Aurora 4x
Other Games => Other Games => Topic started by: se5a on October 28, 2015, 01:48:39 PM
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I'm having a bit of fun with this.
It's an single indie dev space empire 4x
The emphasis is more on politicking than just going all out war, in fact if you go all out war with everyone you'll find yourself behind economically. it's far better to trade and treaty your way through, while leaving battles for those times where politicking won't further your goals.
At first glance it has the appearance of one of those empire building clone facebook games that were all the rage a few years back (farmville?) but it's totally not. it's nowhere near that dumbed down.
On the other hand it's not quite as complex as Aurora either, and the tutorial is pretty good and for the most part explains stuff pretty well.
It has the appearance of being turn based while being realtime, economy is run on a 10hr tick and ships have a cooldown period of 10hrs after they jump to another system. That can make the beginning of the game a little slow, but a few cycles in you'll find there's plenty to tweak and plan for.
It's looking for a dozen or so more testers to learn the ropes and get a proper game started.
http://starlords3k.com
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Started playing it after seeing this post and I must say I thoroughly enjoy it.
Currently made my first couple of contacts with other players so I am interested how diplomacy pans out.
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Hi There, I am the developer.
Anyone has questions, please ask.
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Hi There, I am the developer.
Anyone has questions, please ask.
Awesome, I'm sure the guys here will give you some valuable input, as long as you don't mind being bored to tears by in depth discussion of mechanics and relativistic physics.
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what? wait! that's boring?
are you sure?
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Hey I'm getting bored waiting for that boring feedback! :P
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Hey I'm getting bored waiting for that boring feedback! :P
I'll bite, first impression:.......
Your site doesn't load on my phone, heh.
But seriously I'm signing up now.
Edit: oooh, is this a multiplayer browser 4x? I love those!.
Back in the day I used to play "Imperial conflict" and a small indie called ectroverse.
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So how do you like it so far?
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We are just finishing up the current game and a new one will start soon.
Anyone interested, should join the current game and make your novice mistakes now,
so you will be more prepared in the new game.
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Well this new game is interesting, some rules have changed a bit so we can't just buy out indi territories anymore, last game there was a lot of long periods of saving up and buying them out.
I've got two other neighbors so far, looking for some opportunity for a bit of piracy, I didn't get to try that last game, but I think it's a bit early for that sort of thing just yet, it might be a bit obvious who's doing it, and too easy to loose the privateers.
one interesting thing with this game is you can jump into it and create a new empire half way through, while you likely won't win on your own doing so, you can affect another player winning or not, and win as a vassal. the emphasis is more on survival than winning outright.
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Looks intriguing, might try it out soon.
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Just jumped on and had a look around, and a quick chat.
It feels nice, I've managed to move around, scout this, attack them and then place down a colony with little fuss. But having a look at the economy side is going to be fun to get into. (I am very sleepy atm)
But I like it
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We could use a half dozen more playtesters if anyone wants to help. . .
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Beginning a new episode of the game today. Join up if you like complex 4X games
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New game has started, if you're interested now is the time to jump in.
Starlords3k is such that jumping in a little late (or even a lot) won't particularly hurt you, as larger alliances will still try court you into joining with them.
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So far, I am really liking this game.
There's a fairly simple but interesting economic model in place which is very reminiscent of Aurora. In Aurora, you have accessibility thingamajigs that determine your mining capability for example, in SL3K you have mineral value, which combined with your mining Tech level for that mineral determines your output.
There's also crime and piracy modeled, insurgencies and rebellions, it's fairly interesting, yet it doesn't blow your brain up. I think it's exactly because of this simplicity, that makes the whole economic period of the game so complicated. Where to build mines, where to build habs, etc, etc.
But I think it's a game about diplomacy, where the relevant resource for influence is.. well, basically, your industry. Trading trade goods brings you money, and is beneficial for both sides, and on the other hand, giving someone with vastly more military power a 'good' deal could help you live longer.
I'll just make it clear here: I am not gonna make alliances for alliances sake. If I make an alliance, it will be as 'protection' which will of course come with it's own fees and taxes. See you in game!
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I grew bored with having to go through the forced mandatory tutorial doing all sorts of unrelated things like selecting forum avatars and writing stuff in the chat client.
Is there a way to skip it and actually play the game?
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Just after the setup phase (that ends with the chat post), you will get to "How to build" then "How fleets work"
Average time in the tutorial is eight minutes. (so you were a quarter of the way though when you stopped)
The comm panel is used a lot in-game (for diplomacy and advisories) and your avatar is needed in that panel.
So the first step is to get that set up and give you a glimpse of the comm panel.
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So I guess that is a no to the question if it can be skipped?
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I set your account to bypass that first section.
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I meant this mostly as feedback, not personally. Most games / browser games I played that are a bit more advanced allow you an option to bypass the tutorial if you want.
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The 2017 episode will begin in a few weeks.
Anyone that has not played before may want to join the current test game to get familiar with it all, before the real game starts
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The new episode has begun.
Feel free to join up or ask questions here.
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This has started up again, for anyone who is interested.
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srsly sexy, i <3 hitting buttons hoping i'm not bankrupting myself =)
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It really is a beautiful game imo, idky i felt the need to rush out of sandbox and land myself in a mp game with more potential decisions than I have to make irl =) Suppose somebody more organised could manage rational play in 30m a day, not me!
Admin is awesome too, hardly run into a problem/bug that wasn't answered, fixed or corrected before it's corrected, use teh feedback =)
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The episode "Cave Mercatura Furta" has begun.
New game features:
- UTS Delivery Service : Send resources to remote stars and territories.
- Sector Markets : Resource trade via UTS.
- New ship components :
- Engineer Unit : Required to capture transponders.
- Supply Dock : Reduces support by 50% for system ships. - Checklist : Programmable reminders.
- Jumpgate Agreement : Required for foreign jumpgate use.
- Join Route Option : For new ship builds.
- Dragable Map : The map is now dragable!
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Started playing this after I found this post. It's super fun! I really like the mix of exploration, building, diplomacy, backstabbing etc..
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The episode "Mercatus Volgus Ubivis" has begun.
New game features:
Dogfights : Takes place during short range combat by fightercraft
Thrusters, Generators and Ion Cannons : Only usable on Fighters & Interceptors
Civil Markets : Similar to black markets but deal in legal goods
Luxuries : Demand now based solely on each star, rather than realm
Civil Defence Fleets : Replace tribute ship building. CDF's build automatically based on habitat level
Monuments : May now be dedicated to science, fertility, productivity or shipping. This results in bonus output
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I have finally started playing this game a few days ago, and I am enjoying it very much. Just had first player contact yesterday, so I can't say much yet about how the feudal system the games uses plays out in practice, but it looks very interesting to me. The mechanics look solid to me so far, and the admin is friendly and quick to respond to any questions and issues. So far, I can only recommend to try this game.
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The episode "Partes Facere Totam" will begin on September 11th 2020.
If you have never played and wish to join in, please begin the training game now so you can join the above game with some knowledge of the mechanics.
New game features:
New Structures :
- Crafter : Crafts components
- Power Station : Higher level structures now require power
- Slave Market : Provides workers, but increases rebel activity
- Training Base : Increases experience of ships at the star
Components : A new asset type- May be used to reduce costs of building structures, modules and ships
- Should provide a comparative advantage to lords that invest in their research
Misc :
- Tradebases have been removed in favour of the more universal "Sector Markets"
- Lords may now enrol officials for extra training at foreign academies
- Shipyards, assemblers and academies may now be dedicated to a single output, reducing time and costs
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I've been playing through the training game over the past few days.
There's really a lot of depth here.
The economic model is particularly intriguing.
The setup encourages cooperation over combat, which should make the universe a friendly place for new players.
Anyone with an itch for a slow-burn multiplayer 4x should give it a look.
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The episode "Novus Contractus Artis" has begun.
New game features:
- Civil goods markets replaced by "Goods Contracts".
- Support costs for ships reduced.
- Convoy type fleet removed, replaced with Supply Base type.
- New comm channel consolidates intel from foreign realms.
- Imperial fleets no longer garrison guild stars.
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Guess no one made a post on the new game that started a few months ago.
We are now in end game and it's been pretty wild. Several realms are in all out battle for end game winning with huge ships being deployed and destroyed. Been a real fun one thus far.
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The episode "Invenire Vermis Foraminis" will begin soon.
If you wish to participate, join the training game now to learn the basics.
New game features:
- Ships may now be retrofitted to another design.
- You may now change your victory path at any time.
- New diplomatic options: subsidy transfer, supply and repair agreements.
- Agent operations now have more depth.
www.StarLords3K.com
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I fixed your link since your new account doesn't have enough posts to avoid the anti-spam measures. Did you forget your old password or something?
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Seems probable, he is making the rounds trying to promote the new game (its been like a year) so it may be a while before he notices this
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I fixed your link since your new account doesn't have enough posts to avoid the anti-spam measures. Did you forget your old password or something?
Thanks,
My password no longer worked. I try to reset it but the reset email never arrives.
Had no luck contacting admin, so created new account.
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That's really weird - I assume you checked spam folder and so on?
Anyway, not the end of the world in any case. Good luck with your game!
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Game started yesterday for anyone that wants to try it out. I played the last round and it was a blast!
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A new episode will start in a week or so.
If you have not played before and want to join in, sign up now and play the training game so you are up to speed when the real game starts.
New features in latest update :
- Jumpgates may now only be destroyed by the star owner.
- Jumpgates may be disabled by engineers and agents, an engineer is required to re-enable.
- GUI changed to flat button style, 3D retro buttons still available in options.
- Food system now fully implemented.
- Managers may be assigned to mines.
- Archaeologists may be assigned to monuments.
- Recycler now cheaper to build, higher levels now convert higher percent of scrap.
Samples of the flat GUI:
(https://i.postimg.cc/Vsg134yg/GUI-new-1.png)
(https://i.postimg.cc/KvhLHG2B/GUI-new-2.png)
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My obsession of last year is back. It scratches my itch for space 4x better than anything else I've played. Highly detailed ship design and economic development. Multiplayer, so you're testing yourself against real intelligences.
A small pond of suckers No feeling that I've dropped into a giant ten year old meta that I'll never catch up to.
Not quite the detail of Aurora, but it functions better as a multiplayer game. Much love for it.