Day increments lead to vast amount of trades. I think this is because of Orderqueue of the civs. They get trade order to transport colonist/infrastructure from Earth to Luna. when done they seem to wait for the next increment to set a new task. This leads at 30Day Increments to 1 trade per ship and month. at 1 Day increments They check every day for a new task. So this happens:

1 Day increment:                                           30 Day increment:

Loadings infra from earth (10 hours)                   Loadings infra from earth (10 hours)
Move to Luna (5 min)                                      Move to Luna (5 min)
Unload infra at Luna (10 hours)                         Unload infra at Luna (10 hours)
Wait for next increment (3h 55min)                    Wait for next increment (29d 3h 55min)
check for next availible trade                            check for next availible trade
                   =                                                                =
Potential trades per month: 30                         potential trades per month: 1


Now in Year 33 and have this:

Quote
Dangel Transport Corporation: 195 ships 8 544 650 Tonnage
Trattner Company:                137 ships 6 214 600 Tonnage
Welke Colony Group:              15 ships  678500 Tonnage
Hamburg Lines:                      7 ships 301800 Tonnage
Title: Re: Number of Civilian Shipping Lines
Post by: 83athom on February 05, 2015, 09:17:21 AM
Now in Year 33 and have this:

Dangel Transport Corporation: 195 ships 8 544 650 Tonnage
Trattner Company:                137 ships 6 214 600 Tonnage
Welke Colony Group:              15 ships  678500 Tonnage
Hamburg Lines:                      7 ships 301800 Tonnage
Good God. "Honey, hand me my railgun! I'm going hunting."
Title: Re: Number of Civilian Shipping Lines
Post by: Zerkuron on February 05, 2015, 10:13:28 AM
Just for showing the benefits of shippig lines, here wealth/trade of the last month:

Tax on Passenger Liners:        5880 / 63.6%
Tax on Populations:               2608.5 / 28.2%
Tax on Shipping Trade Goods: 260 / 2.8%
Tax on Exports:                    250 / 2.7%
Financial Centers:                 226.6 / 2.5%
Tax on Civilian Fuel:              21.5 / 0.2 %

Total:                                 9246.6
Title: Re: Number of Civilian Shipping Lines
Post by: 83athom on February 05, 2015, 10:54:01 AM
14 years in and still no Lines yet but;
Tax on Population   25376.5  85.4%
Financial Centers    4020.5    14.6%

Total                    27596.9 (don't ask me why its 6.9 and not 7.0 as I have no clue why)

So when I do get shipping lines and they match up percentage wise to you guys', man dats a lot of bling. Btw, those numbers are monthly not yearly.
Title: Re: Number of Civilian Shipping Lines
Post by: Vortex421 on February 05, 2015, 11:57:53 AM
Good God. "Honey, hand me my railgun! I'm going hunting."

That would be paradise for a pirate.  Hmm, maybe we need a pirate faction now...
Title: Re: Number of Civilian Shipping Lines
Post by: Zerkuron on February 05, 2015, 02:42:23 PM
14 years in and still no Lines yet but;
Tax on Population   25376.5  85.4%
Financial Centers    4020.5    14.6%

Total                    27596.9 (don't ask me why its 6.9 and not 7.0 as I have no clue why)

So when I do get shipping lines and they match up percentage wise to you guys', man dats a lot of bling. Btw, those numbers are monthly not yearly.

How much bling they produce depends on your population scattering. Having a 10b pop on earth and 25m pops everywhere else wont get you anywhere
earth would produce huge amounts of goods but the small demand on the other colonies render the supply wasted. On the other hand the small colonies dont have enough goods production to satisfy earth hunger for goods. Same goes for passengers travel in space liner. The best is having similar pops on all colonies.
Title: Re: Number of Civilian Shipping Lines
Post by: 83athom on February 05, 2015, 03:43:54 PM
I know. But I'm not on any other worlds yet. That is just Earth producing on its own. I was saying imagine how much I would make when I am well established with multiple planets. I found 7 planets under 2 cost in the systems next to sol and 1 at 0. So I don't think colonizing will be a problem.
Title: Re: Number of Civilian Shipping Lines
Post by: Zerkuron on February 05, 2015, 04:52:57 PM
Ok, sorry I misunderstood.

Anyways I am now 4 years further into the game now year 37. My shipping lines developed further.

Quote
Corporations:                            Ships   Tonnage      Increase Ships   Increase Tonnage
Dangel Transport Corporation       298    11563400      52,82%           35,33%
Trattner Company                       233   10005600      70,07%            61,00%
Welke Colony Group                    018   611200          20,00%           -9,92%
Hamburg Lines                           023   1059450        228,57%          251,04%

Also depending vastly on shipping lines got me a side effect. At 30 Day increments I lose 2333 wealth per month. At 1 Day increments I gain 3133 wealth per month. I cannot longer play on longer increments otherwise I will go bancrupt   :P

Also something is strange. All Civ Space Liners are doing their thing. Also 90% of the Colony Ships do their job. But 90% of the Freighters are idling. Something must be broken regarding Freighter spawning.

A bit offtopic, but I also got 135 Civ Mines. Are shipping lines and Civ Mine spawns related?
Title: Re: Number of Civilian Shipping Lines
Post by: MarcAFK on February 05, 2015, 09:28:26 PM
What's your gain/loss for 5 day increments?
Title: Re: Number of Civilian Shipping Lines
Post by: Zerkuron on February 06, 2015, 04:50:05 AM
At 5 Day increments I loose about 250 wealth. So not to bad. I would like to stay with 1-Day-Inc. but the turn processing makes aurora slowly into a waiting game. Now it needs ~13 seconds per 1-Day-inc. And my game has only 100 star systems.  :(
Title: Re: Number of Civilian Shipping Lines
Post by: MarcAFK on February 06, 2015, 05:22:18 AM
Would changing subpulse length help? But anyway since you know theres a discrepancy with income based on tick length why not just sm yourself some cash before running higher turn lengths?
Title: Re: Number of Civilian Shipping Lines
Post by: Zerkuron on February 06, 2015, 05:29:58 AM
Would changing subpulse length help? But anyway since you know theres a discrepancy with income based on tick length why not just sm yourself some cash before running higher turn lengths?

I never thought about this. I may give it a try. But the wealth loss is not so bad at 5ers. Over 35 Years in 1 Day increments gave me a wealth about 662000. Only 30 days would cause trouble.

I like the idea of seeing it as a penalty for being impatient ;D
Title: Re: Number of Civilian Shipping Lines
Post by: Bryan Swartz on February 07, 2015, 01:29:55 AM
Once I reached a certain point, which I probably hit a couple decades ago, doing more than 5-day increments just didn't make any sense for me.  I never knew it could affect income.  I typically do either 1 or 5-day most often, but never 30.  Way too much stuff would need attention in between there. 
Title: Re: Number of Civilian Shipping Lines
Post by: MarcAFK on February 07, 2015, 01:41:23 AM
I always run 5 seconds day because I can't bear the thought of lost production cycles......
I always forget though and find "inactive research lab x5" or whatever on my event log.... and the industry lab is a similar story.
Title: Re: Number of Civilian Shipping Lines
Post by: Bryan Swartz on February 07, 2015, 01:54:00 AM
I assume you mean 5 days not 5 seconds.  Otherwhise, that's ... well, insane commitment :). 
Title: Re: Number of Civilian Shipping Lines
Post by: linkxsc on February 07, 2015, 02:27:45 AM
Well in my experience, especially if trading between the earth and the moon, using even 1 day increments can lose you some wealth. And stacking spaceports on earth and the moon will have a huge impact on that trade.
Bonus points, if early on I colonize earth, and let them buy up all of earths infrastructure for a few years, when i terraform it a few years down the line, i just use that inf elsewhere (think in my current game, luna made it to 35k inf without any direct production from myself) much more doable in a conventional start though (more early game spare time waiting for techs).

But this game itself for example. After luna started getting up there and i had gotten 100 terraformers out. Started shifting all that inf to mars it boosted up real quick started tforming that, moved out to the jupiter moons. (Suprisingly easy to drop their colony costs you know) focused down ganeymede, now its producing inf for ther others, and titan is in my sights...

But i have over 200 civvy ships. 1 of the companies has over 5mil tons of ships. And due to the fact that its on my laptop which i cant start a second empire on, i have no way of throttling the civvys back. So, as i keep trying to research enough so i can branch out... its been 45 years sonce the start of the campaign, and already am at 15 min 5day cycles. When i have only explored sol, theres no npr, and asteroid and planet movement boxes are unchecked
Title: Re: Number of Civilian Shipping Lines
Post by: Person012345 on April 23, 2015, 12:08:17 PM
I always run 5 seconds day because I can't bear the thought of lost production cycles......
I always forget though and find "inactive research lab x5" or whatever on my event log.... and the industry lab is a similar story.
I run at 1-day for the same reason, and do the same forgetting.