Aurora 4x

New Players => The Academy => Topic started by: alvin853 on December 14, 2015, 05:16:34 PM

Title: Questions from a new Player
Post by: alvin853 on December 14, 2015, 05:16:34 PM
I recently discovered this game and got into it pretty quickly, with the help of some tutorials.   But I have some questions/issues that I would like to talk about:

That's what I noticed so far, didn't want to make a thread for each question, hope this is okay.   Thanks everyone and especially Steve for this awesome game :) Mars
Title: Re: Questions from a new Player
Post by: Sematary on December 14, 2015, 05:27:14 PM
Numbers 1, and 2, in short no.
Number 3, Welcome to Aurora.
Number 4, yes they most likely are trying to ram. While the player can't ram, NPRs and civilians can ram but don't always.
Number 5, I am not sure what the question here is. Venus has an incredibly thick atmosphere and as such its much much denser than our own.
Number 6, I am actually not sure about that.

A little bit of a longer answer on the interrupts is its a feature of the game. It wants to give you a chance to do something about a perceived problem while you still can do something about it. They can not be shut off.
Title: Re: Questions from a new Player
Post by: MarcAFK on December 14, 2015, 05:51:16 PM
Your numbers are a little off.
Anyway off the top of my head, since I don't have my game around to check mechanics.
1) no sadly.
2) I noticed the same oddity myself but coundnt track down a cause.
3) try disabling sensors completely in the system then advance time just enough that you fleet can get out of range. Then turn sensors back on. I believe the sensor disable is on the system map.
4) it can be tricky to set up pd correctly, I can't help with it ATM but you need to be careful or it fails.
5)looks likely. They shouldn't waste colonists like that. Try disabling sensors and advancing time a little, they might stop chasing ships they can't see.
6)odd, I'll have a look later.
7) earth might be special since it starts out surveyed, that could account for the oddity.
Title: Re: Questions from a new Player
Post by: alvin853 on December 14, 2015, 06:15:16 PM
His numbers are off, because I added point 4 with the edit
Title: Re: Questions from a new Player
Post by: Jumpp on December 14, 2015, 06:38:13 PM
3. In a situation like that, where the fleets are powerless to hurt one another and they're just dragging the game down to no purpose, I would put on my GameMaster hat and declare "Okay, that fleet escapes." Then I'd activate SM mode and just move my fleet to some safe position about as far from my homeworld as it presently is, and have it fly home from there. That'd preserve the time and fuel spent to get home, without the annoyance of brief update windows.
Title: Re: Questions from a new Player
Post by: alvin853 on December 14, 2015, 08:42:36 PM
Quote from: Jumpp link=topic=8122. msg83445#msg83445 date=1450139893
3.  In a situation like that, where the fleets are powerless to hurt one another and they're just dragging the game down to no purpose, I would put on my GameMaster hat and declare "Okay, that fleet escapes. " Then I'd activate SM mode and just move my fleet to some safe position about as far from my homeworld as it presently is, and have it fly home from there.  That'd preserve the time and fuel spent to get home, without the annoyance of brief update windows.
Okay that sounds like a good idea, I just haven't used SM mode so far, guess I need to familiarize myself with the possibilities
Title: Re: Questions from a new Player
Post by: Jumpp on December 14, 2015, 08:57:36 PM
To do this particular operation:

1. Activate SM mode under SpaceMaster on the main menu.
2. Open up a fresh Task Groups panel. If you had one open already, close it and open a new one. Otherwise the SpaceMaster options won't be available.
3. Go to your fleet. Queue orders for it to go all the way home.
4. In the "Time and Distance" section of the Task Groups panel, switch the radio button to "All Orders"
5. Note the distance home.
6. Find some body or fleet or JP that's in a safe area, and is about as far from home as your fleet.
7. Go back to the Task Groups window and select your fleet.
8. Switch to the History/Officers/Misc tab.
9. In the top right corner of that panel there's a "Set Task Group Position (SM Only)" control. Enter the system and body/fleet/JP you want to move your fleet to.
10. Press the "Save" button.
11. Turn SpaceMaster back off. (It's good practice to leave it off unless you need it on. This protects you from some possible mistakes.)
12. Close and reopen any windows that are still in SM mode.