Aurora 4x
VB6 Aurora => VB6 Mechanics => Topic started by: gamemonger56 on February 07, 2015, 11:08:54 AM
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I should bother, why?
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Underground infrastructure is used to provide required living conditions for people on uninhabitable colonies.
It needs to be built on colony itself.
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Good for asteroid bases, or colonies on planetoids that even with terraforming will never be habitable. Also isnt it locked in at a col cost of 3?
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ooo, now thats useful. we can go WHEREEVER we wanna. no planet, asteroid or comet is safe!
bhwahahahahah!
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Something to remember though, theyre more expensive to make than regular inf, and civilian market doesnt produce any either.
(Civilian trade can produce a couple 1000 inf a year as long as there is a demand for it, which is why dumping a few 1000 people off on the moon early on can pay off in the long run in wealth and infrastructure production.
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Something to remember though, theyre more expensive to make than regular inf, and civilian market doesnt produce any either.
You must also build them on-site if I recall.
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It should be noted that orbital habitats may be considered better despite higher costs. For a discussion about habitats vs. underground infrastructure go here:
http://aurora2.pentarch.org/index.php/topic,7118.0.html
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Just a question brought up by looking at Hajis link.
So they talk in there about how habitats need to be at a planet, and recreation modules work in deep space (some mention of defense ships sitting near jump points for years)
Just a quick side question, does a recreation module need to be on the ship it effects?
Or could I build a large "casino" ship that every year or so makes a circuit of all my deep space fortresses and ships, and lets them have shore leave for a month or so?
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A rec module will give leave to any ship at the same location, generally you make your fleet hang out at the rec module shp for a while, but the other way around works too.