Whaat? Nooo! ..Uhm, thanks for answering the question first, but I have to make a case for realism vs. challenge here: If there is no further random parameter involved, it would be utterly ridiculous to stumble about just extremely high advanced races later on. In a realistic approach there would at least be the remote slim chance to find something way out of your league early, or at any stage, and then later some more advanced nations may become more likely for the challenge (with some ceiling in the distribution probably), but the laws of space and the origin of species would stay intact enough to see some underdogs here and there as well. That is just immersion, - the illusion of a realistic simulation.
I was kind of under the impression that this randomness already existed, even though I had never been overpowered so far, but I guess that effect must have been caused by the population scores of those races I found.
Anyway, when choosing between realism or challenge, I would always go for realism. I really dislike some rpgs for example, where whenever you get a level, all the enemies level up with you, mostly even without any visual changes. Then what is the reason to level at all... . Finding some overpowering foe, or a 'worthy opponent' is so much better when it comes randomly rather then through pressed artificial challenge, and you still get to enjoy the fruits of your labor whenever you get to squash some flies, so you see you have come far. :)
I thought I knew the answer to this (based on time) but decided to check anyway. I found the following comment and line of code
' tech points equal to 20 years research plus amount of time in game multiplied by 300
RaceParameters.StartTechPoints = RaceParameters.ResearchLabs * 6000
Unfortunately, they don't match :). Looks like my intention was to have it based on time but never got around to adding the time component. So I've changed it to:
GameYears = (GameTime / SECONDSPERYEAR) + 20
RaceParameters.StartTechPoints = RaceParameters.ResearchLabs * GameYears * 300
Aurora Version v6.21 v6.43 % Difficulty 150 400 construction factories 7259 9014 mines 10,212 8357 automines 732 1507 ordnance factories 1824 2278 fuel refineries 3043 5676 maintenance facilities 415 519 R&D complexes 302 92 deep space tracking station 5 6 military academies 23 23 ground force training facilities 60 110 commercial shipyards 33 43 naval shipyards 28 56 Total No slips 151 240 No. Engine techs ahead 5 -2 |