Aurora 4x

VB6 Aurora => Aurora Chat => Topic started by: sublight on June 11, 2015, 05:51:57 PM

Title: Looking for Players: Multi-faction scenario
Post by: sublight on June 11, 2015, 05:51:57 PM
Hey, I was planning on starting a new game for an AAR featuring two or three factions pitted against each other in a King of the Hill or Capture the Relic type scenario.

All civilians, colonies, and most of the galaxy would be pure background fluff absent from the actual game to keep time flowing fast and action packed. Just two or three home world systems, the prize system, and two or three empty intermediate systems.

Would anyone be interested being a player in a small combat-focused multiplayer scenario? At the very least I was hoping a few people might volunteer to suggest technology/fleet strategies to make the factions more distinct.

Background teaser:

Parallel Worlds:
Humanity never did conquer the stars, but the invention of the Jump Drive was in some ways better. With a small gravitational impulse at a resonance point one could jump into the dimensional void. Shift your focus, pop back, and bam! A new version of Sol from a parallel dimension. Mineral deposits could be re-exploited. Industrial processes could run without risk to the home world. Some alternate versions of Earth were sterile, others were contained fertile biospheres ready for colonization. Once we even found an alternate version of ourselves jumping between the Sols. The initial misunderstanding was somewhat regrettable, but it did drive innovation to new heights before peace was made that lead to a new golden age of trade and exploration. Sadly, this peace was far frailer than most thought: based on duplicate resource in plenty too cheap to justify conquest with no need or incentive to actually share territory. Once the Unique was found peace was doomed. Only one could claim it, and that one would be us!


Title: Re: Looking for Players: Multi-faction scenario
Post by: Panopticon on June 12, 2015, 01:27:01 AM
I'm down
Title: Re: Looking for Players: Multi-faction scenario
Post by: AL on June 12, 2015, 02:03:03 AM
I'm interested in hearing more.  I've got exams coming in a couple weeks but after that I should be free.
Title: Re: Looking for Players: Multi-faction scenario
Post by: sublight on June 12, 2015, 07:48:21 AM
This is the first-draft on the scenario setup. If anyone has a strong preference to see something changed shout out.

The Objective

Galactic Setup

Faction Setup

My definition of Tech Levels:
Off-Topic: show
TL1: TransNewtonian Starting tech.
TL2: Any tech 2.5K or less with no prerequisite techs costing more than 1.25K. Also includes Pebble Bed reactors, Nuclear Pulse propulsion, and Jump point Theory.
TL3: Any tech 5K or less with no prerequisite techs costing more than 2.5K. Also includes Fast Reactors, Ion propulsion, and any tech 2.5K or less that required Jump Point Theory.


MultiPlayer Mechanics:
If we go this route turns would be run in 10 day auto-increments until something of strategic interest happened or 3-months pass without incident. So if a battle occurs on day 11 the faction leaders would be notified on day 20. Fleet admirals will be take initiative, and standing orders or contingency plans are encouraged. I will try to process turns within 7 RL days. I ask that factions be prepared to have order updates within 3 RL days of a major event (battle aftermath), or a day an a half of a minor update (sensor contact update).