Aurora 4x
VB6 Aurora => Bureau of Ship Design => Topic started by: doulos05 on November 04, 2015, 06:38:00 AM
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OK, I designed my first destroyer. I'm sure it's terrible, but tell me what I've done wrong and what I should do for Block 2.
Clemson class Destroyer 23 000 tons 644 Crew 5157 BP TCS 460 TH 1600 EM 0
3478 km/s Armour 2-72 Shields 0-0 Sensors 110/110/0/0 Damage Control Rating 40 PPV 43.58
Maint Life 2.27 Years MSP 2803 AFR 211% IFR 2.9% 1YR 737 5YR 11055 Max Repair 630 MSP
Intended Deployment Time: 36 months Spare Berths 1
Magazine 1375
Joyce Orbital Systems 800 EP Magneto-plasma Drive (2) Power 800 Fuel Use 30% Signature 800 Exp 10%
Fuel Capacity 700 000 Litres Range 18.3 billion km (60 days at full power)
Twin Cooper Space & Security 20cm C5 F-UV Laser Turret (1x2) Range 256 000km TS: 16000 km/s Power 20-10 RM 5 ROF 10 10 10 10 10 10 8 7 6 5 5
Doyle Aerospace Beam FC S08 128-16000 (1) Max Range: 256 000 km TS: 16000 km/s 96 92 88 84 80 77 73 69 65 61
Adams-Myers Marine Stellarator Power Plant IV (1) Total Power Output 24 Armour 0 Exp 5%
Burke Cybernetics 10 MSP Torpedo Launcher (2) Missile Size 10 Rate of Fire 100
Lambert-Greenwood Interceptor Launcher Block 1 (5) Missile Size 1 Rate of Fire 10
Morgan & Mann ASM Fire Control FC173-R100 (1) Range 173.3m km Resolution 100
Morgan & Mann AMM Fire Control FC103-R1 (2) Range 104.0m km Resolution 1
Owen Corporation LR Defender MR69-R1 (1) GPS 630 Range 69.3m km MCR 7.5m km Resolution 1
Jackson Dynamics SCAR "Big Eyes" Mk. I MR504-R100 (1) GPS 63000 Range 504.0m km Resolution 100
Lee Corporation Thermal Sensor TH10-110 (1) Sensitivity 110 Detect Sig Strength 1000: 110m km
Walters-Williamson EM Detection Sensor EM10-110 (1) Sensitivity 110 Detect Sig Strength 1000: 110m km
This design is classed as a Military Vessel for maintenance purposes
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Honestly, it is not that good of a design. For starers, its range is a bit too low. What you can do to make it better is to have 0.7x - 0.8x power engines, you keep about the same speed but you get a far greater range (also add a bit more fuel). Secondly, its far too weak. You should have at least 4 layers of armor, but I recommend 6 layers or armor plus shields (or 8 layers if no shields). You have hardly any weapon systems. Go to the Ships topic and look at what I'm able to cram onto similarly sized ships (the Floreal is an exception as that is a sensor craft with giant af sensors). Drop the deployment to, at most, 12 months, at least 18. That level of maintenance is fine for a military craft.
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Thanks, I knew it was terrible, I just wasn't sure how/why. Now a few questions before I start queuing up research projects:
So I should go with 0. 7x power engines? 0. 7x Power or 0. 7x fuel efficiency? Wouldn't lowering the power multiplier hurt my speed or am I missing something? Is it that having the smaller power multiple is fuel efficient enough that I can cut my fuel space back and use space for more engines?
How do the weapons systems themselves look? I intended this to be a missile destroyer, I've designed a similar one that's meant for brawling. How many torpedo launchers should I be aiming to pack into that size design?
What about my sensor suites? Are those within reason or should I change those somehow?
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Your engine should look something like the attached picture (or 0.8x power, or 0.7x power) but at whatever size you want it to be. Trust me, even though it seems like a waste to use a more efficient engine on a military craft, trust me these work just fine.
Here is my armament for something a bit smaller that I just designed to fill a missile frigate role. Artemis CIWS-250 E1 (2x6) Range 1000 km TS: 25000 km/s ROF 5 Base 50% To Hit
R5S5ML (50% Reduction) (15) Missile Size 5 Rate of Fire 150
R5S3ML (50% Reduction) (60) Missile Size 3 Rate of Fire 90
Missile Fire Control FC99-R75 (70%) (6) Range 99.8m km Resolution 75
Sparrow A1S3 MCFASM (300) Speed: 33 300 km/s End: 41.8m Range: 83.6m km WH: 9 Size: 3 TH: 188/113/56
Malafon A1S5 MCFHASM (45) Speed: 40 000 km/s End: 29m Range: 69.7m km WH: 16 Size: 5 TH: 146/88/44
So around 10-20 torps and at least as many amms.
And yes, those are stupidly big active sensors you have there. Maybe to reduce use 1 1HS 1 resolution sensor, 1 1-2HS 25 res sensor, and 1 1-2HS 100-150 res sensor. Also, your amm fc is a bit big, you only want those to be around 0.3m km range (give or take a few 0.1m km)
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Shove those big sensors into a dedicated ship, protect it well because it'll attract a lot of attention
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pure beam magneto plasma destroyer from my very last game
Nelson class Destroyer 16 650 tons 521 Crew 3613 BP TCS 333 TH 2000 EM 0
6006 km/s Armour 6-58 Shields 0-0 Sensors 6/1/0/0 Damage Control Rating 18 PPV 80.64
Maint Life 1.38 Years MSP 1085 AFR 277% IFR 3.9% 1YR 616 5YR 9237 Max Repair 500 MSP
Intended Deployment Time: 12 months Spare Berths 33
1000 EP Magneto-plasma Drive (2) Power 1000 Fuel Use 52.41% Signature 1000 Exp 12%
Fuel Capacity 1 750 000 Litres Range 36.1 billion km (69 days at full power)
20cm C4 Ultraviolet Laser ( 8 ) Range 256 000km TS: 6006 km/s Power 10-4 RM 4 ROF 15 10 10 10 10 8 6 5 5 4 4
Quad 10cm C3 Ultraviolet Laser Turret (2x4) Range 120 000km TS: 16000 km/s Power 12-12 RM 4 ROF 5 3 3 3 3 2 2 1 1 1 1
Fire Control S08 128-16000 (2) Max Range: 256 000 km TS: 16000 km/s 96 92 88 84 80 77 73 69 65 61
reactor 5-30 (2) Total Power Output 60 Armour 0 Exp 5%
Active Search Sensor MR13-R20 (1) GPS 560 Range 13.8m km Resolution 20
Active Search Sensor MR174-R200 (1) GPS 22400 Range 174.2m km Resolution 200
Active Search Sensor MR12-R1 (1) GPS 112 Range 12.3m km MCR 1.3m km Resolution 1
Thermal Sensor TH1-6 (1) Sensitivity 6 Detect Sig Strength 1000: 6m km
ECCM-1 (2) ECM 10
This design is classed as a Military Vessel for maintenance purposes
not a perfect design ( FC ) but it was alarm design after wormhole appeared early ;)
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not a perfect design ( FC ) but it was alarm design after wormhole appeared early ;)
What exactly is wrong with the fire controls? Not enough? Size/range mismatch?
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What exactly is wrong with the fire controls? Not enough? Size/range mismatch?
The resolution 1 AMM Fire Control is way to large for what it needs to be. It really only needs to have a range similar to whatever the range of your Anti-missile missile. I make them with ~10 to 20% more range than the initial missiles I am putting on the ship so that as missile technology improves the ships can take advantage of that growth without needing a refit of the electronics.
As said by someone else, I would take the large thermal and electronics sensors and the "Big Eyes" sensors and put them on a dedicated ship that is heavily armored and has decent point defense. Those are fleet level sensors that do not need to be on every ship. That will give you a lot more space for weapons. You can replace the "Big Eyes" sensor with a more reasonable sensor for the ship.
Here is a cruiser class similar in size that I have used as at that technology level. It is intended to move as a squadron or as part of a fleet.
Knight class Cruiser 22 000 tons 602 Crew 4311 BP TCS 440 TH 2400 EM 0
5454 km/s Armour 6-69 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 14 PPV 78.08
Maint Life 2.07 Years MSP 1715 AFR 276% IFR 3.8% 1YR 536 5YR 8042 Max Repair 400 MSP
Intended Deployment Time: 12 months Spare Berths 0
Magazine 821
Marsh-Finch MP-800 Military Drive (3) Power 800 Fuel Use 35% Signature 800 Exp 10%
Fuel Capacity 1 500 000 Litres Range 35.1 billion km (74 days at full power)
Twin Humphries Weapon Systems 12cm UV Laser Turret (2x2) Range 160 000km TS: 16000 km/s Power 8-8 RM 4 ROF 5 4 4 4 4 3 2 2 2 1 1
Gibbons Warning & Control BFC-128-16000 (2) Max Range: 256 000 km TS: 16000 km/s 96 92 88 84 80 77 73 69 65 61
Sutton-Poole Stellarator Fusion Reactor PB-1 (3) Total Power Output 18 Armour 0 Exp 5%
Gordon Precision Arms S-1 Launcher (6) Missile Size 1 Rate of Fire 10
Gordon Precision Arms S-5 Missile Launcher (10) Missile Size 5 Rate of Fire 50
Gibbons Warning & Control MFC-Res120-R121 (2) Range 121.4m km Resolution 120
Gibbons Warning & Control MFC-Res1-MR34-R3.7 (2) Range 34.7m km Resolution 1
Mark 4 Counter Missile (136) Speed: 28 000 km/s End: 2.3m Range: 3.9m km WH: 1 Size: 1 TH: 224/134/67
Mark 9 Missile (120) Speed: 22 400 km/s End: 54.3m Range: 73m km WH: 9 Size: 5 TH: 142/85/42
Gibbons Warning & Control AS-Res120-R126 (1) GPS 12600 Range 126.5m km Resolution 120
Gibbons Warning & Control AS-Res-1-MR34-R3.7 (1) GPS 315 Range 34.7m km MCR 3.8m km Resolution 1
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes