Aurora 4x
New Players => The Academy => Topic started by: ExChairman on December 20, 2015, 07:38:27 AM
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My warp assault cruiser doesnt reload its box launchers, is there a way to manualy reload the launcher?
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Box launchers only reload if in orbit of a planet with maintenance facilities or in a hanger.
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Aaaaaah >:( lets move people and supplies to the front then.
Thanks.
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Aaaaaah >:( lets move people and supplies to the front then.
Thanks.
I understand you, it happened to me as well when I was new to Aurora!
This is the main reason most people will only use box launchers on fighters. I suppose they could also be ok for planetary defense or something similar.
Personally I'm not much of a fan of boxed launchers. If your first wave does not win you the battle, you have likely lost.
Another reason I don't like them, which is more meta-gaming but important nonetheless, is that as far as I saw the AI cannot really put up a solid defense against boxed launchers. Thus it feels a cheap way to overwhelm it....
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I used to be a big user of box launchers (often in engineless pods lugged around by commercial tugboats). Needs no crew, magazine or reload tech, storage density isn't that bad, allows overwhelming alpha strikes. Doctrine was "alpha strike with everything I have, clean up with beams"
More recently I have become more fond of synched 1-missile salvos.
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I tend to use Box launchers on my fleet as it is my experience that if you cannot destroy a fleet with a slavo from Box launchers the equivalent size of more conventional launchers and magazines will do almost no damage as the defences which could survive a massive salvo laugh at a series of smaller salvo's.
It does mean my fleet has to return to base to reload, but I would normally do that anyway as missile resupply ships with the fleet are not something I use instead adding extra missile ships
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I used to be a big user of box launchers (often in engineless pods lugged around by commercial tugboats). Needs no crew, magazine or reload tech, storage density isn't that bad, allows overwhelming alpha strikes. Doctrine was "alpha strike with everything I have, clean up with beams"
More recently I have become more fond of synched 1-missile salvos.
You did that using FACs and multi stage missiles, right? How exactly do you make a multi stage missile? Design the payload first and the bus second?
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I like using a combination of box launchers and internals, I start the fight with internals and use the box launchers to thicken things up if the missile defense is too strong. They are also a fun way to carry specialized munitions like anti-population missiles or survey drones. On major combatants they don't take up a ton of space too.
I also sometimes put one giant missile on my survey ships, like size twenty or something with as big a warhead as possible, that way they can blow the crap out of at least one enemy before they are inevitably killed during first contact.
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You did that using FACs and multi stage missiles, right? How exactly do you make a multi stage missile? Design the payload first and the bus second?
The missile design window has a section for adding a second stage, it's just below the engine area. You need to design the payload first so it will show up on the design window, just like engines.
You select how many of the payload the missile will carry, as well as separation distance. Separation distance denotes how far from the target the bus will release the payload. Generally you have the payload being short ranged versions of your standard ASMs, the bus can be barely faster than the targets speed if you want, but generally you'll want them to be not too slow otherwise they'll waste fuel and take forever to intercept.
Edit: I believe he used the following strategy for massed single missile salvos.
Start with a FAC that has excellent speed, add a single size 1 launcher and a magazine. Design a missile that's only as fast as the FAC but has good range.
Send the FAC on a direct intercept to the target firing missiles as the launcher reloads . As the ship travels as fast as the missiles, every one launched will be grouped up with the launcher and hit in the same increment, as long as you mass lots of these ships you'll overwhelm enemy point defence.
In fact you can use multiple launchers per ship if you don't mind the micromanagement involved with ripple firing one launcher per fire control per 5 second increment.
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Thanks for the excellent answers, MarcAFK!
Multi-stage missiles get around the need to have very fast launch platforms and very slow missiles, but slow cruising stages have their own problems.
I have used both, neither is clearly better. FACs/fighters with single-stage missiles remains my preferred approach: against most targets being forced into a slow/high-yield missiles is no real disadvantage, and I value the high speed of the launching craft.
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Yep I mostly use box launchers on fighters/FACs but I had to force a entry into a defended system. So I built a wormhole assault crusier.
Well 2 realy one with jump engines and one with double boxlaunchers.
Planet class Warp Assault Cruiser 29 850 tons 546 Crew 6838 BP TCS 597 TH 3000 EM 0
5025 km/s JR 4-50 Armour 12-85 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 21 PPV 89.8
Maint Life 1.63 Years MSP 3007 AFR 339% IFR 4.7% 1YR 1335 5YR 20032 Max Repair 712 MSP
Intended Deployment Time: 24 months Spare Berths 15
Magazine 236
J30000(4-50) Military Jump Drive Max Ship Size 30000 tons Distance 50k km Squadron Size 4
250 EP Magnetic Fusion Drive (12) Power 250 Fuel Use 268.7% Signature 250 Exp 20%
Fuel Capacity 10 250 000 Litres Range 23.0 billion km (52 days at full power)
Twin Gauss Cannon R3-100 Turret (2x6) Range 30 000km TS: 40000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
CIWS-400 (4x6) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
Fire Control S02 75-40000 (2) Max Range: 150 000 km TS: 40000 km/s 93 87 80 73 67 60 53 47 40 33
Size 4 Box Launcher (59) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
Missile Fire Control FC302-R62 (1) Range 302.3m km Resolution 62
Missile Fire Control FC115-R4 (1) Range 115.2m km Resolution 4
Acclamator Anti-ship Missile (59) Speed: 36 700 km/s End: 27.2m Range: 59.8m km WH: 12 Size: 4 TH: 575/345/172
Active Search Sensor MR38-R1 (1) GPS 480 Range 38.4m km MCR 4.2m km Resolution 1
Active Search Sensor MR50-R62 (1) GPS 4960 Range 50.4m km Resolution 62
ECCM-1 (1) ECM 30
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Country class Warp Assault Cruiser 29 900 tons 370 Crew 7437.4 BP TCS 598 TH 3000 EM 0
5016 km/s Armour 33-85 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 21 PPV 126.4
Maint Life 4.02 Years MSP 3265 AFR 340% IFR 4.7% 1YR 323 5YR 4846 Max Repair 450 MSP
Intended Deployment Time: 24 months Spare Berths 91
Magazine 480
250 EP Magnetic Fusion Drive (12) Power 250 Fuel Use 268.7% Signature 250 Exp 20%
Fuel Capacity 10 250 000 Litres Range 23.0 billion km (52 days at full power)
Twin Gauss Cannon R3-100 Turret (2x6) Range 30 000km TS: 40000 km/s Power 0-0 RM 3 ROF 5 1 1 1 0 0 0 0 0 0 0
CIWS-400 (4x6) Range 1000 km TS: 40000 km/s ROF 5 Base 50% To Hit
Fire Control S02 75-40000 (2) Max Range: 150 000 km TS: 40000 km/s 93 87 80 73 67 60 53 47 40 33
Size 4 Box Launcher (120) Missile Size 4 Hangar Reload 30 minutes MF Reload 5 hours
Missile Fire Control FC302-R62 (1) Range 302.3m km Resolution 62
Missile Fire Control FC115-R4 (1) Range 115.2m km Resolution 4
Acclamator Anti-ship Missile (120) Speed: 36 700 km/s End: 27.2m Range: 59.8m km WH: 12 Size: 4 TH: 575/345/172
ECCM-1 (1) ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Some 20 defending ships managed to destroy a battlecrusier and holed Finland (Country class) But I managed to kill all ships on wormhole duty. had to run home and reload :( got back and found a small picket force that I destroyed, now I found their main fleet, 14 heavy crusiers and 36 destroyers :o I have 9 Country, 3 planet, 4 carriers, with 165 fighters, 1 battlecrusier 2 heavy crusiers, 3 gauss armed destroyer escorts, 3 with AMM and 12 missile destroyers. Now the fun begins ;D