Aurora 4x
New Players => The Academy => Topic started by: Turmoil on April 21, 2015, 03:02:53 PM
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So I got tired of staring at database entries all day, and decided to let the automated script another user made do all the hard work. I moved on to building something else instead: a fleet doctrine template. I'm going to post it here for you all to look at and maybe it will help you understand naval structure and fleet design. It is still heavily a work in progress, with a lot of information missing pending more research. What is complete is the actual fleet structure: the fleets, task forces, and command structure. The ship class details and fighter squadron makeup is my main focus right now.
My basis for this is as follows:
Ranks and command structure - US Navy
Fleet command levels (fleet -> TF -> TG, etc.) - Star Trek
Hull Classifications - US Navy and US Navy (Historical)
Ship guidelines, fighter squadron makeup, etc. - Star Wars
The template is here (posting the full link since I don't know if my account can post links yet.):
https://docs.google.com/spreadsheets/d/1N1AWCNsrLckp8NLcOo0nAFOdWmg3lIVRDCaIwDOeTgo/pubhtml
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Nice
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Why isn't battlecruiser a BC and missile cruiser CG? Are you saving those for something else?
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Why do carriers have anything other than defensive weapons? :)
I've always seen the fighters as the carrier's offensive weaponry.
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is it something for you have built in game or just a plan ?
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throws an error for me.
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Though this was posted 5 months ago, and the poster might not see any response: I have to say especially the order of battle thing is really inspiring with all that structural oversight and specifications on rank requirement etc. . I think I will have to step up my play and make a similar register for myself on whatever will be my next more navy-like game.
Also, giving a streamlined sub-classification of ship classes depending on gunnery level seems really interesting too.