Aurora 4x
VB6 Aurora => Bureau of Ship Design => Topic started by: Pixel1191 on February 17, 2016, 04:52:21 PM
-
After some mixed battle results lately, due to the very aged fleet currently in service, I decided to completely redesign my combat platforms.
Bit towards the mid-ish range of tech, I'd like to get some comments on the designs before retooling and starting production.
I won't include any support vessels, those will be designed once these ships enter production
The carrier and flagship
Invincible class Carrier 40 000 tons 1215 Crew 15420.2 BP TCS 800 TH 480 EM 480
7500 km/s JR 3-50 Armour 6-104 Shields 16-240 Sensors 72/72/0/0 Damage Control Rating 167 PPV 0
Maint Life 8.59 Years MSP 33006 AFR 93% IFR 1.3% 1YR 799 5YR 11987 Max Repair 2000 MSP
Intended Deployment Time: 12 months Flight Crew Berths 32
Flag Bridge Hangar Deck Capacity 10000 tons Magazine 2280
ATK J42000 Jump Drive Max Ship Size 42000 tons Distance 50k km Squadron Size 3
General Electric LM-750 (8) Power 750 Fuel Use 13.6% Signature 60 Exp 10%
Fuel Capacity 2 000 000 Litres Range 66.2 billion km (102 days at full power)
Theta R240/153.6 Shields (4) Total Fuel Cost 26 Litres per hour (614 per day)
CIWS-600 (1x16) Range 1000 km TS: 60000 km/s ROF 5 Base 50% To Hit
Perseus ASM (380) Speed: 90 000 km/s End: 31.4m Range: 169.6m km WH: 36 Size: 6 TH: 1050/630/315
AN/SPY-2A/B Active Search Sensor (1) GPS 100000 Range 3 394.1m km Resolution 50
Thales Mk 1 Thermal Sensor (1) Sensitivity 72 Detect Sig Strength 1000: 72m km
Thales Mk 1 EM Sensor (1) Sensitivity 72 Detect Sig Strength 1000: 72m km
ECM 50
Strike Group
32x Hawk Fighter-bomber Speed: 24429 km/s Size: 6.14
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
The fighter to go with the Invincible
Hawk class Fighter-bomber 307 tons 1 Crew 254.65 BP TCS 6.14 TH 12 EM 0
24429 km/s Armour 1-4 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 4.5
Maint Life 0 Years MSP 0 AFR 61% IFR 0.9% 1YR 17 5YR 254 Max Repair 206.25 MSP
Intended Deployment Time: 0.1 months Spare Berths 3
Magazine 30
General Electric LM-150 (1) Power 150 Fuel Use 246.92% Signature 12 Exp 30%
Fuel Capacity 10 000 Litres Range 2.4 billion km (26 hours at full power)
Lockheed Martin Mk 50 Mod 0 BLS (5) Missile Size 6 Hangar Reload 45 minutes MF Reload 7.5 hours
AN/SPG-72 Missile Fire Control (1) Range 172.8m km Resolution 100
Perseus ASM (5) Speed: 90 000 km/s End: 31.4m Range: 169.6m km WH: 36 Size: 6 TH: 1050/630/315
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and maintenance purposes
The backbone fighting unit
Ticonderoga class Missile Cruiser 15 000 tons 527 Crew 6816.35 BP TCS 300 TH 180 EM 840
7500 km/s Armour 9-54 Shields 28-240 Sensors 72/72/0/0 Damage Control Rating 48 PPV 90
Maint Life 9.06 Years MSP 5112 AFR 100% IFR 1.4% 1YR 112 5YR 1680 Max Repair 400 MSP
Intended Deployment Time: 12 months Spare Berths 5
Magazine 1258
General Electric LM-250 (9) Power 250 Fuel Use 15.2% Signature 20 Exp 10%
Fuel Capacity 300 000 Litres Range 23.7 billion km (36 days at full power)
Theta R240/153.6 Shields (7) Total Fuel Cost 45 Litres per hour (1 075 per day)
CIWS-600 (1x16) Range 1000 km TS: 60000 km/s ROF 5 Base 50% To Hit
Lockheed Martin Mk 48 Mod 0 SLS (20) Missile Size 6 Rate of Fire 40
AN/SPG-65 Missile Fire Control (2) Range 360.6m km Resolution 20
Perseus ASM (158) Speed: 90 000 km/s End: 31.4m Range: 169.6m km WH: 36 Size: 6 TH: 1050/630/315
Kingfisher ASM (20) Speed: 171 500 km/s End: 32.2m Range: 331.2m km WH: 25 Size: 6 TH: 571/343/171
Sidearm ASM (30) Speed: 90 000 km/s End: 19.6m Range: 105.8m km WH: 25 Size: 6 TH: 300/180/90
AN/SPY-1A/B Active Search Sensor (1) GPS 6400 Range 343.5m km Resolution 20
Thales Mk 1 Thermal Sensor (1) Sensitivity 72 Detect Sig Strength 1000: 72m km
Thales Mk 1 EM Sensor (1) Sensitivity 72 Detect Sig Strength 1000: 72m km
ECCM-5 (2) ECM 50
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Missile defense
Bremen class Frigate 10 000 tons 301 Crew 10346.7 BP TCS 200 TH 120 EM 720
7500 km/s Armour 6-41 Shields 24-240 Sensors 72/72/0/0 Damage Control Rating 28 PPV 48.34
Maint Life 3.4 Years MSP 5173 AFR 100% IFR 1.4% 1YR 680 5YR 10198 Max Repair 2800 MSP
Intended Deployment Time: 12 months Spare Berths 0
Magazine 398
General Electric LM-250 (6) Power 250 Fuel Use 15.2% Signature 20 Exp 10%
Fuel Capacity 200 000 Litres Range 23.7 billion km (36 days at full power)
Theta R240/153.6 Shields (6) Total Fuel Cost 38 Litres per hour (922 per day)
Twin Rheinmetall BK-Ga (2x16) Range 60 000km TS: 60000 km/s Power 0-0 RM 6 ROF 5 1 1 1 1 1 1 0 0 0 0
Thales STIR-360 Beam Fire Control (2) Max Range: 175 000 km TS: 60000 km/s 94 89 83 77 71 66 60 54 49 43
Lockheed Martin Mk 47 Mod 0 SLS (18) Missile Size 1 Rate of Fire 10
EADS MSP 1500 MFC (2) Range 518.4m km Resolution 1
Firefly AMM (398) Speed: 156 000 km/s End: 5.9m Range: 54.9m km WH: 1 Size: 1 TH: 2652/1591/795
Cassidian TRS-AD AESA Sensor (1) GPS 2240 Range 537.6m km MCR 58.5m km Resolution 1
Thales Mk 1 Thermal Sensor (1) Sensitivity 72 Detect Sig Strength 1000: 72m km
Thales Mk 1 EM Sensor (1) Sensitivity 72 Detect Sig Strength 1000: 72m km
ECM 50
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
Kinetic fighter for close-in work and those pesky "out of ammo" situations, hunting down cripples as well. Also equipped with Torps for when I absolutely need a motherlover dead.
La Fayette class Destroyer 10 000 tons 408 Crew 10243.6 BP TCS 200 TH 120 EM 720
7500 km/s Armour 8-41 Shields 24-240 Sensors 72/72/0/0 Damage Control Rating 38 PPV 78
Maint Life 5.32 Years MSP 5122 AFR 100% IFR 1.4% 1YR 303 5YR 4540 Max Repair 1575 MSP
Intended Deployment Time: 12 months Spare Berths 0
Magazine 214
General Electric LM-250 (6) Power 250 Fuel Use 15.2% Signature 20 Exp 10%
Fuel Capacity 250 000 Litres Range 29.6 billion km (45 days at full power)
Theta R240/153.6 Shields (6) Total Fuel Cost 38 Litres per hour (922 per day)
GIAT modèle 35 TR (6x4) Range 540 000km TS: 15000 km/s Power 27-16 RM 6 ROF 10 9 9 9 9 9 9 7 6 6 5
Thomson-CSF DRBC 95A (2) Max Range: 1 400 000 km TS: 15000 km/s 99 99 98 97 96 96 95 94 94 93
Alsthom AA 95L10 (1) Total Power Output 105 Armour 0 Exp 7%
Lockheed Martin Mk 49 Mod 0 SLS (3) Missile Size 8 Rate of Fire 55
EADS MSP 950 MFC (1) Range 111.5m km Resolution 15
Mark 59 Torpedo (27) Speed: 60 000 km/s End: 12.4m Range: 44.8m km WH: 81 Size: 8 TH: 540/324/162
Cassidian WM 120 (1) GPS 1920 Range 119.0m km Resolution 15
Thales Mk 1 Thermal Sensor (1) Sensitivity 72 Detect Sig Strength 1000: 72m km
Thales Mk 2 EM Sensor (1) Sensitivity 72 Detect Sig Strength 1000: 72m km
ECCM-5 (3) ECM 50
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
"Eyes" of the fleet, to take a glimpse at the entire system after jumping in and main anti-ship sensor, to keep the cruisers a bit lower profile
Floreal class Surveillance Frigate 8 300 tons 253 Crew 7339.75 BP TCS 166 TH 100 EM 1200
7530 km/s Armour 10-36 Shields 40-240 Sensors 240/240/0/0 Damage Control Rating 8 PPV 0
Maint Life 2.78 Years MSP 4698 AFR 64% IFR 0.9% 1YR 882 5YR 13231 Max Repair 4000 MSP
Intended Deployment Time: 12 months Spare Berths 0
General Electric LM-250 (5) Power 250 Fuel Use 15.2% Signature 20 Exp 10%
Fuel Capacity 150 000 Litres Range 21.4 billion km (32 days at full power)
Theta R240/153.6 Shields (10) Total Fuel Cost 64 Litres per hour (1 536 per day)
CIWS-600 (3x16) Range 1000 km TS: 60000 km/s ROF 5 Base 50% To Hit
AN/SPY-3A/B Active Sensor Array (1) GPS 400000 Range 9 600.0m km Resolution 100
Thales Mk 2 Thermal Sensor (1) Sensitivity 240 Detect Sig Strength 1000: 240m km
Thales Mk 2 EM Sensor (1) Sensitivity 240 Detect Sig Strength 1000: 240m km
ECM 50
This design is classed as a Military Vessel for maintenance purposes
Any flaws anyone can find that I may have overlooked? They are all designed to be combat capable even if they're on their own, albeit at slightly reduced capability, at least I hope so
-
One thing that I can tell straight away is: don't use thermal reduction if your ships aren't designed for stealth. It'll only make the fleet more expensive.
That aside, these designs look rather solid. I'd swap CIWS for conventional gauss turrets, but it's your choice.
-
no obvious problems, although a couple quibbles with the carrier:
1.) The magazine doesn't quite square with a full load for your fighters (160x vs 380) - you can get 2 strikes in and then a teensy strike. This isn't a problem really, just not my choice.
2.) The flight crew berths is very precisely calibrated to 32. This makes it difficult to use a multi-crew fighter design later, or complicating docking a larger vessel in lieu of all or part of the fighter group.
and third: no obvious doctrine for dealing with fighter groups, other than weathering their missile barrages or first striking their carrier. Again, not actually a problem, as this requires specialist designs, gameplay, and situations.
-
@GreatTuna: I thought of that, but I decided to go for it anyway, "because reasons". It only increases the cost in Gallicite for the engines, which I have stupendous amounts of, for about the next 300 years. Uridium is a bigger problem, which is why I've cut the electronic hardening on sensors and fire control, hoping no enemy will actually turn up with Microwaves. As for the CIWS, that's intended as a fallback for emergency situations, just in case a ship gets caught out away from an escort. Gauss Turrets are bigger and would require a dedicated fire control.
@TheDeadlyShoe: Yeah, the carrier. The magazine is the biggest I can currently make with at least some armor. The ship is already pretty big, as far as my military fleet goes, I didn't wanna go any bigger, mainly because the jump drive was already designed and ready for use. I've had enough components clog up the labs, I didn't wanna toss in even more. But I suppose you aren't wrong.
The missing anti-fighter thing is indeed an oversight. I was playing around with the idea of a Corvette for in-system defense, maybe I'll modify the design for fleet integration to deal with little buggers, because I really don't want to make any of the designs ('cept maybe the carrier) any bigger by integrating anti-fighter capability. What do you think is the best "solution" against fighters? Smaller, longer ranged missiles? Maybe beam-armed fighters? Could either replace some Hawks on the Invincible, or design a dedicated escort carrier for that purpose.
-
The most important thing for dealing with fighters in flight is of course detecting them. You can't rely on even a max-size small res sensor as long as its with your battlefleet, since fighters can cue off a a support sensor like your fleet uses and strike from beyond practical range. So you need a low-detectability craft armed with an appropriately-resolution sensor that can operate away from the main fleet without getting active-locked themselves. Align one or more of these craft with expected incoming vector. Then you can use whatever solution you've devised for defeating enemy fighters; again, a small vessel is ideal, as it can operate away from the battlefleet without itself being targeted by the enemy fighter strike.
-
I decided to deploy a smaller sized destroyer escort with turreted lasers and small resolution actives to not only provide some more point defense, but also to shoot down any fighters or FACs that sneak too close. The design was originally created to provide defense in the home systems. I just increased fuel and maintenance range and it's good to go.
An escort carrier is now also part of the troop, with beam and sensor fighters to provide CAP.
I'll include the designs once I get home. ;D